Hallo Maskman,
wir wünschen Dir viel Spaß im Forum.
Zeit: 1. März 2015, 21:34
Profil: Maskman
Das Serverteam.
Hallo Maskman,
wir wünschen Dir viel Spaß im Forum.
Zeit: 1. März 2015, 21:34
Profil: Maskman
Das Serverteam.
Alles anzeigenSpectrum Dispatch Weekly Rundown
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.As Chris mentioned in his last Letter from the Chairman, we’re doubling down on the community content as we get closer and closer to launch. While we understand you might not be able to catch everything the first time, we’ve created a handy cheat sheet of all of the content released throughout the week. All you “completionists” will be able to check back every Saturday for a weekly roundup of everything Star Citizen…
Monday
Tuesday
Meet the Devs Episode 14 – Austin Art Team
The Wonderful World of Star Citizen – Episode 1
Congress Now: Senator Polo Unveils BillWednesday
Thursday
Around The Verse Episode 33
RSI Orion Concept Vault
Orion Vault : A Loan in the ‘VerseFriday
Cutlass Test Drive & Blue Sale!
But wait…there’s more!
And one last friendly reminder that the Orion is available for sale until Monday, March 2nd. If you want RSI’s premier mining ship, you can check it out HERE.
Have a good weekend everyone!
Quelle: https://robertsspaceindustries.com/comm-link/tran…-Weekly-Rundown
Alles anzeigenSpectrum Dispatch Weekly Rundown
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.As Chris mentioned in his last Letter from the Chairman, we’re doubling down on the community content as we get closer and closer to launch. While we understand you might not be able to catch everything the first time, we’ve created a handy cheat sheet of all of the content released throughout the week. All you “completionists” will be able to check back every Saturday for a weekly roundup of everything Star Citizen…
Monday
Tuesday
Meet the Devs Episode 14 – Austin Art Team
The Wonderful World of Star Citizen – Episode 1
Congress Now: Senator Polo Unveils BillWednesday
Thursday
Around The Verse Episode 33
RSI Orion Concept Vault
Orion Vault : A Loan in the ‘VerseFriday
Cutlass Test Drive & Blue Sale!
But wait…there’s more!
And one last friendly reminder that the Orion is available for sale until Monday, March 2nd. If you want RSI’s premier mining ship, you can check it out HERE.
Have a good weekend everyone!
Quelle: https://robertsspaceindustries.com/comm-link/spec…-Weekly-Rundown
Alles anzeigenSpectrum Dispatch Weekly Rundown
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.As Chris mentioned in his last Letter from the Chairman, we’re doubling down on the community content as we get closer and closer to launch. While we understand you might not be able to catch everything the first time, we’ve created a handy cheat sheet of all of the content released throughout the week. All you “completionists” will be able to check back every Saturday for a weekly roundup of everything Star Citizen…
Monday
Tuesday
Meet the Devs Episode 14 – Austin Art Team
The Wonderful World of Star Citizen – Episode 1
Congress Now: Senator Polo Unveils BillWednesday
Thursday
Around The Verse Episode 33
RSI Orion Concept Vault
Orion Vault : A Loan in the ‘VerseFriday
Cutlass Test Drive & Blue Sale!
But wait…there’s more!
And one last friendly reminder that the Orion is available for sale until Monday, March 2nd. If you want RSI’s premier mining ship, you can check it out HERE.
Have a good weekend everyone!
Quelle: https://robertsspaceindustries.com/comm-link/tran…-Weekly-Rundown
Orion Miner Update!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Greetings Citizens,
It looks like the Orion is a hit! We’ve reviewed feedback from the Orion concept launch last week and have asked concept artist George Hull to update the crew cabin with something that will be easier to ‘fly’ in the ‘verse. The new concepts, created today, are available for review in this post. Do you like this version, or do you prefer the offset cabin? Let us know in the comments!
If you’re interested in pledging for an Orion during the concept sale, you can learn more here. Act fast: the sale ends Monday!
Quelle: https://robertsspaceindustries.com/comm-link/tran…on-Miner-Update
Hallo Kampfwolf,
wir wünschen Dir viel Spaß im Forum.
Zeit: 26. Februar 2015, 18:34
Profil: Kampfwolf
Das Serverteam.
