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es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 1. Juni 2026 bis 8. Juni 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
The Live Service will be in a maintenance window starting on 2026-06-05 at 1200 UTC to apply necessary infrastructure updates.
This maintenance window is not expected to exceed 9 hours.
New connections to the game will be disabled at 1200 UTC.
Servers will go offline at 1230 UTC.
Players are strongly advised to safely stow their vehicles and equipment before logging off in advance of server shutdown.
[2026-06-06 Updates]
0130 UTC - Additional percussive maintenance applied to hotfixed environment. Servers online!
Some users will need to refresh their launcher and obtain fresh login credentials
[2026-06-05 Updates]
1200 UTC - Initial Notice, Matchmaking disabled.
1745 UTC - Team has identified additional infrastructure updates to apply, extending maintenance by 3 hours.
2040 UTC - Due to the heroic efforts of the QA Team validating the freshly deployed environment, we have identified a new server crash. The Team is actively working to resolve this issue before allowing players back into the Live Environment.
An ETA will be provided as soon as we have more information.
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PU Monthly Report
Welcome to the PU Monthly Report! May saw Alpha 4.8 and DefenseCon hitting the ’verse, with many teams spending the month finalizing features for these major releases. Following this, tasks began and continued for the exciting content coming over the next few patches. Read on for all the details.
AI Content
Following the launch of Alpha 4.8, the AI Content team began closing out tasks for Alpha 4.9 and beyond. Alongside the usual bug fixes and ongoing initiatives from the previous months, the team looked into technical fixes to help streamline the process for adding content into the game.
“The Alpha 4.9 patch is going to be a very important one for the narrative design of the game, as the team is contributing to two very large elements that will lay important foundations for developing narrative in the ultimate 1.0 vision.” AI Content Team
AI (Features & Tech)
On the animation side, significant work went toward the mass retargeting of male-to-female combat AI assets, with additional support for unconscious and bleeding-out behaviors. The devs also made TrackViews for an upcoming event and restructured how melee attacks are tweaked for NPCs with large attack sets.
Prototypes were then implemented for the valakkar. For example, the team simplified the setup of burrowing animation types, fixed the path patching to improve movement along dynamically generated positions, and improved the API for tracking damage to NPCs to trigger motive actions. They also refactored how AI-triggered states work and improved debug shortcuts for controlling time and teleporting.
Animation
Last month, the Animation team progressed with the apex valakkar, fleshing out various additional attacks and animations. They also captured new enter and exit animations for upcoming ships alongside work for a new full-body mission giver, who will have her own place in the ’verse.
The Facial Animation team processed a significant amount of new content from April’s performance-capture shoot, which will appear in Alpha 4.9. As this content will be split across comms calls and in-person interactions, it was processed at different quality tiers to ensure that everything players see close up will really shine.
The team are excited to see players’ reactions to the return of Recco Battaglia, as this will be the first instance of an old character returning to the ’verse with new content and missions. A lot has changed within the pipeline since her debut, so this will be the first time players will be able to draw immediate comparisons.
Facial Animation also held two performance-capture shoots with the Narrative and the Motion Capture teams, which will cover content for Alpha 4.9 and 4.10.
Art (Ships)
May’s DefenseCon saw many of the Ships team’s recent projects flyable in the PU, including the Aegis Tiburon and Hammerhead ’gold standard,’ the Origin M80, the MISC Starlite, and the Drake Pitbull, Ironclad, Ironclad Assault, and Command Module. The team also delivered the Vanduul Mauler as part of Tactical Strike Groups alongside numerous flight blades and weapon kits.
Elsewhere, the Gatac Railen passed its greybox review before progressing into LOD0, with a combined LOD0 and Final Gate review scheduled for early June. Significant progress was also made on a related-yet-unannounced ship.
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Four other upcoming vehicles continued development, too. The first received custom mo-cap for its enter and exit animations, creating unique challenges due to its scale, before its greybox review at the end of the month.
Production on the second kicked off, with a small team starting work toward the whitebox gate planned for the middle of June.
The third continued down the pipeline, while the fourth saw the UK team collaborating with their North American counterparts to ensure the art direction aligns with the brand’s other new releases.
