We are currently working on a ID update, to make them easier to understand for new players/and all other players as well and to close some very confusing points that have caused issues in the past. This will also serve as an overall ID update of sorts which could be used to integrate recent RP into the IDs.Alles anzeigen
The process for this is going to be pretty simple, we have created more or less standard templates for the different faction types (Military, Police, Corporate, Pirate, Terrorist, Guild & autonomous, Quasi-Lawful). Now we need information on how to make them fit to your factions.
Be reasonable with what you submit, we will only include things that make sense for the faction and dont make the ID overpowered compared to others.
In cases of factions without official representative, no reply, or contradicting replys of multiple factions we will design the ID ourselves, unofficial factions are however allowed to bring in a proposal as well in these cases.
What we need is:-
Your faction name-
Name of the NPC faction-
Description of the NPC faction)-
Which type of faction does your faction belong to (See above)?You could integrate those in the ID templates below as that would likely speed things up a lot:
-
What does your faction do/What should it be allowed to do and where?-
Which special enemies/special cargo dislikes does your faction have?-
Which ships does your faction use (keep it reasonable)?-
What is your ZOI?Just to show you what the new IDs could look like:
Quote:Military ID (RM, BAF, LN, KNF; different version for LSF,...)
The pilot carrying this ID is a member of the MILITARY FACTION who:
Is allowed to do the following anywhere:
-Can defend itself
(-Can trade)
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can demand contraband, levy fines and attack ships if they refuse to comply
-Can attack ships which violate HOUSE laws or belong to a house or organisation considered hostile by HOUSE
-Can defend allied or neutral ships and bases against anyone
-Can escort traders
Is not allowed to do the following:
-Cannot ally with unlawfuls
-Cannot participate in unlawful actions
-Cannot use transports with more than 4300 cargo
ZOI: House Core systems + surrounding systems + warzones
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, Battleships.Quote:Police ID (BPA, RFP, LPI, KSP)
The pilot carrying this ID is a member of the POLICE FACTION who:
Is allowed to do the following anywhere:
-Can defend itself
(-Can trade)
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can demand contraband and levy fines, and attack if ships refuse to comply.
-Can attack ships which are in violation of HOUSE laws or belong to a house or organisation considered hostile by HOUSE
-Can defend allied or neutral lawful ships and bases against anyone
-Can escort traders
Is not allowed to do the following:
-Cannot ally with any unlawfuls
-Cannot participate in unlawful actions
-Cannot use any transports with more than 4,300 cargo.
ZOI: House Core systems + surrounding systems
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers.Quote:Corporation ID (ALL THE CORPORATIONSExterner Inhalt discoverygc.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.)
The pilot carrying this ID is a member of the CORPORATION who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself, ships and bases of the same affiliation and allied ships
-Can escort ships of the same affiliation and allied ships
(-Can engage in piracy against ENEMY TRADING FACTION outside of House systems) - for factions that might need this RP wise
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack ships belonging to houses or organisations considered hostile by HOUSE
-Can engage in piracy against corporations affiliated with houses at war with HOUSE
-Can collect lawful bounties
Is not allowed to do the following:
-Cannot ally with any unlawfuls.
-Cannot participate in unlawful actions
ZOI: House Core systems + systems with FACTION bases
Allowed ships: Fighters, Freighters, Transports, Gunboats.Quote:Pirate ID (Pirate and Criminal groups)
The pilot carrying this ID is a member of the PIRATE FACTION who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack any ships except transports
-Can demand cargo and credits from any ship and attack them if they do not comply
-Can collect unlawful bounties
Is not allowed to do the following:
-Cannot ally with any lawfuls
-Cannot use any transports with more than 4,300 cargo.
ZOI: House Core systems+ systems of interest
Allowed ships: Fighters, Freighters, Transports, Gunboats, (Cruisers), (Battleships)Quote:Terrorist ID (House terrorist factions)
The pilot carrying this ID is a member of the TERRORIST FACTION who:
Is allowed to do the following anyhwere:
-Can trade
-Can defend itself
-Can attack ARCHENEMY and treat ARCHENEMY transports as combat targets
Is allowed to do the following within their Zone of Influence (ZOI here):
-Can attack any ships except transports.
-Can demand cargo and credits from any ship, and attack them if they do not comply.
-Can treat transports carrying MEAN THINGS as combat targets.
Is not allowed to do the following:
-Cannot ally with any lawfuls.
-Cannot use any transports with more than 4,300 cargo.
ZOI: House Core systems + systems of interest
Allowed ships: Fighters, Freighters, Transports, Gunboats, (Cruisers), (Battleships)Quote:Guild ID (Guilds and autonomous groups)
The pilot carrying this ID is a member of the GUILD
-Differs too much from Guild to guild, so nothing here yet
Is allowed to do the following anywhere:
-Can trade
-Can defend itself
Is allowed to do the following within their Zone of Influence (ZOI here):
Is not allowed to do the following:
Allowed ships: Fighters, Freighters, Transports, Gunboats, Cruisers, (Battleships)Quote:Quasi-Lawful ID (Q-L factions)
-See above
The pilot carrying this ID is a member of the Q-L FACTION
Is allowed to do the following anywhere:
-Can trade
-Can defend itself
Is allowed to do the following within their Zone of Influence (ZOI here):
Is not allowed to do the following:
Allowed ships: Fighters, Freighters, Transports, Gunboats, (Cruisers)EDIT:
-Just to make this clear, this is not for official faction IDs, its for the simple standard ID everyone gets to use without being part of a faction.
Quelle: http://discoverygc.com/forums/showthread.php?tid=125161