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Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Intergalactic Aerospace Expo 2954
Free Fly & Manufacturer Schedule
The Intergalactic Aerospace Expo is back on microTech, and we're celebrating this year's premier aerospace event by launching a Free Fly event. From November 22 through December 5, you have the chance to try some of Star Citizen's most iconic vehicles for free. All you have to do is to create an account, download the game and jump into the fun.
Here's how it works:
During the Intergalactic Aerospace Expo, anyone can explore Star Citizen's incredible Persistent Universe for free. Even if you don't have a Star Citizen Game Package, you can try it for free and fly to the in-game event in style with Drake's starter ship, the Cutter, which we're loaning to all players for free for the duration of the event.
Starting on November 22 (4pm UTC), each day a different ship manufacturer will take over one of the expo halls for 48 hours. There's something new to see every day, and nearly everything on display is available to test-fly for free!
Check out the schedule below to plan your test flights.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Crusader Industries, Tumbril Land Systems
Day 1, November 22
New to the 'verse? Don’t miss the chance to participate in IAE Academy. Try your hand at a collection of missions to earn special rewards! (More details coming soon.) Once you’re on the show floor, check out the lineup from Crusader and Tumbril:
CRUSADER INDUSTRIES
- Crusader Intrepid : Full details of this new straight-to-flyable Crusader starter ship will be revealed on Crusader Day of IAE.
- Crusader A1 Spirit : A mid-size multi-purpose starship equipped as a light bomber but has the cargo and weaponry to deal with many different scenarios.
- Crusader C1 Spirit : A mid-size multi-purpose starship built for cargo transport and delivery but packing enough versatility to tackle multiple roles and unpredictable jobs.
- Crusader Ares Inferno : Whether heading up a crew or hunting big ships solo, the Ares Inferno's massive Gatling tears through gunship armor and turns smaller fighters to dust in seconds.
- Crusader Ares Ion : This single cannon equipped heavy fighter delivers extremely powerful shots to quickly disable the shields of even the biggest enemy vessels.
- Crusader A2 Hercules : With more than double the firepower of the M2, and a custom bomb bay capable of delivering a staggering payload, the A2 caters to anyone hauling massive amounts of cargo through potentially unfriendly skies.
- Crusader C2 Hercules : Utilizing the patented Hercules military-grade spaceframe and expanding cargo capacity, while sacrificing barely any firepower, the C2 has become the cargo industry standard.
- Crusader M2 Hercules : As the UEE's premier tactical Starlifter, the M2’s potent combination of capacity, maneuverability, and durability make it the obvious choice in large-scale transport.
- Crusader Mercury Star Runner : Built with the same engineering and design principals that has made Crusader the go-to manufacturer for galactic transport on any scale, the Mercury checks all the boxes expected of a dependable courier vessel, and then some.
TUMBRIL LAND SYSTEMS
- Tumbril Cyclone : Stir up a storm with this robust two-seater buggy that can carry a little something in the back.
- Tumbril Cyclone AA : Features EMP functionality and an anti-air missile launcher to deter threats from above.
- Tumbril Cyclone MT : Building on the agile off-road platform of the base variant, the MT adds two surface-to-air missile launchers and a ballistic cannon to keep airborne assailants at bay.
- Tumbril Cyclone RC : Cyclone racing variant. It’s red, fast, and equipped with a built-in nitro booster.
- Tumbril Cyclone RN : Built to clear the fog of war, the recon variant of the Cyclone features a powerful scanner array.
- Tumbril Cyclone TR : Support infantry with this combat buggy. Equipped with a mounted turret to provide cover fire for ground operations.
- Tumbril Nova : This heavy tank offers a devastating combination of weaponry to eliminate threats on the ground and in the air.
- Tumbril Storm : The Tumbril Storm single-operator mini-tank is built to blitz battlefields and take out enemy artillery.
- Tumbril Storm AA : Blitz overcrowded battlefields, take out threats from the air, and turn the tide of any conflict.
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Day 2, November 23
The second day of IAE gives you access to the combat-heavy lineup of Aegis Dynamics. Feel like testing your mettle with some combat? Grab an Aegis fighter and get your Bounty Hunting certification! Here's the full list available on Day 2:
- Aegis Avenger Stalker : A modified version of the Avenger catering to bounty hunters thanks to built-in prison cells.
- Aegis Avenger Titan : A former Advocacy patrol ship with added cargo capacity for light couriering.
- Aegis Avenger Titan Renegade : Special-edition of the Avenger Titan with custom livery and a loadout geared to Arena Commander.
- Aegis Avenger Warlock : A variant of the Avenger armed with an EMP generator to humanely disable enemies.
- Aegis Eclipse : A sleek stealth bomber armed with heavy torpedoes.
- Aegis Gladius : An aging but agile light-fighter boasting mid-range armament.
- Aegis Gladius Valiant : Special-edition Gladius with custom livery and a loadout geared to Arena Commander.
- Aegis Hammerhead : A multi-crew corvette bristling with manned turrets and heavy firepower.
- Aegis Reclaimer : A vast deep-space salvage vessel built to reclaim wrecks and derelict ships.
- Aegis Redeemer : Dotted with turrets and missiles, the Aegis Redeemer is a powerful fighting gunship capable of holding its own in combat with an impressive weapons payload.
- Aegis Retaliator : One of Humanity’s most powerful warbirds, the Retaliator is a fearsome weapons platform originally designed to strike and kill capital ships.
- Aegis Sabre : Favoring agility over durability, the Sabre is light, sleek, and deadly.
- Aegis Sabre Comet : Special-edition of the Sabre with custom livery and a loadout geared to Arena Commander.
- Aegis Sabre Firebird : Facilitating a devastating marriage of speed and ballistic firepower, the Firebird brings the heat to the infamous Sabre chassis.
- Aegis Sabre Peregrine : The fastest Sabre model yet conceived, the Peregrine takes the infamous military-born chassis and tunes it for pure unadulterated speed.
- Aegis Vanguard Harbinger : A powerful bomber that can operate out of the roughest forward-operating bases.
- Aegis Vanguard Hoplite : Long-range squad dropship with a manned turret for protection.
- Aegis Vanguard Sentinel : A ship designed to fight smart instead of taking enemies head-on.
- Aegis Vanguard Warden : One of Aegis' most versatile and deadly long-range fighters. With an extra heavy frame, and an extra nasty loadout.
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Day 3, November 24
After a day of combat, some peaceful cargo delivery might be in the cards for you. Take the newly-introduced Starlancer MAX out so you don't fret about your freight. Both Mirai and MISC's lineup is available to try on Day 3:
MUSASHI INDUSTRIAL AND STARFLIGHT CONCERN
- MISC Starlancer MAX : Designed to carry huge payloads, the Starlancer MAX allows you to go big with a massively expansive cargo deck.
- MISC Freelancer : A multi-crew freighter with a turret and ordnance to deter those after its haul.
- MISC Freelancer DUR : The Freelancer DUR specializes in exploration with improved scanner, jump drive, and fuel tanks.
- MISC Freelancer MAX : The Freelancer MAX is for pilots who prize increased cargo capacity over everything else.
- MISC Freelancer MIS : The Freelancer MIS is a limited-edition militarized variant of the classic merchant ship.
- MISC Hull A : Where the others trade cargo capacity for firepower or speed, the Hull A is 100% on-mission transport.
- MISC Hull C : Often called the most common ship in the galaxy, the Hull C cargo vessel is the most-produced of the range and is considered by many to be the most versatile.
- MISC Prospector : A miner’s best friend, with a powerful laser and saddlebags to turn minerals to profit.
- MISC Reliant Kore : A fusion of Xi’an and Human technology, this light freighter lets you haul cargo with a friend.
- MISC Reliant Mako : Go where the news is and capture every moment with turret-mounted optics.
- MISC Reliant Sen : The Reliant Sen is a versatile mobile science platform.
- MISC Reliant Tana : An easy to maintain, versatile, lightweight fighter.
- MISC Starfarer : The dedicated fuel refining platform from MISC.
- MISC Starfarer Gemini : This military variant sacrifices fuel capacity for armor and a missile launcher.
