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Gatac takes genuine alien cargo ships and adopts them for Human use, all while maintaining their beautiful organic design. Despite their appearance, these haulers are some of the most capable in the galaxy, as proven by centuries of Xi’an use.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
IAE expands it's showcase this year to include the offsite presentation of Grey's Market, a smaller ship shop that produces top-tier vehicles from an amalgamation of recovered high-end parts and components.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Esperia recreates ships lost to time and space. It’s the only shipbuilder to offer accurate replicas of contemporary Vanduul fighters, the likes of which are currently terrorizing Human colonies in the outer reaches of the Empire. Get up close and personal with the enemy at IAE.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Banu shipbuilding is a deeply involved process spanning years of iteration and refinement. However, when a vehicle finally makes it to market, it’s refined and true to purpose. See the Defender, one of the most single-minded fighters at IAE 2955.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
The combat arm of Xi’an shipbuilding, Aopoa’s alien fighters look and fly like nothing else. Heavy hitting and exceptionally agile, they take a skilled pilot to fly, but the results often make up for the risks.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
The outsider’s choice. Loved for its rough-and-ready build quality, Drake does the job without bells and whistles, be it combat, mining, hauling, or other less-legal pursuits. Plus, don’t miss two new releases shaking up their respective markets this IAE.
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Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Clipper
Introducing the Drake Clipper, a singularity in the landscape of space travel. As unique and varied as your daily hustle, with the goods and gear to see you through almost anything, from crafting to hauling, to combat and more. Step out alone and find purpose, adventure, and yourself in this master of many trades - no crew required.
We asked the Vehicle and Gameplay teams a few questions about the Clipper. Here are the answers, straight from the devs themselves.
What kinds of players would get the most out of the Clipper and its capabilities?
As a generalist ship, the Clipper is naturally designed for generalist players - those who don’t want to specialize too deeply in one career or want to be prepared for multiple eventualities over the course of a game session.
The Clipper feels like it sits between the Cutter and the Corsair. Was it designed to fill that middle ground?
While occupying the middle ground in size, the Clipper operates in a slightly different position role-wise to both ships. Designed as a ‘generalist’ ship, it allows the sole occupant to experience multiple game loops from a single chassis.
What kind of on-board amenities does the Clipper offer? Could it serve as a solo home base for extended operations away from civilized space?
The Clipper has multiple amenities that suit the generalist role, with a medical bed, crafting/fabrication machine, 12 SCU of storage, accessible components, and full habitation setup. These features allow players to spend extended durations away from their home location.
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How does the Clipper perform in combat? What do the its firepower and protective measures look like?
While not a dedicated combat ship, the classic Drake design trait of an abundance of firepower provides four Size 3 weapon hardpoints and eight Size 3 missile hardpoints, allowing flexibility in weapon choice.
With a 12 SCU cargo grid, what is the Clipper made for in terms of hauling?
The modest cargo hold of the Clipper means it’s not designed to be a dedicated hauler, but it’s perfect for keeping supplies on board or storing any goods you come across on your travels.
Does the Clipper include any unique features that make it stand out in its class?
The Clipper’s uniqueness isn’t down to a single feature, more the combination of available options in a single chassis.
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What level of medical facility does the Clipper have, and what’s it intended for?
The medical bed is a standard Tier 3 bed, designed to help the owner of the ship heal injuries as well as serving as a regen location if things take a turn for the worse.
Can players store MedGel or supplies onboard on dedicated shelves?
Unlike ships like the RSI Apollo, there are no dedicated shelves, so MedGel must be stored via the ship’s inventory.
Does it feature an armor closet alongside the weapon rack?
Yes, it’s located on the mid deck, next to the scissor lift.
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It has large wings, which suggests good atmospheric lift. Does it rely on VTOL thrusters, or does it behave more like a plane in atmospheric conditions?
The Clipper’s large wings will provide plenty of lift when control surfaces are implemented in the game. There are no dedicated VTOL thrusters on the ship.
Are the long wings foldable mid-flight with the ALT+K Transform bind?
No, the Clipper is designed to only be flown with its wings deployed in the horizontal position. As such, they are not independently togglable during flight.
