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es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 4. Mai 2026 bis 11. Mai 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
This week on Star Citizen Live, join us as we answer your questions concerning anything related to the vehicle experience in Star Citizen. There's something for everyone in this one.
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What are Twitch Drops?
Twitch Drops are rewards that players can earn by watching participating Twitch streams. When you link your Star Citizen account to your Twitch account and watch any eligible Star Citizen stream for 4 hours, you’ll automatically unlock in-game items as rewards. Once you meet the watch-time requirement, your reward will appear in your Twitch inventory and can then be claimed to your Star Citizen account.
What are the Drops for this campaign?
For this campaign, the featured reward is the Tailwind “Murray Cup” Set, which includes:
Tailwind Helmet Murray Cup
Tailwind Flight Suit Murray Cup
How long will the current campaign last?
This Drops campaign runs alongside DefenseCon 2956, May 14 through May 27. Make sure to tune in to eligible streams before the campaign closes.
How do I participate?
To participate, you need to link your Twitch and RSI accounts (see above for instructions).
Then watch any Star Citizen live stream marked “Drops Enabled.”
Once you’ve watched for 4 hours, claim your Drop on Twitch. It will appear in your RSI Hangar shortly after.
Which live streams count toward earning Drops?
You can watch any Star Citizen stream on Twitch that has "Drops Enabled" to make progress toward your reward. Starting May 14, with the launch of DefenseCon 2956, any community streamer who chooses to opt in to Twitch Drops will be eligible to host the campaign and have their viewers earn rewards.
When your watch-time goal is complete, click “Claim” on Twitch to receive the Drop.
Do I need Twitch Prime to be eligible?
No. You don’t need Twitch Prime or Prime Gaming. A regular Twitch account linked to your RSI account is all you need to participate.
Can I unlink or relink my Twitch account?
Yes. You can unlink your Twitch account anytime from your RSI Account Settings under Linked Accounts. To relink, simply repeat the connection process shown above.
Can I link multiple Twitch accounts to one RSI account, or multiple RSI accounts to one Twitch account?
No. Each RSI account can be linked to only one Twitch account, and vice versa. If you want to connect to a different account, you’ll need to unlink the previous account first.
My Drop didn’t appear in my RSI account. What should I do?
First, make sure you:
Linked the correct Twitch and RSI accounts.
Watched streams while logged in to the linked Twitch account.
Claimed the Drop on Twitch.
Are logging into the correct RSI account.
If the Drop still hasn’t appeared after a while but it is showing that it has unlocked on Twitch, please contact Player Support for assistance.
Starfighters in flight! Alpha 4.8 delight! Tactical Strike Groups is almost here and it's bringing a host of new features, new content, and new spaceships with it. Jump in to explore what Star Citizen's next major release has to offer.
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PU Monthly Report
Welcome to April’s PU Monthly Report! With Alpha 4.7 well established in the ’verse and the recent point patch adding new delivery missions around Nyx, most of the devs used the last month to progress with features, content, and other deliverables coming next. Read on for everything that happened behind the scenes of the PU throughout April.
AI Content
April saw the Narrative Design team introduce Tactical Strike Groups. These content drops incorporate new characters and a staged mission progression, which presented several unique challenges, such as ensuring the comm notifications triggered correctly. Narrative Design worked alongside Mission Design to get everything functioning and are eager for the community to start experiencing it.
The team also supported a performance capture shoot to record content for several other upcoming content drops alongside general population dialogue and conversations. They also tackled bugs affecting social areas and comm notifications for Alpha 4.8.
AI (Features & Tech)
AI Tech & Features began April with various optimization tasks, including a refactor of the Hermite cubic spline implementation to achieve better performance. A major performance offender was also fixed in the derived version of the original spline code used in cinematics. Work is currently underway to replace the current brute force arc linear integration with a more reliable set. The navigation octree memory was further optimized too.
