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To celebrate this year’s premier aerospace event on microTech, we’re launching a Free Fly event.
Visit robertsspaceindustries.com/comm-link for more.
Intergalactic Aerospace Expo 2952 Free Fly - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
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IAE Predictions
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Howdy, folks! Craig Burton here with another installment of Clean Shot, the show that delivers the latest news and reviews that today’s hauler’s need to know. Alongside me, as always, is Skinny, who’s literally packing his bags for the Intergalactic Aerospace Expo as I speak.
SKINNY: What’s that?
The show started and here you are rooting around our luggage.
SKINNY: Would you rather double check that we got all our gear?
I’ll leave that in your capable hands. Just threw me to see you doing it during the show.
SKINNY: Sorry, figured I had a second before you invited me on. Wanted to triple check that we had a back-up TX-3 adapter in here before I forgot.
Anything else you need to knock out before we get started?
SKINNY: I’m good to go.
For the IAE or this show?
SKINNY: Both.
Fantastic. Before me is the man who needs no introduction but insists that I still do one. His resume includes being Clean Shot’s producer, a certified gearhead, and the self-proclaimed “King of Components.” How you doing, Skinny? Excited for the IAE?
SKINNY: Absolutely, but can you hold on a sec? I just need to double check… Kidding.
Well, aren’t you full of piss and vinegar today?
SKINNY: How can you not be? It’s IAE season.
If you can’t already tell, we’re keeping this one a little looser than normal because Skinny and I are supposed to catch a transport right after this.
SKINNY: And we’re a little bit behind schedule.
Whole crew got hit with a bad case of TRV last week which thankfully we seem to be past the worst of now. Ate my first good meal in a long time last night and actually managed to keep it down.
SKINNY: Was worried for a hot minute that we might have to skip the show altogether.
Yeah, I would’ve been pretty devastated if we had to miss this year. As you can imagine, we’re both very excited for the show, and you should be too, as we have a Hull E full of content planned, with Skinny going above and beyond to line up some outstanding guests. He even got us a sneak peek at—
SKINNY: Careful now.
—some of the big surprises manufacturers have in-store. Did you really think I was gonna let something slip there?
SKINNY: A good producer takes nothing for granted. That’s why I had to triple check that the extra TX-3 adapter was packed.
Well, as thrilling as this conversation is, how about we get to the issue at hand?
SKINNY: Let’s do it.
That’s right, it’s time for our annual IAE predictions segment where Skinny and I hone our powers of prognostication around this year’s event. Skinny, care to get us started?
SKINNY: I’m gonna go bold with my first one here. I predict that attendance at the satellite IAE expos will exceed the attendance at the main expo in Kiel.
Interesting. Did not see a prediction like this coming from you. Figured most of yours would be something like a component manufacturer announcing a new generation of heat distribution coils to improve cooler performance.
SKINNY: To be honest, making predictions was harder this year because we’ve already been scooped to some of the big reveals coming.
Had that same issue myself. I understand wanting to know what’s coming, but half the fun of the show for me is being there for the announcements. It’s like opening your Luminalia presents early. Ruins the whole thing. But anyway, you really think people are going to skip Kiel this year in favor of the other shows?
SKINNY: Yeah, attendance numbers have been trending in this direction for several years now. More and more people have realized that it’s a huge pain to get into Kiel. There’s already so much traffic and somehow the express lanes created to expedite official expo ships have only made things worse for everyone else.
You remember how long we waited to make the jump into Kiel last year?
SKINNY: Long enough for me to take two naps. Plus, people have realized that the local expos, like the one in Stanton, are just as fun and full of spectacle as the main event.
And don’t forget the security issues.
SKINNY: Good call. Seems like every year I’m hearing more and more stories about criminals targeting ships traveling to and from Kiel. So that’s another headache to factor into your travel plans. Add all that up, and throw in the rising cost of hotels, and well, I think more people will avoid the main event in favor of the satellite expos.
Solid prediction. Moving onto my first one, I’m gonna predict that Silas Koerner makes an appearance on the show floor on a day when Consolidated Outland isn’t featured.
SKINNY: Instead of being there on day six?
Oh, I think he’ll be there then too. That man can’t help himself.
SKINNY: For extra bragging rights, you want to predict what day he shows up?
That’s tough, but my guess would be one of the first few days. That’ll create more buzz around Consolidated’s day-six appearance, and shift the narrative away from all the negative press the company got recently following the departure of several top execs.
SKINNY: Those leaked comms from Silas sure were something. If you ever spoke to me like that, I’d quit too and give you more than just a piece of my mind while heading out the door.
Yeah, not a good look for Silas, which is why I believe he has some kinda antics planned for the IAE. What’s next on your prediction, Skinny?
SKINNY: Okay, how about this? I predict that Drake will not be allowed to be the main sponsor after this year.
And why’s that?