Do the wings have to be folded to be able to land in tricky spaces, such as small hangars, or can I land with the wings fully deployable if I want to?
The wings-folded state is tied to the landing-gear state to ensure that, when landing in hangars, there is enough clearance, as otherwise it would extend beyond the safe areas within hangars.
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Once crafting gameplay is implemented, what types of items or equipment could the Clipper produce?
On its initial implementation, we aim to include the ability to craft smaller personal items, but given the ongoing development of the crafting system, we expect the variety of things it can produce to continue to evolve over time.
Can the Clipper's integrated crafting station use resources directly from the ship's cargo grid, or do I need to load the crafting station manually?
The current design intent for crafting allows both of these options.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
From A to B to OX. The Golem’s buffed up, bulkier brother is hauling ass across the ‘verse to deliver you easy-peasy loading, and one heck of a heavy payday.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Is it a hauler? Is it a fighter? No, it’s the Clipper! Your Drake Army Knife™ for your own way of life. Come on in and take a look at what else is inside this multi-purpose maverick.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Famed for its opulent superyachts and high-end explorers, Origin takes luxury seriously. However, the brand’s famous attention to detail is prevalent in its more accessible ships, from the X1 hoverbikes to the versatile 300 Series.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
That’s a whole lotta task in one cute ship. Take a squint at the ‘verse’s first ever starter salvager and get your foot in the door of your inaugural wreck… assuming it still has a door.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Salvation
With beginner-friendly functionality and a back-to-basics interior, the Salvation is exactly that to those who dream of finding their tomorrow in yesterday’s wrecks.
We asked the Vehicle and Gameplay teams a few questions about this new RSI salvage starter. Here are the answers, straight from the devs themselves.
If you’re new to salvage or looking to refresh your skills, be sure to check out our updated Salvage Guide.
The Salvation is positioned as an entry-level ship in the Salvage career path. What key features make it an ideal starting point for aspiring salvagers?
The Salvation has a dedicated salvage head setup that focuses on quickly gathering Recycled Material Composite (RMC). It might not be the biggest ship with the biggest tools, but it allows players to get a good understanding of the Salvage profession, including hull scraping and structural salvage. However, while the Salvation is capable of structural salvage, its limited cargo space means it’s not the intended focus of the ship.
What’s the Salvation’s total SCU capacity (including buffer), and is it large enough for profitable solo runs or better suited for group salvage operations?
The Salvation is designed as a starter for players who want to try out the Salvage profession on their own. The internal storage is befitting of its size with a capacity of 6 SCU alongside the external 6 SCU cargo grid. It’s built around the entry career missions and allows players to salvage small ships comfortably. However, with its focus on hull scraping and its maneuverability, there are some use cases in larger salvage groups.
What types of construction materials will it produce, and what size ships can it structurally salvage?
The Salvation is a Light Salvage ship that is able to recover "Rubble", a dense construction material with low yield but faster refinement time. Due to Structural Salvage not being its focus, the largest ships we intend for it to fracture successfully are around the size of a MISC Freelancer.
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Does it come with bespoke or swappable salvage heads?
The Salvation has a bespoke setup designed for new players. This means that it has unique salvage heads and scraper attachments that cannot be exchanged.
How do players access the filler station?
In the Salvation, the filler station is operated via a screen inside the cockpit, which is used to manage and distribute salvage commodity crates.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Perseus
A fabled and formidable gunship equipped with astounding weaponry, the Perseus casts its heroic shadow over an ever-tumultuous universe.
We asked the Vehicle and Gameplay teams a few questions about this long-awaited RSI Heavy Gunship. Here are the answers, straight from the devs themselves.
What are the most notable changes made since the original concept design?
The biggest changes we’ve made revolve around the weapons loadout and interior layout. The two main turrets have been upgraded from S7 to S8 guns, while both turrets have gained a pair of S3 hardpoints to help with anti-fighter defense. The ship has also gained six PDTs located around the hull to automatically defend against threats.
