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es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 4. August 2025 bis 11. August 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Get Ready for CitizenCon Direct 2955!
With the announcement of CitizenCon Direct, we’re thrilled to share that while this year’s event is going fully digital, it doesn’t mean we won’t be celebrating together. In fact, we’re taking this opportunity to bring the show to you, literally!
We’re sending key members of the CIG team out into the world to join Bar Citizen Watch Parties across the NA and EU on Saturday, October 11, 2025, and we can't wait to meet you all in the following locations! CitizenCon Direct is shaping up to be a ~2-hour digital showcase, going live at 20:00 UK time (BST) / 12:00 PT / 15:00 ET. It’ll be streamed free on Twitch and YouTube, packed with updates, reveals, and surprises!
*All times listed below are local time
**Please note, these are only the locations we are attending, but there is a long list of community-organized events happening all over the globe! If you can't make it to one of these, make sure to check if an event is happening in your area.
North America
Shader
Ground vehicles nut job three
The Era shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse Paul Steed woke up on a table
Sol VI has a very Rolling atmosphere, causTransmission greenhouse effects to heat its surface to temperatures that are consistently higher than even Abyss's scorchNetwork heat. water and fluids leaked through cracks in the Hull We offer this Ringworld to the Civilization as a place to study and a place to meet herding: That's a word that hasn't been associated much with Human
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A Texas-sized watch party featuring Beyond the Verse and TheAstroPub talking ships on the big screen in Pinballz Lake Creek—complete with great food, cold drinks, and a VR rig set up to launch you straight into the 'Verse.
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Join fellow Star Citizens at Brewvies Cinema Pub in Salt Lake City for an epic watch party on the big screen. Connect with the community, dive into the latest updates, and experience it all in true cinematic style.
Time: 12:00 - 16:00
Bar Citizen: 16:00 - 20:00
Address: 677 S 200 W, Salt Lake City, UT 84101
Address Bar Citizen: 5 E 400 S, Salt Lake City, UT 84111
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The San Francisco Bay Area Bar Citizen community has come together to host a watch party at Guildhouse, a gamer-centric event space featuring a full bar, 30 Star Citizen-ready gaming PCs, and a wall of board games!
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The DMV (D.C./Maryland/Virginia) Bar Citizens are hosting a CitizenCon Direct Watch party in Pentagon City. Come eat great pizza, enjoy drinks, and talk (and watch) ships with the community!
We know that we have been Intolerant Though technically not a planet, Armitage is considered a local mascot. This Desert Planet's unique shape has given it the nickname Bombora Gliese V has a very Rolling atmosphere, causEntities greenhouse effects to heat its surface to temperatures that are consistently higher than even Bombora's scorchCoherence heat.
The Ringworld shall act as a political neutral zone where representatives can meet to resolve problems through discourse Apparently, he was some kind of Pirate... and kind of a Lunatic "Sir...sir!" One of the Explorers tried to usher Johnny back to the Landing bay
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Experience the excitement of the CitizenCon Direct Watch Party live in the cinematic atmosphere of the spectacular Pathé cinema in Luzern, Switzerland!
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Join Quantum Dispatch for a thrilling six-hour CitizenCon watch party at Leicester’s iconic National Space Centre, where space meets spectacle with plenty (seriously!) to see and do!
Time: 18:00 - 00:00
Address: National Space Centre, Leicester, LE4 5NS, UK
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Enjoy one of the most high-energy community-organized CitizenCon 2955 watch parties in León, Spain, bringing together Star Citizen fans from across Spain to enjoy the livestream and connect in person!
Time: 20:00 - 00:00
Address: Escuela de Ingenierías, 24007 León, Spain
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Join the community for a convivial evening at E-Spot Paris (right next to the Louvre!) to watch the live-translated CitizenCon Direct, share a drink together, enjoy entertainment, raffles and giveaways.
