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Mit einem neuen Schiff-Sale für das Weltraum-MMO Star Citizen hat sich das Entwicklerstudio Cloud Imperium Games nicht nur Freunde gemacht. Spieler kritisieren, dass zwar Zeit war, diesen Sale zu starten, nicht aber dafür, den neuen Entwicklungsplan zu…
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“Unable to penetrate the enemy’s defenses, many of our best pilots were lost at the onset of the Second Tevarin War. So while the Hurricane was designed to kill, it saved many lives as well.” – Leona Patiga, Casse Aerospace Lead Engineer.
“If you’re looking to blast a target out of the solar system, the Hurricane gets the job done. Just don’t get caught flying solo.” – Commander Jackson Russell, UEE Navy (Ret.)
Meet the A4A Hurricane, a fighting spacecraft that packs a deadly punch into a slight fuselage. The spacecraft compensates for its lack of creature comforts with its powerful armament, boasting six guns capable of blasting their way through nearly anything. Hurricane pilots have yet to find an enemy shield they can’t knock down.
Be warned, this is not a ship for beginners. Mastering her unique ratio of heavy weapons with little armor requires a particular mix of marksman and dogfighter. Naval pilots serving with Hurricane squadrons have fallen in love with the exclusively offensive design; their peers’ constant refrain of ‘are you having a little ship with your guns?’ has served only to further distinguish the flights of “Six Shooters.” Standard model Hurricanes currently ship with six KBAR 11-Series Broadsword cannons (two gimbaled on the Size 4 nose hardpoints and four on the Size 3 turret slots) and four FSKI Ignite missiles for the Size 3 missile bay hardpoints.
First blooded against the Tevarin near the end of the Second War, Anvil resurrected the classic Hurricane in response to increased Vanduul attacks in the late 29th century. The fighter still serves with distinction in multiple branches of the UEE military and will become available for the civilian market for 2947.
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What is the idea behind the Hurricane?
We see the Hurricane as a tool for pilots who are excellent at drawing a bead on a target while maintaining the situational awareness to avoid enemy fire… but those that prefer a ship that can take a pounding may find themselves fodder for interceptors! The aggressively designed Hurricane offers dogfighting-focused pilots a ship that relies strongly on firepower at the expense of armor.
When will the Hurricane be flight ready?
The Hurricane is currently scheduled to become flight-ready later this year. Because it is a smaller spacecraft, which uses the existing Anvil design aesthetic and dogfighting mechanics already tested in the Star Citizen Alpha, we expect it to come online earlier in the pipeline.
The Hurricane concept sale will run through Monday, March 6, 2017. Standard and warbond versions are available, as are two packs that include a small discount on other ship types in Anvil’s expanding line-up. The loaner ship for the Hurricane will be the Anvil F7C-M Super Hornet. Have questions about the design? You can post them to this thread on Spectrum. We will have two Q&A posts from the ship’s designers starting Wednesday, March 1st. And if you want to know more? Around the Verse will feature the Hurricane in an upcoming ‘Ship Shape’ segment.
The Hurricane is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander, or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Hurricane poster and then, once the in-game model is finished, you will also be given an in-game Hurricane mini ship model! Once this deal expires, the ship price will increase and not include Lifetime Insurance or these extras.
The Anvil Hammer Pack
Anvil Aerospace is the UEE’s premiere military contractor and their line of combat and support ships just keeps expanding. This limited package includes a Carrack explorer, a Crucible repair ship and four hard-fighting military designs: the Super Hornet, Gladiator, Terrapin and Hurricane.
The Tortoise and the Hurricane
Arms, meet armor! There are pilots who want extra protection and then there are pilots who want to go in with guns blazing. This limited pack lets you do both by including both a heavily armored Anvil Terrapin and a heavily armed Anvil Hurricane.
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches. Additionally, please note that all decorative ‘flare’ items will also be available to acquire in the finished game world.
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We had an eventful last week in Star Citizen.
