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Foundation Festival is a month-long program to strengthen community spirit around the Empire by encouraging its citizens to volunteer with local and imperial organizations.
Join us in making the universe a better place for all with a Free Fly, referral bonuses (play.sc/referralbonus), and rewards for both veterans and new recruits making use of the Guide System.
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‘Guides’ are experienced players that accompany new recruits on their first steps into the ‘verse, showing them the ropes and how to survive the dangers of Stanton. During Foundation Festival, both Guides and new players can fly away with exclusive rewards just by participating. Learn more: play.sc/guide
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Everyone who uses the Guide System during Foundation Festival will receive exclusive in-game items, from character clothing to weapons and ship paints. Don’t miss your chance - these rewards are exclusive to this event! Learn all the details of this years offerings at play.sc/guidesystemrewards.
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Looking for tutorials? The Star Citizen community posts a wide range of tutorial videos: play.sc/tutorials
Plus, new recruits can find their feet in the dedicated New Player Chat* – the perfect place to meet and plan first adventures together during the entirety of the Foundation Festival event: play.sc/chat
*This chat is only available to new players who join between May 19 - July 31, 2023
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Fuel the Machine
of Commerce
Attention New Recruits!
All recruits will need a starter pack to begin your journey. And for a limited-time, get the Ready for Anything Career Kit; a curated kit of essentials, giving new recruits an extra edge.
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Welcome to June’s PU Monthly Report. Read for everything done across CIG’s global studios last month in support of the Persistent Universe, including new developments in water tech, AI pathfinding, and item wear.
AI (Tech)
Last month, AI Tech finalized their work on dynamic pathfinding regeneration. As mentioned in previous reports, this feature allows dynamic paths to detect when a navigation mesh is modified and check whether it’s still valid or if a new path request is needed. When a new dynamic path is requested, the pathing component creates and stores navigation anchors. These anchors notify the pathing component each time the mesh changes, which then checks through navigation raycasts to see if the path is still valid. If not, the last part of the path is recomputed.
Next, the team continued developing a feature to allow NPCs to enter and exit a ship’s airlock from EVA. For this, they had to consider cases when a ship or space station is moving or slightly rotating. They’re currently working on a scenario for transitioning from a ship with gravity to zero-g by vaulting over a ledge.
For tools, AI Tech continued improving and extending functionality for Apollo Subsumption, including adding two new windows for the task-archetypes and variable-type editors. This will allow the team to better visualize and modify archetypes and variables.
The other AI tool, the usable group coordinator, received improvements too. This included a minor flow refactor to reduce the performance impact from bad setups and to more clearly notify the designers what’s wrong.
Last month, AI Tech also supported existing features and the upcoming release builds. For navigation links, they created new flowgraph nodes that allow the designers to disable and re-enable navigation links for a platform or object container. For example, this will enable NPCs to use moving platforms.
Animation
Last month, the Animation team worked on facial animations for a new character set. They also progressed with their ongoing work on ‘boids,’ which relate to animals flying in flocks or swarms.
Art (Characters)
In June, the Character Art team continued working on the Dusters and Headhunters gangs, creating new outfits for the former and polishing existing items for the latter.
Alongside this, the Character Concept Art team began the exploration phase for a new Headhunters gang member and prepared handoff sheets for additional Dusters outfits.
Art (Ships)
The Tumbril Storm is nearing the end of the LOD0 stage, with some areas approaching final content. Materials were also polished, internal damage was built, and most LODs were created. The team are currently undertaking customization work and will move onto UV2 projections in July.
Following last month’s report, the Aopoa San'tok.yāi is awaiting its second greybox gate review pass.
“It failed the first time around due to a missing dashboard implementation plan - we have now created a dashboard and generated the bulk of the art for it. We simply need to make it past the gate and we will be officially in LOD0 stage.” Ship Art Team
The San'tok.yāi’s cockpit also received a polish pass before the team moved on to the rest of the ship. Ship Art then worked with Narrative on Xi’an language translations, which will appear in the ship’s UI and character Inner Thought system.
Community
The Community Team celebrated Pride Month throughout June by bringing back the Show Us Your Colors celebration, which received a huge number of impressive entries. Visit this year's submissions comm-link for a wealth of community creativity.
The team then supported Alienweek 2953, which starred a Banu ship souli’s human-focused advert. During the event, players were invited to explore alien lore and spaceships and enter the Alien Encounter screenshot contest. The community’s xeno-linguists also deciphered a Banu-language message containing secrets of the mysterious tholo.
“The first opportunity to get hold of a digital Banu tholo was at the International Bar Citizen Weekend, where we handed them out as code cards to every guest. We loved meeting so many of you this weekend as we hosted an afternoon of Star Citizen near our studios in Los Angeles, Austin, Montreal, Manchester, and Frankfurt.” Community Team
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June saw the continuation of the Bar Citizen World Tour, with members of the Star Citizen team traveling to Asia to visit players in Shanghai and Hong Kong, and Incheon in Korea.
“Thank you for having us as your guests. It was absolutely amazing to meet more than 1900 of you in China and Korea!”
Plus, in preparation for this year's Foundation Festival, Community launched the Tutorial Contest and invited the player organizations that make the 'verse a better place with their teamwork to introduce themselves.
Engine
In June, the Core Engine team finished integrating the latest changes into the main development branch. This took a significant effort, but the team managed to stabilize and roll out the many major rewrites made over the past few months.
Additionally, experiments were done on a more cooperative threading model to execute physics code, which should deliver general performance improvements.