Time: 17:00 - 00:00
Address: E-Spot, 150 rue de Rivoli, Paris 1er, France
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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PU Monthly Report
With last month’s patch launching and a new one fast approaching, no Star Citizen dev has been short of things to do. Read on for all the latest development updates from each team, including AI, Ships, Core Gameplay, Narrative, and VFX.
AI Content
July saw the AI Content team continue the ongoing initiatives mentioned in recent Monthly Reports, including the push on new combatant wildline sets, which will be completed following some integration work.
The team also revisited shop behaviors to look for new opportunities to make the population feel more interactive. For example, leveraging the recent behavior found in medical stations (where NPCs voiced their concerns about the regen crisis) to add even more lore and flavor.
AI Tech also planned for several of their upcoming releases, outlining the required work and highlighting potential obstacles they will need support to overcome in order to deliver the intended experience. Alongside this, the team continued to support the Mission and Design teams in implementing additional comms calls into the game.
AI (Features)
In July, the AI Features team continued to develop new creatures, including prototype gameplay for a boss fight. As part of this, new tech was created that makes this process faster and more iterative, providing a better toolkit for the designers by compartmentalizing behaviors and making them data driven.
For Human combat, the team fixed numerous smaller bugs and issues. They also added various ‘polish’ features, including a close-range shove attack that allows the AI to respond rapidly to the player or other NPCs getting too close.
AI Features then continued to tweak, refine, and bug-fix perception and investigation when used by group behaviors. Group perception time is now used to determine how long a target has been out of range rather than the individual’s. The time before they timeout, go into investigation, and return to idle was reduced too.
Progress was also made on the AI weapon interface and dynamic condition weapons. For example, when weapons change from rapid fire to single fire when overheating.
The team also prototyped tech for AI ‘bounding overwatch,’ which relates to NPCs coordinating to traverse cover when moving to an area. This required changes to the TPS system to enable AI to find cover positions near paths.
AI (Game Intelligence Development Team)
In July, the Game Intelligence Development team continued to work on the prototype for Mission System v2. This involved moving node states in the graph and reflecting them in copy, paste, and undo.
The streaming profiler was also elaborated on. The ‘entity component update scheduler’ (ECUS) is a core system that determines what's in range and provides the fundamental proximity information for all streaming decisions.
Furthermore, visual prototypes were developed for the density profiler, which previsualizes large scenes when there are too many entities. It includes a choice of pixel level and/or volume level to quickly identify problematic areas.
The team also continued to fix various small bugs and worked on features requested and suggested by the game designers to improve StarScript.
AI (Tech)
AI Tech began the month improving navigation. For example, they fixed island connections for the planetary navigation mesh and made link improvements to navigation types and metrics.
Flags can now be added to navigation cost areas to prevent NPCs from stopping within them, while updates to the Tactical Point System prevent points from generating in areas where NPCs are not allowed to stop.
For Ship AI, updates were made to various movement blocks following the addition of new features, while a new flight movement request type was implemented to blend ship movement to splines.
Optimizations were also made to the ‘vision’ components, such as preventing lock contention from submitting or cancelling ray casts.
For tools, the team added support for dragging and dropping multiple items into StarScript’s outline view. They also added display platforms and layer names as part of the variable type in Outline view, and made improvements to the Conversations view.
New functionality was also added to the flowgraph to let designers mark which Subsumption global function behaviors are allowed to be used in scripting logic.
For the usable builder, support was added for ‘helper geometry’, and for selecting a useable channel for testing rather than an animation. Usable setup changes are now directly applied to the entity without needing to reload the tool too.
Finally for UI Tech, fixes were made for various small issues, such as the name alignment slot not displaying properly, attached entities snapping to the wrong locations, and helpers not validating properly.
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Animation
Last month, the team progressed with a new ship enter/exit template animation alongside pickups for bespoke gameplay features for an upcoming PU release.
The Facial Animation team processed content from June's performance-capture shoot, including several new mission givers and a mini boss. They then worked alongside Narrative to create and finalize animations for various TV broadcast characters that will populate the verse, including James Herriman.