MIRAI
- Mirai Fury : Shatter the limits of performance with this next-generation snub fighter from Mirai featuring four halo-mounted size 2 laser repeaters, best-in-class maneuverability, and unprecedented integration of Xi’an tech.
- Mirai Fury LX : The next-generation Fury LX racing ship from Mirai switches out the lithe ship’s offensive capabilities to make room for additional maneuvering thrusters perfect for getting across the finish line.
- Mirai Fury MX : A ruthlessly efficient snub-bomber packing an intimidating payload that’s capable of delivering it with deadly precision.
- Mirai Pulse : Redefines the hoverbike experience with its fusion of sleek design, integrated weaponry, and advanced thrusters for unmatched maneuverability.
- Mirai Pulse LX : The leader of high-speed thrills. Engineered to dominate, the LX strips away weight and cuts drag, thrusting you to the forefront of every race.
- Mirai Razor : Cutting ahead of the competition, this sleek racer gives anyone a run for pole position.
- Mirai Razor EX : Stealth-edition of the Razor outfitted with signature-reducing materials and low-draw components.
- Mirai Razor LX : Special-edition of the Razor features reduced maneuverability and armament in exchange for extreme straight-line speed.
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Day 4, November 25
Craving a taste of alien technology? Discover the exotic and advanced design of alien vessels on Day 4 of IAE:
AOPOA
- Aopoa Khartu-al : Enigmatic, exotic, and agile. The fragile Khartu-al excels at lateral thrust and maneuverability.
- Aopoa Nox : Sleek and fast, this gravity bike glides across rough terrain. Perfect for scouting and racing.
- Aopoa San'tok.yāi : Meet the next evolution of Xi'an tech and design innovation. The San’tok.yāi is a fighter that literally flies circles around the competition.
BANU
- Banu Defender : The exotic fighter is the first line of defense against enemy attack.
ESPERIA
- Esperia Blade : This alien fighter slices through the air with high agility to shred foes to ribbons.
- Esperia Glaive : This medium alien fighter replica drives fear with its impressive armament.
- Esperia Prowler : The Prowler is a modernized version of the infamous Tevarin armored personnel carrier.
- Esperia Talon : The Talon is the Tevarin equivalent to the Aegis Gladius or Vanduul Blade; a single-seat combat ship.
- Esperia Talon Shrike : The infamous Shrike variant is armed with authentic internal missile racks capable of unleashing lethal barrages of projectiles.
GATAC MANUFACTURE
- Gatac Syulen : The Syulen cargo vessel has been artfully crafted by the renowned House Gatac to perfectly suit both Human and Xi'an pilots.
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Day 5, November 26
The Polaris has finally arrived in the 'verse! This corvette-class ship is perfect for those wanting to experience life as a captain or crew—don’t miss the chance to give it a try. Check out the Polaris and the rest of RSI’s lineup on Day 5 of IAE:
- RSI Polaris : The Polaris is a nimble corvette-class capital ship that packs a powerful punch with a full armament of turrets and torpedoes.
- RSI Aurora CL : The Aurora Clipper is an effective vessel for aspiring entrepreneurs and seasoned traders alike.
- RSI Aurora ES: A descendant of the X-7, this is the ideal choice for new ship owners. Versatile and intuitive.
- RSI Aurora LN : For combat-focused citizens. The Aurora LN comes with bigger shields and larger weapons that pack a punch.
- RSI Aurora LX : The Aurora Deluxe adds luxury and comfort for long stretches into the deep.
- RSI Aurora MR : A balance of function and performance, the Aurora MR comes with cargo capacity and guns to ensure freight gets there safely.
- RSI Constellation Andromeda : A multi-crew freighter with a modular design, the RSI Andromeda is one of the most iconic ships in the verse.
- RSI Constellation Aquila : Explore the stars and distant horizons. The uprated sensor suite and redesigned cockpit offer maximum visibility.
- RSI Constellation Phoenix : A chariot of the gods, this converted luxury freighter is ideal for VIP transport.
- RSI Constellation Taurus : Fully configurable but without all the bells-and-whistles, the Taurus is a great way to get started with crewed ships.
- RSI Lynx : Tour the wildest corners of the ‘verse in safety, comfort, and style in the Lynx from RSI.
- RSI Mantis : Stop ships dead in their tracks with RSI’s premier quantum enforcer.
- RSI Scorpius : With an adaptable bi-wing configuration and revolutionary rail-mounted remote turret, the Scorpius offers unprecedented fire coverage, allowing for both defensive and assault-minded applications.
- RSI Scorpius Antares : Redesigned to house a devastating EMP device and quantum jammer, the Antares shuts down enemy combatants, leaving them open to attack or boarding.
- RSI Ursa : Rugged, durable, and tough, this is the rover of choice for extreme planetary exploration.
- RSI Ursa Medivac : Provides frontline medical support essential to any ground operation.
- RSI Zeus Mk II CL : With a focus on commerce, the Zeus Mk II CL features additional cargo space and a tractor beam for handling large volumes of freight.
- RSI Zeus Mk II ES : With a focus on exploration, the Zeus Mk II ES features a robust radar package for making new discoveries along with enhanced weaponry and shielding.
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Day 6, November 27
Day 6 brings a wide array of manufacturers, offering plenty of gameplay choices. Whether you're into mining, delivery, hauling, or trying out the first power suit. Here’s the full lineup for Day 6:
ARGO ASTRONAUTICS
- Argo ATLS : The ATLS power suit lets you tackle big jobs without the fuss of a vehicle. The specially designed exoframe uses a patented structural support system.
- Argo CSV-SM : Rugged, reliable, and typically Argo, the CSV-SM gives you the power to move essential cargo anywhere, whatever the terrain.
- Argo MOLE : Tap into your crew’s full potential with the combined force of Argo’s patented tri-lateral mining system.
- Argo MPUV Cargo : A small, unarmed utility runabout designed for shuttling cargo.
- Argo MPUV Personnel : A compact utility shuttle built for moving personnel.
- Argo MPUV Tractor : The MPUV Tractor features dual tractor beams for effortless cargo handling alongside the sturdy, reliable design you expect from Argo.
- Argo RAFT : Perfect for entry-level haulers and old pros alike, the RAFT is an ideal solution for reliable local freight transport.
- Argo SRV : From simple freight and cargo towing to harrowing search-and-rescue operations, the SRV handles whatever you can throw at it.
CONSOLIDATED OUTLAND
- CNOU HoverQuad : You know that place where the roads end, and sky runs out? That’s HoverQuad country, and it’s begging to be explored.
- CNOU Mustang Alpha : Consolidated Outland’s premier ship for those wanting to push the limits a little further when starting out.
- CNOU Mustang Beta : Home is where the heart is. The Beta offers comfortable living quarters for beginners roaming the frontier.
- CNOU Mustang Gamma : An additional engine provides racers the competitive edge they need.
- CNOU Mustang Delta : The Mustang Delta is armed with heavier weapons and rocket pods to give new pilots a little more firepower.
- CNOU Nomad : The Nomad is ready to go anywhere and do anything - the perfect solution for anyone yearning to start a brand-new adventure.
GREYCAT INDUSTRIAL
- Greycat PTV : The Greycat PTV buggy gets you from point to point, wherever you are.
- Greycat ROC : Designed to be as hard-working and versatile as the miners who use it.
- Greycat ROC-DS : With more than double the ore capacity of the standard ROC, and a dedicated boom seat for manual laser operation, the ROC-DS makes big jobs manageable.
- Greycat STV : A sports vehicle built by pros for pros that takes the industry-proven usability of Greycat and opens the door to adventure.
KRUGER INTERGALACTIC
- Kruger P-52 Merlin : Small, agile, and with a sting in its tail. This snub fighter is fragile but difficult to hit.
- Kruger P-72 Archimedes : The Archimedes delivers exceptional handling and boost capabilities in a beautifully designed package.
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Day 7, November 28
Ready to get your hands dirty? Whether through salvage with the Vulture or tough combats with the Corsair, there’s potential for huge profits. Check out Drake’s full vehicle lineup available on Day 7 below:
- Drake Buccaneer : A light fighter that sacrifices durability (and its ejection seat!) for raw firepower.