For generic shapes, all editor-side work for regular shapes was finished and is now with the artists for feedback. The next stage is editor support for multiple sub-segments to allow the team to build more complex shapes out of primitive sub-shapes.
The StarBuild, P4K v2.0, and memReplay systems received various improvements and new features in preparation for them rolling out to other teams. Core Engine also worked with Physics to provide tech support for the MISC Hull C.
The Physics team supported the game teams with various bug fixes, progressed with cantilever beams for the Maelstrom editor, and investigated solver improvements for driven ragdolls.
An ImGUI view was then implemented to allow rapid tweaking of simulation parameters for character-attached cloth so that changes become immediately visible.
Regarding team structure, the Entity System Tech team transferred to the Core Engine team.
“While their focus will still be on everything related to Server Meshing, bringing the team over brings the knowledge and ownership of the entity system together, which should allow more efficient communication.” Engine Team
Entity System Tech also integrated their recent improvements into the main development branch. They then worked on various spawning-time improvements and cost visualizations to allow for further guided loading-time optimization.
Finally, async entity loading was enabled in the editor for faster startup and improved efficiency.
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Features (Arena Commander)
In June, the Arena Commander Feature team's focus was on polishing and bug fixing for Alpha 3.20. Engineering also completed the new competitive-scoring and team-balance systems.
A small quality-of-life refactor was done to the Flash-based FPS loadout editor. Now, game modes automatically supply consumables to the player, allowing the team to simplify the editor to only include armor and weapons. They also continued work on the new spawn screens being introduced to most game modes in Alpha 3.20 before moving on to in-game vehicle selection.
Design continued polish passes across various locations, including adjusting Security Post Kareah's control variant based on playtest feedback.
For Tank Royale, the mode’s Magda location failed its go/no-go due to underwhelming visuals and gameplay. In response, Design worked on two replacement locations to provide greater variety and more visual interest, Daymar and Mya (Leir’s second planet, where The Good Doctor map is set).
Design then reworked all existing race tracks to utilize the new racing system being developed for release in a future patch.
Finally, the team concluded work on three new experimental modes that feature the new flight system, “Master Modes”: Free Flight, Duel, and Endless Vanduul Swarm.
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Features (Characters & Weapons)
In June, the Features team began extending item wear to weaponry. This means that as a weapon is used, ages, or is kept in poor condition, it will become increasingly worn. For example, if a weapon is used while dirty, it will accumulate wear faster. As a weapon becomes worn, it will become less reliable and may overheat faster and start misfiring. This can cause minor or major jamming, requiring the user to spend time fixing the malfunction.
The team also looked into a minor rework of the inventory screen.
“The current inventory screen is great for managing loadout and inventory storage, but we have been looking at options for speeding up looting while in combat.” Features Team
As part of this, the team experimented with a new UI that remains in first-person view, allowing players to assess combat-related items and then quickly loot or exchange MedPens, ammunition, grenades, and weapons.
Features (Gameplay)
Following the release of Alpha 3.19.1, the Gameplay Features team began focusing on upcoming patches. This included work on the vehicle tractor beams, with relevant vehicles being set up to support the feature. For example, the upcoming Argo SRV was tested internally and towed its first ships.
The Resource Network also progressed well, with the team pleased with its current state. They then moved onto supporting Resource Network-relevant features, including engineering and life support.
Features (Mission)
Last month, Mission Features were redirected to cargo and Pyro-based missions; they’re currently developing cargo-hauling and ship-piracy missions that leverage the new cargo grid and freight elevator features.
The Development of a new cargo and escort-focused Dynamic Event began. Blockade Runner will replace Nine Tails Lockdown, keeping its strengths and removing its weaknesses by using new features and proven designs.
Work was completed on the Ship Coverup mission suite. This entails scraping the hull off a criminal ship to make it unidentifiable to the approaching security forces. The team was also tasked with turning the New Player Experience into a modular mission that can be run in any location with the correct setup.
For combat missions, most quantum-travel-capable ships were added to the pool that missions can spawn from. However, some that don’t make narrative sense weren’t added. For example, criminals won’t use the Drake Cutlass Blue. As part of this work, the game’s ships were divided into difficulty bands derived from data mentioned in last month’s report, which was gathered from pitting every ship against each other 1000 times.
A technical design document was completed for the system that governs player reputations with orgs. This relates to things players can do outside of missions, such as killing org members or rival players.
Gameplay Features also made improvements to the Defend Kareah mission, including splitting trespasser tracking between the station’s interior and exterior to help players better understand where to search.
“We are also prototyping a means to take the turrets temporarily offline and do a momentary ping on intruders, which may or may not be used.” Mission Features Team
Work continued on the Data Heist, Retrieve Consignment, and Ship Escort missions alongside the ship-trespass feature.
Finally, Mission Features worked with Actor Features to get the ‘ledge grab’ feature enabled in the PU, seeing it through the QA and go/no-go processes. This feature allows players to grab onto ledges while in mid-air, significantly improving climbing and allowing players to reach ship entrances that were previously out of reach. They also made a pass on the Prison Escape mission alongside the USPU team to ensure the new feature could be used to its fullest.
Graphics, VFX Programming & Planet Tech
June saw the Planet Tech team wrapping up their latest tools and working on the new water system. Water ripples can now be simulated across region borders, and further reworks to rendercode integrations with planetary atmospheric passes made the process smoother. Quantum obstacles for Generic Shapes were also physicalized and passed to the Engine team for integration.
The Graphics team spent part of the month fixing bugs, improving the render thread, and developing the upcoming temporal-upscaling system. For global illumination, a ray-tracing prototype is now in progress, and work began on screen-space probes. Screen-space shadows are now more consistent, and canvas-decal streaming issues were resolved.
