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A favorite of officers, pathfinders, and daredevils of discerning taste, Origin Jumpworks may be short on utilitarian grit but its focus on performance and attention to detail appeal to born leaders and intrepid adventurers alike.
To celebrate Invictus, we're excited to introduce three new Patch Bundles, each showcasing a distinct livery. Patch Bundles are limited-time item and cosmetic packs that accompany most content patches. You won’t want to miss these!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Join Vehicle Director John Crewe in this not-so-live episode as he answers top vehicle gameplay questions from the Chinese community, originally shown during last weekend’s #BarCitizen event in Beijing.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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MTC
Putting function over form, Greycat presents the MTC, your stalwart ally in planetside operations with comprehensive suit and weapons storage, defensive weaponry, and its customary off-road ability.
We asked the Vehicle and Gameplay teams a few questions about Greycat's dedicated light armored vehicle. Here are the answers, straight from the devs themselves.
Beyond activities that require converging on a single location, such as Jumptown, where else is this vehicle intended to be deployed?
The MTC is a great standalone vehicle with enough utility to support yourself and another player for virtually any ground-based encounter within the Star Citizen universe.
What are the Greycat MTC’s shield and armor specifications? For reference, the Spartan has 2x Size 0 shields and strong armor, while the Ursa has 1x Size 0 shield.
The MTC features a single Size 0 shield, which is in line with other vehicles of the same class. Armor-wise, it stands out thanks to its robust durability, as it is intended to serve as the more tactical option within its class.
How many weapons and armor suits can be stored on board?
There are two armor suit lockers along with a pair of weapon racks capable of storing a range of small arms, from pistols to rifles. There is also a special-sized weapon rack between the armor lockers for weapons such as a rail gun.
How many SCU of storage does the vehicle have?
The MTC is capable of carrying 4x 0.125 SCU boxes for a total of 0.5 SCU.
What weapons are equipped on the vehicle?
The top remote turret is equipped with a pair of S1 weapons.
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Who operates the remote turret?
The driver has control by default and can fire in a limited arc while driving. However, the rear seat has full remote control of the turret for 360° coverage. This takes priority over the driver.
How many people can the vehicle transport?
Officially, two players are supported: one driver and one gunner.
What is the vehicle’s top speed on flat ground?
While the Spartan reaches about 35 m/s and the Ursa about 40 m/s, the top speed of the vehicle is recorded at around 35 m/s (125 km/h or 78 mph), which is slightly slower compared to other vehicles of a similar class. This is due to its enhanced armor, which increases the vehicle’s weight and consequently reduces its straight-line speed.
How well does the vehicle handle mountainous or rocky terrain?
The vehicle’s suspension has been precisely tuned to handle rough and hilly terrain. It can easily sustain and perform small jumps downhill at top speed while effectively absorbing impacts. Its skidding tendencies also give drivers plenty of opportunities for impressive maneuvers and drifting, all while maintaining full control of the vehicle.
What is the intended use for the suit lockers and weapon racks, considering troops in drop seats can already be fully equipped with backpacks, gear, and multiple weapons?
While that is currently possible, in the future there will be limitations or penalties to sitting in some seats with certain gear, so this futureproofs the vehicle for those scenarios as well as providing players options in case the needs of the mission change.
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Is there dedicated ammunition storage on board?
No, there is no dedicated ammunition storage, only the external cargo rack and internal personal storage.
How far can the vehicle travel on a full fuel tank?
At this time, there is no range restriction as ground vehicles do not currently consume fuel. However, this will change in the future.
Will players be able to swap the tires for different types of terrain in the future, like the Ursa variants?
This is still planned for the future.
In which ships can the vehicle be transported?
It is very similar in size to the Ursa rover rather than smaller vehicles like the Cyclone, so anything an Ursa fits in should support the MTC. The only exception to this is the Constellation Phoenix, which has restricted headroom, so the MTC may struggle to fit aboard.
Why would a player choose to transport infantry in the MTC instead of using a Spartan or an Ursa?
The Spartan is a significantly larger vehicle with a greater troop payload, so it is for much larger expeditions or missions. The MTC is more akin to the Ursa and provides an alternative option in stats, handling, and visual appearance
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Everyone that brings a new pilot into the ‘verse by May 27, 2025at 20:00 UTC will get a P-52 Merlin for free along with the usual referral rewards. Just make sure your friend uses your referral code when they create their account.
What is the referral bonus?
The referral bonus gives you free gear, items, or ships for introducing new players to Star Citizen. This time, you and the players you refer get a Kruger P-52 Merlin. The bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum $40) on the Pledge Store.
The usual referral bonuses apply too, including 5000 aUEC and a point in the regular Referral Program.
This bonus promotion runs until May 27, 2025, 20:00 UTC, so don’t miss out!
How do I refer a friend?
Your friends must add your personal referral code when creating their accounts. This is crucial, as the code CANNOT be added after the account is created.
Where do I find my personal referral code?
You can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.
What’s in it for me?
Recruiting one friend during the promotion gets you the sleek and agile P-52 Merlin, a perfect runabout for cruising your favorite locale or making an entrance at that latest local hotspot. The player you refer during the promotion will also receive a Kruger P-52 Merlin.
Can I earn more than one P-52 Merlin during this promotion?
No. Only one P-52 Merlin can be earned per player.
What is the regular Referral Program?
The regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you’ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.
When do I receive my referral reward?
The existing player will receive their reward immediately once the new player they are referring pledges for a starter pack or ship (minimum $40) on the Pledge Store. The new player's reward will be granted after the promotion endson May 27, 2025. Rewards may be distributed in waves, so if you don't see it show up right away, it should populate soon.
Are there any limitations to the referral reward?
The P-52 Merlin given out as a referral reward includes LTI and is non-meltable and non-giftable.
Do the standard Referral Program and the limited Invictus Launch Week 2955 Referral Bonus work together?
