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Subscriber Promotions
Spring has sprung, and we’re kicking off the season with the backbone of the ‘verse, the industrious MISC Hull series. Throughout April, Centurion subscribers can haul heavy loads with the iconic Hull A, while Imperator subscribers can tackle the biggest jobs in Stanton with the gargantuan Hull C. This month’s Flair is a collection of paints for MISC’s ubiquitous haulers along with exclusive water bottles to keep you cool on long-distance delivery runs.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive a 10% off discount, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, posters, stickers, and more. Check out the now.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Tuesday, everyone!
We hope you all enjoyed the holiday! The team is making progress on Alpha 3.23's preparation to get it into your hands as soon as possible. A build of 3.23 went out to Evocati over the weekend, and we hope to open up access to larger PTU testing waves very soon.
The Civilian Defense Force's battle against XenoThreat continues as the Overdrive Initiative enters Phase 3. As the intel team decodes and uncovers more of Xenothreat's plan, new assignments will be issued to further fight back against the Xenothreat incursion. Keep an eye on your mobiGlas for next steps, including information about potential new rewards...
Also in case you missed it, the latest offering from MISC is now available: the Raptor. It's a vehicle that's sure to sweep you off your feet, so don't brush off the announcement!
Now, let's see what's going on this week:
On Tuesday, Subscribers will receive their monthly updates, with the April Subscriber Comm-Link and newsletter both going live.
Wednesday brings the latest Roadmap update with its companion Roadmap Roundup.
Thursday's Inside Star Citizen continues our look at the updated user experience in Alpha 3.23, this time covering the much anticipated overhaul of the mobiGlas and Starmap.
Thursday also marks the next reopening of Jumptown, so gather your gear, your ships, and your friends. There's aUEC to be made!
Last but not least, Thursday has a deluge of information headed your way to prepare you for this year's CitizenCon in Manchester! We've got info on cosplay, volunteer and community booth applications, and more, so keep an eye on the website if you're planning on attending.
Friday brings the return of Star Citizen Live, starting at 15:00 UTC / 8 AM Pacific. Team Chad is on the show to follow up on their Inside Star Citizen episode, so get your questions in on anything and everything cargo. You'll also find our weekly RSI Newsletter directly delivered to your inbox.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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We absolutely had to highlight this incredible video by Kaelistar. An incredible highlight reel of Star Citizen action is always great, but the editing and music choice took it over the edge for us.
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Entwickler Cloud Compendium Games stellt das neuste Fahrzeug für Star Citizen vor. Der R.A.P.T.O.R ist für die Alltagshelden des Space-MMOs gedacht. Es handelt sich nämlich um ein Reinigungsfahrzeug.
Der motorisierte Straßenfeger ist, wie sollte es am 1.4. auch anders sein, nur ein Aprilscherz. Ihr werdet damit also nicht in Star Citizen die Straßen sauber halten dürfen. Im Shop sollte der Traum eines jeden Sauberkeits-Fanatikers dann übrigens 50 US-Dollar kosten. Keine Sorge, spätestens an der Stelle wurde jedem noch so enthusiastischen Fan dann auch der Witz erklärt.
Tatsächlich finden sich unter dem Youtube-Video des Trailers zahlreiche Spieler, die das Gefährt nun tatsächlich in Star Citizen sehen wollen.
Entwickler Cloud Compendium Games stellt das neuste Fahrzeug für Star Citizen vor. Der R.A.P.T.O.R ist für die Alltagshelden des Space-MMOs...
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Want to get a sneak peek at updated user experiences coming in Alpha 3.23? Join us for a preview of the new lens & visor systems, shopping experience, and loot screens.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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THE ARK, TAYAC SYSTEM
Welcome to this month’s Galactapedia update roundup. This month, visit the Tiber and Caliban systems and get to know how the Banu Protectorate is operated. Join the Spectrum thread for any discussion or feedback.
Full-Length Article:
Banu Protectorate – An allied coalition of planet-states and city-states.
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Happy Monday, everyone!
Over the weekend, we launched another round of Tech Preview channel playtests with our dedicated wave 2 testers. These sessions were particularly special as they tested the initial implementation of static server meshing within Stanton, enabling multiple game servers to seamlessly manage the star system simultaneously. This marked a pivotal moment for the project, with more than 700 players successfully connecting to a single instance of Stanton for the very first time!
Our engineering team worked hand in hand with the community, implementing real-time hotfixes and gathering a wealth of data to refine our systems for future tests. We're deeply grateful to all of you for jumping in and helping us push boundaries! The journey towards 4.0 and beyond is an exciting one, and we're thrilled to have you with us every step of the way.
Separately, the Overdrive Initiative has officially entered the second phase, with priority targets being issued by the Civilian Defense Force. Team up with fellow CDF contractors and keep an eye out for a Priority mission in your mobiGlas; local security needs your help to hold XenoThreat at bay!
Now, let's see what's going on this week:
On Tuesday, the Narrative team will publish our monthly update to the Galactapedia, further expanding our universe's lore.
Thursday's Inside Star Citizen back Team Cian for our continuing coverage of Alpha 3.23. This week we've got a user experience update covering the new Lens/Visor systems, the shopping experience, and the new loot screen.
There won't be an episode of Star Citizen Live on Friday this week due to a company holiday. We'll be back next week! You'll also find our weekly RSI Newsletter directly delivered to your inbox.
