Discovery 4.87: Conquest - Update 3

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  • [feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=105775']

    Update 3 for Discovery 4.87 Conquest should be on the update servers by the time of this post. Your Discovery client should automatically download and install this update for you the next time you run the game. This update can be considered the first major beta patch for the Conquest, and unlike the previous updates which focused on fixing the more critical bugs, update 3 also includes various gameplay-related updates as well as various cosmetic changes. Even though this is not the final release and Discovery 4.87 is still in its beta phase, update 3 is the first stable release of the Conquest and we'd like to thank the community members who helped our developers identify and fix as many bugs as possible since the initial release.

    Complete list of bug fixes and changes included in update 3:

    Code:

    - Asymmetrical ordering on fighter gun hardpoints fixed.
    - Light Fighter guns added. Class 6 guns are now exclusive to LFs.
    - Light Fighter stats (hull, handling, powercore) adjusted.
    - Regeneration rate on LF powercores increased.
    - Updated fuses for ship damage effects.
    - Station loadouts on Monte Carlo Freeport, Radford Station & Ogashawa fixed.
    - Ship dealers on Battleship Castres, Alcudia and Offenbach fixed.
    - Added ship dealer to Altair Research Station.
    - Anjou ship dealers fixed.
    - Default room on Kure Shipyard fixed.
    - Wild, GRN and Council SNAC projectiles fixed.
    - GRN gunboat forward gun fixed.
    - Marduk and Geb prices fixed.
    - Annapurna turret zoom fixed.
    - Resheph cargo size fixed.
    - Artificial Intelligence IFF added.
    - Gammu and Primus turned into AI planets.
    - Updated AI restart to provide their own IFF.
    - Updated fuses for ship damage effects.
    - Taureau turret zoom fixed.
    - X-Shuttle Mine Hardpoint fixed.
    - CM ammo on all restarts fixed.
    - Correo turret arcs fixed.
    - BW ships sellpoints in Liberty adjusted.
    - Nomad Voidrunner turned into a Heavy Fighter.
    - Nomad cloaks added. These cloaks do not require fuel.
    - Falchion stats (powercore, hull, handling) adjusted.
    - Coalition snub light hardpoints location and orientation fixed.
    - New menu backgrounds by Treewyrm
    - New deck for Heaven's Gate by Treewyrm
    - New commodity icons by Blodo, Ndk071 & Xtcmax
    - Recruit ID icon fixed.
    - Fugitive IFF description fixed.
    - Icon for player faction IDs set to Eagle instead of Chimaera.
    - Various ID icons updated to the primary fighter of their shipline.
    - Cargo scan range on Battleship & Spyglass scanners increased to 6k.
    - Cruiser turrets class labelling fixed.
    - Added additional cargo pods to Uruz.
    - Fafnir chasecam zoomed out a bit.
    - Battleship Thebes texture issue fixed.
    - Cosmetic updates to bases in Roussillon.
    - Various economy fixes.
    - Various infocard fixes.
    - Various rephack fixes.
    - Various technerf fixes.


    Also, to answer two questions frequently asked by the community during the past week:

    Database Rollback: As announced, the rollback is scheduled for update 3, and you can expect it within the next couple of days. It also includes player owned bases. The inactivity wipe will be disabled for 2 weeks from the time of the rollback, so we suggest you refresh all your characters after the rollback to make sure none will be lost to inactivity. A separate notice will be posted in this section when the rollback happens.

    Player Owned Bases: The three 4.86 repair commodities (Basic Alloys, Robotics, Ship Hull Panels) on all player bases will be automatically replaced with the equal quantity of their 4.87 counterparts after the rollback. Due to an issue with the player base plugin, however, the bases are going to be disabled and will remain offline until the issue is fixed. Since this bug is entirely server-side, you can expect the fix to be implemented independent of the scheduled client-side updates. A notice will be posted to let base owners know 1 week in advance when the bug is fixed and the plugin is scheduled to be re-enabled.


    If you have not downloaded and installed Discovery 4.87: Conquest, then see the following link
    Discovery 4.87 Beta Release

    If the automatic update does not work, the update can be downloaded manually from here. Unzip the contents of this directory inside your Discovery installation.



    To server administrators:

    dacomsrv.ini has been updated in the new update. You will need to edit it if you run any custom plugins. Further, if your members get automatically kicked for cheating upon joining the server after the update, you need to add healing.dll into the anticheat exception list to fix the issue.[/feedquote]