Gen12 and Vulkan also received various bug fixes that impacted rendering and streaming performance. The GPU resource lifetime was restructured, and WAW hazards for RenderGraph deferred execution are handled more efficiently too.
The first iteration of entity spawning based on MeshSetup and CGAs was submitted, which is required for Maelstrom.
Alongside the UI Tech and SQ42 teams, Graphics improved the performance and visual quality of the area map. The interior and FPS mini-maps now use the Render Layers feature, which can now be applied to CGA joints, skin, and CGF attachments. Incorrect UI edge cases were also resolved and now scale correctly with scene exposure.
The VFX team enabled DataForge to support particle library groups in preparation for the upcoming changes to weapon-effect setups.
A crash impacting fire-related child effects was fixed, and an entity-wide burn state can now be applied that uses dirt parameters and object temperature to determine damage and glow; glow uses a specific shader from permanent effects for game-wide consistency.
Lightning was also improved. For example, lightning cascades can be timed with a new controller and ship shields now trigger when struck by lightning.
In-Game Branding (Montreal)
Last month, Branding worked closely with EU Locations 2 on navigational signage for New Babbage and began building various artwork assets for an upcoming event.
They also progressed with artwork for Pyro, including the final touch-ups on navigational signage for Ruin Station.
The Branding Team began work on the underground facilities too, which involved creating different mockups for the commercial lobbies.
Interactables
Throughout June, the Interactables team explored new ideas for props that haven’t been seen in the ‘verse before. They also created new Flair items for Subscribers.
Lighting
The Lighting team continued to work on outposts for the Pyro system, helping to sell the ‘wilderness’ feel. They also worked on several other initiatives for Pyro alongside the Locations team.
Live Tools (Montreal)
In Montreal, the Live Tools team entered the analytics phase of the usability research done last month. When complete, the team will establish an action plan that will determine their next priorities in improving the usability of the Hex network’s operation center.
“This month also marked a great milestone, with the team shipping one of the key features that will provide more support to Persistent Entity Streaming technology. This new versatile tool will allow the users to have an overview of the different entities in the game.” Live Tools Team
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Locations (EU)
Last month, the EU Locations team progressed with closing out rooms for Rundown Station.
“The station has had some great TLC and we hope players will enjoy exploring these new areas!” EU Locations Team
They also completed tasks for an upcoming event before beginning various new projects.
The Sandbox team closed out Pyro’s outposts and moved on to planetary distribution work. Development of the underground facilities continued too, with the team exploring new areas and further expanding these already considerable locations.
The Organics team continued cloud development for planets and worked on new and interesting flora that players will find in Pyro.
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Narrative
June saw the Narrative team further developing and populating Pyro. As a lawless system, it presents a lot of interesting opportunities for the team to explore how existing game systems may change and take on new nuance. The team worked on further outlining mission content and providers, refining the unique food options that will be available at some of the remote space stations, and detailing signage and graffiti that will be placed around various locations.
Narrative also continued their final push toward the release of Alpha 3.20. This included naming and writing descriptions for numerous assets, reviewing new text for gameplay features, and further refining new mission content. Additionally, they made deeper dives into an alien species’ lore as xeno-linguistic development continued. This involved listening to new audio samples and debating which style of speech fit best with the culture and lore.
In June, the Online Services team completed a major refactor of the inventory system. These changes won’t be visible to players but will touch on every inventory type in the game, with the goal being to address some long-standing bugs and improve PES performance and stability.
The team also worked on server and engine-side integration for the return of private lobbies in Arena Commander.
Lastly, Online Services fixed various bugs relating to long-term persistence and login issues.
Research & Development
In June, work on atmospheric and volumetric cloud rendering continued. Transmittance profiles and their filter chains were optimized and improved to reduce noise and artifacts in raymarch results. Further research went into the temporal upsampling of those results to produce a stable and detailed full-resolution frame that can then be composited into a scene.
Systemic Services & Tools
The Systemic Services and Tools team began planning the required services refactor in support of Server Meshing.
They also began code clean-up and working through tech debt for the diffusion architecture and general instance manager. Additionally, the team supported USPU with bug fixes and integrations toward the MISC Hull C and cargo feature release.
Tech Art/Animation
June saw Tech Animation integrate their long-awaiting changes to the DNA system. This enables new head assets and provides a pipeline that will open new ways to author and customize new game content.
The team then began new initiatives while they wait for further head art. This included updating the Maya pipeline codebase from Python 2.7 to 3.7 and thoroughly testing it. This was released to the user base in June, with the team currently working through the final bugs.
VFX
The VFX team increased support for several locations across Pyro, including Ruin Station’s interior and exterior and various derelict settlements and outposts. Due to the modular nature of these locations, time was taken to ensure the artists understood which file level to add effects to. For example, for a food stall, they need to add hot-steam effects directly to the stall asset rather than its location.
The team also supported several new platforms on Orison, including falling and rustling leaves, water fountains, and more. Several ships progressed throughout June too.
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Welcome to July and a busy month across the ‘verse! We’re currently preparing for Foundation Festival, an event focused on supporting new pilots as they take their first steps into the ever-expanding Star Citizen universe.
To help you show the latest fresh-faced recruits the best of Stanton, we’re giving every Subscriber the run of a hugely practical multi-crew people mover. It also happens to be one of the most dangerous vehicles in the ‘verse, so gather a crew and embrace the festivities aboard the fearsome Aegis Hammerhead.