With resources freed up following DefenseCon, pre-production picked up for the Anvil Liberator, with the start of whitebox scheduled for the end of the month. As part of this, an update was made to the interior to allow for quicker entry and exit to the landing pads.
Lastly on the UK side, the RSI Galaxycontinued through whitebox as further revisions were made to the layout around the central docking collar, habs, bridge, and lift area to ensure clear flow from any direction.
As mentioned above, the North American team progressed with an unannounced ship, which passed its greybox gate review with flying colors. Following this, the LOD0 phase began, with the ship coming together following a preliminary lighting pass.
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Finally, the Drake Kraken continued through its greybox phase, with further changes to the hero rooms to utilize more of the Drake kit used in the Ironclad. This will save both production time and increase the optimization of this huge ship.
Art (Weapons)
In May, the Weapons team ensured their content was ready for Alpha 4.8, including the Kastak Arms plasma grenade and UltiFlex Novian crossbow, and a handful of skins for upcoming events.
Meanwhile, the team progressed with a new large-caliber weapon, which is currently in greybox. New tech is also in the works that will require cross-team collaboration over the next couple of months. Material polish passes and updates to existing weapons continued to progress, too.
Community
The Community team began May by preparing for the launches of Alpha 4.8: Tactical Strike and DefenseCon 2956. Early in the month, they published the April PU Monthly Report followed by an Org Spotlight that presented players with a variety of organizations they could team up with to tackle upcoming content. They also shared updates on the changes to vehicle insurance coming in Alpha 4.8 and announced that the Novian crossbow would arrive with this update.
The team supported the release of Alpha 4.8 with a catch-all thread highlighting all the features of this major update, along with an FAQ for Tactical Strike Groups. They also launched the latest Twitch Drops for DefenseCon, alongside a dedicated page and an FAQ alerting the community to what to expect at Drake’s big show. As the event drew near, they followed up with a comm-link informing players of the DefenseCon Schedule as well as a Countdown to DefenseCon to keep the community updated.
As DefenseCon began, the Community team published a Referral Bonus comm-link and hosted a screenshot contest. They also created a Q&A for all the new ships debuting at the event, which was updated as new ships were released, and a catch-all thread keeping the community informed throughout the event.
Both DefenseCon 2956 and Alpha 4.8 included updates to the New Player Guide and Welcome Back, Pilot pages, keeping players informed of all the recent changes. As always, the team kept up their regular cadence of This Week in Star Citizen and bi-weekly Roadmap updates.
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In addition to all the other events last month, the Bar Citizen World Tour continued in May, with staff attending events in China, France, Korea, Switzerland, and TwitchCon in the Netherlands. The team also invited the community to join them for the International Bar Citizen Weekend in June.
“It’s been an absolute blast seeing everyone and hearing your starfaring stories! We hope to get to know more of you at other upcoming events, such as the International Bar Citizen Weekend, kicking off on June 13!” Community Team
Throughout May, the team closely monitored community sentiment and feedback to ensure development teams had the latest word from players to help shape improvements to both current content and future events. The Community team is also currently working closely with other teams to relaunch a refreshed Welcome Hub for new players, as well as further updates to the Guide System and Spectrum.
Economy
Alpha 4.8 saw the introduction of two major economy features: ship insurance adjustments and player-crafted items. Consumable prices were also adjusted and components now have a wider price range, with prices of grade ’A’ military components in particular being adjusted upwards to give more of a sense of progression. The devs also increased the sale price of components so that salvagers can capitalize on any high-tier components they come across.
The data aggregation pipelines were broadened, resulting in several mission archetypes receiving a balance pass based on player behavior data.
To support future economy updates, the team began standardizing the price and volume brackets of crafting resources. They’re also working on new ways to make the resource, commodity, and trading systems more intuitive and transparent for players.
On the shop implementation side, the team supported DefenseCon by setting up new shop items, including commemorative hats and t-shirts, ship weapons, flight blades, flight suits, and vehicles. This allowed all the items on display within the expo halls and lobby to physically spawn and be interactive and purchasable. The team even redressed the Coffee-to-Go concession stand to fit the DefenseCon theme.
Lastly, with the introduction of flight suits, a pass was done on some of the existing shops across the PU to ensure two of them could be purchased.