- Drake Caterpillar : A heavy multi-crew commercial freighter. Lightly armed with superior cargo capacity.
- Drake Corsair : A worthy exploration companion, supporting you in battle, discovery, and delivery, wherever the winds of adventure may steer you.
- Drake Cutlass Black : Back in black, Drake’s pirate-favorite is a highly versatile ship with combat and cargo prowess.
- Drake Cutlass Blue : The Cutlass Blue boasts missiles, a more powerful engine, and Durasteel holding cells in the cargo bay.
- Drake Cutlass Red : The Cutlass Red converts the standard cargo hold into a well-equipped medical facility, including two MedBeds.
- Drake Cutlass Steel : Whoever has the guns and the personnel makes the rules. Drake has your back in both of those departments with the Cutlass Steel, featuring 18 jump seats and a wealth of firepower.
- Drake Cutter : Designed for hard-working folks of all stripes, the Cutter packs 4 SCU of cargo room and plenty of wallop into a rough and tumble, compact frame.
- Drake Cutter Rambler : The pilot-favorite Cutter chassis outfitted for long hauls and extended engagements. Go ahead, take the scenic route.
- Drake Cutter Scout: The Scout model comes factory-equipped with a beefed-up scanning suite that makes it perfect for pathfinding, surveying, and even reconnaissance and covert intelligence operations.
- Drake Dragonfly Black : A two-seater grav-lev bike that easily traverses rough terrain or open space.
- Drake Herald : No secret is safe. Drake’s Herald captures and stores information before leaving at blistering speed.
- Drake Mule : Whether you need to transport cargo over the roughest terrain possible or load it onto larger vessels and cargo decks, the Mule works, plain and simple.
- Drake Vulture : Rip wrecks like a pro and carve out your own place in the great big empty behind the stick of this rough, rugged salvage machine from Drake Interplanetary.
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Day 8, November 29
Now that you've taken on some of the careers in the 'verse, why don't you get out there and explore a bit? Origin's lineup is perfect for checking out the clouds of Orison, the forests of microTech, or the canyons of Daymar. Here's what's available on Day 8:
- Origin 85x : A luxury and sporty short-range runabout for pilot and passenger.
- Origin 100i : Tour the universe with the perfect coupling of luxury and performance.
- Origin 125a : With high fuel economy, a souped-up weapons package, and trademark Origin refinement, the 125a is the ideal entry into luxury spaceflight.
- Origin 135c : With a deceptive amount of storage space in its sleek, stylish frame, the 135c is the obvious choice for the hauler of taste.
- Origin 300i : Travel in style with this high-performance solo tourer.
- Origin 315p : Traverse the ‘verse with this high-performance light explorer.
- Origin 325a : Origin’s sleek signature fighter, the 325a makes a great companion for finding your mark in style and sophistication.
- Origin 350r : Origin’s signature racer, the 350r leaves the competition in the dust.
- Origin 400i : To explore the stars is a most noble endeavor, and Origin Jumpworks has risen to the occasion in crafting the 400i, the ultimate high-performance pathfinder.
- Origin 600i Explorer : The 600i Explorer swaps the lounge for a robust scanning station as well as additional utility hardpoints to increase the ship's effectiveness.
- Origin 600i Touring : Star Citizen’s iconic luxury tourer.
- Origin 890 Jump : A vessel in a class all of its own, the colossal 890 Jump is a masterpiece of long-distance touring.
- Origin M50 : Origin’s premier racer. Small, fast, and highly agile.
- Origin X1 : The X1 takes speed and agility to the next level thanks to seamlessly integrated engine technology and joint vector thruster placement.
- Origin X1 Force : This open-canopy vehicle from Origin is equally suited to ground-based exploration, reconnaissance expeditions, and security operations.
- Origin X1 Velocity : The X1 Velocity offers a lighter chassis to improve overall performance, making it a dangerous new addition to the open-canopy racer lineup.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Anvil Aerospace
Day 9, November 30
Looking for combat? Take the Mk2 Hornet for a spin. Prefer lending a helping hand instead? The Terrapin Medic is ideal for focusing on healing rather than fighting. Explore Anvil’s full lineup on Day 9 of IAE below:
- Anvil F7C-R Hornet Tracker Mk II : Full details of this new straight-to-flyable Anvil fighter will be revealed on Anvil Day of IAE.
- Anvil F7C-S Hornet Ghost Mk II : Full details of this new straight-to-flyable Anvil fighter will be revealed on Anvil Day of IAE.
- Anvil Terrapin Medic : Full details of this new straight-to-flyable Anvil search and rescue ship will be revealed on Anvil Day of IAE.
- Anvil Arrow : Featuring an ultra-aerodynamic frame and slight profile, it’s the most agile ship in its class.
- Anvil Ballista : This self-propelled air defense system is capable of destruction on a massive scale.
- Anvil C8R Pisces : With the addition of an onboard Tier 3 Medical Bed, the C8R Pisces can treat minor injuries and keep a patient stable while transporting them to safety.
- Anvil C8X Pisces Expedition : Ideal for inter-system travel or investigating tight spots inaccessible to larger ships, it’s a small ship ready for big adventures.
- Anvil Carrack : Iconic multi-crew explorer ready for your next epic adventure.
- Anvil Centurion : Built on Anvil’s popular Atlas Platform, the Centurion presents a tactical solution for short-range anti-aircraft engagement.
- Anvil F7C Hornet Mk II : Tame the power, speed, and offensive punch of the UEE Navy's premier carrier-based fighter, made famous by its dominating role in the Vanduul war.
- Anvil F8C Lightning : A force to be reckoned with, it has protected Humanity countless times from countless threats at home and far from civilization.
- Anvil Gladiator : A ruggedly built two-person dive bomber.
- Anvil Hawk : The perfect ship for independent bounty hunters or local security.
- Anvil Hurricane : A heavy fighter with an almost excessive loadout. Includes a turret that punches through shields and defenses.
- Anvil Spartan : Ready for any battlefield, this vehicle gets troops there safely, quickly, and effectively.
- Anvil Terrapin : Heavily armored ship with a sophisticated scanner. Ideal for recon and exploration.
- Anvil Valkyrie : A heavily armed dropship perfect for full-crew expeditions.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Best In Show
Day 10, December 1
In August, we held our annual Ship Showdown contest to uncover the community’s favorite flyable ship of 2024.
After a tense battle, the Anvil F8C Lightning took home the title, with the Crusader C1 Spirit, Anvil Terrapin, and Aegis Reclaimer finishing close behind.
To celebrate the final four ships, the Best in Show day lets you test-fly each finalist. Furthermore, those who have one (or more) of the four ships that made it to the Semi-Finals will get a free limited-edition ship livery!
Additionally, all previously available flyable ships will also be ready to test-fly via the rental kiosks located at Tobin Expo Center.
Nitrogen radar
Staggering
The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse Known locally as Pinecone, this Nitrogen-rich Chthonian Planet is situated on the further edge of the green band and is often overlooked when compared to Kellog V We know that we have been Cruel
Finale
Day 11-14, December 2-5
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.All previously available flyable ships will be ready to test-fly via the rental kiosks located at Tobin Expo Center.
New Player Guide
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.As you take your first steps into the expansive Star Citizen universe, you might be wondering where to find your ship when you first log in. Fear not. The New Player Guide will provide you with anything you'll need to know.
IAE Academy
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.New to the 'verse? The IAE Academy is here to guide you. Try your hand at a collection of missions to earn special rewards! Stay tuned for more details coming soon.
Pre-Flight Check
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Last but not least, we created a Welcome Back page to catch you up to speed with information about our last year of patch updates. Before you jump into your ship and start your engines, we recommend you familiarize yourself with the latest additions to the 'verse.
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Hello dear community,
It's time again to shine a spotlight on our most active members from the past week! From Nov 11th 2024 to Nov 18th 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
- 🏆 Rank 1: NewsBot - Posts: 8 - Profile: NewsBot
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum!