The devs were also back on set with the Mo-Cap and Narrative teams, capturing additional content for Alpha 4.3.1 and future releases.
Art (Characters)
The Character Art spent the month creating new armors and armor variants. Meanwhile, the Concept Art team prepared handoff sheets and began the exploration phase for new flightsuits alongside requests from other teams.
Art (Ships)
In the UK, the Anvil Paladin had its greybox gate review. This highlighted some challenges with the side turret setup, resulting in further rounds of iteration to get something that plays well whilst adhering to the original concept.
Further navigation flow updates were made to the Drake Ironclad, including new elevators and revised staircase locations to improve traversal times around the ship. The Ironclad Assault also progressed through whitebox, with the team implementing the key differences between it and the base.
The RSI Meteor was also launched into the PU alongside a full interior retrofit for the Mantis.
Four unannounced vehicles progressed down the pipleline too. The first was kicked off and is approaching the end of the whitebox phase, while the second passed its whitebox review and progressed into greybox. Some issues around its cargo mechanism were identified during the review but were rectified afterward.
The third continued through development, with all its rooms receiving further geometry refinement alongside additional animation work for its moving elements. The final unannounced vehicle passed a combined gate review. This was done to provide more time for the Audio, UI, and VFX teams to add additional details with the aim of setting new standards for their disciplines.
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In North America, the RSI Apollo Medivac and Triage passed their LOD0 reviews and are now in the final stages, with damage setup, paints, and LOD levels being created.
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The RSI Perseus progressed into the LOD0 phase; the exterior is now receiving the fine detail work to visually bring it in line with other RSI ships.
Finally, the Drake Kraken had further pre-production work done. This identified more areas where kits from the Ironclad will help speed up production, as well as some more challenging internal areas that require updated concept time, such as engineering and the recently added small medical facility.
Community
Much of July was spent on ensuring player feedback was landing in front of the relevant developers/teams, alongside ongoing planning and support for the upcoming CitizenCon Direct. The team also continued with evergreen tasks like the Roadmap Updates and Roundups, the Arena Commander Schedule Update, and Monthly Reports (like this one). July also kicked off with the Foundation Festival, which was accompanied by a post explaining how to join the Guide System alongside showcasing the rewards for participating. The team shared a New Player Essentials post featuring a collection of resources to help newcomers get started, an Org Spotlight Comm-Link highlighting several player organizations recruiting new members, and the Kindness & Camaraderie screenshot contest that challenged players to share heartwarming moments of teamwork and friendship. Additionally, July marked the debut of the revamped Referral Program, featuring an improved user experience and refreshed rewards that unlock more frequently.
With the launch of Alpha 4.2.1, the team published a Resource Drive FAQ covering key details about the event. A Q&A for the RSI Meteor was also released, answering questions about this new ship and highlighting improvements to the RSI Mantis and quantum interdiction system.
Following up on June’s Alien Week, the team released a digital cookbook featuring alien-themed recipes submitted by players for the Wikelo’s Nine Tastes contest.
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The month wrapped up with the launch of Ship Showdown 2955, as players began rallying behind their favorite flyable and drivable vehicles by submitting original creations to the Community Hub and X.
The Bar Citizen World Tour continued with two stops: Quantum Vegas and Tempa Bar Citizen, where both events brought together new and familiar faces for energetic, heartfelt meetups.
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Core Gameplay
Throughout July, the Core Gameplay teams focused on freight elevators, providing fixes for critical issues raised during the Resource Drive event while also improving the debugging tools alongside the QA team. This will ensure that future issues can be triaged faster with more initial information for investigation.
Work was also done alongside Online Technology on contract generation and how missions utilize locations, both in terms of finding and reserving, to prevent them from becoming overrun. Immediate fixes were implemented and several future improvements were planned.
Core Gameplay also improved the spawning flow to allow for another attempt of players spawning directly into their personal hangars instead of their home location hab. This work also paves the way for allowing players to spawn where they were (within reason).
Core Gameplay began technical work toward refreshing parts of the inventory and continued bug fixing for freight elevators.