If you need a breather from all the gunslinging action, you can take a break with this month’s Flair – a collection of adorable mugs featuring the faces of Star Citizen’s most beloved mascots.
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Made from durable stoneware, this fanciful mug features Finley's iconic grin and inquisitive eyes. It’s sure to keep your beverages warm and bring a smile to your face.
Current Centurion-level Subscribers get the Finley the Stormwal Mugas part of their subscription.
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The cuteness can't be contained but hot beverages can within this Star Kitten mug. Personally designed by the show's legendary creator Genady Kuzo, it features an extra-large handle that makes it easy to hold and is constructed with an ultra-durable ceramic, so its adorableness remains eternal.
Current Imperator-level Subscribers get the Finley the Stormwal and Star Kitten mugs as part of their subscription.
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This playful Big Benny's mug features the brand's iconic mascot. Its unique dual-layer design features a chip and fade-proof ceramic that feels comfortable in the hand with a special plastic coating on the lip and handle to ensure it's never too hot to touch.
The Big Benny's Mug is available to all Subscribers to pledge for from the Subscriber-Exclusive Store.
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If you would like to receive this flair as part of a subscription, you can subscribe before July 11th, 2023, 20:00 UTC.
If you subscribe after July 11th, 2023, you can pick up these and previous months’ flair (going back to 2014) in the Subscriber-Exclusive Store. You can fill in any gaps in your collection and pick up extras to gift to non-Subscribers.
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Our goal is to make most items earnable in-game. For this reason, many Subscriber Flair items have been added to the in-game loot table as rare drops from Alpha 3.17. Most pre-2023 items that can be carried by players are available now, with new and future flair being added after a three-month exclusivity window.
NOTE: Some exclusive digital event items, such as those from CitizenCon Goodies Packs, will not be discoverable via the in-game loot system.
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Happy Monday, everyone!
The team is back from visiting three incredible community-organized Bar Citizen events in Asia. First, Shanghai put on a massive event, with nearly 1,700 attendees. The event also debuted Community Booths, a massive model fleet, including the famous Retribution, screenshot gallery, Carrack VR experience, and so much more. In fact, it was the largest Star Citizen gathering to date, with more attendees than any CitizenCon event (so far)!
In Hong Kong, the community welcomed attendees in a venue set to immerse guests into Orison, Crusader. Pink clouds, the classic Orison background music, waving Crusader flags, and more. The best part? The incredibly kind community, who made all of us feel very welcome. And lastly, the team stopped by Incheon, Korea, where a large group of pilots convened for good food, great company, and plenty of space talk.
As we continue to visit all of you around the globe, one thing has become abundantly clear to us. No matter the culture, no matter the language, no matter the differences, you can find a Bar Citizen where people want to know when the BMM is coming (sorry John!).
In all seriousness though, these events seriously mean the world to us, and provide an incredible opportunity to meet all of you in-person. Your passion and support charges us up, making it easy to come into work every day and work on delivering the best damn universe sim ever. Thank you!
Speaking of big crowds, CitizenCon tickets became available only last week and we've already nearly doubled the attendance of the last event in tickets sold so far... and it's still July. There's no doubt that we'll have a record number of you in Los Angeles this October! As a reminder, there's still general tickets available - so make sure to grab yours if your considering attending!
Now, let's see what's going on this week:
Wednesday has our Monthly Reports for June coming your way, with Star Citizen's as a Comm-Link and Squadron 42's via newsletter. Subscribers will also be receiving the July Subscriber Comm-Link and Newsletter.
Foundation Festival begins this Thursday! Our annual focus on helping new players get their space legs begins with a wealth of new content, a tutorial contest (already underway!), and much more.
This Friday, Star Citizen Live returns with our previously-scheduled game production episode with Jake Ross, starting at 8 AM Pacific / 3 PM UTC on our Twitch channel. You'll also find our weekly RSI Newsletter directly delivered to your inbox.
Saturday the Community Team is making their way to Paris, France for our next stop on the Bar Citizen World Tour! Check out the Bar Citizen Comm-Link for details.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Don't forget to submit your content to our Community Hub for the chance to see it here!
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We're all huge LEGO fans here at CIG, so our MVP this week should come as no surprise. Complete with articulating wings to transform it into landing-mode, Raven004 has put together an incredible build of the Mirai Fury.
Head over to the Community Hub for the full gallery.
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Attention, Subscribers: The June issue of Jump Point is now available! This time, we dive into Alpha 3.20’s Arena Commander 1.5 update, explore the process of creating the Tumbril Storm Concept, dissect the known history of the Xi’an, and the origins of the new MISC sub-brand, Mirai.
Interested in becoming a Subscriber? Learn more on the Pledge Store now.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Port Olisar will always have a special place in our hearts as the first space station to become available in the Persistent Universe. Join us today as we explore what's next after this legacy station is relieved from duty in Alpha 3.20.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for June 28, 2023
Release View
The following card has been added to Release View in the Alpha 3.20 column:
New Missions - Salvage Contracts: Coverup
Players will be contracted to strip the gang markings and paint off a ship that was used in a crime that the gang doesn't want to get caught for. Security forces will also be searching for the ship to confirm and prosecute whoever had committed the crime.
The following features have passed their final review, therefore we are toggling their status to Committed.
Arena Commander: Frontend Update
Replacement of the current Electronic Access Frontend. This makes switching modes, vehicles, loadouts as well as creating lobbies a more fluid experience, as well as giving developers the tools to adjust features and create new ones more easily.