Your community team -
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Hallo liebe Community,
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 11. November 2024 bis 18. November 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
- 🏆 Rank 1: NewsBot - Posts: 8 - Profile: NewsBot
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum!
Euer Community-Team -
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STAR CITIZEN LIVE
This week's Q&A session looked to the stars and the planets that surround them, as we answered your questions about planet building, and the accompanying audio-visual effects, points of interest, and gameplay.
Star Citizen Live - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
INSIDE STAR CITIZEN
Catch this week's Inside Star Citizen and learn what we learned from recent Server Meshing playtests and progress, and hear how our extended team (all of you!) have played a vital role.
Inside Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Alles anzeigenExterner Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
This article originally appeared in Jump Point 8.8.
Aegis Gladius
SPACECRAFT DEVELOPMENT
In 2879, the Aegis Dynamics medium spacecraft factory at Davien played host to an unusual milestone: a formal event celebrating the 300th anniversary of a still-serving spacecraft design. On hand were the thousands of engineers currently working on the Gladius, hundreds of veteran Gladius pilots representing every conflict in living memory, and the descendants of the original team that first developed the fighter at the height of a very different era. An array of military and civilian dignitaries spoke at the event, praising a spacecraft that had long outserved its intended lifespan and which had a nearly immeasurable impact on modern space conflict doctrine.
To a modern fighter pilot, the naval strategy of the 26th century would seem incomprehensible: fleet operations were built entirely around the ability of large, armored warships to bring heavy weapons to bear against one another and heavily protected planetary installations and orbital platforms. Fighters and interceptors would seem like something of an afterthought, carried aboard battleships and cruisers primarily to increase their scouting abilities. A Gladius pilot in the 2580s was responsible for reconnaissance first and then a variety of less common missions that centered mostly around providing escort coverage for pinpoint strike bombers and landing craft.
Modern pilots would also be hard pressed to identify what was considered a fighter before the Gladius. The Gladius was initially requested as a nominal replacement for the Stiletto-class interceptor, a dedicated light fighter then entering its fifth decade of service. Most fighters (or “parasite ships” as they were referred) were intended for space operations only and their design lineage called up the modular rockets that powered humanity’s initial space expansion as much as they did military hardware and especially anything aviation-related. The Stiletto, a sort of fast, weaponed tube with a variety of potential technical mounting points amidship, embodied these principles exactly. Aegis’ premiere of the Gladius in 2589 shattered this image by moving to a light fighter that could not only operate within an atmosphere, but could be launched from existing ground facilities. Where the Stiletto was found only aboard warships, Gladius units could be assigned anywhere and everywhere.
Coming just thirty years after the end of the First Tevarin War, the first model Gladius represented Aegis’ integration of all the lessons now thoroughly studied from that war. The project was called Wildcat during its development, but the production model of the ship was renamed Gladius at the last minute by request of the Imperator’s administration. The Messers, then consolidating their power, were frequent users of ancient Roman imagery in their propaganda and saw a benefit in presenting the new type of fighter as being the common ‘sword of the people.’ The growing United Empire of Earth’s Navy designated the new spacecraft the P5G (the fifth pursuit craft developed to the production prototype stage by Aegis).
MILITARY SERVICE
The Messer administration put production of the Gladius on a war footing almost immediately after its launch, seeking to have the ultramodern fighter design emphasize its powerful overhaul of the human military. The Gladius scored its first space-to-space kill in 2591 in an engagement with a pirate freighter, but primarily spent its first years serving in propaganda efforts. The Gladius was particularly commonplace in recruiting efforts, where the opportunity to fly one of the spectacular ships was seen as a good way to entice the increased numbers of bodies needed to outfit the growing navy. The Gladius’ appearance proved equal to its abilities in 2603 during the Second Tevarin War, where the spacecraft proved effective both dogfighting against the contemporary Tevarin Talon fighters, striking landing craft, support ships, and even corvette-sized capital assets. The Gladius quickly made itself an effective case study for the modern space naval doctrine that the war would establish. For the first time, dedicated fleet carriers capable of operating multiple squadrons of fighters at a time were constructed and made the centerpieces of battlegroups.
Throughout its lifespan, Aegis Dynamics has continued to modernize the Gladius. While the design itself has remained visually similar, massive changes to both the frame and systems have been made dozens of times over the centuries, with the latest total rework of the internal control systems happening in 2945. In 2720, the Gladius logged another major first as it became the first military fighter to carry a short-range jump drive as part of production. Intended to support long-range search and rescue and reconnaissance missions, the addition of the jump drive to the Gladius is often cited as a particularly important decision in its impact on other spacecraft development.
Rumors of the Gladius’ retirement have circulated for at least the past century although there has been no formal plan announced by the UEEN. When Anvil launched the Hornet fighter and a number of frontline squadrons transitioned, many saw this as evidence of the Gladius’ obsolescence. But as the Hornet itself is now replaced by the Lightning, Gladius squadrons continue to operate throughout the Empire with excellent results. In 2936, Gladius watchers became increasingly concerned as Anvil Aerospace premiered a new carrier-based plane: the Gladiator. Aerospace media initially treated this as proof positive that the UEEN was preparing to permanently delist the Gladius based only on the belief that the names were too similar to operate together. It was ultimately revealed that the similarity in names was planned from the start, part of a psychological warfare effort intended to help further obscure the entire capacity of the fleet aerospace arm (similar efforts were made to disguise spacecraft designations around this same time).
Regardless of rumors of its impending demise, the Gladius continues to serve extensively in modern conflicts. In the hands of a properly trained pilot, the Gladius has remained effective in battle against Vanduul raiders, with the current model being roughly equivalent to the Vanduul Blade light fighter in arms and defenses. The UEEN has also developed a set of ‘run and gun’ tactics for Gladius wingman pairs to help counter the superior abilities of Scythe and Glaive space superiority fighters. As of the FY2951 budget, production of the Gladius will actually increase by 15% and Aegis continues to invest in upgrade packages and next-generation variants of the design.
CIVILIAN USE
The first military Gladius models were rated for 12,000 hours of flight time before retirement, which equates to roughly twenty years of peacetime service per frame. That number has increased to 35,000 hours with the latest models, but it still means that boneyards around the Empire have been decommissioning the design by the thousands for hundreds of years. For the first fifty years of its service, the UEEN considered the Gladius so highly classified that the retired examples needed to be rendered completely flightless. As the Navy settled into an extended period of peacetime and civilian spacecraft advanced during the 27th century, stripped Gladiuses began to become available on the civilian market.
The first civilian Gladius owners were primarily hobbyist racers who would adapt civilian technology to re-equip the stripped ex-military ships. These Gladiuses would take on unusual silhouettes and be painted garish colors to assist those viewing races from the ground. The ranks of these pilots typically included retired military Gladius pilots seeking to recapture the thrill of their earlier careers. Gladius racing gave rise to a brief period of interest in the use of the ships for stunt flying, with several groups of hobbyists forming “flying circuses” to put on aerospace displays for adoring crowds. While stunt flying has never regained the popularity it achieved in the 2650s, Gladiuses are still used for demonstration purposes today (typically with much more reliable original parts). Over the past two centuries, additional civilian roles for surplus Gladius equipment have developed. In addition to typical mercenary operations, Gladiuses have been used for fast courier missions, as flight trainers (when equipped with a rear seat) and even adapted as crop dusters. Some Gladiuses have been outfitted by pirates for raiding purposes, although their numbers are believed to be insignificant compared to the number of outlaws operating repurposed civilian designs.
In 2944, the UEEN officially acknowledged civilian Gladius ownership and began selling decommissioned Gladiuses directly to qualified buyers with the intention of outfitting home defense squadrons that would help delay Vanduul raids where stronger naval coverage was not available. These ships are allowed to retain almost all of their military equipment, being sold with their weapons, thrusters, and a purpose-built declassified version of their standard control systems. The sale of surplus Gladiuses has been seen as unique among similar military spacecraft sales because of the number of spacecraft it has put back into service and because they have been available to a more widespread portion of the population.