Alles anzeigenGreetings community,
A slight issue has showed up today when I started packing up things for 4.88.1. This issue is mostly due to cloudflare and how that matter was fixed to ensure nobody was kept out.
Long story short, making sure everyone is upgraded properly would be very complicated as we have users that have the game installed but suffer of various issues that have been adressed. The possibilities of things blowing up due to users using the new installer and users still using the old one with upgrading would make it extremely complicated to be efficent in any way.
This is why we will have to release 4.88.1 as a new installer. It will not be released through the patch system. Everyone will have to download the new installer and proceed with a new installation. Thankfully this is the only time we will have to do this, as it is due to extremely specific circumstances.
Please note that 4.88.1 is NOT released yet. We will let you know when it is.
Quelle: http://discoverygc.com/forums/showthread.php?tid=126583
Hallo race,
wir wünschen Dir viel Spaß im Forum.
Zeit: 21. Februar 2015, 13:48
Profil: race
Das Serverteam.
Alles anzeigenLetter from the Chairman
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Greetings Citizens,
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.In my last letter, I announced that we are moving away from the traditional stretch goals in favor of spending more time diving into how Star Citizen will work. The design post on the basic mechanics of mining in Star Citizen is a great example of this. Mining and the reveal of the Orion are the result of Star Citizen’s unique synergy. The ship you see was visualized by George Hull, a Hollywood artist who has worked on everything from The Matrix to Transformers to Chappie… for a role developed in Austin, Texas by Tony Zurovec and the Persistent Universe team. I’ve often spoken about my desire to blend the techniques developed for filmmaking with the best aspects of traditional game design (something that goes back to my Wing Commander days), and you are seeing the result here. I’m pleased with both the system and the ship, and can’t wait to see both working in Star Citizen.
At CitizenCon, we talked about how we would like to double down on community content in 2015. This is something I believe in because it means better connecting backers to the game you’re making possible. In the last twenty four hours, you’ve seen the reveal of the RSI Orion, our design for mining in the persistent universe, a video round table from concept artists in Austin, an extended discussion of REC with Travis and Calix, a poll and first look at the Star Citizen box art and an Inside CIG on the recent mocap shoot at Imaginarium! Later tonight, we’ll have a new edition of Jump Point for our loyal subscribers. Tonight’s edition focuses on much of the planet side work being done in Austin and Montreal… and next month will be the long-awaited Retaliator issue!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.What I would really like to talk about today is what an exciting time this is in Star Citizen’s development. Building our universe is already the most creatively satisfying thing I’ve ever done. But the coming months are going to be something else. Without sharing internal target dates, I will tell you that we are entering into the tightest schedule we’ve ever had for public releases. In short order, you will see Arena Commander 1.1 (now with REC!), the FPS module and the so-called ‘social module,’ our first foray into the persistent universe. We’ve talked a lot about how Star Citizen will come together from disparate pieces over the past year, and we are now entering into when that happens. I can’t express how excited I am. Will there be unforeseen issues, bugs to squash and things to balance? Yes! …but I know that I have an amazing development team AND the best community ever assembled behind me. Stay tuned: it’s going to be big!
I’d also like to take a moment to thank all of the backers who have been helping with Arena Commander’s testing. We have thousands of players brave enough to try PTU releases which has helped the QA team immensely; our public patches are now more stable on release and we are able to focus more effort on balancing. A special credit for those who helped us stress test the servers earlier in the week; we discovered and fixed a bug that we would have otherwise not seen. We’re going to try again this next week, so tune in Monday, February 23rd at 1 PM PST when hopefully you’ll have a better chance of battling members of the dev team!
Backing and playing aren’t the only ways to help determine Star Citizen’s future, though. Your support of the game, your sharing it with others and spreading the word is what’s making this endeavor possible. I’d like to share the latest from years1hundred in this space. You may remember him as the creator of the original Imagine trailer, and his latest work is just as good. We’ve been talking internally about creating a “Career” campaign for Star Citizen when the Persistent Universe launches and we have enough gameplay footage to showcase the various roles you can play as it’s a great way to highlight the promise of Star Citizen’s open universe. Years1hundred (Simon Peña) must have been reading our mind!
It’s always a great feeling to see proof that backers understand the possibility behind Star Citizen just like the team and I do.