SKINNY: The way I understand it, the IAE board of directors sets rules and standards that the sponsor must adhere to so they don’t hurt the image and integrity of the event.
Or other manufacturers.
SKINNY: Exactly, and Drake’s instinct is to push buttons and go against the grain. Sources have told me that Drake’s been frustrated with the IAE board for months and had to scrap some of their biggest ideas and plans for the event. But I don’t think they can help themselves. I’m guessing they have something up their sleeve for the expo that’s gonna anger the board and get them banned from being the main sponsor going forward.
I get your point but I’ll take the other side of this bet all day. I’m not surprised that Drake’s been butting heads with the IAE, but if they’re good at one thing, it’s knowing how to artfully bend the rules to their favor.
SKINNY: And they’ve tried, but even getting the theme and slogans for this year’s event approved turned into a huge fight that annoyed some of the folks at Drake. From what I hear, some execs already believe being the main sponsor is way more trouble than it’s worth, so why not do something unexpected? If they don’t care about being the main sponsor again, then a ban doesn’t matter and they can generate a ton of publicity out of it.
I think sponsoring the event is part of a long game for them. If anything, this is the year they sit back, learn how it all works, and then figure out how to subvert future events.
SKINNY: Another thing I’m factoring in is backlash from their diehard fans. Spectrum is already filled with folks who think Drake are going soft or betraying their brand by becoming the main sponsor. There’s a chance they’ve underestimated just how many people love what they do because it antagonizes other brands. Hard to play the underdog when you’re literally sponsoring the biggest aerospace event of the year.
Come on, let’s be honest here. Drake aren’t some scrappy start-up anymore. They’re a major manufacturer that has smartly defined themselves by being what other brands aren’t. Some of their fans might not like it, but doing this might convince more people to give their ships a shot.
SKINNY: I don’t know. It feels like the most Drake thing they could do is become the official sponsor, anger the IAE, and justify it by saying something like “what’d they expect Drake not to be Drake?” That’s my prediction and I’m sticking with it.
We need to go to a break here in a moment, but let me get one more prediction in before that. This one might ruffle some feathers but I don’t think Jax will be back this year.
SKINNY: So you’re not buying the rumors that this has all been an elaborate publicity stunt?
I mean, I hope that’s true, because I love Jax and all the crazy things he does for the sake of testing ships, but umm… you know, a lotta the folks on spectrum who have ship shows know each other and I’ve heard zilch from anyone about him.
SKINNY: Same. If all this is a publicity stunt, then bravo to all involved for keeping it so locked down.
Anyways, we need to take a quick break. After that, we’ll do a special IAE related TroubleZone that you won’t want to miss if you’re traveling to the main event or any of the expos. Trust me. That and more when Clean Shot returns.
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Happy Monday, everyone! Make your way to microTech this Friday: it’s time for the Intergalactic Aerospace Expo!
Visit robertsspaceindustries.com/comm-link for more.
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Welcome to another edition of Traveler’s Guide to the Galaxy, your expert companion to exploring the most important and breathtaking destinations in the ‘verse.
This time, we’re wrapping up warm and heading to microTech’s frigid-but-friendly capital city, New Babbage, for the Intergalactic Aerospace Expo. With IAE 2952 starting on November 18, prepare for your visit to microTech early.
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Are you feeling the need for speed yet? Today on Star Citizen Live, find out how our team infiltrated the racing community while taking a deeper dive into the six new trace tracks coming in Alpha 3.18.
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This week on Inside Star Citizen, it's a showcase of spectacular scenes and speeds as we kick back and unpack new outbacks and racetracks going bareback into the persistent universe next week, next month and next year.
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Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
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Welcome to October’s Squadron 42 development report. Enclosed you will find details on the latest progress made across the campaign, including updates to alien executions, saving and loading, and outlaw interactions.
Visit robertsspaceindustries.com/comm-link for more.
Squadron 42 Monthly Report: October 2022 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
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This portfolio originally appeared in Jump Point 9.11.
Somewhere on Castor, Corel system, sits a dusty and desolate plain ignored by all except for the most dedicated spacecraft enthusiast. A small plaque commemorates this site where, in 2670, Audrey Timmerman launched her experimental ship, named Poby, before a small crowd of fellow pilots, inventors, and aerospace enthusiasts. Though the test flight failed when a power surge fried several of Poby’s Xi’an-inspired maneuverable thrusters, this small event evolved over the centuries into the ultimate celebration of ships and the tech that make interstellar flight possible: the Intergalactic Aerospace Expo (IAE).
Yet, the event’s rich centuries-long history is an incredible journey itself. One that not only chronicles advancements in space travel but also reflects the social and political forces shaping the empire. Historian Ariel Rutte famously argued that, “The IAE is so much more than a ship showcase. It’s one of the best historical gauges for the state of the empire itself.” In celebration of the 2951 IAE, let’s look at some of the distinct eras in IAE history and the important and memorable moments that shaped them.
