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The Reliant proved reliable, as our concept sale went off without a hitch. What else happened this week at CIG? Check out our list of comms below! Let us know what you enjoyed, and what you would like to see more!
Server will go down at some point today (23th May) to update players with a new DSAce.
The server will be updated with the C++11 based FLHook along with the first batch of C++11 based plugins. POBs, Docking Modules, Nodock and some other features will be re-enabled later as we're going to need live stressing to check if they're behaving correctly.
Server owners: the old dlls are not compatible with the new flhook. Please check the starport repo to update your plugins accordingly.
New for model year 2946, it’s the MISC Reliant! Following on the success of the Freelancer “Built for Life” campaign, MISC has begun development of a smaller, introductory-class spacecraft that can be operated by a single pilot. Although roughly designed to compete with the RSI Aurora and the Consolidated Outland Mustang, the Reliant is a very different animal. From the broad, sleek wings to the multiple flight modes and the second, fully-articulated crew seat, the Reliant is a small ship with a great deal of potential!
The MISC Reliant makes copious use of Xi’An technology, the most ever applied to a human ship design. From a moving cockpit that slots into place depending on the flight mode to omni-directional thrusters licensed under trade agreement with Aopoa, the Reliant is one of the most ‘high tech’ ships on the market today! Advanced Xi’An metal composites make up the armored wingspan, and every control surface has been meticulously updated from those developed for the Freelancer by MISC’s internal xenotech team.
A flying wing… or is it? The Reliant changes from horizontal to vertical flight modes at the touch of a button! With a larger cargo hold than the Aurora ES or the Mustang Alpha, the Reliant is a natural choice for anyone engaging in short-haul shipping. And that cargo space also means there’s plenty of internal room to expand, allowing the placement of medical systems, weapons racks and more. Ultimately, though, the Reliant is no transport: it’s a sleek and maneuverable utility ship more than capable of holding its own during combat!
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As the newest ship on the block, the Reliant has a lot to prove… but one glance should tell you it has the right stuff! Whether you’re interested in the distinctive ‘manta ray’ silhouette to the spacious, high tech open cockpit environment, the Reliant will likely be a common sight on the spacelanes when it launches.
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The design notes were for a Japanese aesthetic, which I interpreted by studying forms from both classical and modern Japanese art. I wanted the Reliant to evoke aspects of its Japanese design sensibility, and I looked at objects like the curve of a fan, the Ginko leaf, the beveled edge of a samurai sword, and other sources.
The design became less fan-like during the course of the concept process, and that’s okay, but I was a necessary step for me to kick off the design process. Another goal for the ship was to incorporate some Xi’An technology which was to be mostly internal but still should inform the ship’s exterior.
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The biggest challenge was figuring out how to maximize the cargo payload without compromising the ship’s distinctive profile and without making the overall wing frame too large. The Reliant is a mini-hauler, after all, and I needed a way to fit a respectable cargo volume into a relatively narrow wing frame. Initially I thought I could integrate the cargo into the wing frame itself, but the increased rotational weight would slow spinning maneuvers and also would open the door to other problem such as, balancing issues. For example, what if one side of the craft is loaded and the opposite isn’t? Countering this potential weight disparity would be too much for the maneuvering thrusters. So my final solution was to place the cargo hold at very the center of mass, maintaining the visual integrity of the narrow wings as well as minimizing the rotational weight and mismatch cargo configurations.
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The most fun was creating an animation of the Reliant – going from a landing configuration to space combat mode. It’s really satisfying to see a design fully come to life.
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The highlight for me was that not only does the ship semi-transform, but also the cockpit seats reorient themselves (rotating independent of the rest of the ship) to go from side-by-side when horizontal to a stacked when in vertical flight mode, giving both the pilot and gunner maximum visibility. Should make for a really fun and unique player experience.
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The Reliant is the first of what we’re calling ‘Tier II’ starter ships. In the future, the MISC Reliant will form the basis of an optional Star Citizen starter package, like the Mustang and the Aurora today. Ship pricing is always based on specifications, and as such the Reliant (and any future packages) will be slightly more expensive (or contain different extras) than base Mustang and Aurora packages.
Details of the Sale
About the Sale
We are offering this pledge ship to help fund Star Citizen’s development. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. Additionally, all decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. As a concept sale, the Reliant will include an in-game poster and ship model (available in a future Star Citizen patch) and is being offered with LTI during this sale week.