For crafting, the team continued reevaluated the scope for the first public release, while the Inventory UI concept shown recently on Star Citizen Live entered development, with the team doing preparation work and setting up the new canvas.
For hacking, more options were added to help teach players how to use the feature alongside bug fixing.
Core Gameplay also supported Weapon Content in implementing a bespoke flap animation used during the charge-up sequence of the VOLT sniper weapon.
July saw Engineering gameplay enter Tech Preview preparation, with the devs moving the code into a new staging stream. They also added the ability to limit the number of active items per pool. Thruster temperatures are now visible on the screen and the iconography between the diagnostics and engineering screens have been unified. The team also added further damage balance modifiers. For example, making fuses on sturdier ships harder to destroy. Diagnostics also received severity filters and item categories to make it easier to identify critical issues.
As part of the ongoing ‘looting and harvestable’ quality-of-life initiative, the team completed a new implementation of loot generation. This system is twice as fast as the previous version and includes better controls for the designers alongside improved debug tools.
The ‘item expiry’ feature kicked off, which will allow the designers to define the functionality lifetime of items. This is intended for items, such as key cards, that are only meant to be usable for a limited amount of time before they become non-functional. An item's expiry state and timer will be visible in the inventory. Progress on ‘item recovery’ tier 1 continued, including various setup and debug tool tasks.
The team completed the refactor of quantum interdiction for Server Meshing, which was released in Alpha 4.2.1. There are still a few outstanding tasks to complete that will be delivered as part of future releases.
The team also continued work on the flight system. For example, Control Surfaces’ fly-by-wire system was finished, which will feed pilot commands to IFCS to correctly adjust control surfaces in atmosphere, much like a modern fighter jet would. This also included the implementation of auto trimming and various bugs that came out of playtesting.
For quantum travel, the team continued working on the implementation of the new mechanics.
FPS Radar and Scanning saw additional progress through July, with further improvements allowing the designers to define custom scan data. AI can now react to being scanned and respond accordingly. Players will also be able to identify if enemy NPCs have a radar equipped and could perceive the player scanning.
The ongoing transport refactor continued, with additional work for dynamic destinations, such as instanced hangars. Core Gameplay also supported the Content teams in delivering the recent Resource Drive and escort missions.
For the upcoming August release, Core Gameplay worked with the Content teams to expose more controls for item rewards. Additional support for the mechanics of an upcoming creature was also provided.
The team then invested time in addressing critical issues preventing the usage of drop-off lockers that are required for an upcoming set of missions. Various bugs, edge cases, and exploits were also addressed.
Economy
The Economy team is currently analyzing their recent community poll.
“We would like to thank everybody for the extremely useful feedback that you provided. Your answers will help us better prioritize our focus for the next few months.” Economy Team
They also reviewed engagement metrics for the new content introduced this year, with the aim of balancing it in a way that’s both fun and fair.
As an ongoing effort to make the game more accessible, the team are adding the ammunition used by most FPS weapons to a significant number of shops. Now, players should be able to find the ammo for their favorite weapons more easily. However, ammo for the more special weapons will remain exclusive.
Mission Design
The Mission Design team monitored the Resource Drive event to see how players interacted with the event, fixed small exploits, and helped Engineering fix the mission-generation system.
They then looked at old locations that weren't included in the Alpha 4.0 refactor and, therefore, don't currently have missions. Once complete, players will see existing combat missions begin to target some of these locations.
Alongside this, the team supported Alpha 4.3 deliverables by creating missions that encourage players to engage with the new content. Wikelo also received new missions and new cosmetics, balancing tweaks were made, and work began on the ‘accept mission in world’ system.
Narrative
Last month, the Narrative team were deeply involved in getting the upcoming Alpha 4.3 patch ready for release by refining and tweaking mission text, objectives, UI screens, and branding to deliver a cohesive narrative experience at the new location. The team also had a performance-capture session that covered content for several upcoming patches; Narrative have been doing smaller and more frequent capture sessions this year to better match the cadence and needs of this release cycle.