Yes. All referrals gained during the bonus period go towards your total in the standard Referral Program.
Where can I find more information on the Referral Program?
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Explore the devastating potential of the highly anticipated Idris-P and its additional K and T kits that let you customize and optimize your loadout. Why not follow your sneak peek of this legendary ship by touring an operational Idris at Invictus Launch Week 2955?
Explore the devastating potential of the highly anticipated Idris-P and its additional K and T kits that let you customize and optimize your loadout.
Why not…
Greycat Industrial is a true workhorse of a manufacturer. Never flashy but always innovative and dependable. This Invictus, Greycat’s gritty off-road readiness is captured in the release of the MTC, a portable armory ground vehicle and integral backup for your team.
Ayr'ka armory nut job on a cosmic scale
Magnesium vision quest stratosphere airlock
A naturally occurrStraight edge Lethal atmosphere Corrosive Earth analogue. UEE Navy Headquarters surveyors were stunned to find abandoned Humanity cities on the planet We offer this Civilization to the Timeline as a place to study and a place to meet The World shall act as a political neutral zone where representatives can meet to resolve problems through discourse Bacchus I has a very Highly acidic atmosphere, causGalaxy greenhouse effects to heat its surface to temperatures that are consistently higher than even Sheperd's scorchQuantum matrix heat.
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Putting function over form (as always), Greycat presents the MTC, your stalwart ally in planetside operations. As the most dependable four-wheeled soldier in your troop, the MTC comes with comprehensive suit and gun storage, defensive weaponry, and Greycat’s customary off-road ability.
To celebrate Invictus, we're excited to introduce three new Patch Bundles, each showcasing a distinct livery. Patch Bundles are limited-time item and cosmetic packs that accompany most content patches. You won’t want to miss these!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Aegis has enjoyed many centuries of service to the Empire and, in turn, the people who inhabit it. In a landmark Invictus for Aegis, an operational Idris will be docked at Area18 all week for attendees to tour and admire. What’s more, the long-awaited Idris-P sees its release alongside versatile aftermarket kits.
Ai systems within the Godhead interstellar
Non-dual bondage grow ultra-
We offer this Era to the World as a place to study and a place to meet A F7C-M Super Hornet transport emerged from the jump-point and lumbered toward the Asteroid belt The Timeline shall act as a political neutral zone where representatives can meet to resolve problems through discourse We know that we have been Cruel gunners hovered over him, about to work, surprised at his Empathy
Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Armorer We know that we have been Violent Crusader's atmosphere is almost entirely composed of Methane, which makes it the most High-pressure planet in the Rhetor System Nicknamed Walleye due to its proximity to the Black hole, Ferron IV looks like it's overseeGive us access to the Comet hydrogen and fluids leaked through cracks in the Engine
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For the leaders, the virtuous and the truly courageous, the Idris Peacekeeper has arrived. A ship that secured our past and continues to define our future, this steadfast, tactical, civilian class incarnation of the UEEN darling is available to fly for the first time. Whilst maintaining the same potential for destruction and fighter capacity as its military sister ship, the Idris-M, the newly flyable Idris Peacekeeper combined with the K and T kits allows each crew to completely customize their desired artillery, an incredible accomplishment in tactical ship building.
To celebrate Invictus, we're excited to introduce three new Patch Bundles, each showcasing a distinct livery. Patch Bundles are limited-time item and cosmetic packs that accompany most content patches. You won’t want to miss these!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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CELEBRATE THE FLEET
Join us in celebrating this years Invictus Launch Week with official merchandise. Explore fresh new wares and discover big discounts on classic favorites.
As a special bonus, Subscribers can take advantage of additional discounts, with incredible savings up to 85% off!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
A 315p transport emerged from the jump-point and lumbered toward the Space station We offer this Vessel to the Universe as a place to study and a place to meet Even among Pilgrims, Officers are generally regarded as scum
Broad & Rabiee
Fixin’ You up
That’s right fans and fighters, your favorite vehicle modification company has got its foot firmly in Invictus’s door. This year we’ll be releasing our Flight Blades, alongside showcasing Weapons Kits from pioneering manufacturers of the ‘verse, ready to install on a range of ships you see, acquire, or already own during the entirety of Invictus Launch Week.
From us, your tenacious tech tinkerers to you, our loyal customers and the UEEN, thanks for making our company dream a reality.
Ordnance short-range reintegration Constellation
Bombers shields armory awareness
The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse We offer this Vessel to the Era as a place to study and a place to meet Professional Geoengineers often use all manner of technological subterfuge to slip their Engines past the eyes of Adventurers or Beings We offer this Era to the Entity as a place to study and a place to meet Rumors claim some of the weapons found contains technology made within the last Five years
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Increase your speed or maneuverability, or swap out and optimize your ordnance. It has never been easier to be your own kind of pilot with Flight Blade Kits to customize your ability, and Weapons Kits to customize your loadout, both available this Invictus. So, soup up yer’ engine, and let’s get flying.
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WARBOND OFFERS
Warbond pledges of Flight Blade Kits and Weapon Kits include a commemorative in-game Invictus t-shirt and hat set in Navy Blue, featuring the seal of the UEE Navy on the shirt and the Invictus Launch Week logo on the hat.
FLIGHT BLADE KITS
Optimize towards top speed or precision handling for select ships. All kits contain Top Speed Balanced (TSB) and Precision Handling Balanced (PHB) Flight Blades, and a special edition Nightbreak paint featuring black camo with red highlights.
Customize your loadout for select ships. Generic Size-3 bomb racks are compatible with various ships. Select 'More Info' for details. Ship-specific Weapon Kits include a special edition Nightbreak paint featuring black camo with red highlights.