Have a question about the Reliant? Let us know in this thread; we’ll be posting two Reliant Q&A sessions on the Comm-Link next week!
Future Variants
The standard model of the Reliant, currently nicknamed the Mini-Hauler, is designed to be a ‘jack of all trades’ ship with a slight focus on cargo transport. In truth, the base ship is more of a utility base which might be adapted to any number of purposes. Using the base Reliant, pilots can customize their ship for any number of roles, ranging from combat missions to electronic interception. Additionally, the development team is currently working on three future ship variants. Expect to see more on these ships when the base Reliant is hangar ready. Please note that these variants are very early concepts and that their specifications and purpose may change significantly as they go through the development process. Even their names are internal and not the ‘in-world’ designations they will launch with.
“Researcher” – A science-oriented model that carries internal signal dampeners and an advanced scanner suite for discovery missions.
“News Van” – Designed for deep space broadcasting, the ‘News Van’ Reliant adds an Image Enhancement Suite that helps capture every moment of lfe in the stars.
“Skirmisher” – The frontier combat version of the Reliant trades cargo for a high-yield powerplant, stronger shields and additional weapons mounts.
We are announcing that these ships are in the works today because we know that many backers are concerned about having LTI on their ships. With feedback from the Starfarer Gemini sale, we’re going to establish ongoing rules for variants in advance. Going forward, the policy is that if we announce variants in advance (which we will try to do when possible) they will not be made available with LTI on release and instead CCUs will be available. If an additional variant were added beyond those listed during the base concept sale, it would be considered for a possible LTI concept sale.
If you’d like to add one to your fleet, they’re available in the pledge store until Monday June 1st. You can also view a detail of the ship in the Tech Overview of the ship page!
This episode features an update form the Chairman, an interview with Ricky Jutley, and MATERIALS!! We also have Ship Shape and News from Around the Verse! IT’S ATV TIME!
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It’s been another eventful week here at CIG! While we prep for next week’s content, here’s a quick recap of everything Star Citizen from the second week in May! Let us know what was your favorite highlight in the comments!
It was another great week on Reverse The Verse! The CommuniTeam was happy to sit down and spend an hour with you, and here are some of the highlights from our hangout!
Top 5 Things from Reverse The Verse #47
1. Jump Point is out!
Our subscribers were treated to a brand new edition of Jump Point on Friday. Check out more of Ben’s great in-fiction work, as well as an inaugural article by James Pugh!
2. James and Lando are sleep-deprived BFFs for charity!
For 24 hours, James and Lando will be live streaming as a part of the 8-Bit Salute, supporting Operation Supply Drop. Stop by the CIGCommunity Twitch channel to say hi! THEY’RE LIVE RIGHT NOW! (Saturday 10AM-Sunday 10AM)
3. The Reliant is coming…and it’s AWESOME.
Confirmed as a future starter ship in the Star Citizen universe, Ben was able to confirm our next concept sale will be the MISC Reliant, priced at $50. Designed by Dave Hobbins and decked out with Xi’an tech, the CommuniTeam’s excitement for this ship was palpable.
4. Nobody is interested in an RTV Sports segment…unless it’s SATABall!
Described as “Space rugby with a stun gun in a zero-g environment,” it’s safe to say SATABall could provide more highlights than a Game-6 NBA playoff game. (Go Rockets!)
Sidenote: We are all very proud of Ben for feigning interest in pro sports.
5. The FPS is a Space Wizard?!
It arrives precisely when it means to. Travis Day gave us five minutes of rapid-fire updates again, and we can’t wait for the upcoming release of the FPS. He covers one-shot kills, the stun mechanic, and dual-wield guns. We want Star Marine!
That’s it! We hope you enjoyed this week’s episode and continue to tune in every Friday!
Check out past broadcasts of Reverse The Verse over on Twitch.
Follow us to be notified the next time we go live!
For a full recap of the episode, check out our friends over at the Imperial News Network.
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Greetings Citizens,
Star Citizen Alpha 1.1.3 is here. Today’s patch addresses the Rubber banding associated with the Cutlass which will give everyone playing AC a better experience. It also includes a list of bug fixes that we thought would aid the Tutorial.
