POB Update: Defensemode rewrite

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  • [feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=124369']The defensemode parameter of Player Owned Bases has been rewritten.

    There is now five defense modes to choose from. Please note that defensemode 0 does not exist anymore and all bases that were using it have been set to defensemode 1, which is close to the same thing.

    With the arrival of this rewrite, the little issue that bothered some POB owners is now gone and they are asked to give an IFF to their base as asked in the following thread thread (and the punishment for not abiding is written there as well) http://discoverygc.com/forums/showthread.php?tid=124335

    The new defense modes are:

    Quote:Defense Mode 1 - Logic: Blacklist > Whitelist > IFF Standing
    Docking Rights: Whitelisted ships only.

    Defense Mode 2 - Logic: Blacklist > Whitelist > IFF Standing
    Docking Rights: Anyone with good standing.

    Defense Mode 3 - Logic: Blacklist > Whitelist > Hostile
    Docking Rights: Whitelisted ships only.

    Defense Mode 4 - Logic: Blacklist > Whitelist > Neutral
    Docking Rights: Anyone with good standing.

    Defense Mode 5 - Logic: Blacklist > Whitelist > Neutral
    Docking Rights: Whitelisted ships only.

    This should cover almost all if not all scenarios.

    If you're unsure about what the logic is, for defense mode 1 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - Get the player's IFF standings. If his reputation sheet to the NPC affiliation of the base is hostile, turn hostile. If rep is friendly, turn friendly. If neutral, turn neutral. No docking rights either way.

    for defense mode 2 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - Get the player's IFF standings. If his reputation sheet to the NPC affiliation of the base is hostile, turn hostile. If rep is friendly, turn friendly. If neutral, turn neutral. Give docking rights if friendly or neutral.

    for defense mode 3 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - YOU DIE if not whitelisted.

    for defense mode 4 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - Neutrality. Give docking rights.

    for defense mode 5 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - Neutrality. Do not give docking rights.

    Ingame /base documentation has been updated as well.[/feedquote]