Time was then dedicated to the flight AI, with the team working to improve air-to-ground combat. For example, when targets are moving planetside, such as the player, a turret, or ground vehicles. They also began improving other mechanics, such as making jousting faster and more intense, close-distance strafing and direction changes more prevalent, and providing better tactic selections and transitions. Fleeing and chasing are being improved, too, alongside formation interceptions.
For navlinks and the pathfinder, the team upgraded NPCs traversing manual doors via control panels. Elevator and transit system improvements were also made alongside NPCs using airlock systems.
The devs then restructured melee data to be more modular. This will allow them to more easily reuse the spatial limits in multiple aspects of NPC melee behavior.
Progress was made on the creature toolkit, including updates to how triggerable actions are handled. The juvenile valakkar was ported to use the AI motive pattern, while updates were made to damage tracking and how worms submerge and emerge.
Finally for AI, bug fixes were made for NPC ships remaining in close proximity to the surface of central asteroids and failing to respond to player aggression.
Animation
Animation progressed with an upcoming creature, adding new actions and attacks alongside improving existing data. They’re also working on a Super Heavy armor set that carries a large full-auto weapon.
Facial Animation were on-set for a two-day shoot with the Motion Capture and Narrative teams. As part of this, they captured new content for Recco Battaglia, who will be returning to Levski, with a new mission and two supporting characters, Isaac Kepler and Amir Lucas.
New content was captured for NPCs around Nyx, expanding the voice packs players will hear in landing locations. Content was also closed out for Alpha 4.8, which includes two new characters for a new mission.
Art (Characters)
The Character Art team spent April developing a new armor set and in-game rewards. They also continued to support the StarWear initiative and polished projects for Alpha 4.8.
The Concept Art team explored a new gang and finalized handoff sheets for a new combat armor.
Art (Ships)
In the UK, the Ships team progressed with the Drake Ironclad and Ironclad Assault. Both passed their LOD0 review and moved into the final phase. The Command Module was also implemented, which can be seen in the PTU on the Caterpillar.
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Progress continued on other DefenseCon ships. The MISC Starlite passed its LOD0 review and had multiple playtests alongside revisions to its gameplay loop, ensuring it's fit for purpose ahead of its final gate review.
The Drake Pitbull has its final review scheduled for early May, with the team moving on to bugfixing, while further team members moved on to the Origin M80 to prepare it for its LOD0 and final gate reviews in early May.
An unannounced ship passed its LOD0 review and is due to have its final review in early May. QA began testing, Ships fixed assorted minor issues, and downstream teams finalized some of the bespoke VFX and SFX for the ship.
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Beyond DefenseCon ships, the Gatac Railen moved toward its greybox review, with the team making sure all areas of the ship are brought to the same high standard. A second unannounced ship continued through whitebox with more devs joining the project to help block out the interior.
Another unannounced ship passed its whitebox review, with Ships working alongside Mocap to build out and make amendments to the in-game asset to suit the custom enter and exit animations.
In North America, the Ships team continued to move an unannounced vehicle toward its greybox gate review in early May.
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They also progressed with the Drake Kraken. Having passed whitebox last month, the ship moved into greybox, with special attention being paid to ensuring the asset is as optimized as possible.
“With a ship this size, it’s critical to ensure the time budget is being spent in the right places before it’s too late.” Ships Team
The team also worked on integrating some of the bridge station and manned-turret concept work that was highlighted in this month’s subscriber Jump Point magazine.
Art (Weapons)
Last month, the Weapons team put the finishing touches on the new Kastak Arms plasma grenade, preparing it for release. They also completed a polish pass for the UltiFlex Novia crossbow, updating some of the geometry to align it with current weapon standards and ensure it lives up to expectations.
Work also began on a new large caliber weapon set scheduled for later in the year, while material polish passes continued on numerous existing weapons.
Community
The Community team kicked April off with the publication of the March PU Monthly Report and early prep work for the Captains of Industry event.
They also announced the winners of the Stella Fortuna ‘Good Luck, Full Speed, Respawn’ video contest.