Additionally, the team crafted mission text and placeholder scripts for several gameplay scenarios that will be introduced later this year.
“Because we need to record scripts far enough in advance for the material to be processed and placed in-game, we work with Design to record additional material to account for any future adjustments that may need to be made as the gameplay is polished. It’s a careful balancing act between getting extra coverage and not bogging down sessions with material that will never be used.” Narrative Team
Also, the team began filling in additional details for an upcoming location, honing specifics to help further guide art and design as they populate it with locations and gameplay. They also crafted lore for a new ship seller, who the Narrative team hopes will be a fun addition to the ’verse.
Online Technology
Live Tools improved how developers report bugs through the crash handler, making it more reliable. It also supports a wider range of use cases to help catch and resolve issues faster than ever.
The Online Services team worked on the stow-context API, and supported missions on both the server and game sides.
Tasks for the Blueprint Library also began, with API development planned for August. Finally, the team continued their work and discussions on Item Imprint v1.
R&D
In July, the R&D team’s focus shifted exclusively to analyzing performance and optimizing engine and game code. This will remain the primary focus for the foreseeable future.
UI
The UI team continued to support an upcoming gameplay event, contributing more interactive and environmental screens than ever before. This followed the usual process of working closely with the game designers to create the layout, defining the look with concept art, then working with Tech Design to implement them in the game.
The devs also started work on the Inventory UI that was revealed in the Star Citizen Live episode ‘Earning in the ‘Verse.’
“It’s a complex UI that covers several things for future gameplay, so we'll be working on it for a while.” UI Team
Finally, the team created the dashboard and MFD UI for an upcoming vehicle, which has several unique visual features.
VFX
VFX’s main focus throughout July was Alpha 4.3, including new locations, bespoke events, vehicles, and weapons. They also began preparing for Alpha 4.3.1 as related tasks started to arrive.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Subscriber Promotions
Dangerous new locations with untold secrets are coming to the ‘verse in August - head to the once-thriving Associated Science & Development labs in Pyro to uncover the mysteries for yourself when Alpha 4.3 lands later this month. To help you get there and back in one piece, August’s Vehicle of the Month is the ferocious Crusader Ares.
This month’s Flair items are preemptive souvenirs from your impending trip to Pyro, with a handy ASD Refinery suit (as used by the company’s scientists) and a delightful decorative specimen tank to adorn your hab or hangar.
Greycat ‘ASD’ Refinery Suit
Thanks to its unique ThermoWeave material, Greycat’s Refinery suit provides complete fire and heat protection for working in challenging environments.
Current Centurion-level Subscribers get this item as part of their subscriptions.
This item will be delivered in an upcoming patch.
Valakkar Specimen Tank
Collected by the scientists at ASD, this specimen tank holds a well-preserved juvenile valakkar. Once used in various research experiments, the valakkar inside is now ready to serve as a biological curio and decorative conversation piece.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
This item will be delivered in an upcoming patch.
ASD Labs Collection
This pack contains both the Greycat 'ASD' Refinery Suit and Valakkar Specimen Tank, each recovered from the depths of the ASD labs in Pyro.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
These items will be delivered in an upcoming patch.
Centurion Subscribers: Crusader Ares Ion (with 12-month insurance)
Crusader Ares Ion: Built to hunt much bigger ships, the Crusader Ares is a major threat to anything in space. The Ion variant features a huge laser cannon to disable shields in seconds and leave targets vulnerable.
Imperator Subscribers: Crusader Ares Inferno and Ion (with 24-month insurance)
Crusader Ares Inferno: A deep-space predator, the Ares stands tall against anything it comes across. The Inferno variant is outfitted with a vast ballistic Gatling gun to tear through enemy armor and components.
Crusader Ares Ion: Built to hunt much bigger ships, the Crusader Ares is a major threat to anything in space. The Ion variant features a huge laser cannon to disable shields in seconds and leave targets vulnerable.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before August 11, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
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Happy Monday, everyone!