KITBASH (2670-2714)
Failed flight aside, Timmerman considered the first event a success and focused on making each subsequent one bigger and better. Standing among that first crowd was Steffon Dillard, whose New Junction Ship Emporium became the event’s first sponsor in 2675. To advertise the event and his dealership, Dillard acquired a version of every spacecraft made that year and exhibited them across a massive Castor plain in a way that was visually arresting on the ground and spelled IAE from above. Vids of the event saturated spectrum and popularized the use of IAE to refer to the event.
In 2683, when RSI signed on as an official sponsor, Timmerman and her dedicated team found that they had enough funding and clout to hold the event at the Agustin Exposition Hall on Lo. When local officials denied permits for a flyover of homemade spacecraft citing safety concerns, Timmerman moved the experimental flight show back to Castor and used RSI ships to ferry observers to and from it. This split event continued for years until a tragic experimental ship crash in 2701 killed both the pilot and fifteen observers. Legal repercussions and civil lawsuits from the accident nearly destroyed the event, so they decided to change their approach. Amateur pilots handling homemade builds were officially out, and stunt flying from the Navy’s elite “Wreckless” 999th Test Squadron was in.
RSI stuck by the IAE and remained the primary sponsor of the event for years, using its industrial clout to attract more sponsors and market the event as the most prestigious and important ship show in the ‘verse. In 2712, RSI used the IAE to push its latest ship, the Constellation. The expo generated massive interest in the ship and sales skyrocketed, which couldn’t have come at a better time for RSI with the loss of several military contracts to Aegis Dynamics. The Connie’s commercial success proved that the event could be a boon to a company’s bottom line. Yet industry observers weren’t the only ones to recognize the IAE’s growing influence.
AGE OF AEGIS (2715-2791)
Following the 2712 expo, the Messer regime looked to use the IAE’s popularity to push its agenda and began proposing ideas to its leadership, who placated them on smaller issues but ignored the majority of requests. Years earlier, in 2704, Timmerman had created a non-profit organization to oversee the IAE and ensure profits would go to charities once she was gone. She also hoped creating a board of directors would diffuse undue political and corporate influence. It helped until 2715, when Lo’s local government refused to permit the expo over fabricated safety concerns. When Timmerman and the IAE board met with local officials to discuss the issues, a Messer regime mediator also joined and made it abundantly clear what changes were expected for the event to be permitted. Timmerman refused to comply and officially retired from running the event instead of facing the promised repercussions to both herself and the expo.
For the next few decades, the IAE board was stocked with Messer loyalists who slowly bent the event to the regime’s will. The expo became more exclusive with most showfloor space reserved for ship and component companies in good standing with the regime. It was not unusual for smaller or out-of-favor manufacturers to have to pay significant bribes to board members before they would be allocated space. In 2725, the IAE began to make guests register for the event by filling out a lengthy form that included a loyalty oath to the empire that many activists and critics refused to sign. Though entry remained free, a ticketing system allowed event organizers to pick who could attend the expo and when, which drove interest in attending the event into a fever pitch among the populace.
Aegis Dynamics and its military ships dominated this era of the IAE. The regime’s favorite manufacturer became so prominent that some began to call the show the Intergalactic Aegis Expo. Memorable events of the era include 2736, when controversy erupted over the use of dogfight footage from the Vanduul front in a patriotic vid looped at the expo. The 2754 event became famous for doubling down on the exclusivity factor. It included a special showfloor that only select guests could access after a strict security check. Inside sat a top-secret military ship hidden beneath a giant tarp that only divulged its unique silhouette. Years later the ship was declassified and revealed to be the Aegis Vanguard.
The expo’s nationalistic bent remained until the fall of the regime in 2792. The resulting chaos of the uprising saw all IAE directors either get arrested or flee. Many wondered if, for the first time in the event’s history, the IAE would be cancelled. Thankfully, a coalition of ship and component manufacturers stepped in to fund the event and worked with local Lo officials to make it happen. This partnership saved the expo and set in motion its next phase.
CORPORATE EXPANSION (2792-2915)
The coalition that took over after the Messers were ousted decided to fill the IAE’s vacant board of directors by splitting the seats between local Lo officials and representatives from prominent ship manufactures. The ensuing decades saw a struggle for power eventually won by corporate interests who wanted the event to expand in more commercial directions. In 2847, the IAE left Lo to move between locations across the empire. The event brought huge profits and logistical headaches to whatever system hosted it. This era culminated in several systems hosting the event in 2870 to celebrate the IAE’s 200th anniversary.