Speaking of fan videos, a number of backers have been disappointed that we no longer highlight them on Around the Verse. To that end, we’ve asked Jared Huckaby, who you may know as Disco Lando, to put together a sort of ‘Talk Soup’ for Star Citizen fan videos. The pilot of Wonderful World of Star Citizen will run next week; it’s an irreverent look at the Star Citizen community FROM the Star Citizen community, and I’m eager to see it evolve the same way as our other productions. The backers who put so much blood, sweat and tears into supporting the game need a platform, and we’re going to build one. Additionally, the upcoming Community Hub at the RSI site will allow us to highlight fan videos, streams, art, ship designs and more… and you’ll be seeing more information on that soon.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Let’s talk events! Everyone on the team who attended last month’s Town Hall has expressed how energized they were from being able to interact with backers. We have plenty of upcoming events, including PAX East and the SXSW Interactive closing party. Meeting members of the community and talking to them about their desires and dreams for Star Citizen keeps us going through the toughest bugs and design challenges. I’m happy to announce here that at PAX East in Boston you will get your first chance to play the First Person Shooter’s zero-gravity Battlesphere mode. We’ll have demo machines up and running at the event, so please consider joining us. You can learn more here.
Finally, I know that everyone is expecting me to talk more about Rental Equipment Credits. I took part in the heated discussion over the weekend and one of our priorities this week was clarifying some of the confusion about the system. I don’t have much to add right now, but I do want to stress: we asked for your feedback because we genuinely wanted it. A sincere thank you to everyone who provided that feedback. I’ll stress: we’re going to create a system that’s fun, not one that hurts players. Like everything else in Star Citizen, we will balance and expand our system to that goal once it launches until it meets our vision, and we will not settle for less.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.I will close with the traditional thank you. There’s no million dollar milestone being celebrated, but there doesn’t have to be. The Star Citizen community does things every day that deserve our thanks. From testing the game to supporting the team to rallying for us to succeed (and telling us when we’re wrong!) this game has your DNA through and through. Thank you for making it possible. We have a hard few months ahead of us on the team, but it’s the best work in the world. And after that, we can look forward to a major motion capture shoot at which Squadron 42’s script will finally become a reality! You in the community will be the first to share in all of this.
— Chris Roberts
Quelle: https://robertsspaceindustries.com/comm-link/tran…om-The-Chairman
Alles anzeigen
Unveiling the RSI Orion Mining Ship
There’s gold in them thar hills!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.The RSI Orion is mankind’s premiere spatial mining platform, fully compatible with all Mark IV Remote Mining Devices, and featuring an onboard refinery and a system of saddlebag-class storage units.
For advanced mining operations, the RSI Orion is second to none. The Orion carries a crew of up to six, responsible for flight operations, engineering and manning both turrets and pre-installed drone interfaces.
Onboard accommodations, while industrial in style, support all crew for extended duration mining runs. A genuine complete mining solution, a single Orion can locate, identify and extract lucrative ores, or it can be paired with explorers and transports to form the centerpiece of a larger-scale mining operation! Get to the core of the matter with the all-new RSI Orion.
Read more about Mining in Star Citizen in an exclusive in-depth design post by Tony Zurovec!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Known specifications
LENGTH 170m BEAM 50m HEIGHT 50m NULL-CARGO MASS 5,400,000 Kg * CARGO CAPACITY 600 standard cargo units (SCU) BULK ORE CAPACITY 16,288 SCU MAX CREW 6 persons MAX POWER PLANT 6 FACTORY POWER PLANT Coming Soon MAX ENGINE (PRIMARY THRUSTER) 4x TR6 FACTORY ENGINE Coming Soon MANEUVERING THRUSTERS 12x TR3 MAX SHIELD 6 SHIELD Coming Soon CLASS-4 4 x Size 4 – Tractor Beam CLASS-4 4 x Size 1 – Flak Guns CLASS-1 Size 6 Mining Laser All specifications are subject to change for game balancing.
Unladen. The Orion’s mass will significantly increase when carrying ore. Additionally, please note that mass data for large ships are currently inaccurate in comparison to smaller craft. The Orion’s mass represents our first attempt at a more scientific method for determining mass which will be applied to all large spacecrafts upon review by the design team.