“This year's submissions raised the bar. We were blown away by the incredible displays of skill and bravery that our community provided, and we appreciate the efforts of everyone who participated.” Community Team
Captains of Industry was the centerpiece of April's content work. The team supported the event with a Catch-All thread and a Q&A covering the new MISC Hull B, featuring answers straight from the developers. They also updated the Cargo Guide to reflect the latest hauling vehicles, the MISC Hull B and Greycat UTV, refreshed the Salvage and Repair Guide with recent changes to the inventory, UI, and resource gathering, and updated the New Player Guide.
The Bar Citizen World tour continued in April, with the team attending both LVL UP EXPO in Las Vegas, USA, and Gamebox in Herning, Denmark. The festivities also included a team-up with CLX to give away a high-end gaming PC. Back home, the team published a Save the Date for DefenseCon 2956, getting the community's calendars marked ahead of time.
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Throughout the month, the team kept a close eye on community sentiment across Spectrum, social media, and in-person events, tracking player feedback and flagging key themes for the relevant development and production teams. This kind of ongoing loop between the community and development staff is a core part of how the team operates and April was no exception.
In April, Core Gameplay supported various initiatives and focused on bug fixing for Alpha 4.8.
Core Gameplay also worked on the last details of Ship Hangar Services T0, preparing it to go live in Alpha 4.8. A list of bugs from the inventory rework was compiled from QA and the players, with the devs working to fix as many of the most critical ones as possible.
For Refueling, iterations were made to refine the gameplay experience, mechanics, and overall flow, with the main goal of streamlining the feature. For that, Core Gameplay supported Mission Design in the delivery of new missions. Lastly, tasks for an NPC refueling beacon are underway, allowing players who get stranded to call for help.
Work on vehicle component crafting made progress, exposing a variety of new stats to the Design team to modify as part of the crafting flow.
StarWear progressed well, too, with the team preparing for an internal demonstration showcasing the ability to customize characters using a variety of clothing and armor pieces.
Mission Design
April saw the Mission team design fundamental changes to the contract system. The first that players will see is a limit on how many contracts they can have active at one time. While the first implementation will help fix exploits, it will not be the final or full version, which will be talked about in more detail at a later date.
The team also polished the Defend Location ship mission, balancing it ahead of its release, and further progressed with refueling missions. The FPS versions of Defend Location, where players have a variety of competing objectives to complete in the harder difficulties, received feedback and are currently being polished.
Tactical Strike Groups is also being finalized to ensure it's working as intended and is fun to play.
“We are very excited for you to play this!” Mission Team
Narrative
Narrative began April by wrapping up content for Alpha 4.8. This involved handling several large-scale content drops, including Tactical Strike Groups, mission text and content for the Refueling missions, and introducing several new factions to support the new gameplay.
The writers worked closely with the Mission teams to generate scripts for April’s capture session to pick up content for a familiar face.
Development continued on the Starchitect tool to incorporate narrative needs into the projection of outposts and characters to ensure assets are created in line with planet lore. In an effort to get ahead, there were also initial conversations about initiatives later in the year to try to anticipate what kind of content could be captured sooner rather than later.
Online Technology
In Montreal, the Live Tools team completed various improvements to the internal tools that keep Star Citizen's operations and development running smoothly. There was a major focus on Hex, the team's player investigation and support platform. The team is currently working on a full visual and UX overhaul, named Hex v4.0 that established a new design system to guide all future development. Moreover, the team are adding powerful new capabilities for support staff.
The team then spent time stabilizing Panic Switch, a recently launched tool for managing live service incidents, fixing editing bugs, improving the dashboard experience, and migrating configuration data.
Regarding Bootstrap, the tool that helps developers run local environments, the team finished user research interviews and journey mapping. They’re currently moving into the technical design phase for a full client revamp. Work also continued on error reporting, with the team improving crash report reliability and enriching the data captured with each report, including stream context, badge information, and severity levels.
Alongside these improvements, the whole team contributed to ongoing maintenance across Hex, Bootstrap, and error reporting, resolving dozens of standalone bugs and smaller requests. The team also completed work to unblock the Editor team by delivering key Jira integration features for error reporting.