You can find the complete Star Citizen Alpha 1.1.3 patch notes below:
Precaching of the Cutlass to combat the stalling that happens when it is destroyed and respawns
Some network improvements to improve some rubber banding issues that have been reported
REC exploiting by using ejecting to bypass the loss of a life
Crash when joining a match as someone else is being destroyed
Players sometimes finding difficulty in exiting the tutorial hangar
Increasing the fail distance of the race section in the tutorial
Adding the reminder hint for the Axial Roll back in to the tutorial
“Welcome, new pilots and crewmen! Many of you likely dreamed about flying fighters and taking the battle to the enemy, stenciling your first Vanduul silhouette to the side of your ship. I’m here to remind you that you have an even more important job: keeping our boys and girls in the fight. Because of the fuel and support you provide, men who would otherwise perish in the cold of space will live to fight another day. No one here will judge your dedication to the Empire because of the ship you fly; you are an essential part of the process. I remind and encourage all pilots, crew and boom operators to familiarize themselves with the electrostatic hazards guide. Around here, killer aliens are the least of your worries.”
- General Danis Kutler, Space Refueling Command
“The weirdest thing anyone ever transported in a Starfarer? One word: spiders. Exploratory services has these three old Starfarer [Gemini]s that are slotted for supporting scientific runs but spend most of their time rotting on base. I had this idea to see how Terran spiders acclimatize on an artificial biosphere, so we kitted out a couple of their fuel pods with environmentals and we filled the tanks with a hell of a lot of spiders. Anyway, somebody [expletive deleted] up and they were all exposed to vacuum. So I guess the strangest cargo was dead spiders.”
- Dr. Clyde Burroughs, Noted Exoarachnologist
Greetings Citizens,
Last month, we ran a collection of Hull series Q&A posts during the concept sale. The idea went over so well that we’ve decided to make it a tradition. All future concept sales will include at least one ‘post launch’ Q&A post. This week, for the Starfarer and Starfarer Gemini sale, we’re answering the questions backers have posted to this thread. We will have additional Q&A posts on Friday, so if your question didn’t show up today, keep watching! Today’s post also includes questions selected from the Star Citizen subreddit!
Question & Answer
How does CIG intend the Starfarer to perform in flight? 3x TR4 main thrusters and 14x TR3 mavThrusters means it will turn quite well but accelerate very very slowly. Is that intentional?
To quote an earlier Chris Roberts game, the Starfarer will “maneuver like a pregnant yacht.” The standard model will maneuver more cleanly than the Gemini, but it will still be significantly slower than anything like a Hornet or even a Constellation. (Often times, the number of thrusters is defined by a ship’s shape, not because you can bring all of them to bear at once.)
Do either of the Starfarer models come pre-fitted with a refinery? Also does the Gemini come with the means to collect fuel or does it come as stock with the missile system?
Both variants come with limited fuel processing tools. The Gemini comes with both the external nozzle and the missile pack (in the fiction, Geminis typically mount the nozzle rather than the missiles.)
Will the Starfarer Gemini suffer a reduced modularity, because of bigger engines, weapons, shields and less cargo space?
This will limit some of the internal customization, as there will not be as much room as the standard model. The room system is still in the works, though, so the degree to which this is applicable is unknown at this time.
Will there be any other Starfarer variants?
There aren’t any in the works at the moment. Never say never, but we typically only add variants later if we have a compelling idea that we think will improve the game. But don’t plan for a ‘Super Starfarer’ any time soon!
Will both versions able to have the same upgrades, or will there be some limitations due to how each is designed?
The only limitations will be those introduced by equipment sizing; the Gemini can mount larger guns, shields and engines which can’t transfer back to the standard model. Everywhere else, parts should be interchangeable!
EVA required to operate boom?
No, the refueling equipment can be operated internally. We are playing with a mechanic in which it is faster or more efficient if operated from the external point.
Which component(s) is/are responsible for the loss of cargo capacity? And can it/they be removed as well? (StarG)
The primary reduction in cargo capacity is because of internal armored bulkheads which can not be removed. The larger powerplant also plays a role (and it can be reduced in size.)
How many ships can one full Starfarer(G) refuel ? Like 6 Hornets , 2 Connies or even something much larger like Idris ?
We don’t have an exact number yet, as it may change for game balancing, but the general thought is that it can refuel about a squadron of fighters (roughly a dozen) or a couple of larger ships.
How will Starfarer Gemini be more of an Aegis design? Besides the ship interface?