Saturday kicks off this year's System 7 with its first two races, presented by ATMO esports. Be sure to follow their channel so you don't miss all the action!
Also due to the company holiday, next week's This Week in Star Citizen will land on Tuesday.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
How will the new upcoming cargo and hangar features impact your gameplay experience? Tune in to this episode of Inside Star Citizen as we dive deeper into how persistent hangars, freight elevators, and item banks will function.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
With that said, let’s go ahead and dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes for March 20, 2024
Release View
Unique Item Recovery
After careful review, our team has concluded that this feature would benefit from additional development time. Therefore, we're updating its card on Release View accordingly. We expect this feature to return to the Roadmap very soon, and in the meantime, Item Banks remain on track for Alpha 3.23 and will remain in place.
The following features have passed their final review. Therefore we are changing their status to Committed on Release View for the Alpha 3.23.0 update:
New Character Customizer
Implementing an overhaul of the player character creator for Star Citizen, including a new user interface and additional customization options.
Reputation - Hostility
Updating the reputation system so that players can affect their long-term standing with in-game organizations via means outside of missions, such as reduction of reputation for killing a member of that faction. AI belonging to certain factions will react differently based on their reputation with you. Being an ally provides the player benefits, such as more generous friendly-fire thresholds and providing medical aid. Being an enemy will mean harsher friendly-fire thresholds and may result in an attack on sight. Lawful organizations will not attack on sight as long as they're in a monitored zone, whereas unlawful factions will attack on sight no matter what. This is the foundation which allows players to become allies with in-world criminal factions and enables places like Grim Hex to enforce their own law.
Dynamic Crosshair
Combat helmets now support the dynamic crosshair which allows for quicker target acquisition in close-quarter situations.
The following card has been added to Release View:
Anvil Hornet F7C MkII
Building, balancing, and implementing Anvil's premier fighter, the Hornet F7C MkII, into the game.
That's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.
Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Welcome to Loremakers: Community Questions, a series focused on answering your lore quandaries and conundrums. We’ve done a deep dive through the lore Ask A Dev section and selected ten questions to answer about the Star Citizen universe. All questions were edited for context and clarity but you can click on the topic to go directly to the original post and join the conversation. Also, the Narrative team plans to do one installment of Loremakers: Community Questions every quarter with the next entry scheduled for Tuesday, June 18th, so please join the discussion and drop any other questions you might have about the universe in our Ask A Dev forum.
Question:The more Xi'an ships come out, the less I understand what exactly is meant by MISC's cooperation with Xi'an. What technologies are we talking about? I don't see any connection in ship design or the technology that the Aopoa and the Gatac provide. Please tell me what you mean by "MISC was one of the first corporations in the United Empire of Earth (UEE) to sustain a tech-trade partnership with the Xi'an"?
Answer: In 2910, MISC and the Xi'an Empire signed a first-of-its-kind technology sharing agreement that saw ideas, technology, and even experts freely exchanged between the two sides. MISC's impact and contribution to Xi'an ships isn't well known within the UEE, as the ships Xi'an manufacturers have exported into the UEE lean heavily into the alien aesthetic and tech to distinguish them in the market, so let's focus on the Xi'an’s impact on MISC.
After signing the deal, MISC leveraged this influx of new ideas and tech into developing a smaller spacecraft that could appeal to the masses. This initiative resulted in the design for the Freelancer, which featured traditional Human aesthetics subtly integrated with Xi'an advances like improved thrust/draw conditioning. While the designs for the Reliant were done at the same time, it's believed that it was passed over because the verticality created by its movable "flying wing" clearly signaled its Xi'an inspiration and might alienate some Humans still wary after the Xi’an-Human Cold War. The Reliant design remained mothballed for decades until being revived and brought to market in 2946. By then, MISC had found success with other ships that promoted their Xi'an influence and tech, and the company leveraged what they'd learned to upgrade the Reliant design with more efficient Xi'an thrusters and advanced Xi'an metal composites for the ship's wing armor.
In the decades between the launch of the Freelancer and Reliant, MISC discovered that many of its ship teams struggled to integrate Xi'an tech into their designs. This began to change in 2940 when MISC assigned the MISC-M division of misfits and out-of-the-box designers to rework the Daedalus, MISC's non-commercial racing ship. The MISC-M team traveled to a facility in R.il'a to work on the ship with veteran Xi'an Ship Engineer To.k'o se Lyil, leading to the creation of advanced thrusters that lapped ones available to competing racers. The reworked Daedalus earned itself a new name, Razor, and would go on to win the Murray Cup Classic Race in 2945 before receiving a successful commercial release in 2947. MISC-M continued to push their designs to further integrate Xi'an tech with the creation of the Fury, featuring four fully gimballed main thrusters to provide the speed and evasiveness renowned in many Xi'an ships. The uniqueness of the Fury design inspired MISC CEO Irena Adjei to spin off the MISC-M division into its own sub-brand named Mirai and retroactively rebrand the Razor as a Mirai ship. With the launch of the Mirai brand, the days of subtly integrating Xi'an tech into ships seems to be gone. It should be exciting to see how Mirai leverages this relationship going forward to create more interesting and unique ships that combine Human and Xi'an tech and aesthetics.
