Beiträge von NewsBot

Um alle Funktionen des Forums nutzen zu können, sollten Sie sich registrieren. Wenn Sie schon regstriert sind, sollten Sie sich anmelden.
Datenschutzerklärung: Hier
Einstellungsmöglichkeiten zur Privatsphäre finden Sie in Ihren Einstellungen.
Einen maschinenlesbaren Export Ihrer Daten können Sie in Ihrem Profil anfordern. Hier

    [feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=124369']The defensemode parameter of Player Owned Bases has been rewritten.

    There is now five defense modes to choose from. Please note that defensemode 0 does not exist anymore and all bases that were using it have been set to defensemode 1, which is close to the same thing.

    With the arrival of this rewrite, the little issue that bothered some POB owners is now gone and they are asked to give an IFF to their base as asked in the following thread thread (and the punishment for not abiding is written there as well) http://discoverygc.com/forums/showthread.php?tid=124335

    The new defense modes are:

    Quote:Defense Mode 1 - Logic: Blacklist > Whitelist > IFF Standing
    Docking Rights: Whitelisted ships only.

    Defense Mode 2 - Logic: Blacklist > Whitelist > IFF Standing
    Docking Rights: Anyone with good standing.

    Defense Mode 3 - Logic: Blacklist > Whitelist > Hostile
    Docking Rights: Whitelisted ships only.

    Defense Mode 4 - Logic: Blacklist > Whitelist > Neutral
    Docking Rights: Anyone with good standing.

    Defense Mode 5 - Logic: Blacklist > Whitelist > Neutral
    Docking Rights: Whitelisted ships only.

    This should cover almost all if not all scenarios.

    If you're unsure about what the logic is, for defense mode 1 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - Get the player's IFF standings. If his reputation sheet to the NPC affiliation of the base is hostile, turn hostile. If rep is friendly, turn friendly. If neutral, turn neutral. No docking rights either way.

    for defense mode 2 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - Get the player's IFF standings. If his reputation sheet to the NPC affiliation of the base is hostile, turn hostile. If rep is friendly, turn friendly. If neutral, turn neutral. Give docking rights if friendly or neutral.

    for defense mode 3 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - YOU DIE if not whitelisted.

    for defense mode 4 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - Neutrality. Give docking rights.

    for defense mode 5 it is :

    Code:

    First step: - Is the player blacklisted? If yes, turn hostile. If not, continue checks.
    Second step: - Is the player whitelisted? If yes, turn friendly and give docking rights. If not, continue checks.
    Third step: - Neutrality. Do not give docking rights.

    Ingame /base documentation has been updated as well.[/feedquote]

    [feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=124316'] In order to facilitate the Official Faction perks for the next update, we will be providing each Official Faction their own ID. This will be a different ID from the NPC ID they currently carry. These new ID's will become available at selected NPC bases convenient for each respective faction and available for Official Faction members only. For all Official Factions, the devs are going to fix faction reps so that they match faction diplomacy.

    What we need is:

    - Description of your faction (a short paragraph, in line with their approved lore, so no "our faction's the best thing that's happened to Sirius ever" stuff)

    - Full list of your diplomacy/rephacks you want on your ID

    - A sellpoint for the ID (has to be an NPC base, but not necessarily a guard base)


    FAQ

    What are the Official Faction Perks going to be?


    You will have to wait till the update to find out.

    When is the Update?
    Don't ask. You'll only delay it another month.

    What about Factions that already have their own ID?


    If there are any changes in faction diplomacy, faction description or sellpoint for your ID, then post here with the request.

    What will happen with the NPC ID's that Official Factions currently carry?
    These will still be carried by indie players and no changes at this time will occur with them.

    How will I be able to distinguish between Official Faction ID and NPC ID?
    There will be the Faction Info that you provide on the ID itself, or something indicating that it is the Primary ID for that faction. Please remember that this ID is for Official Faction members only.


    Note: This thread has a designated purpose of providing necessary faction information. Official faction leaders, or a representative authorized by them, are the only ones allowed to post in here. All other posts will be invised. This will help our devs in not having to sift through non-essential information in order to get what they need. If there are any questions or concerns, please post them in a separate thread.

    [/feedquote]

    [feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=124274']Minions!

    An old feature that Kazinsal used to work on has been enabled again: blacklisting for POBs. There was a few bugs in the code and unfortunately we discovered another one that didn't show up on the internal server after we deployed the plugin update on the main server. That bug made everybody friendly to POBs no matter what, so that was kinda bad.

    Now that all bugs have been stomped, you can use this.

    The commands work just like the addtag set of command, but instead the commands are:

    Code:

    /base addhostile <name or tag>
    /base rmhostile <name or tag>
    /base lsthostile

    One thing you'll have to keep in mind is that unlike the previous iteration of this when Kazinsal worked on it, the blacklist is now absolute. Before, if a ship or tag was blacklisted but his IFF was friendly to the IFF of the station the base would consider him/her/them as friendly.

    This is not the case anymore, if a ship/tag is in the blacklist it WILL

    be shot at so use this wisely. I probably don't have to remind you that if you use this for trolling (ex: blacklisting all LNS- ships on Long Island), the admins will probably pay you a visit at some point.

    This feature was widely requested and it's now here. Keep in mind that just like addtag, if you do this on a ship currently in the system, the ship will only be fully affected by the change once it docks somewhere. I'll be looking into making addtag and addhostile affect players instantly but we have more pressing matters to attend for the moment.

    Side note, special thanks to WPeregrine as we used his POB to test this out for more than an hour.[/feedquote]

    [feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=123841']As the next patch, which will bring major changes to how development is done on Discovery is getting closer every day, I believe it's time to refresh everyone's memory on an important matter: Copyrights

    Let's take a look at this summary from Wikipedia, especially the two underlined sentences:

    Quote:Copyright is a legal right created by the law of a country, that grants the creator of an original work exclusive rights to its use and distribution, usually for a limited time, with the intention of enabling the creator (e.g. the photographer of a photograph or the author of a book) to receive compensation for their intellectual effort.

    Copyright is a form of intellectual property, applicable to any expressed representation of a creative work. It is often shared among multiple authors, each of whom holds a set of rights to use or license the work, and who are commonly referred to as rightsholders. These rights frequently include reproduction, control over derivative works, distribution, public performance, and "moral rights" such as attribution.

    Let's put this in extremely simple terms: What you make belongs to you and cannot be used without your consent.

    Does this mean you can do something inspired by that work? Yes, creativity itself is a mix of inspirations.

    Does this mean you can make a replica of something that exist and claim it as your own? No. Neither if it's "kinda like it but with fluffy wings lol"

    Let's be clear, modders are not exempt from copyright laws and submitting content to the Development Team that's either directly stolen from a commercial game or an """inspired""" work (that actually just looks like the damn thing but in a worse version) is NOT a good thing at all. We cannot spend our time checking if what you submit is copyrighted or not, you should be bright enough to figure out yourself that it will put the mod as a whole in potential danger.

    This is what two former developers gave us as a christmas gift, a ModDB suspension for Copyright claim. Thankfully we've been able to solve the issue with the ModDB Staff but I will be honest with you, there was no words to describe how angry I was at these two.

    Because of that, we will have to delay the update a little bit in order to run a complete check for items that fall under Copyright Infringement. There is already a Commodity Icon and a Ship that will be replaced.

    Meanwhile, we're looking for a few talented modelers that wouldn't be afraid to remodel some ships. If you're interested, let us know.

    (Swallow you're not going to escape this one).[/feedquote]