Although the event was more popular than ever, critics claimed that the corporations controlling the IAE were favoring profits over innovation and neglecting experimental inventors and hobbyists during this era. Defenders of the IAE refuted the criticism by saying that Esperia, run by experimenting hobbyists, was launched into the stratosphere at the 2877 event when Victor Hurston flew a refurbished Vanduul Glaive. Other historians claim that the biggest problem of this era, besides the overly sanitized corporate environment, would be the local governments hosting the event. This sentiment culminated at the 2913 IAE in Asura, Ferron, when local organizers failed to build enough hangars and make necessary infrastructure improvements to accommodate the power standards specified in the IAE’s contract. This disastrous event showed the IAE board of directors the benefits of having a permanent home for the expo.
NEW FRONTIERS (2916-PRESENT)
On the heels of the disastrous expo in Ferron, Governor Joona Tzur of Severus, Kiel system, approached the IAE board of directors and convinced them to make Eri City the event’s new permanent home. The former military system had plenty of hangars, solid infrastructure, and a desperate need for a new identity and economic engine. Eri City hosted its first expo in 2916 and has been its home ever since.
Having a new permanent location has not been without issues. In 2934, the Advocacy released a report detailing an alarming increase in outlaw activity targeting civilian and corporate transports going to and from the IAE. Meanwhile, IAE-related traffic into Kiel had gotten so bad that MISC famously had a half empty showfloor for part of the 2941 expo due to issues getting their transports into the system. This led to the creation of an express lane for IAE-related ships that grants preferential access to the jump gates into Kiel. A system that has been exploited enough to create back-ups in the express lane that has only further increased the wait time for others. To alleviate this issue, in 2948 the IAE began hosting smaller satellite expos in other systems so people could attend the event without worsening the situation in Kiel. While some have decried the satellite expos, IAE historians note it harkens back to earlier events split between Lo and Castor.
Though the modern IAE looks vastly different from the first events, the core spirit of camaraderie and enthusiasm over ships remains the same. The IAE provides a place to celebrate the evolution of ships and the tech that makes them possible while also embodying the current state of the empire. Making the IAE’s history a fascinating microcosm of UEE history.
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We hosted an open submission live Q&A on Spectrum to cover all things Cargo Refactor and upcoming features to enhance the cargo hauling career further. These questions and answers were collected from the Spectrum AMA on November 8, 2022.
Before you leap into the Q&A section below, get caught up on all things Cargo by checking out this video!
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Happy Monday, everyone!
Visit robertsspaceindustries.com/comm-link for more.
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How will physicalizing cargo make the capture and retrieval more rewarding than ever before? In this episode of Inside Star Citizen, we'll check out the progress of the upcoming Cargo Refactor and explore how RaStar is being used to populate the planets of Stanton and Pyro.
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With many of the teams having completed their work for the upcoming IAE event and Alpha 3.18 release, progress was made on tasks for early next year and beyond. Read on for the latest developments on AI behaviors, ongoing engine improvements, Arena Commander, and more.
Visit robertsspaceindustries.com/comm-link for more.
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It was a fast descent to an early grave. In what seemed to be an appropriate location, too: a large scrapyard full of derelict ships and industrial equipment that had likely been picked clean long ago. What was left was too unstable to be safely, or profitably, salvaged.
Now there would be one more ship in this graveyard.
Krenn’s Talon smoldered and sparked as clouds raced by his field of view. All sorts of alarms were yelling at him as if he wasn’t already aware of the danger he was in. The Tevarin pirate tried to wrestle his ship into control but could do nothing to slow his fall.
With no better solution available to him, and as much as he didn’t want to abandon his cargo, he decided to abandon ship. As he ejected the pod, his console lit up with warnings. The cockpit of the Talon was supposed to separate from the rest of the vessel, but the damage to his ship had impacted the latches. They didn’t detach properly, but the cockpit tried to fire anyway. The force of the ejection ripped the latches out of place and sent his cockpit spinning wildly.
Krenn only caught glimpses of the rest of his ship hurtling deeper into the field of scrap as his cockpit crashed through piles of loose metal. Hitting the ground, he tumbled end over end before finally coming to a stop seated upside down.
The pirate caught his breath and ripped his helmet off, letting it fall to the ground. His skull stung as air touched the freshly bleeding wound upon his head.
His cockpit was in tatters, the canopy shattered, and the walls pierced in multiple places by loose scrap. Worst of all, a large piece of shrapnel was embedded in his left thigh, pinning him to his seat.
Krenn slowly gripped the shard of metal and wrenched it free. Immediately, blood began flowing from the wound, spilling down into his cockpit. He tossed the shard of metal aside and tried to detach his seat straps, but they refused to disengage. Frustrated, he reached behind his seat and pulled the bakor from its lodging.
The bakor was about the size of a hatchet, but instead of a single axe head the weapon had three edges: the standard axe head and then a small fluke jutting out opposite the main blade, as well as a short, sharpened spike extending from the top of the weapon between the two blades. It was uncommon, but the traditional Tevarin weapon was the pirate’s favorite tool.