You will ultimately see some Aegis styling in the larger, Gemini-unique components (such as the main engine) and the internals (which are finished completely by Aegis.)
Will the Gemini be available for purchase in the PU, or will it only be attainable through capture?
The Gemini will be available in the persistent universe; while it’s flown by the military, it isn’t a particularly classified piece of technology. Geminis are sold not only to the UEE government, but to other powers and organizations.
Will “official” fuel stations buy fuel from you while in the Starfarer?
Yes.
Can we refuel Alien ships like the Banu Merchantman or the Xi’An Scout with the Starfarer, or are there multiple fuel types?
At the moment we’re envisioning only one type of fuel. If that changes, the Starfarer would be able to support multiple types.
Can the Starfarer’s carry cargo & fuel at the same time i.e. Left side fuel, Right Side cargo!
Yes! This would be accessed by the cargo management system we recently detailed during the Hull series release.
Can the tanks explode? Can they be used as tactical weapons mid-flight?
Under certain circumstances, the tanks can certainly explode. We intend to work out the actual physics, so it won’t be a direct ‘exploding barrel’ situation (hydrogen doesn’t explode in a vacuum in the way you may be imagining.) As for tactical weapons… well, that’s up to you! (There’s a potential Starfarer variant: an armored minelayer.)
Can you go into any detail regarding the difference in the variants internals? (I want my Gemini to have that fish tank very badly)
We can’t offer too many additional details, but rest assured your fish will have a home In both the Gemini and standard Starfarer (unless you swap out the captain’s quarters for another room!)
Will the source of natural fuel that Starfarers collect fuel from (i.e gas giants) be relatively close to safe space? Also, will the amount of Starfarers collecting at these sources affect the output/production? Will these resources ever run out for a particular location?
There will be gas giants throughout the galaxy; roughly 75% of the star systems we have built to date include at least one. The number of Starfarers shouldn’t really deplete them: gas giants are very, very big!
The cargo capacity of the Starfarer changed from the Hull B Q&A (4043.52 SCU) to the Starfarer Design Update (3321 SCU). What changed over the week? Is it a difference in container efficiency of using cube shaped boxes vs round barrels in the exterior hold?
This change occurred when we received the new, more detailed model to measure. You will likely see similar fluctuations with cargo on many ships as they come online, although they should all stay in a similar range.
Other than fuel, what other liquid or gaseous cargo will the Starfarer be the primary choice to carry.
We haven’t finished the cargo registry yet, but the options are endless. Water will be a big deal (imagine being called to help with a drought after a solar flare) as will all sorts of typical commodities: crude oil, space milk, liquid oxygen, nitrogen, melted cheese (okay, maybe not that last one.)
Where will the refueling ports be on other ships?
This will differ depending on the ship; though they will typically be forward of any given canopy to allow for ease of docking.
Will the Starfarer be able to refuel itself?
A Starfarer can refuel itself by processing fuel from its tanks. (That is to say, no need for a second Starfarer.)
How many stars could a Starfarer fare if a Starfarer could fare stars?
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This standard year marks the 150th anniversary of Harper Nguyen’s famous journey. At 128 years old, she holds the record for the oldest explorer to ever chart a jump point. To this day, she is renowned for not only her discovery but also the harrowing circumstance in which it occurred.
To honor her accomplishment, below are select excerpts from the incredibly detailed audio journal Harper kept during her voyage.
BEGIN:
2795.02.14/18:18
LOCATION: Prime, Terra
I finished installing the new scanner today. Took me longer than expected but it appears to be functioning properly. It contains a new interface that is … ah, quite advanced. It’s going to take some getting used to. There’s also this feature that more precisely calculates the dynamic range …
…..
Normally, this would be the part of the conversation where your eyes glazed over. All these mechanical tweaks just never meant as much to you as they do to me. So, for your sake, here’s the summary. I won’t know how well it works until I take it out. Trust me, if there were a jump point in here, I would’ve found it by now.
I know what I promised you. Back when you were still around, none of this was on my mind. After your funeral, there was so much to settle, and so much more to adjust to. You know, I never realized how loud you were until you were gone. No more bad music drifting down the hall and into my office. No more cursing when a Sataball game didn’t go your way … Guess after living with someone for almost 100 years, you kind of get used to him being around.