Graphics, VFX Programming & Planet Tech
The majority of the Graphics team focused on optimization throughout May, making significant improvements that will come at a later date. Alongside this, the team further optimized and refined the visuals for the Global Illumination system, in addition to adding depth-output support to all parallax mapped surfaces which allows them to benefit from our full rendering feature-set, such as screen space shadows, reflections and directional occlusion.
The Planet Tech team made large strides with Genesis as they look to close-out the last elements of the core technology and move on to polish, performance, and stability tasks. Recent work focused on critical pieces of technology, like GPU object spawning, the virtual terrain cache, imposter rendering, and the spawning of creatures and mineables on V5 planets. Alongside this, the teams continued to iterate on visual quality while ensuring performance is kept in check.
Mission Design
Last month, the Mission Design team progressed with Recco Battaglia. They also worked closely with Narrative and Core Gameplay to ensure the mission-provider interaction flow is as desired for the initial release.
Progress was made on the redesign of an existing event that aims to push the boundaries of what is possible within a single instance. The original was designed around combat, but as the game has grown and matured, the team are now able to tap into new methods and gameplay choices.
The team also focused on creating a faction focused on non-combat gameplay from the Star Citizens 1.0 plan.
Elsewhere, the Municipal Works is currently going through mission blockouts to get it into a first-playable state. Once the design is signed off, full production can begin.
Narrative
As mentioned in last month’s report, the Narrative team held a performance-capture session, which not only brought back a familiar face but also recorded lines for a revamped existing mission. They also captured content for NPCs encountered during refueling gameplay to allow them to expand the variety of voices heard in those missions.
The Narrative team also began adding a variety of contracts that will bring more gameplay to the ’verse, not only for upcoming events but for some expanded evergreen missions as well.
Additionally, they created lore for new harvestable flora, wrote scripts for several new mission providers (including solidifying the narrative of their organizations), and provided support to both the UI and Environment Art teams.
“Thanks to all the players reporting issues as they find them. The team has been knocking out recently discovered narrative bugs as quickly as possible, with many small quality-of-life fixes expected to make their way into Alpha 4.9.” Narrative Team
Online Technology
In May, the Online Services team continued their work on several key player-facing features, including the Social Chat (MVP) feature, which is being built to enable in-game text communication between players. Alongside this, the social-systems pipeline continued to grow, with friends, online presence, party viewer, and orgs each formally tracked as upcoming deliverables for future milestones.
The first iteration of Item Recovery was included in Alpha 4.8. The team is currently supporting this feature, with more improvements coming in the future. Planning also kicked off for the Maglock system as part of the Item Recovery feature set.
A significant focus in May was to address live game stability issues tied to the contract system. The team identified that the current contract system generates far too many database entries, causing overloads and performance instability for players. Two critical tasks were created to reduce the number of database entries and improve how contracts are filtered.
The team also tackled reliability improvements to mission rewards and is putting better diagnostic tools in place, making it faster to identify and fix issues with missions and contracts not appearing.
The Live Tools team continued to deliver improvements across all of their key tools while also shipping several notable releases.
For Hex, the team released version 3.39, which introduces new player support capabilities. Updates include improved entitlement tracking, an expanded account ownership view, and more.
A follow-up release, 3.39.1, kept Hex's blueprint data in sync with the latest services. Throughout the month, work continued on the Hex 4.0 redesign, including a new design system and UX foundations that will shape all future Hex modules.
On the Bootstrap side, the team continued reliability work throughout the month, addressing developer-facing issues like server failures, performance bottlenecks, and configuration problems. Technical planning for a full Bootstrap client overhaul was kicked off and is now moving from research to design and implementation planning.
R&D
May saw the R&D team implement tweakable (approximate) multi-scattering in gas clouds, similar to the multi-scatter solution used for planet clouds. This smoothly blends between forward and backward scattering (driving the phase function) depending on the visibility of the light source of given sample points.
Support began for look-up tables in the raymarcher to recolor gas clouds based on their local density. The raymarcher loop was further optimized by skipping significant sampling and lighting work at locations where density amounts to zero. Additional optimizations will speed up noise LOD calculations, as well as making the target opacity threshold of clouds configurable.