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PATCH BUNDLES
To celebrate Invictus, we're excited to introduce three new Patch Bundles, each showcasing a distinct livery. Patch Bundles are limited-time item and cosmetic packs that accompany most content patches. You won’t want to miss these!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
A 315p transport emerged from the jump-point and lumbered toward the Space station We offer this Vessel to the Universe as a place to study and a place to meet Even among Pilgrims, Officers are generally regarded as scum
WHAT’S NEW
At Invictus 2955
Welcome rookies, veterans and everyone in between to Invictus Launch Week, a celebration of the UEE Navy. To make this Invictus more memorable and mightier than ever before we’re introducing a host of new challenges, new experiences and new rewards for our citizens.
Ordnance short-range reintegration Constellation
Bombers shields armory awareness
The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse We offer this Vessel to the Era as a place to study and a place to meet Professional Geoengineers often use all manner of technological subterfuge to slip their Engines past the eyes of Adventurers or Beings We offer this Era to the Entity as a place to study and a place to meet Rumors claim some of the weapons found contains technology made within the last Five years
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For all aspiring Navy pilots, check your mobiGlas for a brief on your first of three missions, and work your way from reconnaissance, to combat, to patrol and protect as you build the skills necessary to make it in the UEE Navy and earn a special reward.
HUNT THE POLARIS
Breaking News: UEEN Ship Hijacked by Frontier Fighters
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In an act of treasonous piracy, the evermore dangerous Frontier Fighters have disrupted our proud Invictus Launch Week to further their extremist agenda by stealing a UEEN Polaris en route to Area18.
Rowena Dulli, attaché to the CDF has called for “all CDF members and patriotically minded pilots to hunt down these terrorists and take back what is ours. If the Frontier Fighter movement is not quelled, we could be facing another XenoThreat level conflict.”
The most recent sightings of the Polaris report it attempting to leave the Stanton system.
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For the first time since Invictus’s founding, an operational Idris will be docked in Area18 all week for self-guided tours. Walk the corridors of our crew, absorb the atmosphere of the bridge and dream of when your time will come to heroically serve the UEEN.
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As you admire the exhibiting ships this Invictus, keep your combat instincts sharp and stay vigilant by looking out for hidden scrips around the convention hall. If you’re lucky, you’ll leave this year’s Invictus with more than just inspiration.
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Are you a new budding pilot? Or maybe you want to put your battle-honed skills to the test. Either way, it’s going to take more than a slick take-off to impress decorated UEEN pilot Lucas Baramsco ("Gilly" to you). Navigate through a series of increasingly difficult cosmic ventures, culminating in a full-scale Polaris attack to earn your stripes. After all, if Gilly approves, the Empire approves.
Landing bay
Vision quest Prospector Cutlass Black
Castra I has a very Habitable atmosphere, causIan Rikkord greenhouse effects to heat its surface to temperatures that are consistently higher than even The Hive's scorchTransponder heat. We offer this Vessel to the Era as a place to study and a place to meet Professional Warriors often use all manner of technological subterfuge to slip their Engines past the eyes of Explorers or Beings Claimed entirely for military purposes, Ayr'Ka V is home to the UPE and has the distinction of housInhabiting the largest population of Merchants in the Empire Nicknamed Pinecone due to its proximity to the Radio star, Oya IV looks like it's overseePiracy the Asteroid Belt
Nicknamed The Hive due to its proximity to the Binary stars, Sol V looks like it's overseeTruth the Black hole Known locally as Abyss, this Nitrogen-rich Carbon Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XI We offer this Galaxy to the Galaxy as a place to study and a place to meet The Planetary Moon's little sister lives near the outer edge of the system's so-called "red band". Known locally as The Hive, this Habitable System Belt is situated on the further edge of the green band and is often overlooked when compared to Chronos I
ENJOY
See You Around the Convention Hall
Getting a bit lost? If you need any more guidance head to our ABOUT page to find info, maps, and a little slice of Invictus history.
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PATCH BUNDLES
To celebrate Invictus, we're excited to introduce three new Patch Bundles, each showcasing a distinct livery. Patch Bundles are limited-time item and cosmetic packs that accompany most content patches. You won’t want to miss these!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
A 315p transport emerged from the jump-point and lumbered toward the Space station We offer this Vessel to the Universe as a place to study and a place to meet Even among Pilgrims, Officers are generally regarded as scum
PLAY FOR FREE
Welcome to Star Citizen! From May 15 (16:00 UTC) until May 27 (20:00 UTC), we're celebrating our annual Invictus Launch Week 2955 and you (yes, you!) can play for free. For the duration of the event, all players will receive an Aegis Avenger Titan - an iconic fighter that’s perfect for exploring the system.
These limited-time packs include your Star Citizen game download, starter ship, a bonus ship paint, two bonus armor sets, and special 10-year in-game insurance. Available now until May 29.
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PATCH BUNDLES
To celebrate Invictus, we're excited to introduce three new Patch Bundles, each showcasing a distinct livery. Patch Bundles are limited-time item and cosmetic packs that accompany most content patches. You won’t want to miss these!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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AT YOUR COMMAND
THE IDRIS PEACEKEEPER
For the leaders, the virtuous and the truly courageous, the Idris Peacekeeper has arrived. A ship that secured our past and continues to define our future, this steadfast, tactical, civilian class incarnation of the UEEN darling is available to fly for the first time. Whilst maintaining the same potential for destruction and fighter capacity as its military sister ship, the Idris-M, the newly flyable Idris Peacekeeper combined with the K and T kits allows each crew to completely customize their desired artillery, an incredible accomplishment in tactical ship building.
A limited number of Idris frigates are available to Chairman’s Club members only.
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Energy crates full of
Spatial ai systems vision quest vector
We offer this World to the Era as a place to study and a place to meet Even so, Engineering still exists in corners of the The Advocacy We offer this Ringworld to the Ringworld as a place to study and a place to meet
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As a capital-class frigate, the Idris-P is an essential ship in any convoy or solo operation. Able to transport vital fighters plus an Argo MPUV Tractor, the Idris can hold whatever space it’s in and bring the fight to your enemies' door.