“As spring is slowly dressing the trees, the Live Tools team is positioned to continue driving meaningful improvements to the tools that support Star Citizen's development and live operations.” Live Tools Team
In April, the Online Services Team (OST) completed work on Lazy Inventory Creation and Inventory ID Enforcement. These make the game's item and inventory systems more reliable for players.
The social features pipeline advanced, with Chat actively in development alongside other features such as Friends, Online Presence, and Party Viewer all queued up as upcoming deliverables.
As usual, the team continued to provide ongoing support for Mission System 1.0, addressing design requests around instanced operations, per-cycle item limits, and contract advertisement behaviors in instanced environments.
Work on a Global Database Sharding Service was completed. This behind-the-scenes improvement is aimed at making the game's infrastructure more scalable as the player population grows. The team engaged closely with QA to build a new tracking dashboard for long-term persistence bugs, thus improving visibility and response speed for the live game. Early design and discovery work also began on the Crafting and Refining systems. Across all these efforts, OST remained focused on stability, player experience, and preparing the systems that will power Star Citizen in the future.
The Network team progressed with a system to manage how players' persistent in-game data, such as inventory and progression, is updated and preserved across different versions and patches. This ensures that nothing is lost when the game evolves.
A significant round of improvements to Server Meshing was merged into the main game build. These updates replace older components with newer, more capable versions that are better equipped to handle the demands of a dynamically connected universe.
On the live game front, the team tracked down the causes of an out-of-memory crash affecting the replication layer's Hybrid service. A hotfix was deployed and stability improved, though the team is keeping a close eye on the situation.
Work is also ongoing to resolve a client disconnection error that some players have been experiencing.
R&D
In April, further changes were made to the shader compile server to significantly improve robustness, latency, and throughput. As a follow-up, client-side communication with the remote shader compile server was also cleaned up and optimized.
Focus then shifted to further improving the rendering quality of gas clouds. Support for ray jittering and non-linear stepping was added. Evaluation of cloud-edge details was also upgraded to minimize the amplification of noise when undersampling due to performance constraints. These changes revealed potential GPU performance gains, which will be investigated in May.
Tech Art/Animation
Throughout April, the Technical Animation team continued to advance content across characters, creatures, armor, and the underlying pipeline.
A major development was the scale of work toward new DNA heads currently underway. The team is simultaneously driving gate-five expression and polish passes on a large number of named characters across a broad range of identities and ethnicities that will populate the PU. Two named characters, Amir Lucas and Isaac Kepler, had targeted head-rig feedback addressed and now have ‘ready’ status. An additional number of heads was approved for submission. Head RC errors across the pipeline were resolved and incorrect material IDs on two ‘miner’ character-head meshes were identified and fixed. Work on reducing RigLogic memory overhead continues in the background.
Work on the apex sand valakkar continued, with the team rigging an entirely new mesh.
Development of the Super Heavy Combat Suit materials progressed well. Blendspace and animation support were validated and closed out, the Maya rig for the backpack is underway, and animation implementation and testing are in progress. This armor set will bring a new tier of combat physicality to PU players.
Support for importing motion warp points alongside animation files in Maya was delivered, which is useful for animators working on complex character interactions. Several RC errors affecting character and fish assets were resolved and approved for submission, keeping the asset pipeline clean.
Across all areas, the team's output reflects continued momentum on Star Citizen's character and creature roster ahead of upcoming release milestones.
VFX
VFX worked through major tasks for Alpha 4.8, such as vehicles, including the Drake Ironclad, Tactical Strike Groups, and the Kastak Arms plasma grenade and UltiFlex Novia crossbow.
“We also had some additional fire-related requests, which are always fun to do.” VFX Team
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TACTICAL STRIKE GROUPS ORG SPOTLIGHT
With Tactical Strike Groups coming your way in Alpha 4.8, we put out a call for organizations who are actively recruiting so that no one is stuck looking for a group. The response from so many outstanding organizations was truly inspiring!