Krenn cut the seat straps away and fell to the ceiling of his cockpit, wincing as his wounded leg screamed at him. He looked at the injury, still pulsing blood, and then cut his seat straps again, using the material to fashion a makeshift tourniquet which he tied around his leg to staunch the bleeding. Immediate death now held temporarily at bay, he pulled himself out of the shattered remains of his cockpit and into the dumping ground around him. For as many fights as he’d been in before, the pirate was sure he had never looked this bad. He sheathed his bakor in the holster at his waist.
The sound of a ship’s engines, distant but growing closer, sent Krenn’s adrenaline spiking. He ducked out of sight.
The bounty hunter was coming.
The hunter’s approach stirred a strong wind that carried through the junkyard, eliciting a chorus of groaning metal in response as the unstable ships throughout teetered, threatening to topple over. Krenn watched the Avenger pass over him and head towards a plume of smoke that was slowly rising into the sky.
His crashed ship.
Where, hopefully, his cargo remained. That cargo was the whole reason he had gotten into this mess. Infiltrating the security post hadn’t been any more difficult than usual, but after that everything had gone to hell. Not only had his exit been even bloodier than planned, but then Jorg Tala, that damn bounty hunter, had come out of nowhere, isolated Krenn from his crew, and sent him crashing down here.
Jorg had been systematically hunting down members of the Ashen Haunt for the last few months, but Krenn hadn’t thought he’d become this much of a problem. Based on the fanatical way Jorg was targeting his gang, he had no doubt the hunter was another xenophobe trying to relive Humanity’s glory days triumphing over an alien species.
The pirate watched as the bounty hunter’s ship descended out of view, landing near the smoke. The hunter would undoubtedly investigate his Talon’s crash site and Krenn was determined to not let that bastard get his hands on what he had worked so hard to steal.
In a way, Krenn figured he was lucky. Were their roles reversed, Krenn would’ve fired a missile at the wreck as soon as he had it in sight. That lack of decisiveness on the bounty hunter’s part was a distinctly Human quality.
The pirate took stock of his situation: a pistol more than halfway through its last battery, a single grenade that managed not to blow up when he crashed, his bakor blade, and most importantly, that nasty gash in his leg. The tourniquet was slowing his blood loss, but he needed a more permanent solution. Adrenaline would keep the pain at bay for now, but he wouldn’t stand a chance if he bled out or lost circulation in his leg.
Krenn searched the scrap around him, then limped his way down the small dirty alleys that weaved between the forgotten ships until he found what he was looking for. A large freighter sat up ahead. It looked to be a more recent addition to the wreckages here, relatively speaking. The ship’s hull had already been ripped away, exposing a large set of pipes from its inner workings to the open air. Pipes that were slowly leaking green fluid.
Krenn entered the ship through the hole in the hull, followed the pipes to their natural point, and – jackpot – found a large coolant tank. He smirked, knowing exactly how proud Ragwheel would be when he heard this story. It was proof that Krenn actually listened to the old mechanic, even when he pretended not to.
Krenn took a deep breath and drew the bakor. He was about to make a lot of noise, but he needed to get this done. If Jorg heard him, then so be it. Krenn stabbed the bakor’s center spike into the tank. The metal shrieked in protest at the impact, but sadly remained intact. Krenn adjusted his grip and struck with greater strength. He was rewarded with a stream of green fluid pouring from the fresh hole. With no time to lose, Krenn steeled himself and pushed his leg forward into the path of the liquid.
It took every shred of willpower he had to force himself to remain where he stood, gritting through the pain until the caustic chemicals burned his wound, cauterizing it. Then he had to turn his leg and burn the other side, where the scrap had pierced through.
When the wound was sealed, Krenn yanked his leg from the chemical and buckled on the spot. The sickening metallic scent of his blood melded with the acrid sting of the coolant, making his head swim. Looking down at the ruined flesh of his leg, he wasn’t sure he’d ever walk the same, but at least he had stopped the bleeding.
Limping heavily, Krenn exited the freighter the same way he came and found the smoke trail of his ship, which he used as a guiding star as he continued deeper into the scrapyard. The collection of shattered ships grew messier the deeper he ventured. More and more the paths dead-ended into mounds of rusty metal. Unwilling to risk the noise he’d make clambering over the scrap, he blindly continued through whatever paths he could find, taking a circuitous route towards his ship. He kept his steps as light as he could with his injury, but despite his efforts, it proved impossible to be totally silent.
The proof? A bullet ripped through his shoulder.
The sudden impact dropped him behind a heavy sheet of metal. A burst of additional gunfire followed and impacted centimeters in front of his face against his impromptu cover. Clearly, Jorg had found him. The fact he had found him so quickly did at least give the pirate hope about one thing – maybe his cargo was still safe.