Question: I have a bunch of questions regarding this office. How much does the Office of Executive Services (OES) involve themselves in the affairs of other species? Does the OES ever work with or against other species or are they just involved internally in UEE domestic affairs? Do the OES and military work together? I ask because in the real world there are often rivalries and the public pays the price. Is the OES or military worried about the existence of the Hadesians? Knowing the power that the Hadesians possess, but having no idea where they are and if they will resurface. Does the OES ever get involved in slavery cases, or is this just left up to the police?
Answer: The extent of OES' actions still aren't entirely known, but they seem to operate both inside the UEE and outside. Their existence was only recently discovered during the Jenk Gallen incident where a Human was captured in Xi'an space on charges of espionage. Now that they've been pulled out of the shadows and are given oversight, I think they're still trying to figure out how they move forward. Back when they were operating with impunity, I would suspect the OES probably did enlist military assistance in their operations, but most likely did so under the guise of a conventional UEE intelligence service or another facet of bureaucracy (rather than identifying themselves as OES). As far as the Hadesians, I'm sure they're probably pretty interested to learn more about the ancient culture. As for the slavery cases, they might if it serves their interest.
Question: I noticed that the Galactapedia currently doesn’t have an entry for Mirai. Is there any lore about the spacecraft manufacturer that can be shared?
Answer: Good news! February's Galatapedia update included an article on Mirai. It covers how the work of a specialized team within MISC inspired the company to spin off their ships into its own subsidiary. A longer portfolio on the history and evolution of this division and the creation of Mirai was also written and released in Jump Point 11.03. Currently, the article is available to subscribers, but it is scheduled to be released on the RSI site for all to read on Tuesday, April 23rd.
Question:Is it common in the SC universe for people to swap their physical sex? What I've understood about the way Death of a Spaceman and regen are supposed to work suggests that this would be pretty trivial to do. Is it, and is it common?
Or does that maybe cause a problem when it comes to legal issues? How is identity legally established? If you have a tailored appearance with DNA that's not identical to your own, how is it established that when you regen that you're legally the same person? Or another way of putting it might be, how closely linked is biology to identity?
Answer: Recent advances in medical science in the 30th century have made altering one's complete physical appearance a lot more commonplace. For example, BiotiCorp's cutting-edge Calliope system allows people to safely and quickly undergo massive structural bone and tissue changes that would have previously taken a team of surgeons multiple operations to perform. Regardless of how many changes someone undergoes, there would still be inherent markers that would remain consistent by which deep scans would be able to identify someone in order to maintain a consistent and verifiable ID record.
Please note that this is different from regeneration, the process by which a new body is recreated from an Ibrahim sphere imprint. These cannot be manipulated and are accurate to your last imprint scan. For example, if someone were to make an imprint, make alterations via the Calliope system, then experience a fatal accident, their regenerated body would look like they did before they made the alterations. Barring of course any physical damage imparted by traumatic echoes in the imprint as the result of death.
Question:Did you shrink Pyro? Some old information said Pyro system is about 13 AU, nearly 3x bigger than Stanton. Yet, in the Star Engine trailer it says 9.83 AU, which is only about 2x the size of Stanton.
Answer: Yes! The Pyro system is smaller than it used to be. This decision was made after discussions with other teams to allow shorter travel between distant locations. Nothing has been removed from Pyro. Everything is just a bit closer together.
Question:Does the People's Alliance control the entirety of Nyx, or are they merely one of the major factions in system?
Answer: The People's Alliance is Nyx's major faction for sure, but they mainly control the area around Delamar. This is mainly due to their available security resources as it would be an expensive proposition to patrol the full system. While there are outposts and stations aligned with the People's Alliance peppered throughout Nyx, the further out you go, the more likely you are to run into one of several outlaw groups vying for territory in the system. We touched on one of these outlaw groups back in the Q3 2022 Loremaker's - The Moraine, who are an organization of thieves and smugglers based out of the Glaciem Ring.
Question: Crusader was founded by August Dunlow, a humanitarian visionary who was the victim of state sponsored terrorism, and the company markets itself as the good guy manufacturer. So why is it the only manufacturer of indiscriminate bombers? Not even Aegis has a gravity bomber, they just build torpedo platforms. It's super weird. You would think that Dunlow would be a conscientious objector, even if contracted by the military they would just build logistics and support ships, but bombers are the tip of the spear when it comes to collateral damage.
Has the current board moved away from the ethics and vision of Dunlow to focus more on the bottom line? Is this a branding mistake? When the C2 was being designed was someone like "it would be cool if it had bombs" and we got the A2 and now just have to live with the dissonance of this choice?
Answer: Taking a step back, it is worth noting that there is a bit of a separation between the ships available to players and those that exist in-lore. In general, it is safe to assume that there might be other bombers being made, but the lore of the game is more focused on what the current development schedule is planning for players to actually experience. This is why we haven't made a comprehensive list of all vehicles manufactured currently or historically as we require more flexibility for keeping aligned with the ship team.
As for Crusader Industries, they have always been dedicated towards helping the people of the Empire. Under Dunlow, they’ve made ships for the military since the company's earliest days when the Army purchased their vehicle transports. Not long after in 2821, the Hercules Starlifter was conceived as a military vehicle from the struts up. When Kelly Caplan became CEO in 2863, she began an effort to expand the corporation towards a more military focus, not only in an effort to combat the growing Vanduul threat but also to help defend their fledgling planetary interests. This led to the development of the Mercury in 2892 and eventually the Ares in 2949. So rather than the A2 Spirit being an abandonment of their core principals, it represents a gradual evolution on how the company sees its place in a changing Empire.