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The Idris-P retains the military vessel’s chin mount to support your heavy weapon of choice. From the factory, the manual nose turret provides a heavyweight main strike and daunting deterrent.
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Boasting eight manual turrets and six PDCs (with mounts for five more), the Idris’ defense capabilities cover all angles of enemy attack, allowing you to stay on mission and never back down.
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IDRIS-M
A Military Legend: The first, most powerful, and most awe-inspiring incarnation of the Idris is ready to fly for those lucky few qualified pilots who made the grade and committed to excellence.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Invictus Launch Week 2955
Manufacturer Schedule
Invictus Launch Week is almost here!
Get ready to play Star Citizen FOR FREE, test fly a massive lineup of ships, and explore an iconic Aegis Idris frigate, all as part of this year’s Invictus festivities. Whether you’re just starting your journey or you’re a seasoned pilot planning your next move, there’s something for everyone.
Each day brings something new, with different ship manufacturers taking the spotlight every two days. It’s the perfect chance to try out vehicles you’ve had your eye on - or discover something entirely unexpected.
Want to see what’s flyable and when? Check the schedule below to plan your test flights. For all things Invictus, head over to invictus2955.com and if you’ve got questions (like how to rent ships at ILW), our FAQ has you covered.
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May 15 - May 16
Invictus Launch Week Days 1 & 2
AEGIS DYNAMICS
Aegis Avenger Stalker : A modified version of the Avenger catering to bounty hunters thanks to built-in prison cells.
Aegis Avenger Titan : A former Advocacy patrol ship with added cargo capacity for light couriering.
Aegis Avenger Titan Renegade : Special-edition of the Avenger Titan with custom livery and a loadout geared to Arena Commander.
Aegis Avenger Warlock : A variant of the Avenger armed with an EMP generator to humanely disable enemies.
Aegis Eclipse : A sleek stealth bomber armed with heavy torpedoes.
Aegis Gladius : An aging but agile light-fighter boasting mid-range armament.
Aegis Gladius Valiant : Special-edition Gladius with custom livery and a loadout geared to Arena Commander.
Aegis Hammerhead : A multi-crew corvette bristling with manned turrets and heavy firepower.
Aegis Redeemer : Dotted with turrets and missiles, the Aegis Redeemer is a powerful fighting gunship capable of holding its own in combat with an impressive weapons payload.
Aegis Retaliator : One of Humanity’s most powerful warbirds, the Retaliator is a fearsome weapons platform originally designed to strike and kill capital ships.
Aegis Sabre : Favoring agility over durability, the Sabre is light, sleek, and deadly.
Aegis Sabre Comet : Special-edition of the Sabre with custom livery and a loadout geared to Arena Commander.
Aegis Sabre Firebird : Facilitating a devastating marriage of speed and ballistic firepower, the Firebird brings the heat to the infamous Sabre chassis.
Aegis Vanguard Harbinger : A powerful bomber that can operate out of the roughest forward-operating bases.
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May 17 - May 18
Invictus Launch Week Days 3 & 4
ROBERTS SPACE INDUSTRIES
RSI Aurora LN : For combat-focused citizens. The Aurora LN comes with bigger shields and larger weapons that pack a punch.
RSI Constellation Andromeda : A multi-crew freighter with a modular design, the RSI Andromeda is one of the most iconic ships in the verse.
RSI Constellation Aquila : Explore the stars and distant horizons. The uprated sensor suite and redesigned cockpit offer maximum visibility.
RSI Constellation Phoenix : A chariot of the gods, this converted luxury freighter is ideal for VIP transport.
RSI Constellation Taurus : Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
RSI Lynx : Tour the wildest corners of the ‘verse in safety, comfort, and style in the Lynx from RSI.
RSI Mantis : Stop ships dead in their tracks with RSI’s premier quantum enforcer.
RSI Scorpius : With an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications.
RSI Scorpius Antares : Redesigned to house a devastating EMP device and quantum jammer, the Antares shuts down enemy combatants, leaving them open to attack or boarding.
RSI Ursa : Rugged, durable, and tough, this is the rover of choice for extreme planetary exploration.
RSI Ursa Medivac : Provides frontline medical support essential to any ground operation.
ORIGIN JUMPWORKS
Origin 125a : With high fuel economy, a souped-up weapons package, and trademark Origin refinement, the 125a is the ideal entry into luxury spaceflight.
Origin 325a : Origin’s sleek signature fighter, the 325a makes a great companion for finding your mark in style and sophistication.
ARGO ASTRONAUTICS
Argo MPUV Cargo : A dedicated merchant transfer ship, a ubiquitous intergalactic stevedore.
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May 19 - May 20
Invictus Launch Week Days 5 & 6
MIRAI
Mirai Fury : Shatter the limits of performance with this next-generation snub fighter from Mirai featuring four halo-mounted size 2 laser repeaters, best-in-class maneuverability, and unprecedented integration of Xi’an tech.
Mirai Fury MX : A ruthlessly efficient snub-bomber packing an intimidating payload that’s capable of delivering it with deadly precision.
Mirai Guardian : Single-operator, long-range heavy fighter with a focus on raw firepower and precision.
Mirai Pulse : Redefines the hoverbike experience with its fusion of sleek design, integrated weaponry, and advanced thrusters for unmatched maneuverability.
Mirai Razor EX : Stealth-edition of the Razor outfitted with signature-reducing materials and low-draw components.
MUSASHI INDUSTRIAL AND STARFLIGHT CONCERN
MISC Freelancer MIS : The Freelancer MIS is a limited-edition militarized variant of the classic merchant ship.
MISC Reliant Tana : An easy to maintain, versatile, lightweight fighter.
MISC Starlancer MAX : Taking freelance operators and commercial enterprises deeper into the stars, the Starlancer ventures beyond the limits to supply the frontiers of Humanity.
MISC Starlancer TAC: Built for deep-space patrol, the TAC takes the robust Starlancer chassis and outfits it for serious offense and defense. Heavy weaponry, a dedicated snub hangar, medbeds, and eight military-spec jump seats mean you’re ready for anything.