Drone paintover concepts
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Ore Rings concept animation
Concept Sale ends March 2nd
The Orion is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar or to fight in Arena Commander. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Orion poster and then once the in-game model is finished you will also be given an in-game Orion mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
If you’d like to add one to your fleet, they’re available in the pledge store until Monday March 2nd. You can also view a detail of the Orion in the Holo Viewer in the Tech Overview of the ship page!
We have a mini-game related to this concept sale that will be released for everyone to play during the sale. Stay tuned for when it goes live!
Remember: we are offering this pledge ship to help fund Star Citizen’s development. All of these ships will be available for in-game credits in the final universe, and they are not required to start the game. Additionally, all decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
Quelle: https://robertsspaceindustries.com/comm-link/tran…Mining-Platform
Hi Eagle44,
we wish you a lot of fun in our community.
Time: Feb 20th 2015, 9:43pm
Profile: Eagle44
Your Serverteam.
Hi Eagle49,
we wish you a lot of fun in our community.
Time: Feb 20th 2015, 9:20pm
Profile: Eagle49
Your Serverteam.
Arena Commander 1.0.3 Released
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Greetings Citizens,
We have released Arena Commander patch 1.0.3 to the live server! You can download the latest patch via the Star Citizen launcher. If you’ve been playing the PTU, you’ll already be familiar with this release: it primarily adds balance and bug fixes, in addition to a new weapon and some other preparatory changes.
If you are stuck in the PTU, please follow these steps to switch back to Live:
- Log into the launcher
- Click on the cog in the upper right
- Enable advanced settings
- Click ‘Reset to Defaults’
- Click ‘Reset all Settings’
A complete list of additions, balance changes, fixes and known issues is available in the patch notes, online here.
Quelle: https://robertsspaceindustries.com/comm-link/tran…er-103-Released
Alles anzeigenHelp the Herald
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.It’s full speed ahead with PAX East approaching in a few short weeks! We’re sending our best and brightest to bring you the latest information about the FPS module being developed by Illfonic.
We are itching to show you some of the cool stuff we’ve got cooking, but our Herald carrying the information has been damaged in transit! We need your help restoring power to the damaged generator to decrypt the image below. Boost the power of the Herald’s generator by supporting CIG at PAX East!
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
HOW TO #HelpTheHerald1. Attend our PAX East event! You can buy tickets HERE.
2. Like and share the image from Facebook and Twitter using the hashtag #HelpTheHerald.
3. Send us your best guess for what the image is!As PAX East approaches, the image will come into focus. We currently have 25% of the image decrypted and are working towards 50% clarity, but we need your assistance. Our systems show that if we sell another 100 tickets we will have enough power to give the decryption process another chance. So let’s #HelpTheHerald!
UPDATE: We collected the energy of 100+ retweets, and the Herald was able to further decrypt the image! We’re now at 50% and were able to find this hidden message…
Citizens attending PAX East 2015 in Boston will be the first to play the unreleased FPS module and go head to head against the CIG devs!
Quelle: https://robertsspaceindustries.com/comm-link/tran…Help-The-Herald
Alles anzeigenLynch Fever
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Alan Nuevo: Welcome back to the Empire Report. We go now to a developing story, as new and urgent travel restrictions are being put into place for the entirety of the Goss system in response to the growing concerns surrounding spreading cases of Lynch Fever. For more on the latest, here is Empire Report’s very own Beck Russum.
Beck Russum: Thanks, Alan.
It was an over a year ago that the first reported cases of Lynch Fever first started appearing in Stanton, Nemo and Goss. It seemed for a while that the strict quarantine measures put into place during the last outbreak had been able to get the infection under control. However all that changed when five days ago the first new cases of Lynch Fever in over four months began to appear in Lyre on Cassel. The spread has been rapid. We have new numbers coming in right now. 102 people across 14 cities. 18 new cases in just the past day.
Though the TDD was quick to ground all ships scheduled to leave the planet, new restrictions were announced earlier today that will severely limit all travel to and from the system. Garret Waldon, Associate Director of the Trade & Development Division, released a statement an hour ago ensuring that while all necessary precautions will be taken against the outbreak gaining a wider foothold in the Empire, aid and resources will still be able to make their way to the planet’s surface. The Navy will be working in conjunction with the TDD to enforce the blockade.