Arena Commander: New Racetracks
Test your racing prowess in Euterpe Icebreaker, Miners Lament, The Snake Pit and Yadar Valley as some of the first persistent universe locations enter Arena Commander, alongside Halloran Circuit, a brand new racetrack on the New Horizon Speedway.
Arena Commander: New Horizon Speedway Rework
One of Star Citizen’s oldest locations gets its long-awaited update. The three Murray Cup Racetracks hosted in the New Horizon Speedway have had their tracks improved and location moved to the holiday resort planet, Green, the 3rd planet of the Ellis System.
Arena Commander: New Dogfighting Map - Jericho Station
Stanton's INS Jericho debuts as the newest location for all dogfighting game modes in Arena Commander. This true zero-g open space environment has players face off with few distractions and high performance in the lightest of all our maps.
Arena Commander: New Elimination Map - Echo11
The FPS map Echo11, previously exclusive to the game mode Control, has a new variant tailored for Elimination.
Arena Commander: New Dogfighting Map - Winner's Circle
Alongside the reworked New Horizon Speedway Maps comes a long-requested atmospheric map for dogfighting modes. Battle in the earth-like atmosphere above the beautiful planet Green, the 3rd planet of the Ellis System.
Arena Commander: New Map - Security Post Kareah
One of the new additions to Arena Commander from the Persistent Universe, Security Post Kareah will host all of Arena Commander's game modes, both FPS and Dogfighting (except for Classic Race).
----
Ship Trespass
The team is taking additional time with this feature in order to further flesh it out, account for additional edge cases, and solve as many issues as possible. Therefore we are removing this card from Release View temporarily until we add our next major release column.
That's all for this week! Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.
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Welcome to Los Angeles!
Learn more about 2023's CitizenCon location
Los Angeles is more than just one the biggest cities in the world; it’s a diverse and unique series of neighborhoods and communities where dreamers, innovators, and creators from around the world can find a tribe to call their own. A bustling metropolis surrounded by diverse enclaves rich with their own history, idyllic beach towns, and cozy suburbs, every neighborhood has something amazing to offer the nearly 4 million residents who call the City of Angels home.
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Getting to CitizenCon
Located at the Los Angeles Convention Center,
here are some travel tips to get you to where
you want to go!
Car
If you’re driving through Los Angeles during CitizenCon, you have several options of which freeway to take depending on where you’re driving from, getting off at Hoover Street from the 10 East or Toberman Street from the 110 South. Just a few examples include:
The 101 South to the 110 South
The 405 South to the 10 East.
The 5 South to the 110 South
The 2 East to the 101 South to the 110 South
The 710 North to the 10 West
Metro Rail
If you’re taking the Metro Rail, the closest station to the LACC is Pico Station (yes, we know).
If you’re on the Expo Line route (aka the Metro E Line), take the Expo Line to Pico Station.
If you’re on the Red Line or Purple Line (Metro B and Metro D lines respectively), take either of those to 7th St, transfer to the E Line towards Santa Monica, and get off at Pico Station one stop later.
Walking
Los Angeles is an extremely large city, so we would not recommend walking unless you live within close walking distance of the convention center.
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Los Angeles Entertainment
If there’s one thing Los Angeles is famous for,
it’s the city's ability to provide entertainment.
Some of the more infamous entertainment options include;
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Disneyland - The Happiest Place on Earth, Disneyland is about an hour/hour and a half from most places in Los Angeles and features both Disneyland and Disney California Adventure Park.
Universal Studios Hollywood - Located more centrally in Los Angeles, Universal Studios contains the newly built Super Mario World, Harry Potter World, and too many other rides and entertainment options at the main park to even list.
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The Teragram Ballroom - Once a silent movie theatre, the Teragram has now become a modern and must-see venue for those wanting to watch live music from both up and coming artists and established musicians alike.
Echoplex - Hosting major local music events, dance nights, and touring acts, the Echoplex offers a great night out for those looking to experience LA’s music scene.
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The Getty- Technically, there are actually two Getty Museums in Los Angeles; the Getty Villa Museum in Malibu focuses on Greek and Roman antiquities, while the Getty Center just off the 405 freeway on the West Side focuses on showcasing art from the Middle Ages.
LACMA - The Los Angeles County Museum of Art (LACMA for short) features a series of rotating art exhibits, ranging from modern and surrealist to classical masterpieces and artist showcases.
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California Science Center- Offering free admittance to their permanent galleries (including the space shuttle Endeavor), the CSC offers a look at both natural and man-made sciences to help fuel scientific curiosity in all ages. Plus, it’s within an easy distance of the Natural History Museum of Los Angeles County, California African American Museum, and more!
Academy Museum of Motion Pictures - Considered the largest museum to the art of movie making, the Academy Museum has a rotating set of film series put on display as well as props/set pieces/scripts/etc from some of the biggest films ever made over the past century.
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Hollywood Improv - Featuring some of the biggest comedy names over the past 60 years, the Hollywood venue of the Improv is a well established spot for checking out local and big-name comedians.
Laugh Factory - Another LA comedy scene staple, the Laugh Factory allows comedy’s biggest stars and newcomers alike to take the stage, offering laughter and comedy every day of the week to both tourists and LA natives.
Offering some of the best views of Los Angeles, the Griffith Observatory also boasts to have one of the finest planetariums in the world. And for those hiking-minded, the trail up to the observatory is considered one of the best in Los Angeles.
At the intersection of Ocean Ave and Colorado St, the Santa Monica Pier is considered to be the symbol of Santa Monica. It’s easy to take a walk out on to the beach or ride the roller coaster and ferris wheel located on the pier itself and then journey over to the nearby 3rd Street Promenade for dining options.