We're honored to present a selection of some of the numerous worthy orgs from among a crowded field of contenders. You'll find a diverse collection of orgs in the gallery below, covering multiple languages, regions, and gameplay interests. We hope that you'll not only find teammates to join you for Tactical Strike Groups, but new friends as well!
Didn't find what you're looking for? Check out our Organizations system—Star Citizen has a wealth of orgs just waiting to be discovered.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: May 6, 2026
Release View
Alpha 4.8
The following cards have been set to Committed: Item Recovery: Vehicle Loadouts, FPS Weapons Art Refactor, UltiFlex "Novia" Crossbow, Flight Suit "Tailwind", Transport System, New Hairstyles (4.8.0), Kastak Arms - Plasma Grenade, Tactical Strike Groups, QV Extraction Stations, Aegis Hammerhead - Gold Standard, Vehicle Command Module, Flight Suits G-Force Resistance, Refueling Improvements.
New Wikelo Ships Offerings (4.8.0)
Adding a L-22 Alpha Wolf with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.
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Subscriber Promotions
DefenseCon 2956 is coming and it’s going to be bigger than ever. Time to put the spotlight on ships that work for people who work damn hard!
To help you get there in signature style, May’s Vehicles of the Month are from Drake. You’ll look the part stepping into the halls too, thanks to this month’s Flair.
R6 Pro Yaeger Aviator Glasses
When the future's looking bright, reach for these aviator shades from R6 Pro. With a design that’s remained classic for centuries, you can salute the trailblazing aviators of the past as you chart new horizons.
Current Centurion-level Subscribers get this item as part of their subscriptions.
Behring P8-AR ‘Dominion Camo’ Rifle
The direct descendant of the UEE Marines’ standard-issue rifle, Behring has crafted the semi-automatic P8-AR to provide civilians across the empire with a straightforward and dependable weapon to defend themselves.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
Top Gunner’s Kit
Hit hard and look good doing it. Classic aviators and a deadly assault rifle. Everything you need to handle whatever comes your way. Includes the R6 Pro Yaeger Aviator Glasses and Behring P8-AR ‘Dominion Camo’ Rifle.
This pack is available for all subscribers to pledge for in the Subscriber Store.
Earnable In-Game:
Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.
Centurion Subscribers: Drake Dragonfly Black (with 12-month insurance)
Drake Dragonfly Black: Fast, fun, and only for the fearless, the Drake Dragonfly Black is a thrill ride disguised as a spaceship. Though designed for planetside excursions, it can handle short trips in open space - perfect for exploring derelicts or hunting for loot.
Imperator Subscribers: Drake Cutlass Black & Drake Dragonfly Black (with 24-month insurance)
Drake Dragonfly Black: Fast, fun, and only for the fearless, the Drake Dragonfly Black is a thrill ride disguised as a spaceship. Though designed for planetside excursions, it can handle short trips in open space - perfect for exploring derelicts or hunting for loot.
Drake Cutlass Black: The infamous Cutlass Black is prolific throughout the ‘verse, but whether it’s a welcome sight or not depends on your affiliations. This perfect embodiment of Drake is a rough-and-ready fighter more than capable of standing toe-to-toe with the heaviest hitters out there.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before May 12, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
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Happy Monday, y'all!
The 'verse started buzzing last week over the announcement of DefenseCon 2956, bigger, badder, and more bodacious than ever! The party kicks off May 14 at the Bevic Convention Center in Area18, ArcCorp. Whether you're hunting for your next daily driver or just want to kick the tires for free, this one's worth the trip. Keep an eye on Spectrum and upcoming Comm-Links as we get closer to the expo.
The Bar Citizen tour kept rolling strong this past Saturday with a stop in Xi’an, China, and this was one we’ll never forget. The community packed the venue for a full day of Q&As, clay ship sculpting, F8C coloring, exploring community booths, and some intensely competitive Remote Control STV racing.
