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    [feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=105460']

    Update 2 for Discovery 4.87 Conquest is live. Your Discovery client should automatically download and install this update for you the next time you run the game. This update provides various major technical fixes as well as minor bugfixes and infocard corrections. Please note that Discovery 4.87 is still in its beta phase and by reporting any bug you may still find in this new release, you will be helping our development team with fixing as many issues possible for our next update.

    Complete list of bug fixes and changes included in update 2:

    Code:

    - Shield hitboxes on all snubcrafts fixed.
    - Shield perimeters added to smaller or erratically shaped gunboats.
    - Number of ships per NPC encounters reduced.
    - Countermeasures updated.
    - Missile ammo limit in AC adjusted.
    - Autobuy disabled for now.
    - IFF on depots outside Bonn station fixed.
    - Mapping bug with BS Atum fixed.
    - Freelancer ID icon fixed.
    - Skiros Shipyard model fixed.
    - Outcast Omicrons jumphole connections fixed.
    - ZoI on GMG ID fixed to include Okinawa.
    - Zoner GB backward arcs fixed.
    - Bastet torpedo and shield hardpoints fixed.
    - Spatial turret zoom issue fixed.
    - Falchion cargo hold fixed.
    - Lack of class 8 guns on X-Shuttle fixed.
    - Orca stats adjusted to the new model.
    - Katana regen count fixed.
    - Removed empty ship dealer from Bristol, Cambridge.
    - Removed empty ship dealer from Sprague, O-3.
    - Removed empty ship dealers from the bases in O-Lambda.
    - Various infocard fixes.
    - Various rephack fixes.
    - Various technerf fixes.
    - Upgrading and maintaining player owned bases now requires new types of commodities.


    Additionally, we advise base owners to read the following link due to the commodity changes included with this update:
    4.87 Player Owned Bases Upgrade and Upkeep Commodities


    If you have not downloaded and installed Discovery 4.87: Conquest, then see the following link
    Discovery 4.87 Beta Release

    If the automatic update does not work, the update can be downloaded manually from here. Unzip the contents of this directory inside your Discovery installation.
    [/feedquote]

    [feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=105142'] Discovery 4.87 Conquest - Update 1

    The first update for Discovery 4.87: Conquest has been released today. We recommend everyone to upgrade to this version as soon as possible.

    Whats new?

    The change log is available here

    How to install?

    If you have NOT DOWNLOADED AND INSTALLED Discovery Freelancer 4.87 then:
    Click here to download

    Please read the instructions and download and install it. You can not upgrade an existing prior mod version.

    The Update should be installed automatically when you launch Freelancer, but you can also get it from here.

    Thanks to the Dev team for making this possible![/feedquote]

    [feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=104874']Today we release the beta of Discovery Freelancer 4.87: Conquest.

    This version of the mod has been delivers much needed progress to the storyline. Many systems have been changed, some removed and some merged. It was the development team's intent to build on the lore of as many factions in the game as it was possible.

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    Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.

    But the storyline is not everything. The dev team has done all in its power to improve the gameplay flow in many systems, and the storyline was driven in such a way as to provide as many opportunities for roleplay as possible, while also not breaking established lore. To further deliver better gameplay, many balance changes have been made (specifically to fighters) in order to improve the flow of PvP fights, so that they can in the end become more interesting and intense than they are right now.

    And of course it wouldn't be a Discovery release if we didn't have many new or improved ship models ready for you to discover and enjoy yourself in. Many talented modellers have submitted exceptional work which further enhances the quality of the mod, and will allow for a far more immersive experience.

    The economy has been revamped once again, with not only many new commodities being added, but the economy specifically designed to support the needs of base builders. Realistic chains of material harvesting, refining, manufacturing and retailing now exist. There are more than enough trade (or smuggling) opportunities for any hauler out there.

    To give a fuller sense of immersion into the dangerous Sirius sector, NPCs throughout the entirety of the mod have been updated to feature better weaponry, but also fewer numbers. No longer will NPCs appear to die in droves, instead small patrols of NPCs will be something to be aware of. Capital worlds will also be properly protected by specially outfitted defenders, to enforce safety in the core worlds.

    Please expect problems -- the server will crash a lot -- this is a beta release. Don't panic we will fix any issues as quickly as possible. We will probably do a character database roll back once the server stabilizes sufficiently.

    Click here to download

    (torrent link)

    Many thanks to the discovery development team both past and present, in particular Aeternus, Aerelm, Blodo, Echo, Jinx, Mjolnir and Xoria and all of the infocard guys. For the record, I did almost nothing for this release, the dev team did everything.

    Enjoy and have fun out there.[/feedquote]