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Breaking News
More disturbing reports out of Stanton as violent pirate
attacks on civilian and commercial vessels continue to
rock the system. Initial investigation points toward an
invasive criminal element, but the gang or gangs responsible
remain elusive, leaving local security outfits and Advocacy
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For The Latest News and Updates
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Stanton needs YOU
Take on a series of narratively rich missions in this massive in-game event - stave off unknownattackers and get to the bottom of the mysterious wave of violence before it gets even worse.Complete each mission before Alpha 4.0 launches to secure exclusivePyro laser repeaters:- x2 S2 Pyro Laser Repeaters
- x2 S3 Pyro Laser Repeaters
Do you have what it takes to save Stanton?
For more details, including mission info and an FAQ,check out the Save Stanton Spectrum Guide.
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Chaos in the Spacelanes
An unknown criminal outfit continues to sow unrest in the Stanton system, attacking civilian transports and populated stations. As the death toll rises, local authorities remain stumped. Keep it here for the latest on these brutal attacks.
MISSION READY SHIPS
RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.
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Happy Monday, everyone!
We’ve thoroughly enjoyed going through all your screenshots, videos, and the various reviews coming out of the PTU, especially from those of you getting behind the sticks of a Polaris or Starlancer for the first time! With the recent Alpha 3.24.2a patch (and a few hotfixes), we’ve seen some improvements in stability and performance, but there’s still work to be done to get things where we want them. We'd like to give a big thanks to everyone who’s jumped into both Live and PTU—our teams have been keeping a close eye, gathering data, and are actively working on additional fixes and improvements. We’re committed to making this experience even better, and your support makes all the difference.
Last week, we published the first edition of Comms-Dive, a new series designed to dive into hot topics and ongoing discussions within the community. We were super excited to kick this one off, and your response has been fantastic. The Community Team is currently going through your comments and threads to prep the next round, so keep the conversations flowing!
And last but certainly not least, we also announced the return of the Intergalactic Aerospace Expo (IAE), coming November 22! For those attending for the first time, the IAE is a celebration of the vehicles of the 'verse, where manufacturers showcase their ships on a rotating schedule. Not only can you check them out at the in-game convention hall, but you’ll also have the chance to take them for a spin yourself! Mark your calendars and get ready for the convention, contests, and ship-sized surprises!
Now, let's see what's going on this week
Monday, we've got a Q&A post on the MISC Starlancer TAC, constructed from the questions you all submitted on Spectrum. The post is live...right now!
On Tuesday, the Narrative team will publish a Whitley's Guide post on the Aegis Gladius, originally appearing in an issue of Jump Point.
Wednesday we will not have an update to the Roadmap as final checks for 4.0 are underway and no changes are being made at this time. We'll be back with our next update on the 27th.
This Thursday, Inside Star Citizen brings a behind the scenes look at our recent testing efforts on the Tech Preview channel.
Friday, Star Citizen Live broadcasts one hour later at 9 AM Pacific / 5 PM UTC on our Twitch Channel. Get your questions in on Spectrum as we're having members of our technology team on for a Q&A episode, following up on their CitizenCon presentation: Brave New Worlds. We'll also have our weekly newsletter arriving in your inboxes.
May your heart be your guiding key,
The Weekly Community Content Schedule
MONDAY, NOVEMBER 11, 2024
- This Week in Star Citizen
- MISC Starlancer TAC Q&A
TUESDAY, NOVEMBER 12, 2024
- Lore Post: Whitley's Guide - Aegis Gladius
THURSDAY, NOVEMBER 14, 2024
- Inside Star Citizen (youtube.com/RobertsSpaceInd)
FRIDAY, NOVEMBER 15, 2024
- Star Citizen Live (twitch.tv/starcitizen) - 5 PM UTC
- RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: November 11, 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Ares Inferno Moe Anthropomorphism
by CUPOI
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.CUPOI combined two of our favorite things in this art piece: Anime and Size 7 Ballistic Weapons.
Check out the artist on the Community Hub.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
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Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Interstellar Vibes - Officialwebbox
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Starlancer TAC
The Starlancer series has arrived, a versatile transport chassis built specifically for deep-space operations, giving you the dependability you expect from MISC and the flexibility you need in an ever-changing universe.
Following the concept release of the MISC Starlancer TAC, we took your community-voted questions to our designers to provide you with more information on the recently unveiled ship, designed to take serious threats head-on.
Can you please explain in more detail what the quad launchers and remote-operated missile turrets are?
The four bespoke S3 quad launchers are pilot-controlled missiles, which are found on each current variant of the Starlancer (TAC, MAX, BLD). The remote-operated missile turrets are currently exclusive to the Starlancer TAC. These are controlled by the copilot and are located either side of the rear ramp. The angle of the images on the promo page makes it difficult to see, however, in-game, they have good coverage.
Can you please describe the firing arcs of each turret?
The top two turrets have a full 180° arc, with the rear one raising up when in use to give better angles. However, both leave the underside a little more vulnerable. The Starlancer TAC has additional coverage, with the rear remote missile turrets covering the rear and lower section from behind, with the side turrets giving lower underside covering arcs.
Do any of the TAC’s turrets have an overlapping firing arc?
The top two turrets have some overlap in their firing arcs. The TAC’s side turrets won’t overlap due to their placement on opposite sides of the hull.
What does "2x Size 4 Twin-linked Weapon" actually mean? Is that 4x S4 weapons or bespoke weapons equivalent to 2x S4 weapons?
This refers to hardpoints that have multiple weapons mounted to them. In this instance, the pilot controls two hardpoints, each with two Size 4 weapons. Similar examples can be seen on the Freelancer and Starfarer.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Will the Starlancer’s computer capacity allow for the two dorsal remote turrets to be bladed?
Yes. The current intention is to allow the Starlancer TAC’s computer to have the capacity for ‘AI blades,’ though this is subject to development of the AI blades system and implementation in-game.
What armor does the TAC have compared to other vessels of its size, and what countermeasures does it have?
The Starlancer TAC is designed to have a far more combat-focused role than the BLD or MAX, so will have better armor to reflect that (subject to in-game balancing). Currently, there are no plans to change its countermeasures beyond that of the other variants.
How will the marines leave the Starlancer TAC? Are there crew-controlled mounted Gatling guns protecting their drop?
The side doors open to give the marines the opportunity to drop from the side, similar to the Valkyrie, with door guns laying down covering fire.
Is the left container an ammunition feeder? If so, could it be recharged from inside of the ship? (Image below)
These are purely visual storytelling. In the future, on larger ships, you’ll be able to re-arm ballistics from within the ship via the equivalent of mini freight elevators.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Does it actually come with a Fury or just a Fury-sized hangar for snub fighters? Also, can any other snubs fit this hangar? What are the dimensions of the snub hangar?
The hangar is specifically designed to fit a Fury rather than a set metric, similar to the hangar on the Anvil Carrack being designed for the C8X Pisces. The standard Starlancer TAC does not come as standard with any Fury variant.
Does the TAC come with a specific hanger for ground vehicles? Will the rear access ramp work as a vehicle hangar, or can we store additional vehicles in the cargo area?
The Starlancer TAC features the same rear access ramp and storage space as the Starlancer BLD and MAX. On all variants, the ramp is large enough to accommodate a Tumbril Storm.
Does the TAC’s cargo space also come with a ground lift like with the MAX variant?
The Starlancer TAC’s lower middle section is significantly different to the MAX, as the cargo hold has been replaced by additional turrets, drop seats, and medical facilities. The only designated cargo storage on the TAC is in the rear hold. However, when the cargo grids are full, there is still space for an Ursa rover between them.
Can we further modify the TAC to support bounty hunting or pirate gameplay? For example, will we be able to replace the turret weapons with tractor beams, or does the ship have the ability to carry prisoner pods?
The Starlancer TAC is not a modular ship, so alterations cannot be made to support other gameplay loops. In addition, the turrets are ‘weapon mounts’ rather than ‘utility mounts,’ so they can only be equipped with weapons.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Compared to ships of similar size, the Starlancer TAC seems to be very slow. Can you tell us why you went for that low max speed?
The TAC is slower compared to dedicated combat ships of the same size due to the Starlancer platform initially being designed for cargo hauling. However, this robust and sturdy frame is better at absorbing incoming fire than similar-sized ships.