Early reports seem to link the first cases to a Genesis-Class starliner that arrived in the resort city on Thursday. If this is true, it may hint at an off-world source of the disease. Of course, since people become infectious long before they show symptoms, it makes tracking the disease’s path a particularly difficult problem. The Imperator spoke earlier today saying that the danger is real, and warned people to get immediately scanned if they are showing any symptoms of Lynch Fever such as fever, sweats, and gastrointestinal pain.
Senate lawmakers are set to discuss the situation today. It will be the first time that the Senate has taken up the Lynch Fever outbreak publically. Officials are saying that this recent batch of cases should be seen as a wakeup call and are pushing for additional resources and funding to be dedicated to the eradication of this deadly disease.
Last night, Cassel Governor Shandra Pesco caused controversy with her remarks in protest of the travel restrictions, proposing that visitors to her world be allowed to leave if they clear the appropriate scans. She has since walked back a little from those remarks, saying that of course travel should be limited if it means saving people’s lives.
Terra has begun to issue its own restrictions on any travelers who have been to Goss in the past week, opening up makeshift holding centers where people will be monitored for 21 days, the maximum amount of time Lynch Fever symptoms can lie dormant.
To give us the latest implications of this health crisis, we are joined now by Dr. Illeana Byrne, who has been with us every step of the way during this most recent outbreak. Dr. Byrne?
Dr. Illeana Byrne: To everyone watching Empire Report, I want to make it very clear that it is terribly important to be aware of any signs of symptoms. This is especially true with younger members of your family. Children in particular are extremely susceptible to contracting Lynch Fever, as are people who may already have compromised immune systems, such as the elderly.
Beck Russum: And if they do experience symptoms?
Dr. Illeana Byrne: This may seem counter to common sense, but the best thing to do is to stay put. Moving to a med center only increases the risk of infecting other people. Much better to comm a health official and wait for a unit to come and scan you at home.
Beck Russum: There has been some concern about these extremely strict travel restrictions, that blockading an entire system is too severe. That they are causing more harm than good. That they are keeping families apart. Do you think such draconian measures are needed?
Dr. Illeana Byrne: When I talk to Citizens, when I talk to parents, when I talk to anyone, I explain that as a physician and as a public health expert, I can tell you that these travel restrictions are very necessary. Right now we still have hopes of containing this most recent outbreak, but we will continue to see it spread if people don’t step up. We know how to control this. We’ve got to get on this.
Beck Russum: Thank you for being with us again tonight, Dr. Byrne. The Empire Report will continue to provide crucial updates as this story develops. Alan.
Alan Nuevo: Lynch Fever. Not something you want to mess with. Our thoughts are with all those in Goss tonight.
Sataball opening day is right around the corner and when we come back, Argia Mumbo stops by with a few party planning tips to make sure you start your season off right. You don’t want to miss it.
Quelle: https://robertsspaceindustries.com/comm-link/spec…-Fever-Outbreak
Hi K'Rog,
we wish you a lot of fun in our community.
Time: Feb 17th 2015, 4:01pm
Profile: K'Rog
Your Serverteam.
[feedquote='Discovery RP Feed','http://discoverygc.com/forums/showthread.php?tid=126241']
The ModDB
Hey there folks! As you all know, Discovery Freelancer is not an original game. Being a large expansion of 'Freelancer' made by Microsoft, we technically don't own a slot in the game world, as we're nothing more besides of a very large expansion of what was laid out to us by Microsoft.
We count on you
as players to continue keeping this place alive and well. The mod was created for the players, and survives on the players. We're lucky to have a Dev team who still works on the game after the 9 years which this Mod has been in existence for. Public appeal is very, very important for us to keep living. ModDB is a large part of the players coming into Discovery.
A large variety of people have discovered us through ModDB, and have joined the community in some way or another soon afterwards. Sadly, right now our modDB page is rather inactive. Desolate. Not a very good sign for any players looking for a Freelancer mod. As of right now, the Discovery team already has our hands really full, and are unable to actively pay attention to the ModDB content, since we already have our hands full with other things going on internally on Discovery.
We believe that it's time to extend our hand out to the community for anyone who is willing to help us get a little public appeal. Content submitted by the community, having a good chance to show up publicly to appeal to the masses that the ModDB provides, targeting users who are looking for specific mods of their favorite games.
As of right now, we're looking for anyone who might have some cool content that would help spice up our slowly becoming desolate page. While the Staff will take care of the major stuff, such as the new updates and patches (The .88 announcement is going up today, that's late already) -- Player content is more than welcome.[/feedquote]
Hi littlechris,
we wish you a lot of fun in our community.