“Krenn,” the bounty hunter called out. He sounded far away. “Time to give it up. It’s over.”
Krenn pushed himself against the metal plate and put his hand on his shoulder. Thankfully, the bullet had pierced through completely and seemed to have avoided causing any major damage. As the chant says, do not let misfortune distract from your blessings.
He peeked out from behind his cover and caught a glimpse of Jorg, wearing a green set of heavy armor. He was perched atop the remains of a Carrack, using the vantage point to great effect. Even from this distance, Krenn could spot a laser pistol on the bounty hunter’s hip along with what he thought might be a knife, as well as the assault rifle to blame for his latest injury.
“Come on,” Krenn shouted, trying not to sound too winded. He glanced around for a good escape route. “You should know by now that I’m not really the ‘come quiet’ type.”
Krenn took off, careful to stay low and keep as much cover as he could between himself and the hunter. Maintaining a crouched stance proved even more difficult thanks to his mounting injuries.
“If you give up, I can get you medical attention,” Jorg replied from his perch. “I’d rather you not die if I can avoid it.”
“Doesn’t seem like you’re trying very hard!”
“The bounty for capturing you alive is higher than turning you in dead,” Jorg said. “But not by much. The Haunt doesn’t have many friends.”
Krenn ignored him, continuing to move until he found himself at an impasse. There were two routes available to him. One was over a hill of scrap but attempting to climb it in his current state was sure to draw Jorg’s attention. The other was through a clearing and would leave him an easy target.
Krenn carefully pulled a loose length of pipe from the scrap pile and peeked at Jorg. The hunter was looking down the sights of his rifle, searching for any sign of movement. As soon as Jorg’s head was turned away, Krenn tossed the pipe as far as he could.
The sound of metal hitting metal drew Jorg’s attention and Krenn used the momentary distraction to step out of hiding, draw his laser pistol, and unload the last of his battery at the Carrack Jorg was standing on.
The shots found their target and with no small amount of luck, the Carrack collapsed, the tower of a ship falling in on itself, consuming Jorg within it.
His battery empty, Krenn tossed his blaster aside and ran across the open space as fast as his injured leg allowed.
It wasn’t fast enough.
A cacophony of metal from behind him drew his gaze and Krenn turned to see Jorg pushing out of the remains of the fallen ship. He seemed to have lost his rifle in the fall but was otherwise unharmed, his armor only scuffed and scratched from the fall. Krenn cursed. He’d stand no chance against Jorg until that damn armor was dealt with.
Jorg drew his pistol and shot at Krenn, but the injured pirate managed to just make it to the other end of the clearing, breaking Jorg’s line of sight.
Krenn was sure that he’d never outpace the hunter in a straight chase, so he quickly dislodged the debris he ran past, creating an avalanche of trash behind him. Soon a jagged obstacle course of metal shards lay between them.
“You really think you can get away,” Jorg called out, more annoyed than anything. He charged ahead, vaulting over and under the debris. “You’re going down just like the rest of your pitiful gang,” Jorg taunted.
Spotting an opportunity ahead, Krenn slowed just enough to make sure Jorg saw him, “You think you’re so much better than us? Must be so easy for you, only seeing the ‘verse in black and white.”
Jorg raised his pistol to fire, but Krenn ducked around a corner again, just barely escaping him.
Jorg followed, gaining speed, and rounded the-
BOOM!
The old “grenade around the corner” trick. It wasn’t the first time Krenn had used the tactic and he hoped this wouldn’t be the last time either. As the chant goes, hunger can make even the most dangerous predator blind.
Unwilling to give Jorg even a moment to recover, Krenn drew his bakor and rushed into the dirt cloud kicked up by the grenade’s detonation. As the dust began to dissipate, Krenn saw the hunter already regaining his footing. The blast had done its job though. Jorg’s armor was now charred and heavily damaged.
The pirate swung his bakor at the hunter’s pistol first, knocking the weapon aside and followed by raking the axe towards Jorg’s head. Krenn’s aim was true, but the deadly blade didn’t quite penetrate Jorg’s helmet, though the force of the swing sent the hunter stumbling back.
Krenn immediately went for Jorg’s fallen pistol, turned it towards the hunter, but froze before he could finish squeezing the trigger. Where his axe had struck Jorg’s helmet, the visor had cracked, revealing the face beneath.
A Tevarin face.
“Not what you expected to see?” Jorg laughed, still held at gunpoint.
“You… why?” Krenn asked. “You could be hunting anybody else but you’re going after us? After your own kind?!” Krenn felt his blood boiling, anger surging within him like a tidal wave. “Working for the bastards who took everything from us?!”
“The Humans need to see that we’re worthy of respect.”
“And this is how? By having us hunt each other down?”
“You and your gang are holding our entire people back,” Jorg replied, with deadly conviction.