The stats provide no concrete size for the jump drive’s fuel tank. Can you give us the specific size for this deep-space ship?
The Starlancer TAC currently has a 25% increase in quantum fuel capacity over the base variant, bringing it up to 1.5 SCU. This is already a tier higher than other ships in terms of capacity.
How many entry/exit points are there? Does the TAC have dorsal access, such as a ladder exit to the outside on top of the ship or a ladder on the walls of the Fury hangar? We need the means to climb up there to do repairs on the ship if we are planet-side.
The Starlancer TAC comes with several different entrance and exit points: the rear ramp, front lift, side jump doors, docking collar, and Fury hangar doors.
Is there a docking collar?
Yes. Each Starlancer variant features a small docking collar toward the front (just outside the armory).
Q&A: MISC Starlancer TAC - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Hello dear community,
It's time again to shine a spotlight on our most active members from the past week! From Nov 4th 2024 to Nov 11th 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
- 🏆 Rank 1: NewsBot - Posts: 8 - Profile: NewsBot
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum!
Your community team -
-
Hallo liebe Community,
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 4. November 2024 bis 11. November 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
- 🏆 Rank 1: NewsBot - Posts: 8 - Profile: NewsBot
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum!
Euer Community-Team -
-
STAR CITIZEN LIVE
We're back with another Q&A session answering your questions about the content showcased during the 'Dressed to Kill' presentation from CitizenCon 2954, which included new fauna, specialized equipment, and challenges you may encounter across the 'verse.
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INSIDE STAR CITIZEN
What goes into producing the biggest CitizenCon, ever? It takes a village and more to bring the 'verse to thousands of attendees, so gather around as we meet a handful of the people that worked behind the scenes to make it happen.
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IAE RETURNS TO MICROTECH FOR THE BIGGEST SHIP SHOW YET
Join us in New Babbage for Intergalactic Aerospace Expo 2954, the biggest ship show in the ‘verse. In honor of the galaxy's premier aerospace event, Star Citizen will be FREE TO PLAY from November 22 to December 5. Head to the expo to:
- Test-fly over 150 spaceships and vehicles for free
- See the RSI Polaris make it’s debut
- Check out new vehicles
- Pick up special-edition vehicle paints and in-game items
See you there!
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Get the latest news straight from the convention floor to your inbox.
Never miss a reveal or a manufacturer showcase.
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PU Monthly Report
October was a busy month for all CIG staff, with patch launches, Pyro in the PTU, and (of course) CitizenCon 2954. Alongside these major events, progress on upcoming features continued, with many teams finalizing content for December’s Alpha 4.0 and 2025. Read on for all the details.
To note, this will be the last PU Report of the year, with November and December’s entry coming in January. We’ll see you next time!
AI (Content)
Last month, the AI Content team supported the social behaviors tied to Stanton’s derelict outposts and settlements, which will be used for new mission content. As neutral players can visit these locations, NPCs need to behave ‘normally’ when not under threat or under mission conditions.
The team also worked on tasks for Alpha 4.0, including validating social AI in various stations around Pyro. They also reviewed Stanton’s landing zones to see where improvements could be made. After additional conversations, the team is looking to capture new content to provide more dynamic conversations to both Stanton and Pyro.
AI Director Francesco Roccucci also hosted the Brave New Worlds presentation at CitizenCon, which included bringing AI to life and how it affects combat experiences in the ‘verse.
AI (Features)
October saw AI Features improving Human combat features for Alpha 4.0. For first reactions, the behavior was refactored to provide more consistent responses across a range of situations. This was thoroughly tested in the ‘test cell’ mentioned in previous reports.
The team continued to iterate on functionality for NPCs healing downed friendlies, including changes to the actor states to ensure the animation flow continues correctly between individual and synchronized animations. A test cell was also created to ensure the medic works consistently across different setups, including from different directions around the patient’s body.
For ammo and weapon management, the devs looked at reload functionality, including behavior for switching to a sidearm when picking up ammo or looting from bodies and then switching back.
Improvements were also made to NPCs with rocket launchers, who now enter combat even when no cover is available and switch to their sidearm if an enemy gets too close.
The AI Features and Audio teams partnered to implement and fix wildlines across all AI behaviors, including first reactions, tactics, and investigations.
The team also debuted the first valakkar gameplay at CitizenCon.
“This has been a really fun and interesting creature to work on as it is very different from anything else we have in the game so far. We’ll be sharing more details of its implementation and the challenges we’ve faced in the run-up to its release.” AI Features Team
AI (Tech)
AI Tech continued to support Server Meshing, synchronizing the Subsumption component between dedicated servers so that NPCs continue their assigned behaviors when switching.
They then implemented the first pass on several features presented during CitizenCon, including improvements to enemy vision perception, which now takes planetary lighting cycles into account.
The first pass of dynamic cover generation for planets was also completed; this can also be used in other locations with navigation areas. As seen at CitizenCon, the team can now generate cover locations and surfaces at the same time as a navigation mesh.
Functionality was also added to link ‘navigation cost volume’ and ‘navigation exclusion volume’ to areas in different object containers. For example, outpost object containers that feature exclusion or cost volumes can influence how planet navigation mesh is generated.
They also made improvements to Ship AI features, including planetary surface avoidance, and optimized ship weapon fire validation against allies. They also optimized perception-related components, like vision and hearing. For example, vision zone queries are now faster, while audio stimuli propagation is more accurate as it utilizes a room system graph.
AI (Game Intelligence Development Team)
Throughout October, the Game Intelligence Development team polished StarScript v1.0 for its internal release. For example, they reduced the loading time for the majority of large containers (e.g. a whole solar system) from 10 to 2 seconds and integrated the new ‘groups’ look to more clearly differentiate between groups.
They also introduced min and max zoom ranges in the graph editor to avoid view breaks, stopped the ‘help’ popup from obscuring task nodes, and implemented the Smart Panel. Graphs are now presented in the same order as their names in the outline, misplaced parallel ports on task nodes were corrected, and displaying two graphs now works correctly too.
The relationship between the proprieties panel and the selected item on the Smart Panel was improved, while rounded square tasks were integrated into the SmartPanel to mimic the tasks in the graph viewer. Boxes in collapsed groups were enlarged to include long titles, while an icon was added to differentiate activity and mission variables in the outliner.
Finally for StarScript, a QA testing procedure was created to properly test the most important activities and missions.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Animation
Last month, the Animation team worked on the valakkar and ‘space cow’ alongside adjustments to the kopion. They also continued to provide facial animation support for PU characters and prepped for an upcoming narrative shoot.
Animation are currently supporting Level Design with a number of player-interaction animations for level traversal.
Art (Characters)
In October, the Character Art team focused on tasks related to CitizenCon. After the event, the team continued creating the utility and specialist armors, including color and material variants to support factions and missions. Work also began on armors for upcoming events.
The Character Concept Art team created new armors, including utility battle tech and a super-heavy armor.
Art (Ships)
October saw the Ship team complete the final content review for the RSI Polaris, while the final content tasks are currently in progress for the MISC Starlancer MAX.
The team is nearly finished with two unannounced vehicles, while several more are approaching their whitebox and greybox reviews. Six additional vehicles will begin production soon, too.
Community
The Community team began the month supporting Day of the Vara with the Pumpkin Decorating and Killer Klips from Outer Space contests.
Alongside the launch of Alpha 3.24.2, the team published a Patch Watch to spotlight lesser-known features and updates, including improvements to the Character Creator, changes to quantum fuel consumption, and visual and quality-of-life enhancements for Arena Commander.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The team also attended several Bar Citizen events in the run-up to CitizenCon.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.“The CitizenCon New Wakefield Street Takeover was the largest Bar Citizen we’ve ever attended, with an entire street shut down for the occasion! A massive thank you to the Bar Citizen International team for organizing such a memorable event and to every Citizen who joined us. It was an incredible evening that set the perfect tone for CitizenCon weekend.
However, the highlight of October was undoubtedly CitizenCon 2954. With nearly 5000 attendees at Manchester Central, it didn’t just break records, it completely shattered them, becoming the largest Star Citizen event to date.