On Tuesday, we launched our first Valentine’s Day sale. It was a fun way to bring some limited time ships back to the fold, and it looks like many of you took the opportunity to pick up some Origin 85x, Starfarer Gemini, a variety of Vanguards and more. As always, we appreciate your continued support of Star Citizen with your pledge dollars. You make everything we do possible.
Thursday saw an incredibly detailed look at the new Multi-Region Server support in Around the Verse that launched with Alpha 2.6.1. I’ve never seen a segment like it from another game company, and being able to share things like that is one of the many things that set’s Star Citizen apart from other crowdfunded games. ATV also had our first look at the MISC Prospector live in engine, and I speak for myself personally when I say the ship team here continues to impress me each and every month. I only saw it a couple hours before you did, and it was thrilling to see.
Friday saw the launch of our new communications platform Spectrum 0.3.0 to our LIVE testing environment. I won’t bore you with too many details with that, as we already have posts where you can learn all about our newest offering in our post here as well as the FAQ.
Also on Friday we published to our LIVE testing environment Alpha 2.6.1 with the aforementioned Multi-Region Server Support. You can find the post with all those details here.
Whew, that was a bit of a recap, but we had a lot of stuff going on last week. Here’s what’s going down This Week in Star Citizen.
Right now there are two questions threads for Subscribers-Only up on Spectrum. The first thread is for the upcoming February Subscribers Town Hall that will air next week. The subject of this Town Hall is Flight Balance changes, and our special guests will be Lead Tech Designer John Crewe and Ship Balance Designer Andrew Nicholson. Remember that Spectrum lets you upvote which questions you want to see answered, and will influence which questions get picked for the show.
In addition, there is a second thread for the next 10 for the Chairman staring Chris Roberts and Tony Zurovec, where they’ll be answering your questions about professions in Alpha 3.0, with a special emphasis on Cargo and Mining. Don’t forget that in addition to adding your questions, Subscribers can also vote on the ones they want to see answered most.
Monday’s latest episode of Citizens of the Stars includes Quantum Questions with Will Weissbaum, where he answers questions about our next concept ship, questgivers in Alpha 3.0, and which lore characters you can already read about make appearances in Squadron 42. It also sees Tyler Witkin introduce our third Community Manager, Tyler Nolin. I know… I KNOW… Two Tylers… I’m doomed.
Wednesday and Thursday this week bring another edition of Loremaker’s Guide and Around the Verse, respectively. Remember, that while many of our shows are a fun behind-the-scenes look at our community, our lore, or our programming, Around the Verse is your place for the latest development updates each and every week.
Then on this Friday, end the week with Tylers and I on another edition of Happy Hour, where we take an hour at the end of our week to sit back and hang out with the Star Citizen community and developers.
Additionally, this Friday will also see the launch of our first concept sale of 2017, the Anvil Hurricane. Check back on Friday for the official reveal, and the subsequent Q&A thread on Spectrum.
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There are many ways to spread the word that Space Sims are back, be that in webforums or chatrooms, news articles or reviews, but perhaps one of my favorite ways to share our mutual love of Star Citizen is through streaming. There are many folks out there that showcase Star Citizen to others through their streams on a variety of platforms, including Twitch, YouTube, and Beam, and you can get a real sense for how the game is progressing by watching the reactions of players live. This week, we shine the spotlight on these industrious individuals who share their love of Star Citizen through streaming.
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Relatively new to streaming, GrittSpitter has a fun and excitable demeanor when streaming, and his enjoyment of what he’s doing can be infectious to viewers, and he’s broadcasting his climb up the Star Marine leaderboards several times a week.
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Welcome to your space bar at the end of Twitch! Come on in, kick back, relax and enjoy the show with the only Star Citizen streamer named after a fictional location. TheAstroPub streams Star Citizen several times a week, as well as hosting The Captain’s Table where he chats recent developments in the game with other citizens.
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DocPasty is a variety streamer that has streamed Star Citizen for some time now. When playing Star Citizen, you’ll often find her working to improve her racing skills on one of Arena Commander’s racetracks, and comparing the advantages and disadvantages of the 350r or M50.