Located throughout the heart of Hollywood, the walk of fame contains plaques dedicated to the biggest celebrities and entertainers over the past century. Taking a walk along the Walk of Fame will lead you past some of Hollywood’s landmark theaters and businesses, so be sure to look up every once in a while!
For those looking to spend some time on the beach, Malibu’s beaches are considered to be some of the best in the world. Whether you go to Zuma, Paradise Cove, or Point Dume, there are plenty of public and private beaches for you to walk along during your stay.
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Food
These are places that many Angelenos
(and CIG staff) swear by, but is by
no means a comprehensive list of ALL
the amazing food options the city has
to offer.
Musso & Frank Grill - Older than the Hollywood sign itself, this fine dining establishment has a menu and classic atmosphere that has been virtually untouched since Charlie Chaplin himself dined there.
Porto’s - A family owned bakery operating in Los Angeles for over 50 years, offering everything from potato balls and empanadas to decadent cakes and desserts.
Pink's Hotdogs - A Hollywood landmark offering a truly unique and staggering amount of mouth-watering hotdogs and burgers.
Grand Central Market - Home to 40 different food stalls serving dozens of different styles of food, there is truly something for everyone to eat at the historic Grand Central Market in DTLA.
Silver Lake Ramen - Featuring locations all over the city, Silverlake Ramen offers a number of delicious Ramen dishes alongside pork dumplings, sushi, and Japanese style fried chicken.
Father’s Office - A gastropub infamous for their strict “no substitutions” policy that’s easily overlooked once you try one of their delectable burger and beer combinations.
Cole'sor Phillipe’s- Two of the oldest operating restaurants in Los Angeles and both claim to have originated the French dip sandwich. Luckily, both offer amazing sandwiches and beverages, so the specifics of who did it first matter less than how good the food is at both venues.
Quarter Sheets Pizza - A rather unassuming exterior hides one of the best pizza places in Los Angeles. Serving Detroit-style pizzas, the rotating specials and out-of-this-world desserts make this a true hidden gem of Los Angeles.
Koreatown Korean BBQ - To be honest, MOST places in Koreatown that are All You Can Eat (AYCE) are going to offer great dining options and delicious Korean BBQ. Some good recommendations include Jjukku Jjukku BBQ, Hae Jang Chon, and Oo-Kook Korean BBQ.
Taco Trucks - An LA staple, taco trucks can be found all across Los Angeles and offer some of the most surprisingly delicious food one can imagine being served out of a vehicle. The corner of La Brea and Venice Blvd typically has an enormous line of different taco trucks for you to dine at.
In-N-Out - It wouldn’t be an LA list if we didn’t include In-N-Out. It’s proven to be a Southern California institution for years for a reason, offering great burgers, fries, and shakes at good prices; we encourage you to try it for yourselves and see what you think!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Congratulations on your purchase of a THOLO! Must you now decide how your fortunes will next branch off in different directions? This tool will promptly counsel you from CASSA, THE ARBITER OF LUCK. We the members of the Njassi Religious Souli guarantee that our Essosouli has prayed to Cassa to “use this tholo to speak the truth!”
Each purchase of a tholo doubles as a valuable offering to Cassa, so you will be sure to get extra good luck!
To use:
Hold the tholo by its center.
Ask your question in a loud voice to gain the attention of Cassa.
Flick the tholo to make it spin.
You will see the counsel you are wanting when the prophetic guidance of Cassa ceases the spinning.
Possible answers:
Stay – Continue on your current path. You are likely to have a good outcome, as long as you are skilled enough.
Reconsider – Sometimes the wisest decision is not making one. In this situation deliberating again anew would be best. Purchase advice from the Njassi Religious Souli for better insight from Cassa.
Run – Time to seek a better option. If you do not understand this omen, Cassa cannot help you. You should divest your belongings and go pay a visit to all of the stars.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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THE ARK, TAYAC SYSTEM
Welcome to this month’s Galactapedia update roundup. This month, we explore the developing Oso system along with the former Perry Line systems Gurzil and Yā’mon. We also meet famed spiritual advisor Amandeep Vakario and Senator Ghata Veras of Lo, learn about the North American Alliance, and enjoy Something Every Tuedsay. Join the Spectrum thread for any discussion or feedback.
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Happy Monday, everyone!
Last Sunday marked the end of the submission period for the Alien Week First Encounter screenshot contest, and if you haven't yet, you can view the extraterrestrial extravaganza on the Community Hub. June has been a fun-tastic and vibrant month, and we'd like to thank everyone for making the 'verse such a welcoming place for all! Also, we're putting out the final call for you to help us wrap up June in the most colorful way with a last-minute entry to our Show Us Your Colors Celebration 2023. You have until Monday, 26 June, 11:59 pm Pacific, so there's no time to waste!
July promises to be an equally exciting month as we continue to celebrate our incredibly welcoming Star Citizen community all month long during Foundation Festival, with contests and activities galore! We've had a cheeky start to the festivities and kicked off the Foundation Festival 2023 Tutorial Contest, so be sure to check that out for your chance to snag a cool prize while helping out your fellow citizens. As they say, "Sharing (knowledge) is caring!" Don't forget that you can also promote your organization for a chance to be spotlighted and perhaps even gain an edge in recruiting new talent to join your ranks.
As we draw closer to our first-ever two-day CitizenCon this October, we'd like to remind you that tickets for this epic event will become available later this week. Check out the wave schedule to ensure you're ready when they drop to secure yours, as tickets are limited! And if you’d like to help out as a volunteer during this year’s CitizenCon, we have a wide variety of roles open for enthusiastic and skilled citizens. Head over to Spectrum now to apply!