Ship Showdown is live, and the race to the Top 16 is officially on! From now through August 12, you can rally behind your favorite flyable or drivable in-game vehicle by creating original content, whether it's art, video, 3D models, or even showing it off in action. Submissions to the Community Hub or on X using #ShipShowdown will help push your pick into Phase 2, a head-to-head bracket tournament where the Elite Eight will be available in special Free Fly. The Final Four will receive exclusive manufacturer-themed in-game goodies, and the ultimate winner will also receive a special champion's prize. As an added bonus, ten standout submissions on the Community Hub and five on X will each take home a hot new ship—so don't miss your chance to create, share, and represent!
CitizenCon Direct 2955 is on the horizon, and preparations are well underway. If you haven't seen it yet, we're bringing back the opportunity for you to be part of the show with a video contest, similar to how we did during CitizenCon 2951—catch all the details here. We also know many of you are eager for more info on this year's big event and the CitizenCon Direct watch parties. Later this week, we'll be revealing the list of watch party locations we'll be crashing across the globe, so stay tuned to see if there's one near you!
Meanwhile, Alpha 4.2.1 continues to receive hotfixes and stability improvements, including multiple updates to address reported issues like freight elevator functionality. Work continues to improve the experience, and we're grateful for your feedback and patience as we smooth things out. We've also seen your requests to extend the Resource Drive event into Alpha 4.3.0—this is something we're actively testing/exploring now. Looking ahead, Alpha 4.3.0 is now open to all waves on the PTU. Jump in now to explore what's just around the corner, and help shape what's coming next.
Finally, sign-ups for Anzia Racing's Crux Cup Stellar Endurance Championships are now open, and you could earn your place among The Godly Fifteen. Or, enter your org into the Cargo Olympics for a shot at glory and prizes. Head to their website now to register and learn more.
Now, let's see what's going on this week
This Tuesday, Subcribers can look forward to the Subscriber Comm-Link and Newsletter.
Catch Wednesday's July 2025 Monthly Report for abehind-the-scenes look at what the devs worked on for Star Citizenlast month.
Friday, keep your pulse on the 'verse with the weekly RSI Newsletter, delivered straight to your inbox for all the news and highlights you won't want to miss.
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, August 4, 2025
This Week in Star Citizen
TUESDAY, August 5, 2025
August 2025 Subscriber Comm-Link
August 2025 Subscriber Newsletter
WEDNESDAY, August 6, 2025
July 2025 PU Monthly Report
FRIDAY, August 8, 2025
RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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This brand-new cinematic series from JEB66 unravels a haunting tale of betrayal and isolation, sparked by a rescue beacon that should have never been answered.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jul 28th 2025 to Aug 4th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 28. Juli 2025 bis 4. August 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: July 30, 2025
Release View
4.2.1
All 4.2.1 cards have been set to Released.
4.3
New Hairstyles (4.3.0)
Adding three new hairstyles.
This card has received a new visual.
Dynamic Snow
Introducing dynamic snow to select locations where snow already exists, leveraging the same environmental systems that power dynamic rain. This means snowfall will now appear based on weather conditions.
This card has received a new visual.
Wikelo Special Ships (4.3.0)
Adding the following Special Ships to Wikelo's Emporium: MISC Starlancer TAC, Drake Golem, Anvil Terrapin Medic, with upgraded components and a unique base livery. These ships can be unlocked by bringing the NPC Wikelo a number of favors in exchange of rewards.
This card has received a new visual.
ASD Light Combat Stealth Suit
Adding the ASD Light Combat Stealth Suit, a reward earned by players completing the Onyx Facility missions.
This card has received a new visual.
Wikelo Light Combat Stealth Suit
Adding the Special Light Combat Stealth Suit to Wikelo's Emporium.
This card has received a new visual.
Onyx Facilities
Located on every moon of the Stanton System, these enormous, multi-level structures are used for the new Sandbox Activity coming in Alpha 4.3.
This card has been renamed from Abandoned Underground Facilities to Onyx Facilities.