This achievement was a true testament to everyone’s hard work, dedication, and commitment, and we’re incredibly grateful to everyone who made the event unforgettable for the entire community. Special thanks go out to the amazing BTS team who worked tirelessly behind the scenes, the talented cosplayers who brought the 'verse to life, and the community booths that added so much energy and excitement to the event. Thank you!” Community Team
Economy
The Economy team continued their ongoing work on Pyro and began implementing some of the balance changes mentioned in previous Monthly Reports.
Mission Design
In October, the Mission Design team finalized the Save Stanton quest chain. This features three new modular missions. They also created a journal entry for players to track their progression through the event.
The mission-system refactor progressed, while future ‘handyman’ missions entered QATR and are currently going through the final polish phase.
“We had a blast attending CitizenCon, met a lot of backers, had a lot of conversations on missions, and shared our plans for Star Citizen 1.0.” Mission Design Team
They also planned tasks for future releases alongside the fundamental archetypes for some of the guilds unveiled at CitizenCon.
Narrative
The Narrative team tackled a multitude of tasks in the leadup to CitizenCon alongside ongoing work outside of the event. For example, generating mission text and discoverables for Alpha 3.24 point patches and working through the significant amount of text needed to support mission content in Alpha 4.0.
The team’s major announcement for the month came during The Stars My Destination presentation at CitizenCon, which outlined what Star Citizen 1.0 will look like and the extensive narrative work that will come with it. The talk outlined the introduction of a main story, guilds and factions, and location stories to inject character into the Persistent Universe.
A Whitley’s Guide for the Idris and a Portfolio on Wildstar Racing were published alongside October’s Jump Point, which featured a deep dive into the People’s Alliance of Levski. There was also another drop of Galactapedia entries to check out here.
Online Technology
In October, the Online Services team progressed with features for Alpha 4.0. As part of this, the refactor of the entity subscription service (used for markers) was completed and is currently in testing.
The backend social-system changes needed for Server Meshing began internal QA testing. The mission system is also starting its first round of testing, with additional features currently in development to support larger coordinated missions.
The Live Tools team began finalizing a new tool to provide more detailed and powerful access management to Hex. The testing phase began with the player support teams, with their feedback driving future improvements. The work on the new architecture for the internal error reporting pipeline progressed too.
R&D
The R&D team spent the last few months supporting the introduction of dynamic weather.
To support evolving clouds, a compute pass was done to animate the global cloudscape based on local planet properties, such as temperature, humidity, and wind. This data is used as a base to shape cloud fronts, which are then locally refined via procedural noise. This data is also used to build a weather map to allow weather to drive VFX, physics, and gameplay. This currently includes precipitation information as well as the extracted positions of potential lightning locations. An API was also implemented to allow the game to sample these weather attributes from both the GPU and CPU in a consistent, simple, and efficient way.
To render believable wet weather, support for ‘rain volume’ rendering was added to the atmosphere raymarcher. Rain volumes are essentially columns of rain underneath heavy clouds that self-shadow alongside casting shadows into the environment. This is important to prevent incorrectly lit scenes where players would expect dense rain volumes to partially block sunlight (most noticeably at dusk and dawn). Also, changes to indirect lighting were implemented to improve the effect of multi-scattering on the atmosphere and clouds (referred to as "new multi-scatter LUT" at CitizenCon). Multi-scattering is now aware of cloud presence alongside the atmosphere. As a result, overcast skies are less hazy and blue and cloud tops appear brighter.
To give moving clouds a smoother look, changes were made to account for their movement when sampling cloud shadows as well as the GPU weather map (the latter directly influencing the appearance of rain volumes). Further improvements are being worked on to reduce the noticeable stepping of cloud shadows when the camera moves, which can often be seen when the sun is set low.
Also, work on rain volumes inspired a prototype for improved ground fog rendering. This will be cheaper to evaluate and render alongside improving the modeling aspect and lighting. It will also self-shadow and cast shadows, like rain volumes and clouds.
Finally, work began to support and maintain the map storing the accumulated amount of rain. Among other things, this will allow puddles to remain for a while after rain.
VFX
October saw the VFX team supporting various CitizenCon presentations, including those featuring new biomes, base building, and Levski.
The artists continued to support the Vehicle and Location teams with upcoming deliverables.
Star Citizen Monthly Report: October 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
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Subscriber Promotions
No sooner than we’ve waved goodbye to CitizenCon for another year, we’re getting ready for the biggest ship show in the ‘verse. That’s right, the Intergalactic Aerospace Expo (IAE) begins later this month on November 22nd!
To help you make the trip to New Babbage, all subscribers get a month with the Crusader Spirit – the perfect all-rounder to get you there safely. This month’s flair is a collection of comfy décor to spruce up your tired old hangar and rest easy after a busy day at the convention center.
Twenty-Sided Die Ship Manufacturers
- When you have too many choices in your hangar, this fun novelty die is a great way to decide what to pilot. Rolled along a surface, this twenty-sided die will display the logo of a ship manufacturer or the Intergalactic Aerospace Expo. If you get the IAE logo, we suggest taking your newest vehicle out for a ride.
- Current Centurion-level Subscribers get this item as part of their subscriptions. This flair item is temporarily delayed and will be available in an upcoming patch.
Crusader Accent Chair
- Styled after the seats aboard the Crusader Starlifter, this grey and white accent chair is a fantastic way to show your love of space travel even when staying at home.
- Current Imperator-level Subscribers get this item and the above Centurion-level item as part of their subscriptions. This flair item is temporarily delayed and will be available in an upcoming patch.
RSI Accent Chair
- Styled after the seats aboard the RSI Constellation Phoenix, this grey and white accent chair is fantastic way to show your love of space travel even when staying at home.
- This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Anvil Accent Chair
- Styled after the seats aboard the Anvil Carrack, this grey and white accent chair is fantastic way to show your love of space travel even when staying at home.
- This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Chair Affair Pack
- Show your love of space travel even when staying at home with this trio of accent chairs, each modeled after an iconic starship interior: Crusader Starlifter, RSI Constellation Phoenix, and the Anvil Carrack
- This item is available for all Subscribers to pledge for in the Subscriber-Exclusive Store. This flair item is temporarily delayed and will be available in an upcoming patch.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Visit robertsspaceindustries.com/comm-link for details.
VEHICLE OF THE MONTH
RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.
Centurion Subscribers: C1 Spirit (with 12-month insurance)
Crusader C1 Spirit: Though a consummate all-rounder, the C1 Spirit focuses on delivery. Travel anywhere in the universe and pick up delivery jobs on the way thanks to its generous 64 SCU cargo capacity.
Imperator Subscribers: Crusader A1 and C1 Spirit (with 24-month insurance)
Crusader A1 Spirit: The A1 Spirit drops the cargo capacity for a devasting bomb payload. Take on the dangers of the universe or defend yourself with a deadly complement of S5 bombs and S3 missiles.
Crusader C1 Spirit: Though a consummate all-rounder, the C1 Spirit focuses on delivery. Travel anywhere in the universe and pick up delivery jobs on the way thanks to its generous 64 SCU cargo capacity.
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MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch
Store. Centurion Subscribers receive a 10% off discount, while Imperator
Subscribers receive 15% off. Take advantage of this perk and peruse the
selection of available merchandise including jackets, hoodies, shirts, mugs,
hats, mousepads, posters, stickers, and more. Check out the now.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the
Subscriber Store. You can fill in any gaps, pick up store-only items, or
grab extras to gift to non-Subscribers from the My Hangar section of your
RSI profile.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you can subscribe before November 11, 2024 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the Subscriber-exclusive store.
November 2024 Subscriber Promotions - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
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Happy Monday, everyone!
We'd like to thank you for your patience and continued support as we shore up several known issues in the current Live build. While we've made great strides with a variety of hotfixes that have already been deployed, our team continues to work diligently to improve overall stability. We're currently focusing on publishing a 3.24.2a patch soon, with a collection of fixes and improvements that we hope will make your experience on the Live servers much more smooth.