Question:Every time I visit Stratus, the shopping mall at Orison, I wonder about the storefront with the sign that says ‘Opening 2952.’ With 2954 upon us, I am curious what this storefront was supposed to be and why it hasn’t opened?
Answer: Consider the still vacant Stratus storefront another casualty of the constant Nine Tails attacks on Orison's platforms. Though Crusader never officially announced the tenant meant to move into that space, in late 2950, gourmands across the Empire were abuzz about news that chef Cutty Crawford had signed a deal with Stratus to open a restaurant on Orison. Crawford rose to fame with Gastronomical, the first restaurant on an 890 Jump to win a Silver Leaf. Yet, Crawford acknowledged the difficulties of running a restaurant aboard a ship and was looking for opportunities to open a brick and mortar location. Occupying that second floor space on the Stratus complex on Orison seemed like an ideal fit for the chef and the high-class clientele that wined and dined on the 890 Jump.
Yet, the uptick in Nine Tails attacks on Orison's platforms concerned Chef Crawford, and he officially backed out of the deal when his ship came under attack en route to Orison. Chef Crawford and Stratus have been entangled in litigation ever since. Stratus claimed that they are owed rent and penalties for the early termination of the deal, while Chef Crawford argued that Orison's lax security breached a provision in the contract that specified a safe and secure working environment would be provided to the restaurant's staff and guests. Until this dispute is resolved, Stratus officials say the storefront will remain in its current state.
Question:Here’s a bunch of questions about the Elira Awards, which recognizes achievement in music.
Answer: We haven't really delved too much into the actual history or structure of the Eliras. It was just a name that sounded good as an award, but let's craft some lore now. To answer some of your questions one by one:
Is it at all possible for a backer to win an Elira Award?
Not currently, but we certainly support the musical endeavors of our community.
What categories are there?
I would assume this would be the standard array of categories that you'd find in modern awards ("Best album (genre)", "Best song (genre)", etc.). I'm sure they'd have various versions of the awards based on the genre of music. There would probably be categories for Xi'an or alien music to help bring attention to Human listeners.
How long have the awards been going for?
We could say maybe a hundred years or so, say 2803.
Who won the last award for best performer (or equivalent)?
Have not determined this yet.
What is popular across the UEE currently?
With all the various planets and systems, I don't know if you could truly encapsulate a consistent trend across the entire UEE. We've name dropped a handful of bands and musicians (Ellroy Cass, Starburst Collective, etc.) though.
What is the most common way for people to listen to music in 2953? Do physical formats still exist, and does that mean I have to buy the White Album again?
As a big fan of vinyl myself, I would support this, but I feel like they've probably phased out physical media since the recording process would probably be exclusively digital and distributed in a lossless way.
Have there been any Jay-Z, Taylor Swift moments in memorable history?
What moment was this? But sure, I would imagine there would be some memorable moments at the awards. There was Gal Dougan's last performance before she disappeared, that would certainly be one.
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Happy Monday, everyone!
Last week, the Civilian Defense Force put an urgent call out to all Citizens to help beat back another XenoThreat incursion. Volunteer for the Overdrive Initiative over the next few weeks, demonstrate your mettle, and earn a complimentary upgrade from the F7C to the military-exclusive F7A for your efforts.
St Patrick's Day may have come and gone, but the Stella Fortuna festivities continue in the 'verse and you're still able to live grand in green. Push the limits of your creativity and design a fan banner for your favorite racing or combat team in our ongoing contest for the chance to fly home in a new ship, or emerge triumphant from the holiday-themed Arena Commander mode with a commemorative Challenge Coin.
In other news, the upcoming Alpha 3.23 patch is currently in the hands of our Evocati testers. Over the weekend, we opened the patch for a succesful playtest where the first group experienced many of the new features coming soon. If all goes well, we’re hoping to open up access to more players soon. Stay tuned and we’ll keep you updated.
As 2024 unfolds, it's clear that it's shaping up to be a monumental year. Our recent Letter from the Chairman details what's been happening behind the scenes at CIG and what our goals are for the months ahead, so check that out if you haven't yet.
Now, let's see what's going on this week:
On Tuesday, the Narrative team brings us a new installment of Loremakers: Community Questions with answers to some of your burning questions from the Ask A Dev section of Spectrum.
Wednesday will see the publish of our bi-weekly Roadmap Update and the complementary Roadmap Roundup.
Thursday's Inside Star Citizen is a look at the next phase of our continuing evolution of Cargo gameplay, focusing on life in the upcoming persistent hangar system.
Star Citizen Live returns this Friday with a Q&A following up on the recent character customizer episode of Inside Star Citizen. Don't forget to stop by the Question Gathering thread on Spectrum for a chance to get your questions answered by the devs on the show. The broadcast will begin at 16:00 UTC / 8 AM Pacific. You'll also find our weekly RSI Newsletter directly delivered to your inbox.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Enjoy the latest musical masterpiece by CosmoCruiser and the breathtaking video accompanying it. Only one word comes to mind when trying to describe this creation: enchanting.