Time: Feb 14th 2015, 1:18pm
Profile: littlechris
Your Serverteam.
Alles anzeigenDesign: Rental Equipment Credits
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Note from the Chairman
Greetings Citizens,
Last week, Kotaku ran an article showcasing Arena Commander’s combat. While the focus was that dogfighting looks great in action, one other thing immediately stood out: the video was an Aurora pilot flying with a HOTAS and TrackIR setup… and he was schooling Hornet after Hornet! The video, embedded below, tells me that we’re on the right track in creating a skill based game where battles are decided by the abilities of the pilots just as much as the capabilities of their equipment.
One of the design tenets of Star Citizen is that it needs to be a complete experience regardless of what you have purchased. Someone buying a starter package needs to have exactly as much potential as someone supporting development by pledging for a new ship or a purchasing a new weapon. I do not want to make a game where you feel compelled to spend anything but time to continue playing.
In the Persistent Universe, that will be easy: you’ll earn credits flying missions, locating star systems, hauling goods, hunting bounties and through a dozen other activities. You’ll rapidly explore and expand your universe. But the pilots helping us develop our spaceflight in Arena Commander don’t have that ability… yet!
With Arena Commander 1.1, we intend to roll out a system called REC, or Rental Equipment Credits. In essence, you will be able to earn credits to rent equipment to use in Arena Commander by playing Arena Commander’s ranked modes. We want to reward backers for their time spent with the early game with a more expansive experience, not prevent them from accessing things that will be readily available in the Persistent Universe. You’ll still be able to support the development of the game by pledging for ships and weapons, and these will carry across into the Persistent Universe but you will no longer have to contribute additional money to fly a different ship or use a new weapon; You’ll have a choice. Spend time playing the game, which will earn REC to be spent on ships and weapons for use in Arena Commander or pledge for these items, supporting the ongoing development and running costs of the game. It’s the classic time vs money proposition and either way you’ll be helping making Arena Commander and Star Citizen better! This is always how the final game was intended to work and we’ve decided that we need to bring this dynamic into play sooner than later!
Star Citizen designer Calix Reneau details the system below, which we believe is a winner. Now, we’d like your feedback: is this the right direction for the system? Where would you like to see it go, in the near term and the long? Letting players earn credits in-game is a no-brainer, but working out the specifics is going to be an ongoing process no different from how we are continuing to work out flight controls and weapon balance!
From my perspective, Arena Commander is shaping up to be a fantastic standalone experience, something backers will want to continue to play in their new sim pods even after the Persistent Universe launches. I’m grateful for the testing and support the community has provided to get us to this point. It’s something every one of you should be proud of… and now let’s make it even better!
— Chris Roberts
Design: Rental Equipment Credits
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Design: Rental Equipment Credits
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.We’ve all been there: a budding young Aurora pilot loads up Arena Commander to play for the first time. That first battle isn’t a great success, but between the ‘First!’ medal bonus and a lucky missile, enough REC is earned that an F7C Hornet doesn’t seem that impossible to earn. A few matches later, the mechanics of space flight are starting to be understood, so the REC flows a bit easier and it isn’t much longer before even the Super Hornet is within reach. Diving all in for the big guns, our plucky hero has become death, destroyer of worlds… and it feels good! But as often happens, life gets in the way, and it’s over a week later before the Star Citizen logo comes back on screen. Imagine the surprise to find that Super Hornet still selectable in the Arena Commander start menu! A few matches later the rental use runs out, but it’s enough time to earn up the REC to take advantage that sweet renewal discount. Dogfighting is a great thrill of course, but eventually curiosity takes hold and the next rental is an M50. What a difference! Racing seemed so trivial before, but this thing can really fly. At this point, any new arrangement of ships or equipment is always attainable with just a little bit of focused play. Still, there was something special about that first Super Hornet, so maybe it’s worth keeping around…
What are REC?
REC, or Rental Equipment Credits, is a virtual currency that can be spent in Voyager Direct or the mobiGlas virtual store to rent software licenses on any equipment that can be used in the Sim-Pod (future iterations of Arena Commander will be accessed through a pod added to your Hangar.) Players earn REC through success in Sim-Pod activities – Arena Commander, the upcoming FPS Module, etc – with additional medals providing bonus REC and recurring incentives for progression.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Ship selection mockup. How do I Earn REC?