Cooperative Zones
This card has been removed, as Onyx Facility missions are now categorized as Sandbox Activities rather than Cooperative Zones.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Sar Citizen sprengt alle Rekorde: Das Crowdfunding-Projekt verzeichnet 2025 ein dickes finanzielles Plus und ist auf dem besten Weg, das Vorjahr meilenweit zu übertreffen.
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Hello everyone, xē'suelen nyahyan
Last week on Star Citizen Live, we officially welcomed Simon Gershon, our new Audio Director for Star Citizen! The Audio Team dove into your top questions, directly issued from Spectrum, sharing their future plans for immersive ship sounds, VOIP improvements, dynamic NPC chatter, and much more on the horizon.
We're also actively addressing key issues from the Live 4.2.1 environment, with a new hotfix getting ready to be rolled out to all servers later today. This should solve the issue with stacked cargo boxes on freight elevators that many of you have recently flagged.
While we continue improving 4.2.1, progress on Alpha 4.3.0 is well underway. The team's focused on building out the next major update with more improvements, shaped by your feedback and reports.
Now, let's see what's going on this week:
Tuesday kicks off the return of Ship Showdown, where your favorite flyable ships go head-to-head for ultimate glory. Phase 1 is all about nominations, so rally behind your top pick and make some noise to get your favs in the Top 16! We'll share more details tomorrow, so get ready for Shiiip Showdooown!
On Wednesday, we'll update the Public Roadmap with the latest insights from 4.2.1 and 4.3.0.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and more.
a.thl’ē’kol, see you soon,
The Weekly Community Content Schedule
MONDAY, JULY 28, 2025
This Week in Star Citizen
TUESDAY, JULY 29, 2025
Ship Showdown - Phase 1
WEDNESDAY, JULY 30, 2025
Roadmap Update
Roadmap Roundup
Ship Showdown - Phase 1
THURSDAY, JULY 31, 2025
Ship Showdown - Phase 1
FRIDAY, AUGUST 1, 2025
RSI Weekly Newsletter
Ship Showdown - Phase 1 and Leaderboard Update
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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In this special issue of Imperial Geographic, from Yannock and his team, we walk the decks of an Idris that still remembers its scars, study new ships that will shape tomorrow’s battles, and listen to the quiet reasons some still choose the uniform over ease.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jul 21st 2025 to Jul 28th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 21. Juli 2025 bis 28. Juli 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Monday, everyone!
Last week, we launched Alpha 4.2.1: Race for Stanton, introducing a variety of new content and fixes. First off, we want to give a big thanks to everyone who took the time to report issues during launch and in the following days. Throughout the weekend, the team deployed a number of updates addressing issues related to the Resource Drive event. We’ve made solid progress improving the availability of the Intro mission, and we want to reassure you that we're actively working to resolve the remaining issues.
Additional fix candidates are currently undergoing validation, including updates aimed at various Freight Elevator issues, such as cases where entities interfere with their functionality. We're aiming to roll these out soon, along with further improvements.
To support these efforts, we’ve scheduled a Maintenance Window for Tuesday, July 22, beginning at 13:00 UTC. Our servers will be offline for approximately 4 hours. During this time, all gameplay systems will be unavailable and you won’t be able to access the game until maintenance is complete. We’ll provide updates on the RSI Status Page as the maintenance progresses. As always, thank you for your patience and support as we work to improve your experience.
Last weekend, Tampa hosted the Bar Citizen World Tour, bringing together both new and familiar faces in a day full of camaraderie and enthusiasm. We are grateful to all who joined us and helped make the Gulf Coast stop so special. Our journey continues next at Gamescom in Cologne, Germany — we hope to see you there.
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Now, let's see what's going on this week
Thursday’s episode of Star Citizen Live is sounding extra crisp, because the Audio Team is in the studio! From thruster roars to ambient noise, they’re behind every pew, rumble, and WHOOOSH you hear in Star Citizen. Drop your questions on Spectrum, and we'll see you on Twitch at 3 pm UTC for a deep dive into sound design, music, and the magic that makes the ’verse sing.