Krenn didn’t know what to say. How could a Tevarin believe this? After their people had endured so much, suffered so much, and here-
A flash of movement snapped Krenn back to the present. A thrown knife cut through the air, aimed at his throat. Krenn barely dodged it, the knife drawing blood as it grazed him. Then Jorg charged him.
Krenn stumbled back fighting to bring the pistol to bear, but Jorg slammed Krenn’s wrist against the hull, breaking the pirate’s grip on the pistol.
The weapon fell at their feet, but Krenn kicked the pistol with the heel of his foot before Jorg could reach for it, hearing it clang as it disappeared under a large pile of scrap.
With the inch of space he had gained, Krenn swung his axe down, but the hunter leapt away to avoid being cut by the blade. Krenn pressed forward, swinging the axe again and again.
Seconds stretched on and Krenn’s stamina began to give out as the fight continued. Any strength advantage Krenn might have had was quickly being sapped by his blood loss, and as much as the pirate hated to admit it, Jorg was clearly better trained. If Krenn was going to defeat the hunter, he needed to end things soon.
Krenn let loose a guttural roar and raised his bakor high, ready to smash down into the hunter. Jorg reached for the axe and Krenn grinned. The feint worked. He redirected the spike of the bakor into Jorg’s leg, stabbing it through a gap in the armor left by the grenade explosion.
Jorg fell where he stood, crumpling over the injured leg.
The pirate had the hunter at his mercy… and yet did nothing. For as much as Krenn hated Jorg for hunting down his pack, he was still Tevarin.
Jorg tried to push himself up, but his leg couldn’t hold his weight and he fell right back down.
Bakor pointed at Jorg, Krenn spoke. “I’ll give you a chance. But just one,” he began. “Don’t ever come after me again.”
Krenn turned away. He heard Jorg struggle after him and then collapse again, unable to pursue him.
Krenn tried to come to terms with his new understanding of Jorg when he finally reached the end of the smoke he had been following all this time.
There, he found what he was looking for: his Talon and, just beyond it, Jorg’s Avenger.
Krenn’s own ship was wrecked, already at home in the landfill of scrap metal, but at least it seemed his smuggling compartment hadn’t been compromised.
He used his bakor as a prybar, stabbed it into a gap between his ship’s engine plating, and began to push. It didn’t give immediately, but with enough force, the leverage did its trick. Krenn pried the plating away, revealing his ship’s engines. Sitting amidst all the inner workings was a hidden compartment. Inside there was a small, reinforced chest, only a little larger than his hand.
Krenn breathed a sigh of relief and carefully removed the chest from its position.
A pipe struck the back of his head and sent him, the cargo, and the bakor sprawling to the ground.
“I was wondering where you were trying to go,” Jorg said, “I thought you wanted my ship, but…”
Vision blurry, Krenn watched as Jorg bent down and picked up the small chest.
“This is what you got from the security outpost?” Jorg asked. “The reason so many people there had to die?”
Krenn groaned, vision still swimming. “They were in the way,” he said, voice uneven.
“That’s it?” asked Jorg. He tossed his pipe aside and retrieved Krenn’s fallen bakor. “Do you know what happens with every crime you pull?” Jorg waited for an answer. When none came, he continued. “You validate all the terrible ways they treat us. Reinforce their belief that we’re just problems that need solving.”
“And you blame us for that?” Krenn asked, incredulous, trying to speak through the pain. “They leave no room for us in their world. We have nothing to lose by fighting back.”
“We have our future,” said Jorg. “Our lives.”
“You call this a life?” Krenn asked. Frustration, anger, and sadness all raged within him. “All their systems – all their laws – they’re designed to keep us weak. And you know what happens if we do show the Humans any signs of strength? They call us criminals. Convince the universe we’re somehow a threat to be hunted when all we want to do is survive. Well fine. I welcome it. If they want me to be a criminal, I’ll be the best one I can be. I’ll show them exactly what our people are capable of.”
“What’s in here?” Jorg held the box up in between them. “What’s worth all that misery?”
“See for yourself. The code is 2610.”
Krenn watched Jorg’s expression carefully as the hunter entered the code and unlocked the box. If he recognized the number, he gave no sign of it. Jorg opened the lid and, immediately, his brows furrowed, clearly confused.
He reached inside the box. “What is this?” Jorg asked, holding up the data stick that had been kept secured in the small, shielded chest.
“Lives,” said Krenn.
“I don’t understand…” Jorg said.
“They’re fresh starts. Clean identifications used to smuggle Tevarin off-world,” Krenn clarified. “From places they wouldn’t be allowed to travel for whatever bullshit reasons the local governments used to mark them as criminals.”
As the silence settled between them, Krenn saw a crack in Jorg’s expression. He pressed his advantage. “All this time, you’ve been hunting me and the others in the Haunt, but we haven’t been stealing for ourselves. We’ve been stealing for this.”