Furthermore, numerous fixes and improvements were made to the integration of an experimental temporal upsampler borrowed from planet clouds. Lastly, out-of-bound writes in the gas cloud raymarchers were fixed for Vulkan alongside a sporadic GPU hang due to the introduction on non-linear stepping, which was mentioned in April’s PU Report.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: June 3, 2026
Release View
Alpha 4.8
Space Combat Missions - Defend Location
Implementing a new Mission Pack for players to answer the call from either Foxwell or Headhunters. Defend asteroid bases throughout the systems, prevent the attackers from destroying key resources, and sometimes escort escaping workers to safety.
This card has been set to Released.
Alpha 4.9
Siege of Orison
Implementing a new operation, Siege of Orison, introducing instanced FPS gameplay where players assault Nine Tails-controlled platforms in coordinated team-based encounters tied to mission-driven progression.
This card has been set to Tentative.
Instancing
Implementing Instancing to create closed gameplay spaces with controlled accesses. Access is managed through instance prerequisites, party leader ownership, and safeguards that prevent or remove ineligible players.
This card has been set to Tentative.
Super Heavy Combat Armor
Implementing the Super Heavy armor class, enabling players to equip and operate a new category of powerful super heavy weapons.
This card has been set to Tentative.
Apocalypse Arms "Vendetta" HMG
Implementing a brand new weapon type: the Heavy Machine Gun, with the Apocalypse Arms "Vendetta" HMG. Belt-fed and usable with the new Super Heavy Armor and its dedicated ammunition backpack, it delivers sustained high-rate fire from a large rotating barrel while carrying up to four magazines of ammunition.
This card has been set to Tentative.
Combat Clothing
Implementing lightly armored apparel designed to offer a more stylish look while remaining viable in combat situations.
This card has been set to Tentative.
New Wikelo Ships Offerings (4.9.0)
Adding a Drake Clipper with a unique base livery and upgraded components as a reward for completing a new addition to the variety of available Wikelo's Emporium contracts.
This card has been set to Tentative.
Mission Giver: Recco Battaglia
Implementing a returning NPC to the Persistent Universe: Recco coordinates logistics for the local independent miners operating from Levski.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Subscriber Promotions
Join us throughout June as we celebrate everything extraterrestrial. Alien Week starts on the 17th, and we’re helping all Subscribers make the most of the festivities.
June’s Vehicles of the Month are from otherworldly shipbuilders Gatac Manufacture and Aopoa, while this month’s Flair features alien-inspired designs to decorate your hangars and weapon lockers with.
Ochelo
Inspired by Human-made instruments, which were the Banu's first introduction to music, this ornately decorated Ochelo features four strings and a leather-skinned drum base.
Current Centurion-level Subscribers get this item as part of their subscriptions.
Gemini C54 ‘Ochelo’ SMG
The C54 is a sleek and precisely balanced SMG, capable of firing on full auto to provide maximum support and target saturation to ensure that any engagement ends quickly. The Ochelo edition takes inspiration from the Banu musical instrument of the same name.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
Banu Ochelo Bundle
Embrace Banu culture with the Ochelo bundle, featuring both the titular Banu instrument and a Gemini C54 SMG with a matching distressed gold finish.
This pack is available for all subscribers to pledge for in the Subscriber-Exclusive Store.
Earnable In-Game:
Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.
Gatac Syulen: Unlike anything made within the Empire, the Gatac Syulen is the result of thousands of years of Xi’an shipbuilding. The only concession this alien cargo vessel makes is a reworked cockpit to suit Human pilots.
Imperator Subscribers: Aopoa San’tok.yāi & Gatac Syulen (with 24-month insurance)
Aopoa San’tok.yāi: Although designed specifically for the Earth market, the Aopoa San’tok.yāi is defined by its high-end Xi’an technology. Hugely agile while packing heavy ordnance, it’s an unmistakably alien take on the ubiquitous Medium Fighter.
Gatac Syulen: Unlike anything made within the Empire, the Gatac Syulen is the result of thousands of years of Xi’an shipbuilding. The only concession this alien cargo vessel makes is a reworked cockpit to suit Human pilots.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before June 9, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
The RSI Platform will enter a maintenance window at 2026-06-02 0815 UTC to perform mandatory infrastructure updates.
During this maintenance window the the following online services will be inaccessible:
RSI Website
RSI Launcher Authentication
Star Citizen
New connections to the game will be disabled at 0815 UTC.