The organizers also put together a full ARG that ran throughout the day, with attendees solving challenges and piecing together a storyline centered around the UEE and Xi’an coming together, with a little interference from XenoThreat along the way. Activities across the venue tied into the experience, ultimately leading to a reveal of something new coming from Origin Jumpworks.
To everyone who came out, thank you. Truly. Events like these are a powerful reminder of why we build what we build, and Xi’an made that clearer than ever. The 'verse is global, and we could not be more grateful for the welcome you gave us.
Now, let’s take a look at what’s coming up this week:
Tuesday brings May’s Subscriber Comm-Link and Newsletter, along with the latest Subscriber flair.
Wednesday delivers the newest Roadmap Update and Roadmap Roundup, keeping you up to speed on what’s ahead in development. The Org Spotlight Comm-Link also drops, highlighting standout orgs across the ‘verse that are actively recruiting. Whether you're searching for fellow industrialists or gearing up for tactical operations in 4.8, there’s a crew out there for you. We also see the April PU Monthly Report dropping, giving a look at what the dev teams worked on for Star Citizen last month.
Thursday features a new episode of Inside Star Citizen, taking a closer look at Alpha 4.8, covering new features, improvements, and everything shaping the next major update.
Friday sees the weekly RSI Newsletter land straight in your inbox, packed with news and highlights you won’t want to miss. Be sure to opt in via your account settings. Also on Friday, the Star Citizen Vehicles & Gameplay Q&A we recorded for the Xi'an Bar Citizen is going live for the whole 'verse.
Saturday, the Bar Citizen tour continues with events in Seoul, South Korea, and Paris, France, a great opportunity to meet members of the team and connect with fellow pilots. Check out the details for locations and times.
Before I let you go, I want to take a moment to introduce myself to those who don’t know me yet. I’m Travis, though many of you may already know me as Big T-O. I’ve spent the last six years on the Concierge team, so there’s a good chance we’ve already met, whether through a ticket or out in the wild at an event. Now I’m stepping into a new role as Community Manager, working directly with this amazing community, and I couldn’t be more excited.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Do you remember your first 30 minutes in Star Citizen? The first time you woke up in a city, looked around, and realized just how massive the 'verse felt? Maybe it was confusing. Maybe overwhelming. Or maybe it was that quiet moment where everything suddenly clicked.
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It's time again to shine a spotlight on our most active members from the past week! From Apr 27th 2026 to May 4th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 27. April 2026 bis 4. Mai 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Alpha 4.7.2 rolled out last week, bringing even more life to the growing Nyx system! With nearly 100 new contracts across 13 mission archetypes, there’s plenty to keep you busy whether you’re just getting started in Nyx or expanding your usual routes. We’re aware of issues currently affecting the availability of some courier missions, and the teams are actively working on a solution. As always, we appreciate your reports and feedback.
We also published a new Roadmap Update, with Alpha 4.8 continuing to take shape and the Evocati already testing early content as we prepare the first PTU waves. Highlights include new gear like the UltiFlex "Novia" Crossbow and a new plasma grenade, the Anvil Hammerhead gold standard pass, expanded refueling gameplay and missions, the new Transport System, Ship Hangar Service, new hairstyles and flight suits with G-force resistance, and Tactical Strike Groups, a new cooperative ship combat experience. Head to the Release View to take a closer look at what’s in progress.
Over the weekend, our team had an incredible time hosting a booth on the LVL UP EXPO show floor, where thousands of attendees stopped by to try their hand at space flight, surrounded by a lively mix of cosplay, giveaways, and nonstop energy. For many, it was their very first step into the ‘verse, and getting to witness those initial reactions first-hand is always a huge treat for us. We went in expecting our Community to show up in force, so we designed the space to feel like a hybrid hangout, part expo booth and part social hub, complete with bean bag chairs and room to hang out.