Meanwhile, work continues on Alpha 3.24.3 as we iterate based on your feedback and Issue Council reports, as well as pushing Alpha 4.0 closer to its live release; with sights on opening to Wave 1 as soon as possible.
For those of you hit with Post-CitizenCon blues like some of us (I'm one of them!), we hope the CitizenCon 2954 recap post (with highlights from the show, including the Squadron 42 Live gameplay reveal, presentations, and image gallery) will help tide you over until the next event.
Speaking of awesome events, sign-ups for the Daymar Rally 2955 are open! Do you have what it takes to brave Daymar's challenging and rugged terrain in one of the toughest endurance races around? Gather your crew and sign up before the 15th of December for a chance to prove your mettle. Oh, and don't forget to load your guns because the entire race is Weapons Free outside of all armistice zones. They don't call it the filthiest race in the 'verse for no reason.
Now, let's see what's going on this week
On Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.
This Wednesday, look forward to the October Monthly Report for Star Citizen! The Squadron 42 Monthly Report is currently undergoing an exciting refresh, so stay tuned—we’ll update you soon with more details on what’s coming. In the meantime, make sure you’re subscribed to the mailing list at Squadron42.com, and don’t forget to select your preferred language in Account Settings as we prepare to localize the newsletter!
This Thursday, Inside Star Citizen returns with our yearly behind-the-scenes look at the production of this year's CitizenCon event.
Friday, Star Citizen Live returns with a Q&A follow-up to the Dressed to Kill (Characters and Creatures) presentation from this year's event. You can submit the questions you'd like to see answered here and don't forget to upvote which ones you want to see addressed most. Catch the show on Twitch at 16:00 UTC / 8 AM Pacific. You will also find the weekly RSI Newsletter directly delivered to your inbox.
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, NOVEMBER 4, 2024
- This Week in Star Citizen
TUESDAY, NOVEMBER 5, 2024
- November Subscriber Comm-Link
- November Subscriber Newsletter
WEDNESDAY, NOVEMBER 6, 2024
- Star Citizen Monthly Report - October 2024
THURSDAY, NOVEMBER 7, 2024
- Inside Star Citizen (youtube.com/RobertsSpaceInd)
FRIDAY, NOVEMBER 8, 2024
- Star Citizen Live (twitch.tv/starcitizen)
- RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
COMMUNITY MVP: November 4, 2024
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Aerobatic Squadron "Radiant Eagles"
by Pangora
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.In this video, Pangora shines a spotlight on the Starhead Federation Radiant Eagles' third display of formation flying through beautiful microTech.
Watch these awe-inspiring aerobatic maneuvers on the Community Hub.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Fly to jump point - CxJuice
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Aegis Sabre Raven - AndrewMI66
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The Fire Of Combat - iNEEDAPEA
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Spelunking on Arial - meridivn
This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com -
Hello dear community,
It's time again to shine a spotlight on our most active members from the past week! From Oct 28th 2024 to Nov 4th 2024, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
- 🏆 Rank 1: NewsBot - Posts: 7 - Profile: NewsBot
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum!
Your community team -
-
Hallo liebe Community,
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 28. Oktober 2024 bis 4. November 2024 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
- 🏆 Rank 1: NewsBot - Posts: 7 - Profile: NewsBot
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum!
Euer Community-Team -
-
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Farewell From CitizenCon 2954
CitizenCon 2954 has officially wrapped up and what an incredible experience it was.
We were beyond excited to welcome you aboard the UEES Barbary at Manchester Central, UK, whether you joined us in person or tuned in from home! With over 5,000 attendees (including CIG staff), players and friends from around the globe came together to celebrate our shared passion for the PU and Squadron 42. It’s been an incredible journey since we last hosted CitizenCon in this beautiful city and we are so grateful to everyone who helped make it all happen. None of this would be possible without your amazing support and continued dedication.
CitizenCon 2954 was packed with unforgettable highlights, so be sure to check them out below as we recap the two-day event!
Battle of Idris IV at home in the cosmos
Armorer Ernst Bishop
hydrogen and fluids leaked through cracks in the Radar The Hostile atmosphere and swirlRSI storms of Taranis I make it a popular tourist destination for Travellers and Adventurers from nearby planets. A naturally occurrPower cells Thick atmosphere Turbulent Earth analogue. The Advocacy surveyors were stunned to find abandoned Banu cities on the planet
We offer this Vessel to the Ship as a place to study and a place to meet Min I's atmosphere is almost entirely composed of Carbon compounds, which makes it the most Turbulent planet in the Terra System Worst than a broken Core, Cal is too Nut job
Brave New Worlds
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Developers showcased how StarEngine now creates more realistic planets, increases location density, enhances NPC interactions, and simulates lighting, sound, and dynamic weather. With Genesis, the new suite of technologies, we’re achieving the scale and fidelity needed to bring these immersive worlds to life. See the wrath of nature unleashed in CitizenCon 2954: Brave New Worlds.
A Social Universe
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Stepping into the player’s role, our team presented the latest concepts for friend and foe lists, party management, group search, and updated FoIP integration. They also showcased the in-game Guide System and the benefits of joining organizations and alliances. See how Spectrum and in-game communication merge in CitizenCon 2054: A Social Universe.
2954 Cosplay Competition by Tobii
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Nine talented cosplayers took the stage, showcasing their creativity and passion. The lineup included in-'verse celebrities like Garman Humble, mobiGlas influencer Mahli, two unforgettable Picos, and more. Find out how our jury of developers and the audience voted in CitizenCon 2954: Cosplay Competition.
Dressed To Kill
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.StarWear will finally allow you to combine armor and clothing, offering new ways to specialize your preferred playstyle. This session explored how the right choice of gear can offer real benefits, whether you're storming enemy bunkers or hunting apex creatures like the Valakkar. Learn more about new roles and creatures in CitizenCon 2954: Dressed to Kill.
Beyond Pyro
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.This presentation showcased how we’re going to update new and existing landing zones with progression-based content by using instanced areas and tailored missions. We also delved into the upcoming star system, Nyx, and gave an early look at the Castra system, including its main landing zone, Sherman. See it for yourself in CitizenCon 2954: Beyond Pyro.
Weaponry Bruder lethal
Vibrate expanding wave functions transformative
The Desert Planet's little sister lives near the outer edge of the system's so-called "red band". The Puffy Planet's little sister lives near the outer edge of the system's so-called "red band". Though technically not a planet, Koli is considered a local mascot. This Smog Planet's unique shape has given it the nickname Walleye
The Inhabitable atmosphere and swirlRemove the barriers to storms of Fora II make it a popular tourist destination for Captains and Geoengineers from nearby planets. Kray's heart sank Nicknamed Pinecone due to its proximity to the Nebula, Bacchus I looks like it's overseeGreed the Asteroid Belt Professional Marines often use all manner of technological subterfuge to slip their Engines past the eyes of Geoengineers or Marines The Galaxy shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Crafting Your Home
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We explored the gameplay around blueprints, which will allow you to craft everything from small decorative items to entire spaceships. This was just the foundation for what’s to come with base building and crafting. Find out how you’ll create your own home and large industrial bases in CitizenCon 2954: Crafting Your Home.
Captains Of Industry
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We explored how ships and vehicles can help you create your own home in the ’verse, whether it’s with the Argo CSV series, the MISC Starlancer family, or an improved Pioneer. We also highlighted ships coming into the game later this year and shared some exciting teasers for next year in CitizenCon 2954: Captains of Industry.
The Stars My Destination
Star Citizen 1.0
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.What type of game is Star Citizen? In this presentation, we answered that question and provided a detailed overview of what to expect from Star Citizen 1.0. We dove into the details, from adding a main story to sophisticated gameplay loops and end-game content, including the final goal for you and your org in CitizenCon 2954: The Stars My Destination: Star Citizen 1.0.
All About You
Last but certainly not least, be sure to check out the gallery below for a taste of the CitizenCon 2954 venue. This event was all about you, the Star Citizen community - the very people who made CitizenCon 2954 possible in the first place. Thank you!
CitizenCon 2954 Recap - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…robertsspaceindustries.com