Don't take our word for it, check out the video on the Community Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Join us today as we answer your questions about the upcoming changes to FPS in Alpha 3.23, following the First-Person Assertion episode of Inside Star Citizen.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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CALLING ALL PILOTS… URGENT ASSISTANCE REQUIRED
OVERDRIVE INITIATIVE
XenoThreat is putting our system and its people in peril yet again, and we can’t fight them alone. Join the Civilian Defense Force for a multi-week series of missions to play your part in foiling the most diabolical threat to Stanton yet. Over the following weeks, volunteers will be tasked with capturing intel, targeting key insurgents, countering strike forces, and more, all in the pursuit of victory.
Due to the severity of the situation, Anvil Aerospace has released its next-generation space-superiority fighter on to the civilian market. Stronger, faster, and harder hitting, the Mk II is a complete evolution of the storied Hornet medium fighter revered the Empire over.
And, those who prove themselves during this initiative will be awarded complimentary upgrades from the F7C to the military-exclusive F7A for their service.
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Incoming Communication
“Attention volunteers,
The CDF has intercepted comms suggesting an imminent XenoThreat attack on Stanton. With approval from the UEE Navy, the CDF has launched the Overdrive Initiative,- a volunteer force tasked with investigating the terrorists’ activities and countering them where possible. Welcome to the team.
To play your part, accept the ‘Overdrive Initiative’ contract in your mobiGlas. Missions will update as the threat evolves, so stay alert.”
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F7 HORNET MK II
AUTHORISED FOR CIVILIAN USE
The next generation of space superiority is here. The Mk II refines Anvil’s tried-and-true Hornet formula to better combat the ever-growing threat to Humanity with improved weapons, defense,and maneuverability.
To ensure the future safety of UEE space, all F7C owners who play their part during the Overdrive Initiative will receive a complimentary upgrade to the F7A – a military exclusive that hits even harder with additional turrets and missiles.
Secure your Anvil F7C Hornet MkII now and repel the XenoThreat menace.
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Overdrive Initiative
Overdrive Initiative is a series of connected missions leading up to the explosive XenoThreat Global Event. Over the next few weeks, regular new content will task brave pilots with supporting the Civilian Defense Force as it battles the growing terrorist threat to the system.
The first mission, Intel Raid, is available now in the Contract Manager of your mobiGlas. More will be added over the coming weeks as the threat develops, each with a unique challenge.
In support of the ongoing event, one of Squadron 42’s most iconic ships has been added to the Persistent Universe. Upon completing all Overdrive Initiative missions, you’ll receive a complimentary upgrade from the F7C Mk II to the military-exclusive F7A Mk II, as well as a three-day rental of the F7A Mk II.
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RISE ABOVE
For a century and a half, the Anvil Hornet has proven itself Humanity’s most-trusted military defender. The original set the standard - defining the space-superiority fighter - while the Mk II refined it beyond expectation, becoming legend following covert operations in Odin and an explosive victory at the Battle of Vega.
Now, in the face of further adversity, Anvil is unleashing the Mk II onto the civilian market, beginning with the F7C.
Stronger, faster, and with heavier firepower, the Hornet Mk II is poised to preserve the Empire and protect its people once more.
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F7A HORNET MK II
Authorized Mil-Spec Upgrade
XenoThreat has returned and the stakes have never been higher. So, for the first time in history, the UEE Navy has approved the military-exclusive F7A Hornet Mk II for civilian use. Hitting harder than the already devastating F7C thanks to additional turrets and missiles, the F7A is a no-compromise fighter outfitted for the most dangerous combat encounters.
However, such a focused war machine can’t be operated by anybody. To gain approval, play your part in the Overdrive Initiative - a Civilian Defense Force operation to wipe out XenoThreat terrorists before they can assault Stanton. Upon completion, the UEE Navy will grant all F7C Mk II owners a complimentary upgrade to the F7A Mk II.
Anvil upped the ante with larger hardpoints and heavier firepower, ensuring the Mk II can shred almost any ship foolhardy enough to pick a fight with it.
A slimmed-down frame means a smaller signature, tighter handling, improved maneuverability, and, ultimately, a heavy fighter that’s remarkably hard to hit.
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F7A: MILITARY MIGHT
The F7A unleashes even more devastation thanks to its full military-spec loadout, featuring an additional nose-mounted hardpoint, top-mounted auxiliary turret, and dual missile racks.
This military-spec upgrade is granted to CDF volunteers upon completion of the Overdrive Initiative.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Star Citizen bekommt mit Stella Fortuna 2954 ein neues Event passend zum amerikanischen St. Patrick's Day.
In dieser Zeit könnt ihr euch in besonderen Rennen und Kämpfen messen und es gibt eine besondere Münze, die ihr im Arena-Commander-Modul gewinnen könnt. Zudem gibt es eine Reihe besonderer Angebote für Einsteiger. Etwa ist ein Bundle mit Zugang zum Multiplayer-Teil des Spiels und der Avenger Titan 25 Prozent im Preis reduziert.
Das Stella Fortuna-Event geht bis zum 20. März 2024.
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“What we do now, echoes in eternity”
- Marcus Aurelius
2023 marked the beginning of a transformative chapter for Cloud Imperium and both of our games.