What truly stood out was how many of you didn’t just visit... you jumped in and helped make the booth what it was. Throughout the day, you welcomed new pilots, answered their questions, and guided them through their first moments in the ‘verse right alongside us. You effectively became an extension of the team, sharing your knowledge and enthusiasm with anyone who stopped by. Watching that in action and seeing everyone just geek out together created something really special on the show floor. It was a powerful reminder of what makes this community so damn awesome. Thank you.
If you couldn't make it, you can still take part in the CLX Gaming PC Giveaway, running until May 4. Five winners will walk away with an Aurora Mk II with LTI, and the grand prize winner takes home the full CLX Gaming PC build.
We also wanted to give a huge shoutout to the United Danes Initiative, a grassroots collective spanning multiple orgs, who organized and ran a community booth at Gamebox Festival in Herning, Denmark this past weekend! The booth featured a sim pit, FPS station, clay modeling, a Vanduul Swarm competition, a loot hunt across the festival showfloor, and more. Saturday night also brought a Bar Citizen, with players joining from across Scandinavia, Germany, and even the Netherlands, with plans already forming to go even bigger next time. You never stop amazing us!
Now, let’s take a look at what’s coming up this week:
This Wednesday, we'll be sharing a few details about the upcoming DefenseCon 2956 to help you prepare for the festivities. You may have already caught the recent SSN/CATV Newsflash interviewing Drake Interplanetary's CEO, Anden Arden, offering a glimpse at what's to come this year. Stay tuned!
This Friday, the latest RSI Weekly Newsletter lands in your inbox. If you’re not subscribed yet, you can sign up at any time through your account settings.
Looking ahead to the weekend, we're excited to join a Bar Citizen event taking place in Xi’an, China. This year’s theme is "a friendly visit between UEE and Xi’an", setting the stage for a unique celebration bringing cultures together. If you are in the area, head over to the Gaoxin International Conference Center on Saturday, May 2, to meet fellow Citizens, our developers, and take part in the festivities.
And finally, push your limits with XGR Divisions this Sunday, a premier F1-style racing series. Signups are open, so get your Origin 350R ready for the cold mountains of microTech on the New Babbage City Tour track.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Love Death and DoubleDogs is a massive cinematic achievement from Wicked Wookie’s team, representing the pinnacle of their series (yes, it’s Part 5, go watch the earlier episodes!). It features over 40 players collaborating across more than 1,000 hours of in-game filming.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Apr 20th 2026 to Apr 27th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 20. April 2026 bis 27. April 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Für Star Citizen ist das Update 4.7.2 erschienen, das euch eine große Menge an neuen Inhalten bietet. Und dies trotz des Umstands, dass es sich hierbei um ein kleines Update handelt.
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: April 22, 2026
Release View
Alpha 4.7
Nyx Missions (Pack 2)
Introducing a second pack of missions to Nyx, featuring hauling, combat, and salvage gameplay opportunities.
Courier, two hands packages
Delivery, 1x1 to 6x1 SCU
Recover Cargo
Ship Wave Attack
Bounty (Kill Ship)
Bombing Run (in Stanton)
Paid Salvage (Lawful)
And more
This card has been set to Released.
This card's image has been updated.
Alpha 4.8
UltiFlex "Novia" Crossbow
Implementing the long-awaited crossbow, featuring a devastating, shattering bolt and harsh projectile drop, the UltiFlex "Novia" Crossbow rewards skilled aim with immense power. Its near-silent firing mechanism lets you strike quietly and gain the upper hand on your foes.
This card's image has been updated.
FPS Weapons Art Refactor
Updating visual material and texture for the following weapons and equipment: Deadrig Shotgun + Kastak Arms: Custodian, Ravager, Scalpel, Coda, Devastator.
This card has been set to Tentative.
Flight Suit "Tailwind"
Implementing the "Tailwind" Flight Suit in the persistent universe.
This card has been set to Tentative.
Item Recovery: Vehicle Loadouts
Adding the ability for players to save and claim vehicle loadouts via the ASOP Terminals. Claimed vehicles and their components will now be bricked after some time. Includes a major refactor of the Entitlement Service and extension of the Item Imprint system to ensure player owned vehicles persist reliably.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…