Lastly, the team attended two incredible Bar Citizen events over the weekend as part of the Bar Citizen World Tour. Bar Citizen Hong Kong delivered an immersive experience with a soundtrack and decor that transported attendees to Orison, Crusader. In Shanghai, the event had a record-setting 1,700+ attendees, making it THE largest community-hosted Star Citizen event to date!
Now, let's see what's going on this week:
This Tuesday, the Narrative team brings us the latest monthly Galactapedia update.
Wednesday will see the publish of our bi-weekly Roadmap Update and the complementary Roadmap Roundup.
On Thursday,find out about the future of Port Olisar in Alpha 3.20 on this week's Inside Star Citizen.
There will be no episode of Star Citizen Live this Friday, but you'll find our weekly RSI Newsletter directly delivered to your inbox.
Saturday is a great day for some R&R (Race and Relax), so ride along with the participants on the yearly Greycat Social event, dubbed "the most relaxing and chill race in the ‘verse” by some. Visit the ATMO Esports website for details.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Don't forget to submit your content to our Community Hub for the chance to see it here!
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Karolinger shares valuable tips and tricks to set you up for success on your next mining expedition and have you thinking "Mine! Mine! Mine!" as you scan the rocks, rocks, rocks.
Head over to the Community Hub to check out the first video of this comprehensive three-part guide.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Which of these upcoming missions are you looking forward to accepting in your Contract Manager? Join us today as we explore some new features the Mission Team is currently working on for Alpha 3.20 and beyond!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Lucky Human, Happy Monday!
Last week we released a big info drop on CitizenCon 2953! This year's event will be a TWO-DAY celebration! The biggest convention of all things Star Citizen will be taking place in Los Angeles at the Los Angeles Convention Center from Saturday, October 21st, to Sunday, October 22nd. Get the lowdown on tickets, community booth, volunteer opportunities, and the return of the fan-favorite cosplay contest so you do not miss out on the fun!
Last week also saw the release of Star Citizen Alpha 3.19.1, which aimed to implement a variety of fixes. However, the team is aware and monitoring a number of ongoing known issues, such as ASOP terminals not consistently functioning, and others. We'll keep you posted as we have more information.
One of the big highlights of last week was the kickoff of this year's Alien Week, in which we explore the ships, languages, cultural nuances, and history of our non-human friends. If you haven't seen it yet, make sure to carve out a few minutes for the latest Banu commercial. And of course, compete to win in our latest Community Contest, in which we challenge you to recreate a mysterious alien encounter...
Finally, we wrapped up the week with International Bar Citizen Weekend inspired by First Contact Day and our personal favorite part of Alien Week. Having the opportunity to connect with you all in-person brings us an incredible amount of joy. Like-minded adventurers, gamers, and developers alike gathered near our offices in Los Angeles, Montreal, Austin, Manchester, and Frankfurt for food, beverages, and of course, a shared love for all things space!
Now, let's see what's going on this week:
The Alien Week fun continues, as this Tuesday, we're publishing a new Alien Language post for all you xenolinguistics out there to test your skills.
Thursday welcomes another round of Jumptown 2.1, for those looking to clash. In addition, we'll welcome a new episode of Inside Star Citizen, focusing on the Mission Feature Team's exciting work for Alpha 3.20 and beyond.
On Friday, Star Citizen Live returns - guest and times coming soon, and you'll also find our weekly RSI Newsletter directly delivered to your inbox. In addition, the Bar Citizen World Tour continues, with a few notable upcoming events. Members of the team are currently traveling to Shanghai, for the largest community-organized event to date (1,500+ attendees), followed by a Bar Citizen stop in Hong Kong, and South Korea, with many more to come throughout the remainder of the year
Plus, the Show Us Your Colors Celebration 2023 continues, so get colorful and share your best with us on the Community Hub! There's been some incredible submission so far, many of which have been passed around our studios.
Have a stellar week both in and out of the 'verse!
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Don't forget to submit your content to our Community Hub for the chance to see it here!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
How much do you know about the alien races from the 'verse? Today we're joined by the Narrative Team to answer your questions about all things extraterrestrial while we explore deeper into the unknown!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Following the concept release of the Tumbril Storm, we took your community-voted questions to our designers to provide you with more information on the recently unveiled solo-tank designed to blitz overcrowded battlefields.
What vehicles will the Storm fit inside?
The Storm officially shares the same garage size as the Tumbril Nova and Anvil Atlas-platform vehicles, so anything that supports them. However, its reduced height and length allow it to fit into some ships that cannot fit the above, such as the Anvil Carrack and Drake Corsair.
As the Storm is intended to be a smaller ‘fast assault vehicle’ but is so large that it currently only fits in vehicles that can transport the Nova tank/Atlas platform vehicles, where does it fit in the grand scheme of things? For example, in which scenarios would one be favored over the other?
As mentioned above, while it has the same garage size, the Storm’s dimensions allow it to be carried by many other ships allowing for greater flexibility in terms of transport and deployment. The two tanks operate vastly different roles - the Storm is fast and lightly armed, while the Nova is much larger and slower but packs more of a punch.
How fast is the Storm intended to be compared to other ground combat vehicles?
All stats are subject to change, so we won’t list specifics right now, but expect the Storm to be faster than the Nova and Atlas series and closer to the Ursa in speed.
What are the vertical plates supported by the struts? Decoration?
Rule-of-cool decorative pieces, though they are inspired by some modern-world stand-off armor panels that deflect incoming rounds away from sensitive areas.