With Alpha 3.18, our first release of 2023, the team delivered Persistent Entity Streaming (PES), the foundational tech that is necessary for Server Meshing (SM). As we mentioned in the last letter, PES is the hardest part of the work needed for SM and is the one that required the most engineering, so overcoming the challenges with this release last year was mission critical. The launch of Alpha 3.18 was far more challenging than we anticipated, and we discovered some issues with our backend database that only were visible at the scale we see on a live release as opposed to the Persistent Test Universe (PTU). Outside of this, we uncovered a lot of little issues that come from a truly persistent universe; while it is amazing to come across a wreck from a player combat a week ago, it is not so fun to try and land at a hangar where the last three ships crashed and left debris laying around, blocking your landing pad. We slowly worked through these issues, and others, but it was a challenging time both for the development team and the community. These obstacles not only tested our skills and determination but also demonstrated our resilience as we overcame them.
Beyond PES, 2023 welcomed the long-awaited implementation of Salvage, encompassing hull stripping, structural, component, and repair, accompanied by relevant missions. Traders reaped the benefits of an overhauled (no pun intended) and physicalized cargo system, while players across the board enjoyed many new missions spanning both PVE and PVP scenarios.
Our development journey reached a series of significant milestones last year, all of which took center stage at CitizenCon 2953. The magnitude of this event for everyone at CIG cannot be overstated, especially considering it marked our first in-person CitizenCon in over four years! We have been powered by all of your excitement since the very beginning of the journey, and we’ve missed the energy that comes from spending time together sharing our mutual excitement about what we’re building.
The show was an incredible affirmation of all our hard work both on Star Citizen and Squadron 42 in 2023, and kicked off our best Q4 ever in terms of player logins and engagements. Thanks to all of you, and a huge wave in Q4, 2023 was our best year ever, with record highs in daily active players, monthly active players, unique logins, and hours played for the year. More than 1.1 million of you set foot into the Persistent Universe in 2023!
The other major milestone in 2023 was welcoming the team at Turbulent fully into the CIG family. Our partners since the end of 2012, Turbulent have been responsible for large parts of our online infrastructure, and have greatly contributed to our growth and success. This acquisition allows us to streamline our efforts and formally gives us a significant presence in Montreal, Canada, which is a hot bed of video game talent. As part of this acquisition, we gained two key senior executives; Benoit Beausejour, the Chief Technical Officer of Turbulent, who now becomes the CTO of Cloud Imperium and the head of our Core Technology Group (CTG). You already will know Benoit from his presentations on our Server Meshing plans at the last two CitizenCons. The second key executive to join our ranks is Marc Beaudet, who was the CEO of Turbulent and becomes our Senior Vice President, Studio Operations, in charge of the operations and welfare of the thousand plus people working on Star Citizen and Squadron 42, spread between our five offices in Austin, Texas, Los Angeles, California, Manchester, England, Frankfurt, Germany, and now Montreal, Canada.
As I look back on 2023, with a few months now to reflect and appreciate the hard work of the team around me, I can say that our experience at CitizenCon 2953, and the excitement from our community both at the show and in the game as they logged into Star Citizen in record numbers last year, left me feeling not only proud, but also deeply grateful and reinvigorated for the year ahead.
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And what a year it is shaping up to be!
On Squadron 42 that is taking the game from Feature Complete to Content Complete, ensuring the game has the necessary polish and feels worthy of being the spiritual successor to Wing Commander. To this end the team is hard at work, heads down, driving towards the finish line. I am incredibly excited about how the game is shaping up and we will have more to share with you at this year’s CitizenCon, which will be held in Manchester, England.
On the Star Citizen front, the teams are preparing to deliver Server Meshing and expanding the universe of Star Citizen to multiple Star Systems.
One of the key milestones of human achievement in the lore of Star Citizen is “First Jump Day,” when legendary Human astrophysicist and pilot, Nick Croshaw, discovered and navigated the first Jump Point, on 10th April 2271, and became the first Human to visit a planetary system beyond Sol.
Eventually that system was named Croshaw in his honor - his journey was described as “the Jump that changed the course of Humanity” - and led to the star-faring future we depict in Star Citizen and Squadron 42.
You might wonder why I am telling you this story – well, a little ahead of the historic date of April 10th, we had our own First Jump Day celebration on Star Citizen’s Tech Preview Channel this weekend! For this test of our progress on Server Meshing and the Replication layer technology, we opened our first functioning Jump Gates, and allowed players to test travelling between our 2 systems for the first time in our history! Players were able to travel between Stanton and Pyro via wormholes, with each system streaming in and out seamlessly. For those of you interested, our ‘verse’s own Nick Croshaw honor goes to an Evocati member called “MrTrash,” who we believe was the first in the community to successfully jump! During the test, it is worth highlighting that we also achieved 350 concurrent players in a single shard (e.g. a Replication Layer with two connected servers), setting a new record for concurrent players in a single instance in Star Citizen!
After many hard years of work towards a goal many thought was impossible, we are on the cusp of delivering one of the final pieces of technology that will enable a connected, shared universe that thousands of people can experience together at the same time.
I invited Benoit, who oversaw this historic test as our new CTO, to share a few thoughts about this monumental milestone he helped bring to fruition:
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“As the new Chief Technology Officer at Cloud Imperium, I'm thrilled to join the CIG family and lead our technology group. We're dedicated to pushing boundaries, and I'm honored to represent and care for this team of pioneers and trailblazers.