Internally, the cargo bay was adjusted by removing the central walkway, allowing the SCU capacity to increase from 50 to 96 SCU. Directly connected to the cargo bay are two new rooms, co-located with the torpedo launcher, capable of storing an additional 20 S5 torpedoes. While these need to be manually loaded onto the adjacent launchers, they increase the total S5 torpedo capacity to 40.
In addition, we also swapped the engineering area and captain’s quarters, as engineering required more space than the original concept. Lastly, a third exit/entrance was added behind the bridge for easier crew EVA. This is protected by three separate doors to prevent hostile parties from boarding easily.
When the Perseus was first revealed, its visual design was met with overwhelmingly positive feedback. Did the team take that response into account when considering any exterior updates, and were any changes ultimately made?
We worked very hard to keep the exterior as close as possible to the original concept. The biggest changes were increasing the landing gear’s bulk, the top floor exterior (adding windows and bulking it up), and the addition of two S3 Gatlings to the manned turrets.
The vehicle definition for the Perseus is "Heavy Gunship." Can you tell us why this unique classification was given?
For the release of the Perseus, we changed its classification to Heavy Gunship so that it’s clearly placed alongside other comparable ships. The Perseus definitely fits that categorization, bristling with a total of four S8 cannons, eight S3 Gatling guns, two S5 torpedo launchers, and six PDTs.
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Based on the role and the advantages it brings, how does it distinguish itself from ships like the Hammerhead and Polaris?
The Hammerhead is primarily an anti-fighter ship, with many small-yet-fast turrets. The Perseus, while not being completely defenseless against fighters, is designed to attack larger, slower targets.
The Polaris is a much bigger ship than the Perseus, nearly twice the size in fact. As such, they have different roles. The Polaris has a hangar, more guns, and more missiles (including the devastating S10 torpedoes). The Perseus is faster and more maneuverable, but would have a harder time taking on larger capital ships than the Polaris can..
Does the Perseus have any pilot-controlled weapons, and how are the ship’s combat stations assigned?
The pilot can fire the torpedoes (there is also a dedicated torpedo console in the forward part of the ship) and has slaved control of the top remote turret. Rounding out the bridge, the copilot has control of the top remote turret when in their seat, and the gunner controls the bottom remote turret. The top and bottom large turrets are manned turrets, so they each need a player seated within them by default.
How do the Perseus’ main turrets perform against larger targets compared to other ships, such as the Polaris with its torpedoes or the Idris and its Size 10 cannon?
While built as a sub-capital killer, that doesn’t mean it’s entirely toothless against larger prey. Compared to the Polaris’ torpedoes, the Perseus’ cannons do not have a minimum range requirement, nor can they be intercepted by point defense. The Perseus can fly right down the throat of an enemy capital ship and unload four S8s on it at close range. The Idris’ size 10 cannon is not gimbaled, so the entire ship has to be turned to bear the gun down on an enemy. By contrast, the Perseus’ turrets can point any which way, so they are not dependent on the ship’s position or direction.
The Perseus would obviously be outmatched by a well-crewed Polaris or an Idris in head-to-head battle, but its small size and (relative) maneuverability would allow it to give these ships a run for their money, especially if there were two or three working together.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries returns to IAE, looking both to the past and the future. Inspired by historic gunships of the past, the Perseus embraces cutting-edge technology for the best of both worlds, while the all-new Salvation opens the door to salvage for every citizen.