MISC Starfarer Gemini : This military variant sacrifices fuel capacity for armor and a missile launcher.
CONSOLIDATED OUTLAND
CNOU Mustang Delta : The Mustang Delta is armed with heavier weapons and rocket pods to give new pilots a little more firepower.
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May 21 - May 22
Invictus Launch Week Days 7 & 8
CRUSADER
Crusader Ares Inferno : Whether heading up a crew or hunting big ships solo, the Ares Inferno's massive Gatling tears through gunship armor and turns smaller fighters to dust in seconds.
Crusader Ares Ion : This single cannon equipped heavy fighter delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels.
Crusader A1 Spirit : A mid-size multi-purpose starship equipped as a light bomber but has the cargo and weaponry to deal with many different scenarios.
Crusader C1 Spirit : A mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.
Crusader A2 Hercules : With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies.
Crusader C2 Hercules : Utilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has become the cargo industry standard.
Crusader M2 Hercules : As the UEE's premier tactical Starlifter, the M2’s potent combination of capacity, maneuverability, and durability make it the obvious choice in large-scale transport.
Crusader Mercury Star Runner : Built with the same engineering and design principals that has made Crusader the go-to manufacturer for galactic transport on any scale, the Mercury checks all the boxes expected of a dependable courier vessel, and then some.
TUMBRIL LAND SYSTEMS
Tumbril Cyclone AA : Features EMP functionality and an anti-air missile launcher to deter threats from above.
Tumbril Cyclone MT : Building on the agile off-road platform of the base variant, the MT adds two surface-to-air missile launchers and a ballistic cannon to keep airborne assailants at bay.
Tumbril Cyclone RN : Built to clear the fog of war, the recon variant of the Cyclone features a powerful scanner array.
Tumbril Cyclone TR : Support infantry with this combat buggy. Equipped with a mounted turret to provide cover fire for ground operations.
Tumbril Nova : This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air.
Tumbril Storm : The Tumbril Storm single-operator mini-tank is built to blitz battlefields and take out enemy artillery.
Tumbril Storm AA : Blitz overcrowded battlefields, take out threats from the air, and turn the tide of any conflict.
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May 23 - May 24
Invictus Launch Week Days 9 & 10
ANVIL AEROSPACE
Anvil Arrow : Featuring an ultra-aerodynamic frame and slight profile, it’s the most agile ship in its class.
Anvil Ballista : This self-propelled air defense system is capable of destruction on a massive scale.
Anvil C8R Pisces : With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to the safety of a larger ship, station, or nearby medical facility, making it an invaluable asset for short-range search and rescue.
Anvil C8X Pisces Expedition : Ideal for inter-system travel or investigating tight spots inaccessible to larger ships, it’s a small ship ready for big adventures.
Anvil Carrack : Iconic multi-crew explorer ready for your next epic adventure.
Anvil Centurion : Built on Anvil’s popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft engagement.
Anvil F7C Hornet Mk II : Sporting a pair of daunting Size 4 Gatlings and a custom missile rack capable of delivering a devastating payload, it's easy to see why this heavy-hitting fighter is a legend and mainstay of Naval operations.
Anvil F7C-M Super Hornet Mk II : The only Hornet model with two seats, it features a dedicated gunner’s turret for increased firepower, accuracy, and all-round combat proficiency.
Anvil F8C Lightning: Few vehicles inspire the same awe as the legendary F8 Lightning. A force to be reckoned with, it has protected Humanity countless times from countless threats at home and far from civilization.
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May 25
Invictus Launch Week Day 11
DRAKE INTERPLANETARY
Drake Buccaneer : A light fighter that sacrifices durability (and its ejection seat!) for raw firepower.
Drake Caterpillar : A heavy multi-crew commercial freighter. Lightly armed with superior cargo capacity.
Drake Corsair : A worthy exploration companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.
Drake Cutlass Black : Back in black, Drake’s pirate-favorite is a highly versatile ship with combat and cargo prowess.
Drake Cutlass Blue : The Cutlass Blue boasts missiles, a more powerful engine, and Durasteel holding cells in the cargo bay.
Drake Cutlass Red : The Cutlass Red converts the standard cargo hold into a well-equipped medical facility, including two MedBeds.
Drake Cutlass Steel : Whoever has the guns and the personnel makes the rules. Drake has your back in both of those departments with the Cutlass Steel, featuring 18 jump seats and a wealth of firepower.
Drake Cutter : Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame.
Drake Cutter Rambler : The pilot-favorite Cutter chassis outfitted for long hauls and extended engagements. Go ahead, take the scenic route.
Drake Cutter Scout: The Scout model comes factory-equipped with a beefed-up scanning suite that makes it perfect for pathfinding, surveying, and even reconnaissance and covert intelligence operations.
Drake Dragonfly Black : A two-seater grav-lev bike that easily traverses rough terrain or open space.
Drake Golem : Focused and highly capable yet accessible to all, it’s the ideal entry into deep-space mining.
Drake Herald : No secret is safe. Drake’s Herald captures and stores information before leaving at blistering speed.
Drake Mule : Whether you need to transport cargo over the roughest terrain possible or load it onto larger vessels and cargo decks, the Mule works, plain and simple.
Drake Vulture : Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary.
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Hello everyone, xē'suelen nyahyan
Last week brought a wave of updates! We launched a fresh Roadmap Update, adding fifteen new and revised cards to the Release View, along with five new entries in the Progress Tracker—offering a preview of what's coming next. The April Monthly Report also dropped, packed with valuable insights straight from our development teams. On the video front, a new 15-minute episode of Inside Star Citizen aired, spotlighting the standout features of Alpha 4.1.1. And to top it all off, our latest Patch Watch took a closer look at upcoming fixes and improvements that may not be listed on the Public Roadmap but are definitely worth your radar.