Honestly, when I’m at home it’s hard not to think of you. The Spectrum was a good distraction, at first, but we were never homebodies. Then I read about this advanced scanner for our ship. I bought it and started tinkering. Just needed something productive to do. But I kept hearing your voice in the back of my head, “What good is a new scanner sitting in a hangar?”
Don’t worry. I won’t venture far. Doubt I’ll even leave the system. It’ll be fun to test the new scanner. Who knows? Maybe there’s a jump point or two still to be found around Terra?
Just so you know, I’ll be following all our old procedures. Even implemented a few new ones I think you’d like. There are plenty of supplies onboard so I won’t have to buy in bulk at landing zones. I even set two notifications to remind me to take my pills. You know how I get when I’m fixing something.
But don’t worry about me. Shouldn’t be gone for more than a week.
2795.03.24/19:56
LOCATION: Aydo, Ellis
Remember your best lap time on the Murray Cup course? I beat it today. Not too bad, right? Those new thruster modifications really seem to have paid off. Think it also helped that I’ve been doing all the flying this voyage. Forgot how fun it could be.
I had lunch planetside after finishing my run. Felt I deserved to eat somewhere other than the ship for once. I needed to stop staring at this scanner anyways. I’m seriously at my wit’s ends with it. I’ve tried every fix I can think of but it’s still malfunctioning.
Luckily, I’ve met someone who says she can help. Taylor … she’s a miner, actually. Uses scanners all the time for hunting rare minerals. You know, she said that Ellis I could be worth a fortune, but no one’s figured out how to extract anything from it without being burnt to a crisp by solar flares. Fascinating, right?
I know it’s against our protocols to bring strangers aboard the ship, but I need her help fixing the scanner. It’d be such a waste to go all the way back to Terra to figure this out. It also was … good to spend time with someone other than you. To sit back and just listen to a person interested in talking to me too.
I don’t know why I keep speaking to you like this. Well, I guess I do. It makes it easier on me. Makes me feel safer. Less alone. But after spending time with Taylor today, I realized I can’t keep this charade up forever. It’s not healthy. For either of —
Oh, that must be her. Isn’t she a punctual one? Can’t wait to get this thing working.
2795.03.26/05:36
LOCATION: Ellis
I can’t believe I’m alive …
It took a lot out of me, escaping those bindings. Can’t believe I did it …
….
I should have never broken our protocol. I’m sorry I let you down …
…
I don’t even know where to begin? The ship is operational, but the new scanner is gone. The second Taylor saw that I really had one, things went fuzzy, fast. All my supplies, even my pills, are gone. They didn’t even leave emergency rations. They barely left me alive.
Ok … think. What else can I do? Please, help me, André …
….
No, that won’t work. They disabled the distress beacon. Not worth trying to fix now. All right, what’s next on our check list …. That’s right. I’ll check the nav to see exactly where I’m drifting …
….
That can’t be real. Keep it together. Space doesn’t shimmer. It must be a side effect —
Whoa … what was that? That almost felt like … Yeah, no, something’s there. No way, no way this can be a ju —
<<<COMMUNICATION STREAM ENDS
At that moment, Harper Nguyen entered the previously unknown jump point that connects Ellis to the Taranis System. She secured her place in history by making it through to the other side and back again. Considering her physical state, Harper’s navigation of this jump is still considered one of the more impressive feats of modern exploration.
When Harper realized she had reached the lawless Taranis System, she knew she was still in danger. She quickly updated her nav-computer with the recently acquired jump point data, then used it to return to the Ellis System through the same jump point. When she landed on Noble, the following day, no one believed her incredible story.
It was only after she freely provided coordinates to the UEE that her legend began to grow. When interviewed, Harper simply said that she had no desire to profit off her discovery. Her only request was that it be named André’s Jump in honor of her late husband.
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This standard year marks the 150th anniversary of Harper Nguyen’s famous journey. At 128 years old, she holds the record for the oldest explorer to ever chart a jump point. To this day, she is renowned for not only her discovery but also the harrowing circumstance in which it occurred.
To honor her accomplishment, below are select excerpts from the incredibly detailed audio journal Harper kept during her voyage.
BEGIN:
2795.02.14/18:18
LOCATION: Prime, Terra
I finished installing the new scanner today. Took me longer than expected but it appears to be functioning properly. It contains a new interface that is … ah, quite advanced. It’s going to take some getting used to. There’s also this feature that more precisely calculates the dynamic range …
…..