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We offer this Era to the World as a place to study and a place to meet A F7C-M Super Hornet transport emerged from the jump-point and lumbered toward the Asteroid belt The Timeline shall act as a political neutral zone where representatives can meet to resolve problems through discourse We know that we have been Cruel gunners hovered over him, about to work, surprised at his Empathy
Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Armorer We know that we have been Violent Crusader's atmosphere is almost entirely composed of Methane, which makes it the most High-pressure planet in the Rhetor System Nicknamed Walleye due to its proximity to the Black hole, Ferron IV looks like it's overseeGive us access to the Comet hydrogen and fluids leaked through cracks in the Engine
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With beginner-friendly functionality and a back-to-basics interior, the Salvation brings exactly that to those dreaming of finding their tomorrow in yesterday’s wrecks.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Gear Up with Official Merchandise
Mark this year's Intergalactic Aerospace Expo with official Star Citizen merchandise. Shop new releases and fan favorites perfect for the holidays. Subscribers enjoy up to an additional 15% off. Limited availability in some regions.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Sol IX has a very Non-breathable atmosphere, causMedical bay greenhouse effects to heat its surface to temperatures that are consistently higher than even Abyss's scorchCuriosity heat. Known locally as Abyss, this Non-breathable Puffy Planet is situated on the further edge of the green band and is often overlooked when compared to Cano IV The Toxic atmosphere and swirlNavigate storms of Branaugh III make it a popular tourist destination for Warriors and Customs agents from nearby planets. Apparently, he was some kind of Captain... and kind of a Nut job
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We always reward citizens for bringing new crew members on board with our Referral Program. But, during IAE, we’re adding an extra bonus for both of you.
When a player you refer picks up a game package, you’ll get the exclusive Star Kitten Edition of the Drake Dragonfly, plus the usual point towards the Referral Program. At the same time, the new citizen will receive a Star Kitten Racing Gear Pack.
LIMITED TIME STARTER PACKS - ENDS DECEMBER 5
New to the 'verse? Each pack includes everything you need to begin your journey: Star Citizen game download, a starter ship, a bonus outfit & ship paint, and more.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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IAE 2955 Referral Bonus
For the first time since its 2017 debut, the Star Kitten Dragonfly is back! Make a statement when you arrive at the Expo hall, courtesy of the IAE 2955 Referral bonus. When you refer a friend, you can receive a Star Kitten Edition Drake Dragonfly for free!
What is the referral bonus?
The referral bonus gives you free gear for getting new players into Star Citizen. This time, you will receive a Star Kitten Edition Drake Dragonfly with a 10-year insurance policy when you refer a friend. The player you refer will receive a Star Kitten Racing Gear Pack.
The bonus is granted when a new player uses your referral code and pledges for a starter pack or ship (minimum $40) on the Pledge Store.
The usual referral bonuses apply too, including 50,000 aUEC and a point in the regular Referral Program.
This bonus promotion runs until December 5, 2025, 20:00 UTC.
How do I refer a friend?
Your friends must add your personal referral code when creating their accounts. This is crucial, as the code CANNOT be added after the account is created.
Where do I find my personal referral code?
You can find it on the Referral Program Page. Your Referral Code is unique and can be shared anywhere you like, including on social media, via email, or on your website.
What’s in it for me?
Recruiting one friend during the promotion gets you a Star Kitten Edition Drake Dragonfly, the perfect snub ship for those looking to pair practicality with head-turning style. Dual-mode conversion allows the Dragonfly to operate on the ground or in space, and a rear-facing second seat means you can even take a passenger! The Star Kitten Edition Drake Dragonfly includes a 10-year insurance policy.
What's in it for them?
The player you refer during the promotion will receive a Star Kitten Racing Gear Pack. This pack includes a Star Kitten racing suit with a helmet and a Gemini LH86 ‘Takahashi Racing’ pistol.
Can I earn more than one Star Kitten Edition Drake Dragonfly?
No. Only one Star Kitten Edition Drake Dragonfly can be earned per player.
What is the regular Referral Program?
The regular Referral Program empowers you to become a driving force behind the growth of the Star Citizen community. Plus, you’ll unlock cool in-game rewards, from exclusive hangar items to ships. The Referral Program Page details everything currently available.
When do I receive my referral bonus?
The veteran player will receive their bonus immediately when the new player they are referring pledges for a starter pack or ship (minimum $40) on the Pledge Store. The new player's bonus will be granted once the promotion ends on December 5. Bonuses may be distributed in waves, so if you don't see it show up right away, it should populate soon.
Are there any limitations to the referral bonus?
Yes. The Star Kitten Edition Drake Dragonfly given out as a referral bonus is non-meltable and non-giftable. It includes a 10-year insurance policy.
Do the standard Referral Program and the limited IAE 2955 Referral Bonus work together?
Yes. All referrals gained during the bonus period go towards your total in the standard Referral Program.
Where can I find more information on the Referral Program?
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…