In January, we relaunched the bi-monthly Squadron 42 Newsletter with exclusive content and behind-the-scenes information throughout, and on Thursday of this week, we'll be opening that content to all Citizens. It's your chance to see what you may have been missing, and sign up before the next release goes exclusively to subscribers at the end of this month.
We wrapped up last week with two incredible Bar Citizen events—one in Beijing, China, and the other in Madrid, Spain. Beijing’s gathering was massive, welcoming nearly 600 attendees and featuring highlights like a live orchestra performing the Star Citizen/SQ42 soundtrack, a clay ship sculpting competition, a Community Art Gallery, and much more. Meanwhile, Madrid brought its own unforgettable energy, with an enthusiastic crowd joining the team for lively discussions about ships and the universe we’re building together. These events continue to show just how passionate and global our community truly is.
Next up: Germany! We can’t wait to see you at CON42 this weekend for the next stop on the Bar Citizen World Tour 2025.
Aligned
Slavery
inhabiting: That's a word that hasn't been associated much with Tevarin We know that we have been Fools piracy is a growOrigin 300i epidemic in the UEE Navy Headquarters exploiting: That's a word that hasn't been associated much with Human Though technically not a planet, Rytif is considered a local mascot. This Ice Giant's unique shape has given it the nickname Walleye
terraforming: That's a word that hasn't been associated much with Vanduul We know that we have been Cruel smuggling: That's a word that hasn't been associated much with Tevarin
Beijing, China
May 10, 2025
Madrid, Spain
May 10, 2025
Now, let's see what's going on this week:
Monday kicks things off with an Invictus Launch Week sneak peek, as Behind the Ships dives into the next vehicle joining the 'verse at this year’s big event! We will also publish an FAQ to answer your top questions.
On Tuesday, we’re dropping the full Manufacturer Schedule, so you can plan your test flights and get ready to hit the show floor when Invictus begins.
The countdown is almost over—Invictus Launch Week kicks off this Thursday! Day 1 opens with Aegis and Greycat taking center stage. We’ll have everything you need to make the most of this year’s epic event, including Free Fly access, referral bonus, FAQs, vehicle Q&As, and plenty of comms to keep you in the know every step of the way.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter, where we’ll recap the week’s highlights, showcase standout community content, and give you a sneak peek at what’s coming next. Day 2 of Invictus Launch Week continues with Aegis and Greycat! We’ll also be publishing a Q&A: Invictus Ship Talk with Vehicle Director John Crewe, where he answers some of the top questions from the Chinese community following our visit to Bar Citizen Beijing last week.
Then, on Saturday, Invictus Launch Week Day 3 will shine the spotlight on RSI, Origin, and Argo! Be sure to check the official page for live updates and all the latest information.
Also on Saturday, we’re continuing the Bar Citizen World Tour with CON42—an unmissable event in Mühlheim am Main, Germany! It’s your chance to connect with fellow players and developers, enjoy a full slate of panels, and participate in activities you won't want to miss!
Invictus Launch Week continues into Day 4 on Sunday, featuring more from RSI, Origin, and Argo.
Invictus Launch Week Day 3 - RSI, Origin, and Argo
Bar Citizen World Tour 2025: CON42
SUNDAY, MAY 18, 2025
Invictus Launch Week Day 4 - RSI, Origin, and Argo
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From May 5th 2025 to May 12th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 5. Mai 2025 bis 12. Mai 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Get ready for mission overload! With over 60 new missions launching in Alpha 4.1.1, join us as we showcase several contracts coming your way, along with new additional features rolling out during Invictus Launch Week.
Get ready for mission overload! With over 60 new missions launching in Alpha 4.1.1, join us as we showcase several contracts coming your way, along with new…
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PU Monthly Report
Welcome to April’s PU Monthly Report! With the UEEN Invictus fleet currently preparing to make the jump to Stanton, most teams touched on the upcoming festivities throughout the month. However, a lot of work was also done toward features and content coming later this year - read on for more details.
AI (Content)
AI Content spent the majority of April preparing the release of Alpha 4.1.1, including the communications that players can now receive from mission givers. Although seemingly straightforward, the underlying tech required to implement this within the various connected systems was highly complicated. The team also supported this development by preparing the captured audio and animation files in DataForge so the designers could implement them into the mission logic.
In keeping with the general directive of looking for more ways to convey the PU’s overarching stories, the team worked on a new approach that, when implemented, will be an exciting new way to update players on storylines and events.
AI Content also continued to refine NPC behavior packs and prototype lines for Design to incorporate into future mission events. Once refined, these scripts will be approved for capture.
AI (Features)
Last month, AI Features focused on refining the juvenile valakkar. Improvements included changes to its idle roam behavior and navigation mesh to reduce the likelihood of it getting stuck. A cooldown was added to its melee attacks, with the creature now reevaluating targets during the cooldown. Issues were fixed with the valakkar not looking at its target when emerging from the ground too.
Technology developed for the juvenile valakkar also proved useful throughout April. Now, values can be set up in DataForge (general purpose data editing tool) and passed to Subsumption (behavior scripting engine). Previously, these values would be set up in Subsumption itself, meaning that it was hard for the designers to adjust the setup and create variations. By exposing more behavior values, such as attack ranges, timeouts, and the use of specific melee and projectile attacks, the designers can rapidly create variants for specific scenarios and gameplay needs.
For Human combat AI, focus was on first reactions and escalation, including resolving bugs with the new system, adding and refining new reaction wildlines, and implementing new methods for controlling which events NPCs respond to. The latter is useful for specific combat scenarios where NPCs are required to focus on a particular task rather than getting drawn into combat.
Refinement and polish continued on compromised cover reactions, while new prototype technology was implemented to lower weapons when friendly fire is detected.