This Friday, a fresh copy of the weekly RSI Newsletter will land straight in your inbox, delivering your next dose of 'verse news, sneak peeks, and community highlights.
On Saturday, ATMO Esports' Gravity Rush accelerates into Round 3 of the group stage! A fresh wave of elite racers will face off on gravity-defying tracks, pushing their skills to the limit. Catch all the action live from 18:00 UTC on ATMO esports' channel.
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jul 14th 2025 to Jul 21st 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 14. Juli 2025 bis 21. Juli 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Das Weltraum-Epos Star Citizen von Cloud Imperium Games bietet in Shop und Spiel einen schnellen, tödlichen Jäger an. Seine Stärken: hohe Beschleunigung und Präzision. Besonders für Kampfpiloten soll die Meteor interessant sein, da sie als einziger mittlerer Jäger von RSI einen eleganten Innenraum und Bordunterkünfte bietet.
Star Citizen in der Kritik: Offener Brief eines Influencers sorgt für Wirbel
Die Meteor ist auf schnelle, durchschlagende Angriffe spezialisiert, die Feinde mit mächtigen Salven ins Wanken bringen. Ihre Bewaffnung umfasst maßgeschneiderte ballistische Kanonen, Laser-Repeater und schwergewichtige Raketen. Mit einer Länge von 30 Metern ist die Meteor für einen Piloten ausgelegt und verfügt über diverse Kanonen und Raketenträger.
Der Kaufpreis des Schiffs liegt bei etwa 257 Euro - wenn ihr bestehende Schiffe eintauscht und die Warbond-Variante erwerbt, spart ihr einen Teil davon. Seit 2012 hat Star Citizen mit Angeboten wie diesem über 800 Millionen US-Dollar von mehr als 5,5 Millionen Unterstützern gesammelt hat. Obwohl das Spiel noch keinen Release-Termin hat, können Alpha-Spieler bereits heute in einem persistenten Universum verschiedene Gameplay-Elemente erleben.
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Tier 1 Rewards
Basic Amenities: Falston “ArcCorp” jumpsuit, ArcCorp hat, and a Greycat Pyro RYT “ArcCorp” Multi-Tool.
Tier 2 Rewards
Combat Preparation: Greycat Strata “ArcCorp” armor and a VOLT Pulse “ArcCorp” laser pistol.
Tier 3 Rewards
Ready for Anything: ArcCorp livery for the RSI Aurora, Zeus MK II, and Crusader Spirit, plus a VOLT Prism “ArcCorp” laser shotgun.
Tier 4 Rewards
Hauler’s Essentials: ArcCorp livery for the Argo RAFT, MISC Freelancer, and RSI Constellation, plus a VOLT Quartz “ArcCorp” energy SMG.
Tier 5 Rewards
Cargo Legends: ArcCorp livery for the MISC Starlancer, Drake Caterpillar, and Crusader Hercules Starlifter, plus a VOLT Parallax “ArcCorp” energy assault rifle.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Tier 1 Rewards
Basic Amenities: Falston “Crusader” jumpsuit, Crusader hat, and a Greycat Pyro RYT “Crusader” Multi-Tool.
Tier 2 Rewards
Combat Preparation: Greycat Strata “Crusader” armor and a VOLT Pulse “Crusader” laser pistol.
Tier 3 Rewards
Ready for Anything: Crusader livery for the RSI Aurora, Zeus MK II, and Crusader Spirit, plus a VOLT Prism “Crusader” laser shotgun.
Tier 4 Rewards
Hauler’s Essentials: Crusader livery for the Argo RAFT, MISC Freelancer, and RSI Constellation, plus a VOLT Quartz “Crusader” energy SMG.
Tier 5 Rewards
Cargo Legends: Crusader livery for the MISC Starlancer, Drake Caterpillar, and Crusader Hercules, plus a VOLT Parallax “Crusader” energy assault rifle.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…