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Capn_Flint commands the good ship Narwhal in this pirate-themed streaming adventure. With plenty of themed overlay events and sound clips, Capn-Flint’s streams add a unique touch to his broadcasts that match his humorous personality.
If you stop by, tell ‘em Disco sent ya, and he’ll do a fun dance live on stream.
Chris Roberts Weltraum-Projekt Star Citizen hat ein neues Update erhalten. Das Spiel befindet sich nun in der Alpha 2.6.1. Neben zahlreichen Bugfixes wurden auch neue Features eingeführt. Die Patchnotizen stehen ebenso zur Einsicht bereit. Alle Details…
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Welcome to Star Citizen Alpha 2.6.1! While this patch is primarily dedicated to bug fixes targeting Star Marine, Arena Commander and Crusader, it also includes a number of “quality of life” improvements for the game, updates to Spectator Mode, new implementations of our continuing network code updates, a brand new version of the Super Hornet and the first implementation of our Multi-Region Server Support.
Your launcher should show “2.6.1-506099” as the client version. It is strongly recommended that players delete their USER folder for the LIVE client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.
Read on for a quick look at some of the highlights included in Star Citizen Alpha 2.6.1. This week’s Around the Verse also includes an extensive look at our new Multi-Region Server Support and the history of the Anvil Hornet from inception to today’s release.
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No Matter Where You Go, There You Are
Groundwork aspects of our ongoing network refactor have come online – the first iteration of Network Message Ordering.
Strictly Ordered Network Messaging moves the game away from our previous client-server handling of networked objects, over to our new token system with a strict priority system for managing messaging between client and server nodes.
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Multi-Region Servers
We now have servers available in the US, Europe and Australia!
You can choose what region you would like to connect to via an optional drop-down, when connecting to any multiplayer instance.
Selecting “All” will currently default to the best available region, but that will change as we build and improve on the functionality of our region support.
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The new Mega Map system allows for much quicker loading time when switching between maps. In this initial release it will only be enabled for single player maps (Hangars and single-player Arena Commander), but we will be expanding this to include multiplayer maps in a future release.
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To unify scoring with Star Marine, player kills are now scored separately to Vehicle Damage, while revenge kills and Resurgence awards have been removed from Arena Commander for the moment. We’ve also lowered the spawn rate of pirates in Pirate Swarm slightly to provide a less drastic difficulty curve as you progress while improving the weapons issued to the Aces in Pirate Swarm mode.
Additionally, the number of missiles and countermeasures awarded from pickups in Arena Commander game modes have been lowered, while changes have been made to better balance the modes now that repair and restock pickups are available in the game mode. With this, only currently dead players will be resurrected after a boss wave in Multiplayer Pirate or Vanduul Swarm. No additional lives will be provided.
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In-match loadout customization is now implemented. During a Star Marine match, while your character is dead, you will have the option to change out your loadout before respawning. FPS weapons have received a balance pass to improve viability, a +25 Haemorrhage scoring bonus has been added for causing another player to bleed, but watch out: this bonus is not awarded if you cause yourself to bleed.
Multiple changes have been made to both OP Station Demien and Echo Eleven maps to help prevent spawn camping and balance times between control points, plug up some exploits, and add additional dialog lines during matches.
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This is a Totally New Super Hornet
The revamped Super Hornet has arrived.
Following in the footsteps of the F7C, Ghost and Tracker, the F7C-M Super Hornet has been updated with the latest technological advancements made throughout Star Citizen’s continued development. The new version of the Super Hornet replaces the existing F7C-M and contains important updates to support both current and future game systems (such as Items 2.0.)
The closest to the Military load-out as is commercially possible for a civilian model, the F7C-M Super Hornet reattaches the ball turret from the UEE’s F7A Hornet and offers near-milspec parts under the hood. Proving that two heads are better than one, a second seat has been added to split the logistic and combat duty, making the Super Hornet a truly terrifying ship to engage.