“Where do you take them?” Jorg finally asked.
“To Branaugh,” Krenn said.
The pirate saw the realization on the hunter’s face. “Outside the Empire.”
Krenn just smiled. “The Empire knows what we’re doing. I may hate them, but they aren’t stupid. Why do you think our bounties are so high? They can’t stand to see Tevarin help each other.”
“There are other ways,” Jorg replied, voice more unsteady than it had been. “You don’t have to murder to save others.”
“We do the only thing we can. If some Humans have to die to save my people, then so be it.”
“That’s not-“ Jorg started. “Those aren’t soldiers on the stations you attack. They’re innocent people. You’re not fighting a war.”
“Of course I am.”
The thunder of ship engines pierced the atmosphere as Krenn’s crew exited quantum over the scrapyard. They had finally tracked him down.
Jorg’s surprise at their entry gave Krenn just the opportunity he needed. He charged at Jorg and threw all his weight into the hunter, taking advantage of every pound he had over the smaller Tevarin.
He pushed and pushed until… Jorg took a sharp breath.
Krenn stopped and saw that Jorg’s chest was shaking. His breathing pained. A metal rod was sticking out through his chest, slick with blood.
Krenn stepped back from the bounty hunter. His hoarse breaths rose and fell. Still clutching the bakor, he looked down at the wound, the shock clearly holding the pain at bay for the time being.
“Well,” he managed in a ragged whisper. “Definitely not worth the extra credits.”
Krenn watched him for a few moments. The hatred that had driven him to this point was surprisingly softened.
“The Humans,” Krenn started. “Why do you care about them so much?”
For a moment, Krenn wasn’t sure Jorg would answer. Then, the hunter closed his eyes, grimacing in pain. “They’re not all the same…”
Krenn searched Jorg’s expression for something that wasn’t there. “That’s not what I asked. Why do you care?”
The pause was longer this time. Jorg’s breathing slower. “When I was young… I was alone,” he said. “A Human took me in. Showed me another way. They could be allies. If you didn’t treat them all like enemies…”
Jorg’s words spun in Krenn’s mind. The sheer conviction with which Jorg spoke troubled him.
“…You had your imprint scanned recently?” he asked.
Jorg nodded. It was a slight movement. To Krenn, it seemed all he could manage.
“Then…” Krenn said. “Maybe you can tell me about it when we meet again.”
The words took time to land, but when they did Krenn registered the surprise on Jorg’s face. “Fine. Next time…” Jorg said, weak, his eyes closing.
Krenn nodded and stayed there, watching as Jorg Tala died.
Krenn retrieved his bakor and gave the hunter one last look. He knew Jorg would be back. One of the benefits of the lawful life was an easier time regenerating. Well, easier in that you wouldn’t be arrested right when you woke up. The headaches were the same no matter what. Krenn caught himself hoping Jorg’s regeneration was painless and stopped midthought, surprised by his own sentimentality.
In the distance he saw his crew flying low over the scrapyard. Likely looking for any sign of him or his ship. He wasn’t looking forward to all the flack he’d catch for his current state but… He looked at Jorg’s Avenger.
He could at least avoid the worst of the grief by returning with a new ship.
Jorg would be angry when he’d learn it was gone, but Krenn told himself that even though the hunter wasn’t a convert yet, it was never too soon to make a small donation to the cause.
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November is here with this month’s Subscriber offerings; the Xi’an Xanthule Flight Suit and Helmet, the Drake Mule as Vehicle of the Month, and the MISC Hull A available with enhanced insurance till the end of the month.
Visit robertsspaceindustries.com/comm-link for more.
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Happy Monday, everyone!
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This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Jump Point Now Available!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Attention, Subscribers: the October issue of Jump Point is now available to download or read in the ‘Subscribers’ area of your RSI account!
This month, we’re celebrating 10 years of Star Citizen by talking to Narrative Director Dave Haddock, Art Director Paul Jones, and Global Environment Lead Eddie Hilditch about their roles in creating the ‘verse as we know it today.
We’re also investigating the development origins of the Greycat STV and profiling Jerry, the Banu fugitive responsible for Humanity’s first contact with alien life.
Interested in becoming a development subscriber? You can learn more here.
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This week members of the Mission Feature Team visit the Only Constant to discuss the upcoming Investigation mission type and explore the Go/No-Go process of a *NEW* way to remove crimestats while escaping the dreaded Klescher Prison.
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Drake Interplanetary invites you to join us for Intergalactic Aerospace Expo 2952, the biggest ship show in the ‘verse! In honor of the galaxy's premier aerospace event, Star Citizen will be FREE TO PLAY from November 18th to 30th. Head to the expo for all of this and more:
- Test-fly over 100 spaceships and vehicles for free
- New vehicle announcements
- Special-edition vehicle paints and in-game items
See you there!
Countdown to IAE 2952 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com