This maintenance window is not expected to exceed 4 6 hours.
As part of this maintenance, all active sessions will be expired and require players to log back into the RSI Launcher/ Website.
[2026-06-02 Updates]
0815 UTC - Initial notice, matchmaking disabled.
0900 UTC - Servers offline, Platform maintenance in-progress.
1220 UTC - Platform validations in-progress, extending Maintenance window by two hours.
1405 UTC - Platform Services coming online, Community Hub and RSI Launcher remain in Maintenance.
1615 UTC - Game Servers, Community Hub, and RSI Launcher fully out of maintenance. Sessions Expired.
1640 UTC - Maintenance Complete, Teams will continue to monitor.
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Happy Monday, everyone!
The doors of the Bevic Convention Center closed on DefenseCon 2956 last week. Thanks to everyone who joined in, whether in-game, at a Bar Citizen, or on Twitch. You helped make it the largest DefenseCon to date and set a new all-time in-game concurrency record for the project.
Last week, we also shared an update on some of the issues you've been experiencing in Alpha 4.8. Since then, we've deployed a number of hotfixes addressing docking failures at certain stations, ship claim and Starmap issues, missing pledge items, and more.
Teams are continuing to work through your reports, with additional fixes currently in testing. Every report helps us track issues down and get fixes moving faster, and we genuinely appreciate all of you who have taken the time to contribute through the Issue Council and Spectrum.
Looking ahead, we've got a couple of maintenance windows planned this week, covering both bug fixes and new additions.
First up, both the RSI Platform and the Star Citizen Live Service will enter maintenance tomorrow, June 2, starting at 08:15 UTC. Matchmaking will be disabled at that time to allow players to safely exit the environment ahead of RSI Platform maintenance beginning at 09:00 UTC. This downtime is not expected to exceed four hours. We will provide updates on the RSI Status Page as the maintenance progresses.
We're also targeting a Live Service maintenance window on Wednesday, June 3, to deploy Alpha 4.8.1. The update currently includes more than 30 fixes and additions, with more to follow. Keep an eye on Spectrum for more information soon!
While work on improvements continues, we’re also kicking off June with a splash of color and inviting you to show us yours for a chance to take home some loot.
June also marks the approach of Alien Week, with more details as we get closer. It also means that International Bar Citizen Weekend is right around the corner. For many of us on the team, it's something we look forward to every year. It's a chance to connect with all of you, put faces to handles, and hear your stories firsthand. We’ll be hosting events near each of our studios around the globe, with more details available on Spectrum, and we hope to see many of you there.
Speaking of Bar Citizens, several members of the team had the chance to attend the Netherlands Bar Citizen last Friday alongside TwitchCon Rotterdam. A huge thank you to the organizers for bringing it all together, and to everyone who took the time to come out and spend the evening with us! It was a fantastic event, and we loved having the chance to spend time with so many of you in person.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Now, let's see what's going on this week:
This Tuesday, a scheduled maintenance will cause downtime across multiple Platform systems. The maintenance will begin at 08:15 UTC and is expected not to exceed 4 hours. During this timeframe, the Website, Spectrum, the Game Launcher, and the Issue Council will be unavailable.
This maintenance will impact:
All RSI Website services
All gameplay systems
Launcher operations
Issue Council
Tuesday also brings the June Subscriber Comm-Link & Newsletter.
On Wednesday, we're aiming to release Alpha 4.8.1 to the live servers, bringing another round of fixes and updates, along with a range of new contracts. We're also targeting a Live Service Maintenance window; more details as we get closer to the day.
The Roadmap Update and Roadmap Roundup will also be published, alongside the May PU Monthly Report.
Friday rounds out the week with the RSI Weekly Newsletter landing in your inbox.
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, JUNE 1, 2026
This Week in Star Citizen
TUESDAY, JUNE 2, 2026
June Subscriber Comm-Link
June Subscriber Newsletter
Maintenance: Star Citizen Live Service and RSI Platform, starting at 08:15 UTC
WEDNESDAY, JUNE 3, 2026
Alpha 4.8.1
Roadmap Update
Roadmap Roundup
May 2026 PU Monthly Report
FRIDAY, JUNE 5, 2026
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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TheSpaceCoder's tutorial walks through refueling gaemplay, from contracts to docking, transfers, and handling threats. If you've been eyeing the tanker life, this is a great starting point.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From May 25th 2026 to Jun 1st 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 25. Mai 2026 bis 1. Juni 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Happy Tuesday y'all!