Spectrum is a real-time communication web application built specifically for Star Citizen. Its motivation is to bring Star Citizen into your everyday lives. Spectrum allows you to communicate with other citizens whether you are playing the game, at work or on your mobile. Inspired by popular contemporary communication platforms, Spectrum has been built with the latest web technologies.
Spectrum’s focus is to facilitate community. The customization tools will make interaction within organizations agile and sophisticated. No longer will you have to go offsite for your org communication, you will have full access to private customizable chat lobbies, forums private rich chat and soon voice chat.
Spectrum will not only be a means of communication for the players with each other but for you to engage directly with community managers and developers. Additionally, separate lobbies will be accessible to subscribers and concierge.
Spectrum Alpha 0.3 Features
Communication
Real Time updates of thread replies, user count… spanning the entire platform.
A new kind of modern Forum engine with its efficient tag system and sorting mechanics and all the classic features that entail, rich-text, live fetching of URL data, and thread upvotes.
A rich Chat engine allowing you to embed media from external (or RSI) sources, plus reactions and emojis.
Spectrum-wide Notifications & Alerts, including In-app and browser notifications to messages/reactions and replies, Unread responses and even contextualized Mentions (“@”!). Sound alerts if you want to, and of course these include private messages to any other Spectrum user.
Usability
One platform does it all. We’ve merged chat and forums into one responsive app.
Settings let you customize the way you view and use Spectrum, with light & dark themes, enabling/disabling emojis and configuring your notifications.
Threads come with a whole set of widgets to make navigation much easier, from response preview to Jump-To-Reply and displaying your position on the thread at all times.
Bookmarks let you keep track of any type of element : your favourite chat lobby, thread or even category can be accessed in one click.
The platform is designed for mobile use, with quick access to all functionalities.
Star Citizen Community Features
Spectrum’s first tie-in with Star Citizen is the Presence module : all users can choose to display where and when they are playing : Online/Playing/Away/Do not Disturb… but also end-point location like Game Menu/Star Marine/Arena Commander/Hangar/Star Citizen.
Spectrum is also the newest addition to Org functionalities : Your Org and its online identity now have their own private forums and chatrooms, complete with their own set of permissions and moderation tools.
Click here to check out everything Spectrum currently has to offer.
The Future of Spectrum
Spectrum is still in development, and it should not be considered complete. This release is just step 1 in the global release of Spectrum, and we’ll keep improving it with your help to add new functionalities and iron out bugs. We will make sure this process is as transparent as can be, and to that aim, we’re releasing a new module in the Issue Council where anyone can submit their own tickets or review anyone else’s. You can also read the Spectrum FAQ to find out more about the global communication platform transition.
Future releases of spectrum will include voice chat, a desktop application, a mobile app (android, iOS and possibly windows), and in-game integration through overlay.
Spectrum Alpha 0.3 Known Issues
Emoji list is missing Unicode 9 latest updates (No avocado or salt shaker WHAT!)
On mobile, the message input closes when you type. It’s bad. We’re on it!
On mobile, the lobby presence list defaults to displayed, it’s annoying!
We’re hunting a bug where sometimes private lobby unread “count” resets.
Chris Roberts and Sandi Gardiner host this week’s Around the Verse, which focuses on the cloud architecture essential for multi-region servers and supporting Star Citizen’s vast size and array of options. Also, Phil Meller and Mici Oliver provide an update from our UK office. Make sure you stick around for a special reveal at the end.
Star Citizen kann in den kommenden Tagen beim "Valentines Day Multi-Crew Free Fly" von jedermann kostenlos ausprobiert werden. Hierzu ist lediglich ein Account bei Cloud Imperium vonnöten. Den Promocode für die Gratis-Flugstunde gibts in der Meldung.…
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This Valentine’s Day, we’ve got love and rockets! What better time to introduce that special someone to the wonders of Star Citizen? To that end, we’ve created a special offer that focuses on ships that let you take on the galaxy together. From the stylish 85x runabout (perfect for a romantic evening watching the traffic at Port Olisar) to the massive Starfarer Gemini tanker (room for the whole family… and then some!), we have multi-crew ships for every occasion — plus special discounts on two-packs!