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The Storm has clearly visible smoke/chaff launchers like those found on modern tanks. Will this vehicle have countermeasures, like noise and flares?
Yes, it has the full suite of countermeasures as found on other vehicles
What is 'tactical-spec' armor, and how does it differ from the 'mil-spec' components that have been offered in the past?
This is just a marketing phrase and has no special behavior in-game; the Storm is as normally armored as you’d expect a tank of this role/type to be.
How well-defended is this tank compared to say the Nova, Ursa, or Centurion, and how does its armor fare in comparison?
In terms of durability, it sits between the Nova and Centurion and has significantly more than the Ursa.
As tanks are intended to be off-road vehicles, will the low ground clearance of this model limit traversal? Does the tread configuration of the Storm give it any sort of advantage when hitting obstacles on rough terrain?
The Storm has relatively good ground clearance, especially compared to the Nova, and its design allows for much greater arrival/departure angles without hitting the hull.
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Will the bespoke Size 3 weapon have the same upscaled damages for its size, similar to other vehicles with unique weapons? For example, the Size 5 Slayer Cannon for the Nova has (in the current state of the game) 18,500 alpha damage, while other S5 ballistic cannons only deal 1,500.
Yes. Like the Nova, the “size” of the weapon doesn’t truly follow the other systems given its bespoke nature, allowing for independent tuning, which puts it at a much higher alpha/DPS than the number would normally be.
What about barrel elevation and depression? Considering the Nova’s barrel can't depress far enough to aim a little downward, how does the Storm fare?
Again, all stats are subject to change, so we don’t want to give exact numbers at this point. However, it’s safe to say the Storm’s depression and elevation ranges are significantly better than the Nova, allowing you to hit things on the ground almost directly in front and to the side of the vehicle. To achieve this, the turret extends up a little when the vehicle powers on
Why just one Size 3 weapon?
This was an intentional design choice, as the bespoke nature of the gun allows it to perform very strongly for its size. We didn’t want the Storm to be excessively over-gunned or be too much for a sole driver to manage and fight with compared to other vehicles.
Does it have any additional ways to fight off small targets like infantry since it doesn't have a Size 1 anti-personnel repeater?
No, ideally like modern life, you do not want infantry getting close to armored vehicles. But, if you find yourself in this scenario, we’d recommend using the speed of the vehicle to get distance between you and the infantry and use the turret weapon.
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Is the driver's control of the turret restricted to the area in front of the vehicle, or does it have proper 360-degree rotation?
It has full 360-degree rotation, allowing for views around the full vehicle.
The specs state that the Storm has a remote-operated turret. Can the Storm fire while in motion, or does it have to stop for the driver to enter the remote-turret interface in order to fire? What is the arc of fire, both while driving and presumably while using the remote turret?
Yes, the driver can control the turret while on the move or stationary. Whilst moving, the view limits are constrained to the front arc of the vehicle. When in remote view, you have the full 360-degree range.
The brochure indicates there's personal weapon storage, but the picture suggests there might also be personal inventory space in the rear track. Is this the case?
There's personal weapon storage in one of the front track housings and personal inventory space near the driver’s entrance. The rear of the main body contains critical components, including the powerplant, cooler, and shield generator, while the other front track houses less-critical components, like the radar, computer, and battery.
A single Size 0 powerplant seems very underpowered when compared to other vehicles; will this be sufficient to power not only the vehicle itself but also its shields and bespoke energy autocannon? How do you intend to support this should a single powerplant prove to be insufficient in the future?
This is something we’ll expand upon in the future, but the upcoming Resource Network changes have given us the opportunity to re-evaluate sizes and quantities of items aboard all vehicles. So, newer vehicles can seem under-specced relative to existing vehicles but, in reality, they will operate effectively as designed. Some vehicles will also have items reduced to be more in line with the upcoming changes.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Falling right around First Contact Day, which commemorates Humanity’s initial interaction with the Banu, Alien Week is an annual celebration where the Star Citizen community embraces all that is alien in our expansive, wondrous galaxy.
Alongside alien-made ships and meticulous Human recreations, we’re exploring the language, culture, and history of the Banu, Tevarin, Xi’an, and Vanduul species.
Plus, we have new alien-ship paints, very special episodes of Inside Star Citizen and Star Citizen Live, a community contest, in-person meet-ups, and more!
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Star Citizen fans all over the world can make first contact with like-minded adventurers during our International Bar Citizen weekend, from June 17-18. Join players and devs alike at watering holes in Los Angeles, Montreal, Austin, Manchester, and Frankfurt, and snag your very own in-game Banu tholo just for showing up.
(Photo: 2022 Los Angeles International Bar Citizen Weekend Event)
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We want to see how you make contact. Recreate alien encounters, be they terrifying, mysterious, awe-inspiring, or downright silly, through the magic of an in-game screenshot, for the chance to win some truly out-of-this-world prizes.
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The Banu tholo: a long-prized souvenir to commemorate journeys through the Protectorate, a mysterious portent of fate, and a way to pass the time while traveling long distances. But what is it exactly, and more importantly, how does it work? Be sure to check out the upcoming lore post to find out.
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This week, Inside Star Citizen and Star Citizen Live will be dishing up heaping helpings of alien goodness in the spirit of the week. Tune in for some truly out-of-this world thrills.
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Just your luck, Human, a Banu souli specializing in the procurement and sales of secondhand ships just dropped anchor in Stanton, bringing with it exotic paint schemes old and new, and some highly sought-after alien models. Check out its inventory and act fast; the Banu are a nomadic species and don’t tend to linger in Human systems for long.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…