REC is earned by playing competitive (ranked) multiplayer matches of Arena Commander, the FPS Module or any other Simulated Experience in Star Citizen. Each match awards REC from a common pot, awarding the greater share to the winners, which is then split among the members of the team based on performance. For example, in Arena Commander:
- Squadron Battle: – REC is earned based on the number of kills plus the k:d if positive, weighted against the ticket difference.
- Murray Cup: – REC is earned based on the final position multiplied by the proximity to World Record (by ship), weighted against Personal Best (by ship)
- Capture the Core: – REC is earned based on personal score weighted against the score difference.
Players can also earn bonus REC from medals, which are awarded for various milestones – umber of kills earned, number of missiles dodged, total matches, etc. These medals track over multiple matches and are recurring, so players can always make some progression even if they only play a match or two here and there.
To prevent exploitation, this pot is associated with a total score expected from all participants, and scales REC yield based on the total score actually achieved. It also scales based on the number of participants. For example, a REC pot of 12,000 with a total score of 100,000 will only split 9600 REC if the players only collectively manage to score a total of 80,000 points. That same game will only split 4800 REC if the 10 player match only gets 5 participants.
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.Mock-up REC interface for mobiGlas How does the rental system work?
All rented equipment is rented for one week of real time use – guaranteeing that you always get at least a little bit of time with the ship. Ships and weapons cost 10% of their UEC price, rounded up. Once an item has been rented, it can be renewed for another week at a 20% discount. Renewals can only be bought a week in advance. (Remaining rental time is visible in your RSI account and within the Sim-Pod HoloTable)
Examples:
- 9-series Longsword: 4,000 UEC; 400 REC. (320 REC renewal)
- M4A Laser Cannon: 8,000 UEC; 800 REC. (640 REC renewal)
- Hornet F7C: 140,000 UEC; 14,000 REC. (11,200 REC renewal)
- Redeemer: 250,000 UEC; 25,000 REC. (20,000 REC renewal)
There are also broader goals available for the REC endgame – for example, we envision building a Community Chest into which players can donate REC that builds towards permanent prizes and other gameplay experiences. Imagine having the option between renting new equipment or helping the community earn something together… it should make for an interesting challenge!
Current Balance Plan
Averaged at 1800 REC per hour. Please note that this currently represents ‘back of the envelope’ thinking; actual balance will likely alter significantly after the system launches and we determine how players use the system. But the goal remains to create a system that makes renting additional equipment a fun challenge rather than an impossible chore.
- Ship Cost: at 10% UEC, F7C rents for 14,000 REC. (7.7hr)
- Weapon Cost: at 10% UEC, M4A rents for 800 REC. (26.6min)
- Renewal Discount: at 20%, F7C renews for 11200 REC. (6.2hr)
- Real Time Rented: 1 week.
- Payout Pot (Per Game Mode): 10k for full Squad Battle, split 70-30.
Game Modes that Yield REC
- Squadron Battle
- Battle Royale
- New Horizons Raceway
- Capture the Core
Can I use rented ships and equipment in non-ranked modes?
Yes, and there will be no limit on such uses.
How do I spend REC?
REC is spent on ship and equipment rentals or Sim Pod unlocks. This can be done from Voyager Direct, the mobiGlas, or the Sim Pod. Once a ship/item is rented, it can be renewed for 1 additional week at a discount.
As the system is developed, REC can also be spent to unlock additions to your Sim Pod, such as aesthetic changes like different background images/theme in the menus, or gameplay changes like opt-in handicaps which can be taken to boost REC yield at the cost of additional gameplay restrictions. Finally, REC can also (eventually) be donated to the Community Chest, a mystery box that results in Community Events when enough total REC is accumulated. Community Events benefit all players who log on while they are in effect.
Will my equipment carry over into the Persistent Universe?
No, equipment rented in Arena Commander will be available only in your sim pod. When the Persistent Universe launches, you will have access only to upgrades purchased with UEC (or provided as gifts during the pledge campaign.) But we anticipate Arena Commander continuing to exist in the Star Citizen universe; it is, after all, a game played in SC’s future!
Why have rental items instead of permanent ones?
