Alles anzeigenHello everyone!
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: November 19, 2025
Release View
4.4.0
All 4.4.0 cards have been set to Released.
MaxOx Neutron Cannon Art Refactors
Updating several MaxOx Neutron Cannons' art style and geometry: Size 1 and 2.
- Size 3 has been postponed and will be introduced in a future update.
4.5.0
Engineering
Introducing dedicated engineering roles aboard ships, allowing players to actively manage power distribution, repairs, and system efficiency in real time.
- This card has been set to Tentative.
Fire Hazards
Bringing fire hazards to ships and environments, along with Fire Extinguisher mechanics, requiring players to manage and extinguish blazes before they spread.
- This card has been set to Tentative.
Physical Helmets
Implementing physical helmets in the persistent universe. Pick one up, rotate it, inspect every detail, carry it around, attach it to your hip, or toss it across a room if you want. When you equip a helmet, you put on or remove the same one you held in your hands, complete with a fully realized interior.
- This card has been set to Tentative.
New Barrel Attachments
Implementing a host of new barrel attachments with scorched/tweaker power levels, as well as a new tactical VOLT flashlight.
- This card has been set to Tentative.
Vulkan Renderer Improvements
Increasing both the stability and speed of the Vulkan renderer, with many crash fixes, diagnostic improvements, and multi-threaded render-submission, while adding support for HDR and NVidia's DLSS Transformer model. Also included is an overhaul to the Graphics Options, with many new settings, and a VRAM bar to help players configure the graphics for their GPU.
- This card has been set to Tentative.
FPS AI Improvements
Implementing improvements to FPS combat AI for smarter decision making, refined perception, and more reliable reactions in combat. This includes better cover use, grenade targeting, friend or foe checks, group awareness, and animation sync support to make encounters feel more tactical and responsive.
- This card has been set to Tentative.
New Hairstyles (4.5.0)
Adding three additional hairstyles, and one new facial hair customization for your character.
- This card has been set to Tentative.
Join the discussion on Spectrum.