One of my first initiatives as CTO was establishing the Technology Preview channel. It's a space where developers can fearlessly test large technology changes with players way before they go live, fostering the spirit of open development with our community.
In 2024, our Server Meshing journey is hitting its stride after years of dedication. We're closing in on the original vision we set out to achieve.
This journey started long ago with the introduction of streaming capabilities to StarEngine like Client-side Object Container Streaming (OCS) followed by Server-side Object Container Streaming (SOCS), and progressing to Persistent Entity Streaming (PES) to maintain the entire game world; every step has been building toward our goal: To support MMO-level player populations in a high fidelity game environment of large magnitude.
We are gearing up to release the replication layer in 3.23. This is a big deal—it's the foundation we build the mesh on. As a player you should perceive this specifically when dealing with server crashes (30k) as those will no longer cause immediate disconnection but “gracefully” recover allowing you to continue to play. For developers, this milestone marks the true separation between the simulation and the replication, a humongous achievement for the game and for StarEngine.
But hey, we're not hitting pause there. We're charging full steam ahead towards launching our first multi-server mesh in 4.0. For this, multiple servers work together to simulate parts of the universe. As a player, this will enable you to visit Pyro through the Jump Gate, where the jump tunnels transition seamlessly between game servers. Game shards will also host more players so you should encounter more friends (or foes) along the way.
This will mark a new beginning for our game architecture. In the coming weeks and months, get ready for more Technical Preview tests with various mesh configurations: multiple game servers per solar system and seamless transitions without gates. We're talking about layouts where servers are dedicated to entire planets and moons, others focused solely on Landing Zones or other key locations, with plenty of higher player count experiments.
I'm genuinely proud to be part of this team. While we face challenges ahead, I'm filled with relentless optimism knowing that amazing successes are waiting for us.
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As we set our sights on the year ahead, the team remains focused and committed to ushering the community into uncharted territories with the release of Pyro and Star Citizen Alpha 4.0. I cannot stress how much this is an inflection point, as it will allow many more people to play together, but also to seamlessly travel to different Star Systems.
All of this points towards 2024 being our biggest and best year yet in the universe of Star Citizen. But Star Citizen Alpha 4.0 is not our final destination! And with that I have more exciting news to share.
As we revealed at CitizenCon with Squadron 42 achieving the Feature Complete milestone, we are now able to bring features developed for Squadron 42 to the persistent universe at an accelerated rate.
As part of this, towards the end of last year we decided to re-organize the Star Citizen and Squadron 42 teams to be more integrated, to facilitate bringing several years’ worth of feature work and polish to Star Citizen, and finally set our sail out for Star Citizen’s own finish line.
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While we recognize that there is no definitive finish line in an online MMO, and that we will always be adding new features and content for many, many years to come, Star Citizen 1.0 is what we consider the features and content set to represent “commercial” release. This means that the game is welcoming to new players, stable, and polished with enough gameplay and content to engage players continuously. In other words, it is no longer Alpha or Early Access.
Much like we planned out Squadron 42’s drive to Feature Complete and the upcoming Content Complete status, we spent significant time looking at what Star Citizen 1.0 means and what it would take to get there.
To facilitate this, I am pleased to share that our very own Rich Tyrer will be taking on a new role as Senior Game Director, overseeing both the development of Star Citizen and Squadron 42 alongside me. With this change, you’ll start to see a more rapid expansion of features and content coming from Squadron 42 to Star Citizen, starting with Alpha 3.23, which is shaping up to be one of our biggest releases to date in terms of new features getting into player’s hands. When we announced at CitizenCon that we would start bringing across feature work that we had developed and refined in the push to feature complete for Squadron 42, we were not kidding!
As Game Director on Squadron 42, Rich played a crucial role in helping steer Squadron 42 to its current Feature Complete status. Under his stewardship, Squadron 42 experienced a significant surge of progress, a momentum we fully anticipate will continue to carry us towards Content Complete, Beta, and release.
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“Firstly, I’d like to take this opportunity to say how great it is to be back working on Star Citizen. Some of you may already know me but I was the Core Gameplay Pillar Director before I moved over to become the Game Director on SQ42 a few years back. With this new role I will be coming on board to help push Star Citizen to the next stage of its development, ultimately culminating in leaving early access and releasing the 1.0 version of the game.
This begins with identifying what features and content are required to create a fully realised space MMO while laying the foundations for future updates. To be 100% clear though, this doesn’t mean going back to the drawing board or totally changing the vision of what SC currently is. With this aim, Chris and I have overseen the creation of a roadmap that takes us all the way up to 1.0 and outlines all the features and content we need, and just as crucially, the ones that will come post full release.
With my role now overseeing both projects with Chris, and the fact that SQ42 has hit its Feature Complete milestone, it has provided an opportunity to reshuffle the teams. This should see a large contingent of gameplay teams now coming back to focus on SC. We’ve also taken the opportunity to move away from heavily specialised teams like Actor Feature and Vehicle Feature to more generic gameplay teams that should allow us to be a lot more flexible and shoulder some of the heavier burdens those teams used to carry.
While these teams will still be instrumental in shipping SQ42, they will now be focussed on bringing all the existing features over to SC, as well as working on brand-new features like Base Building and Crafting to help round out the 1.0 experience.