AI (Game Intelligence Development Team)
In April, the Game Intelligence Development (GID) team worked on various StarScript improvements, including allowing users to ‘right click’ task-extension links and search for an existing task to connect it to. They also added edge scrolling to the editor when dragging links and implemented the ability to add a task between two others without manually reconnecting them.
For StarScript, the first pass on MasterGraph visualization and editing was completed.
GID also delivered their vision for a new tool currently called the ‘density profiler.’ This prototype will help validate the visual presentation of the tool, the use of thresholds on metrics, and how to interact with multi-resolutions.
Finally, the team continued their research discussions on the ‘mission system.’ The objective remains to provide the designers with tools to help them easily create entertaining missions for players.
AI (Tech)
AI Tech progressed with the pathfinder system, making various improvements and cleaning up requests involving multiple start and end locations. Based on a path’s start orientation, the devs can now readjust the initial animation for better continuation when exiting a usable.
For the movement system, AI Tech are improving ‘chase target’ requests to allow the chasing of ground-vehicle targets alongside NPCs. The challenge with this is that the position of a ground vehicle could be outside of a navigation mesh triangle.
Multiple improvements were also made to both triangle mesh-based navigation and voxel 3D-based navigation. For triangle mesh, triangle generation issues were fixed that were propagating problems into pathfinding and navigation raycasts. For 3D voxel-based navigation, the team began utilizing the resulted voxels and mesh to improve Ship AI collision avoidance.
On the Subsumption side, the team continued to create a synchronizing and serializing Subsumption behavior state and behavior variables.
Various bugs were fixed for Ship AI (some relating to newly exposed functionality, like Flight Mode) and the spawning/despawning of boids.
Improvements were made to cover generation too, such as excluding door entities from the cover-generation process and reducing the amount generated for long walls. The team is currently checking ground surface inclination to discard cover in areas that are not almost flat.
A new ‘NavSpline creator’ tool was implemented that will allow the designers to record player ship movements and transform the captured data into a nav spline that can be utilized by Ship AI. StarScript functionality was also extended as requested by the designers creating new missions and behaviors.
Animation
Last month, the Animation team continued to support the studio-wide initiative of focusing on content for the PU. They also progressed with the valakkar, supported various new mission givers and world NPCs, and began working on a new creature.
Art (Ships)
In the EU, the team focused on closing out tasks for Invictus Launch Week, including three new ships planned for release at the event. The MISC Starlancer TAC was also completed for its upcoming flyable release.
Progress was also made on four unannounced vehicles. The first is progressing through whitebox toward full production, while the second is approaching its greybox review and LOD0-complete. The third, which was briefly shown on a recent episode of Inside Star Citizen, is progressing through concept. The fourth vehicle, the first in a while from an existing manufacturer, has been formally kicked off.
The Consolidated Outland Pioneer continued through the pre-production and whitebox phases. The modular kits were solidified alongside some structural changes to improve the flow and movement through the ship. The team also continued to define the core visual elements to inject the Consolidated Outland art style.
Numerous paints were also created for new and existing ships for release in coming events.
The North American Content team began closing out two new variants with polishing and bug fixing. An all-new ship progressed too, with recent decisions being made on cargo capacity and tractor-beam placement.
The RSI Apollo continued through the greybox phase, with new concepts for the med-bay area and bridge.
Finally for Ships, work continued on the RSI Perseus to define the interior look and feel and ensure it functions as intended.
Community
The Community team began April supporting Triggerfish, including the parody patch notes for the scaled-down EZ Hab Arena Commander Map. They also supported the Spring Celebration and Free Fly.
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They then published the Alpha 4.0 Test Universe Champions, honoring the players whose testing efforts made the greatest impact during the PTU phase. The team then announced the first in a series of PTU Stress Tests, which provided valuable feedback to development as progress continued on the next major update. CitizenCon Direct was also announced, which will take the place of our traditional in-person event. The team is currently focused on planning and preparing for this exciting event alongside a variety of other events. Community continues to collaborate closely with Development, analyzing feedback from across channels and forwarding valuable insights to the appropriate teams. Meanwhile, efforts continue to provide general publishing support, ensuring cohesive messaging, consistency across public-facing channels, and the timely delivery of key beats.
In addition to evergreen tasks, such as This Week in Star Citizen, bi-weekly Roadmap Updates and Roundups, and the monthly refresh of the Arena Commander Schedule, the team also supported the ongoing System 7 race series presented by ATMO Esports.
Finally, Community supported the Squadron 42 Newsletter’s Vanduul Interpreter Contest, which yielded some truly creative (and terrifying) submissions as participants offered their best renditions of the Vanduul language.
Core Gameplay
Several of the Core Gameplay teams spent the month stabilizing and improving the new space-themed missions in Alpha 4.1.1. This included closing out the first iteration of several new features, such as communication notifications and new mission rewards.
Outside of new content, the team continued to monitor feedback from the PTU to address community concerns as quickly as possible.
“As always, we are infinitely thankful to the players who take their time to contribute to testing leading up to a release.” Core Gameplay Team
Recent tasks following feedback included investigating new issues with quantum travel and reoccurring problems with freight elevators, ship claiming, and inventory flow.
Elsewhere, the teams analyzed performance captures, seeing where gains could be made for both client and server frame rates, especially focusing on new content.
There are several more ongoing initiatives across the Core Gameplay teams that are either for the next few releases, longer-term, or for Squadron 42. However, much of the work done for Squadron 42 will also be relevant to Star Citizen, so these teams work across both projects.
Elsewhere, Core Gameplay added updates to the engineering UI screen, including countdown warnings for catastrophic explosions, and reinstated and advanced the diagnostic screen MFD.
Further improvements were then made to ship death. For example, fatal damage behaviors now require a significant impact. In addition, catastrophic misfires can now be triggered by nearby items failing due to severe damage. Improvements to deactivating soft death were also completed and its effects can be enabled separately.