We hope those of you coming off the holiday weekend had a great one.
Before we jump into the week ahead, we want to acknowledge some of the issues many of you have been reporting in Alpha 4.8, including those related to contracts, the Starmap, ships, services, and more.
Over the last several days, the team has been actively tracking and working through these reports, with a number of fixes already progressing through testing and validation alongside additional hotfixes planned. We’re eager to get more of these fixes into your hands as quickly as possible, and we’ll continue sharing updates and rollout information on Spectrum as things progress.
We also want to thank everyone who has continued contributing reports and reproduction steps on the Issue Council, as that visibility continues helping the team identify and prioritize issues as quickly as possible.
Now, onto last week.
DefenseCon 2956 kept things moving with a steady stream of reveals and updates. On Monday, the MISC Starlite hit the 'verse and opened the door to the refueling profession for a whole new crowd. Wednesday then brought the Aegis Tiburon straight to flyable, and the community wasted no time putting it through its paces. Head over to the Q&A for all the details on both ships.
DefenseCon debuts kept coming, as this past Sunday saw the reveal of the Anvil Odin, the massive battlecruiser currently looming over Area18. The reveal sparked a lot of questions from the community, and we hosted a dedicated Star Citizen Live Q&A focused entirely on the Odin. Catch it now on YouTube.
We also kicked off the Free Fly, giving rookie pilots a chance to jump in. As a reminder, the Referral Bonus is still active: if you refer a player, you'll earn a Drake Dragonfly with Coalfire paint, while the player you referred will receive a DefenseCon Gear Pack.
Twitch Drops are also live! Watch any Drops Enabled Star Citizen stream for four hours to earn the Tailwind Murray Cup Set, which includes a helmet and flight suit. Just make sure your Twitch and RSI accounts are linked before tuning in.
Last but not least, the Everyday Heroes contest is in its final stretch. Show us an act of heroism, grit, or selflessness in the 'verse and post your screenshot to the Community Hub before entries close May 27 at 20:00 UTC for a chance to win a Tobii Eye Tracker 5 and some of DefenseCon's newest ships.
Here's what's ahead this week:
On Tuesday, DefenseCon enters the finale and it is going out strong. Every manufacturer has returned to the show floor for the final two days. One last chance to get in on every ship, every rental, every weapon, everything DefenseCon 2956 has to offer. Everything wraps up May 27 so if you have not made it to the Bevic Convention Center yet, you still have time.
Friday brings the latest RSI Weekly Newsletter straight to your inbox. If you are not already signed up, you can do that in your account settings.
The Bar Citizen world tour also continues on Friday. JoinSandi Roberts and Jarad Huckaby, along with our very own Freyja Vanadis from the Community Team, as they head to TwitchCon Rotterdam! Check out more details on this stop, as well as future stops on our Bar Citizen World Tour schedule.
On Saturday, the ATMO esports Gravity Rush tournament is back with Groups 3 and 4. The competition has been heating up, and this is your chance to see who punches their ticket to the Semi-finals and Finals in June. Races kick off at 18:00 UTC. Check out all the details here.
Tip of the hat, see you in the 'verse!
The Weekly Community Content Schedule
TUESDAY, MAY 26
This Week in Star Citizen
DefenseCon 2956 Day 13: Finale
WEDNESDAY, MAY 27
DefenseCon 2956 Day 14: Finale(Event ends at 20:00 UTC)
FRIDAY, MAY 29
RSI Weekly Newsletter
TwitchCon Bar Citizen - Rotterdam
SATURDAY, MAY 30
ATMO Gravity Rush Groups 3 & 4
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Have you seen the Origin M80 yet? Origin's newest fighter is here and it is turning heads. Maybe it's the sleek lines. Maybe it's the raw power underneath. Or maybe it's both.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From May 18th 2026 to May 25th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 18. Mai 2026 bis 25. Mai 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
If you’re looking for a ship with guns, you’ve come to the right place. Learn everything there is to know about Star Citizen’s first battlecruiser with this roundtable exploration from the developers making it.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…