With every release going forward, the intention is to move ourselves closer to that end goal – so you should expect to see large updates each quarter with many changes to systems that have not been touched in a long time like Economy, Insurance, etc., alongside a whole suite of quality-of-life improvements to things like Inventory, Missions, mobiGlas, etc. coupled with totally brand-new features and content.
We have set very ambitious goals for ourselves internally both for the game and technology teams, but Chris and I truly believe they are achievable, and hopefully you can start to see that progress starting with 3.23 and beyond.
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Working in tandem, Rich and I will continue to establish the strategic vision to bring to life the intended Star Citizen gameplay experience. As Rich said, over the past few months, our teams have been busily planning the upcoming major milestones for the Persistent Universe, culminating in what we refer to as "Star Citizen 1.0." As that roadmap comes together and becomes validated, we look forward to sharing with you both its vision and executional plan later this year.
As part of this development re-organization, we have made a few significant changes. From a personal standpoint I have moved to Austin, Texas from Los Angeles to be closer in time zone to our main development operations in Manchester, Frankfurt, and Montreal. I am spending significant time at our largest studio in Manchester with almost 600 staff, as I sit with Rich and the teams, working towards completion on Squadron 42 and Star Citizen. As part of this, we made the difficult decision to ask the Los Angeles development team, which had increasingly been providing support for the main development teams based in Manchester, to relocate to join other teams, primarily in Manchester, but also in Austin and Montreal. Los Angeles, while shrinking, will still be an important office for the company, but one focusing on a business support role with Marketing, Finance, Legal and HR. As part of this reorganization, we sadly waved goodbye to the Persistent Universe Live Director, Todd Papy as he had moved back to the US from the UK last year for family reasons, and after much soul searching, I determined that we cannot afford to have this role remote from the main team in Manchester for a good portion of the year. It is a sad moment, as Todd worked diligently for the last 9 years on Star Citizen, making many important contributions and providing excellent leadership of his teams. I wish him the best of luck and look forward to seeing what he does next.
I will miss the sunny skies and beaches of Los Angeles, but Star Citizen and Squadron 42 take precedence. The journey is longer and more difficult than I anticipated 11 ½ years ago, but the final destination is so much more exciting and fulfilling. I would have never in my dreams expected to have the opportunity to build something on the scale and ambition of Star Citizen, and because of this feel incredibly blessed by all of your support, and I am determined to finish strong.
In a marathon, they say the last mile is the hardest, but to quote the Roman emperor Marcus Aurelius, “What we do now echoes in eternity!”
I am looking forward to you getting your hands on Star Citizen Alpha 3.23 soon, where you will finally be able to experience many features we have been hard at work on for the past couple of years, which will then lead into Invictus Launch Week in May. As a lead up to Invictus, we have prepared a series of missions to earn your UEE Civilian Defense Force Stripes, and potentially earn an (incredibly powerful and unprecedented) in-game upgrade if you complete all of them, so you are ready to face XenoThreat in a more personal manner!
The Power of Community
The driving force behind our success is our extended team – each and every one of you. Together, we have built a community that not only plays a crucial role in our development, but also embodies our shared passion for the Star Citizen universe. It is you who has propelled us forward. Without your passion, your willingness to test, to be undeterred by bugs and crashes, to be vocal with your thoughts, and stamina for the long and windy road, there would be no Star Citizen or CIG.
You were there for the iconic helmet flip and the opening of the hangar doors for the first time in Alpha 0.8. Together, we explored the vast expanse of the Persistent Universe for the first time in Alpha 2.0, and you were onboard for the inaugural planetary landing in Alpha 3.0. And soon we will be leaving the Stanton System as we venture into the lawless wastelands of the Pyro system in Alpha 4.0 thanks to Server Meshing. And beyond this Star Citizen 1.0 twinkles on the horizon! The future has never been so bright!
And I couldn’t be happier taking this journey with all of you!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Facial Sculpting. Beards. Makeup. Saving Characters and More! Get ready to express yourself with an infinite amount of possibilities using one of the most robust character customizers in the industry, coming to Star Citizen in Alpha 3.23.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Risky Business
This time of year, from Banshee to Horus, you can feel a manic tension creep across the 'verse. Trigger fingers start getting itchy, credits begin igniting fires within pockets, and every risk-taker, daredevil, and intrepid adventurer the galaxy over feels the urge to put it all on the line.
Stella Fortuna is upon us once more. Take your chance, make your mark. What have you got to lose?
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Defy the Odds
Take control of the ‘verse’s fastest ships and see how you stack up against the system’s top racers. Think you can hang with the best? We’ll see you on the track.
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The Fury, Razor, and mighty Hercules go green this year, joining the likes of the Mercury, 400i, 600i, Hammerhead, Vanguard, and Redeemer, enveloped by the luck of the season and a sparkling emerald Fortuna paint scheme.
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Get your Arena Commander crew together for a little Stella Fortuna-themed Team Elimination. Punks can find out once and for all if they truly feel lucky (well, do you?), and the top three players of the winning team will earn a special Stella Fortuna '54 Coin.
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This spirited community contest challenges you to create a banner or pennant supporting your favorite team, be that literal or figurative, in the arenas of combat and racing. The top banner in each category will win appropriate prizes, with a third wild-card award going to the banner maker that employs the most fate-defying use of materials in their design.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…