We know that choosing rental equipment instead of permanent AC-only unlocks will likely be the most controversial part of this plan. We’ve run through countless scenarios offering one, the other or a mix of both… and what we’ve decided is that at this time, rental is the way to go. What follows is the five key points we used to make this decision:
- Arena Commander progression should NOT equal Persistent Universe progression. We believe strongly that players need to go out into the world to truly progress; a system that permanently rewards you for staying home and playing the simulator will reduce that experience in the long run.
- It is a buffer against exploits. We fully expect players to discover bugs and loopholes in the REC system… but with a one-week rental deadline, the most damage they can do to the game is unbalancing it for one week.
- It’s a first blush at future balance goals. The goal has always been to balance effort and convenience – whether you have time or money, you should be able to have a good experience. That’s going to take a lot of work to get right, so this is the earliest possible version of it to help us start to understand how this will work out in the wild.
- It allows for a tool for ‘directing’ testing. If we are going to be working on a particular ship or item, we can put it on sale – a tactic that wouldn’t affect players who had already unlocked it.
- It prevents stagnation during alpha. It should not ever be possible to “complete” (or win) this pre-alpha game.
What’s Next?
We envision enhancing the REC system alongside everything else in Arena Commander going forward! In addition to building the system out based on player feedback, we have several systems we hope to deploy in future patches:
Daily Challenges
REC can be earned by completing personal and community daily challenges. Community challenges pay out at the end of the day if they have been fulfilled, and reward all players who have contributed to the challenge at all. These also have the benefit of allowing new gameplay features to be highlighted.
Personal Challenge Examples
- Get 10 kills at 50% throttle
- Dodge 10 missiles without using countermeasures.
- Capture the Core 10 times.
Community Challenge Examples
- Kill 3000 vanduul in Coop Swarm
- Complete 500 laps in Old Vanderval
- 5000 total kills.
Community Chest
The Community Chest accumulates with REC donated to it until it reaches 100%, when it activates a surprise Community Event that is available to all players during its duration (which can be set individually for each event, but which would generally last 2 weeks). When it reaches 100%, a Community Event begins and is available to all players during its duration.
Discounts / Bonus Yield
REC discounts on specific ships and equipment can be used to encourage users towards their use. Ships can also give bonuses to REC as additional incentive.
We are hoping to launch the REC system with Arena Commander’s next major patch, currently scheduled to be AC 1.1. This will allow backers to earn REC and spend them on store items. Additional functionality will be added as we go, just like the rest of the AC development process! Until then, please provide your feedback below. You’re helping us build Star Citizen AND Arena Commander, and we want to know what you think!
DISCLAIMER
As with any design post, this article represents our current thinking for the systems covered. All content is subject to change as a result of testing. The numbers provided here represent data that is current as of publication, but which will likely be altered in a number of ways before launch to create the best possible Star Citizen experience.
Quelle: https://robertsspaceindustries.com/comm-link/engi…uipment-Credits
Alles anzeigenDevs vs Community Dogfights
Externer Inhalt robertsspaceindustries.comInhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.UPDATE
It looks like we managed to break Arena Commander’s matchmaking services! Cloud Imperium QA is on the case, and we’ll have a full report in the future. For the moment, though, it looks like it’s going to be impossible to play together this afternoon. We’re frustrated not to be able to play with the community today, but we’re grateful for your help in testing the game to (and in this case, beyond!) its limits. Today’s play test may not have included much dogfighting, but it has identified an issue we’ll need to work on immediately!
Greetings Citizens,
We want to dogfight with you! On Monday February 16th we will be having Devs Vs Community matches of Arena Commander on the live servers! (not the PTU) If you want to try and take down members of CIG both in Santa Monica and in Austin, including the Chairman himself Chris Roberts, all you have to do is load up Arena Commander at 4:00PM PST.
Pilots from CIG will be queuing into Battle Royale matches for an hour looking to see if anyone can withstand the might of the UEE.
We want as many people as we can playing to both test the serves and have some fun. Let’s break a record for most people playing at a time! Please come join us for the first official Devs Vs Community playtests.
In the future we will pick times more suitable for other parts of the world. We want as many people as possible to join in on the fun. Thank you citizens and we will see you in Arena Commander!
Quelle: https://robertsspaceindustries.com/comm-link/tran…ights-THANK-YOU