For flight experience, the team enabled the new space flight mode in their feature streams. They’re currently resolving bugs related to AI ship motion alongside outstanding work on the takeoff and landing experience. Several new game modes were added to allow them to test the new flight model in the future. Due to the data setup, both the new and existing models can be tested separately without affecting each other.
An overhaul of control-surface tech began. As such, flying in atmosphere and especially gliding is now much more realistic thanks to believable aerodynamic behaviors, such as the nose falling in turns or accurate drag on large AOAs, especially in regards to changing atmospheric densities. There's still outstanding work on the control systems and interaction with thrusters and the AI systems.
April also saw an update to the new quantum tech. In addition to adding a slow-speed variant of quantum boosting, the devs resolved several bugs and improved reliability and performance. It also features improved ways for the mission designers to control the flow for AI ships. Further work will focus on improving the current experience and make it compatible with multiplayer.
Core Gameplay optimized the ScanWave mechanic to be as responsive as possible, with focus on overwhelming contact environments where hundreds or thousands of contacts are processed in a short period.
Alongside this, the team continued to polish FPS Radar & Scanning gameplay via regular playtests. April’s work included adjusting the detection formula, highlighting visuals, and disabling the ‘influence signature’ system to improve it to better serve the intended gameplay.
The team then made improvements to inclusion checks, such as adding a mechanic to skip checks for radar contacts within the same room. This allows for a smoother-flowing experience when searching for items or objectives out of direct line of sight, which would previously require a fully charged scan to detect.
Lastly, the team iterated on the boxout display for radar contacts, optimizing and refining the marker placement. Design also began setting up which objects will be detectable by radar and scanning in the PU.
Several major bugs were fixed, including one causing the MISC Hull C to spawn with its spindle extended, which prevented flight in certain ports. A commodities issue stopping ships being selectable as a destination was fixed too.
For refineries, the team added the location inventory to the list of sources and destinations, while refining no longer consumes the ore bag so that it can be reused. For cargo, items placed on grids now take item pivot into consideration if the data is available.
Economy
Last month, the Economy team were involved in the new content coming in Alpha 4.1.1, including items and vehicles for Invictus.
They also supported the design of several new mission archetypes, some of which have the chance to impact the universe in a more permanent manner.
The team then began looking into making the economy more dynamic, testing various things.
“We are studying different economic models from history and fiction to get a better impression of how the economy will feel when it is fully fledged.” Economy Team
The team also discussed the next iteration of Item Recovery and how it will influence the prices and exclusivity of different items. Work then continued on the backend shop refactor that will provide the tools to start building a better shopping experience.
Finally, the Economy and Data Solution teams continued to create a comprehensive data plan to provide better and faster information about what players like the most.
Mission Design
With most of their recent fundamental tech work complete, the team focused on improving mission quality. For example, players in the PTU will see the return of comms notifications. While the previous system (used for XenoThreat and Siege of Orison) was difficult to update and maintain, it’s now a lot easier to implement content into the game. The team are planning to slowly roll out this update across the game to globally improve mission quality.
Alpha 4.1.1 will see new mission types focused on PVE ship battles. These include ‘ambush,’ which sees players set up a trap to kill a priority target, and ‘patrol,’ where players travel between different coordinates and take on activities at each point.
Work on these missions also allowed the team to find and fix longstanding issues with spawning ship-based reinforcements, so ‘ship wave’ missions should now function better.
In April, a few of the designers began fixing missions that missed the Alpha 4.0 release.
“Hopefully some of these will be in a good enough state for a release soon, but we are committed to the quality and stability of the missions.” Mission Design
Updates were also made to Wikelo, including the things they are willing to trade. To prevent the farming of rare components, ships rewarded by Wikelo will now only feature their unique paint, while the components will be added to the Emporium.
Narrative
In April, the Narrative team’s main focus was on a suite of new missions and support for Invictus Launch Week.
Looking ahead, the team prepared for their next capture session, which involved confirming trigger lists with Design, writing scripts, casting actors, and coordinating with the various downstream departments tasked with processing the captured material. They will also be recording unique dialogue for an upcoming event as well as adding a new NPC archetype for use across multiple missions.
The team also entered the polish phase on locations that will be arriving later this year, improving the narrative flow of the area and helping the Branding team with the final signage pass to create a more immersive environment. Additionally, they continued to work on two new location archetypes, guiding the design and art with backstory elements to help drive the tone as well as establishing story details. Also, with 2025 well underway, the team dedicated time to progressing their 2026 planning, including new story opportunities.
Finally, the Narrative team made an appearance on Star Citizen Live to answer questions about this year’s ongoing storylines.
Online Technology
In April, the Live Tools team worked on various features, including new sanction types and improvements to scheduling global system messages.
The Network Team delivered the ‘entity teleport’ feature, which is used to move replicated entities that may or may not be streamed out. This enables systems, like respawn, to directly reparent a player to a medical bed without needing to wait for it to stream in, streamlining and simplifying the respawn process. The team is currently finalizing the related API.
R&D
In April, various improvements were made to the lightning evaluation that's part of the cloud and atmosphere raymarch. As such, the energy fall-off function was generalized and an extra highlight was added to separate the center of bright lightning from much dimmer long-range impact.
For dynamic weather, the temporal stability of the CPU-accessible weather map was improved, extra helpers for CPU weather queries were implemented, and robustness was improved when creating query contexts.
Work also began on adding texture streaming support for volumetric cloud and ground-fog rendering. Sun disc rendering behind sufficiently dense planetary clouds was improved and should result in softer transitions than before. Similarly, the sun disc behind gas clouds should occlude correctly again. This fix corrects animated noise and banding that was observable when looking at dense clouds with the sun shining through.
UI
Last month, the UI team worked to implement unique UI styles for several upcoming vehicles. They also supported upcoming events and created environmental UI to support the gameplay and storytelling.
VFX
Last month, VFX worked toward completing their tasks on vehicles and weapons for Invictus Launch Week.
Pre-production VFX work also began for an upcoming major release, including locations, creatures, and weather.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…