Normally, this would be the part of the conversation where your eyes glazed over. All these mechanical tweaks just never meant as much to you as they do to me. So, for your sake, here’s the summary. I won’t know how well it works until I take it out. Trust me, if there were a jump point in here, I would’ve found it by now.
I know what I promised you. Back when you were still around, none of this was on my mind. After your funeral, there was so much to settle, and so much more to adjust to. You know, I never realized how loud you were until you were gone. No more bad music drifting down the hall and into my office. No more cursing when a Sataball game didn’t go your way … Guess after living with someone for almost 100 years, you kind of get used to him being around.
Honestly, when I’m at home it’s hard not to think of you. The Spectrum was a good distraction, at first, but we were never homebodies. Then I read about this advanced scanner for our ship. I bought it and started tinkering. Just needed something productive to do. But I kept hearing your voice in the back of my head, “What good is a new scanner sitting in a hangar?”
Don’t worry. I won’t venture far. Doubt I’ll even leave the system. It’ll be fun to test the new scanner. Who knows? Maybe there’s a jump point or two still to be found around Terra?
Just so you know, I’ll be following all our old procedures. Even implemented a few new ones I think you’d like. There are plenty of supplies onboard so I won’t have to buy in bulk at landing zones. I even set two notifications to remind me to take my pills. You know how I get when I’m fixing something.
But don’t worry about me. Shouldn’t be gone for more than a week.
2795.03.24/19:56
LOCATION: Aydo, Ellis
Remember your best lap time on the Murray Cup course? I beat it today. Not too bad, right? Those new thruster modifications really seem to have paid off. Think it also helped that I’ve been doing all the flying this voyage. Forgot how fun it could be.
I had lunch planetside after finishing my run. Felt I deserved to eat somewhere other than the ship for once. I needed to stop staring at this scanner anyways. I’m seriously at my wit’s ends with it. I’ve tried every fix I can think of but it’s still malfunctioning.
Luckily, I’ve met someone who says she can help. Taylor … she’s a miner, actually. Uses scanners all the time for hunting rare minerals. You know, she said that Ellis I could be worth a fortune, but no one’s figured out how to extract anything from it without being burnt to a crisp by solar flares. Fascinating, right?
I know it’s against our protocols to bring strangers aboard the ship, but I need her help fixing the scanner. It’d be such a waste to go all the way back to Terra to figure this out. It also was … good to spend time with someone other than you. To sit back and just listen to a person interested in talking to me too.
I don’t know why I keep speaking to you like this. Well, I guess I do. It makes it easier on me. Makes me feel safer. Less alone. But after spending time with Taylor today, I realized I can’t keep this charade up forever. It’s not healthy. For either of —
Oh, that must be her. Isn’t she a punctual one? Can’t wait to get this thing working.
2795.03.26/05:36
LOCATION: Ellis
I can’t believe I’m alive …
It took a lot out of me, escaping those bindings. Can’t believe I did it …
….
I should have never broken our protocol. I’m sorry I let you down …
…
I don’t even know where to begin? The ship is operational, but the new scanner is gone. The second Taylor saw that I really had one, things went fuzzy, fast. All my supplies, even my pills, are gone. They didn’t even leave emergency rations. They barely left me alive.
Ok … think. What else can I do? Please, help me, André …
….
No, that won’t work. They disabled the distress beacon. Not worth trying to fix now. All right, what’s next on our check list …. That’s right. I’ll check the nav to see exactly where I’m drifting …
….
That can’t be real. Keep it together. Space doesn’t shimmer. It must be a side effect —
Whoa … what was that? That almost felt like … Yeah, no, something’s there. No way, no way this can be a ju —
<<<COMMUNICATION STREAM ENDS
At that moment, Harper Nguyen entered the previously unknown jump point that connects Ellis to the Taranis System. She secured her place in history by making it through to the other side and back again. Considering her physical state, Harper’s navigation of this jump is still considered one of the more impressive feats of modern exploration.
When Harper realized she had reached the lawless Taranis System, she knew she was still in danger. She quickly updated her nav-computer with the recently acquired jump point data, then used it to return to the Ellis System through the same jump point. When she landed on Noble, the following day, no one believed her incredible story.
It was only after she freely provided coordinates to the UEE that her legend began to grow. When interviewed, Harper simply said that she had no desire to profit off her discovery. Her only request was that it be named André’s Jump in honor of her late husband.