Not quite ready to commit? We’re also giving you (and your loved ones) the opportunity to try Star Citizen for free! Just click HERE, use the code SHARETHELOVE and you’ll receive access to a multi-crew Constellation Andromeda to test fly through Sunday, February 20th. Ready to bring a friend to Arena Commander, Star Marine, Crusader and beyond? A limited number of discount starter packages are also available below. Sale runs through February 28, 2017 or while supplies last.
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Sleek, sharp lines? Classic Origin interior? Check. The 85X is a true couples spacecraft, with twin front seats that allow you and your companion an unparalleled view of the universe ahead. The 85X is a snub ship par excellence, capable of moving from planet to orbit (or station to planet) with ease… and the unique seating configuration is perfect for a romantic date!
Elegantly styled and meticulously constructed, the 85X is a versatile away-vessel that features precision control in and out of atmosphere. Utilizing much of the same thruster technology as the 300 series, the 85x has the power of a racer with the reliability of a touring ship. Whether descending down to the planet surface or taking in the sights of your system, this runabout continues Origin’s proud tradition of turning heads.
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Ready to move things along a little faster? Okay, are you ready to move things A LOT faster? A dedicated racing variant of the popular Origin 300 series, the 350R can take a pilot and passenger farther, faster, and look good getting there.
The combination of a boosted power plant and twin Hammer Propulsion HM 4.3 thrusters makes the 350R the fastest personal craft you’ll ever call your own. The Origin 350R is ready to take on the Murray Cup today!
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Sometimes love stings… so sting it back with Anvil’s F7C-M Super Hornet! Recently updated for 2947 (and 2.6.1), the Super Hornet is an ideal couples ship, featuring a second seat for a radar operator/turret gunner. Of course, it’s no slouch in the firepower department: perfect for those relationships where it’s the two of you against the world (or universe).
The closest to the Military load-out as is legally possible for a Civilian model, the F7C-M Super Hornet reattaches the ball turret and offers near milspec parts under the hood. Proving that two heads are better than one, the Super Hornet is a truly terrifying mark to engage.
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Thinking about getting serious? Nothing says ‘I care’ like the rugged Aegis Vanguard deep space fighter, a favorite among long range mercenary pilots and well-armed explorers alike. With firepower and the ability to get you and your co-pilot out of the most dangerous situations, the twin-boom Vanguard design is a favorite from Earth to the frontier.
By popular request, we are also making available the Battlefield Upgrade Kits (BUKs) for the Vanguard line, which allow captains to swap between variants on a single chassis. Please note that these upgrades are not available in the current alpha build of Star Citizen; their functionality will be added in a future patch.
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Nothing keeps the fire burning like… thousands of tonnes of hydrogen. The Starfarer Gemini is the military variant of the famous tanker and one of the largest ships currently available in Crusader. The Gemini has plenty of room for you and your significant other to spread out… or for that family on the drift. Just keep the kids away from the missile launcher.
The G2M Gemini, more commonly the Starfarer Gemini or ‘Star G,’ trades some cargo capacity and maneuverability in exchange for reinforced armor, increased shielding, more powerful engines and stronger versions of the three manned turrets. The Gemini also includes an optional missile pod, which can be swapped for the fuel intake unit on the ship’s nose.
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Another week, another This Week in Star Citizen.
Chris is back in the LA office from his trip overseas to Foundries 42 UK and DE, so you can expect to see him back to hosting Around the Verse this week.
In current events, you may have noticed that Alpha 2.6.1 is now available to all backers on the PTU. This is a “big” little patch, in that beyond lots of quality of life bug fixes from our 2.6 release at the end of last year, it also introduced one of our most requested features: regional servers! This is an important step on the road to improved performance for all Star Citizen, and it excites me to think about what’s ahead when the Megamap combines with the “Star Network” and all the subsequent awesomeness that comes after that. Exciting times lay ahead for Star Citizen, to be certain.
But let’s not get too far ahead of ourselves, and take a look at what’s coming this week in Star Citizen.
By the time you read this, Citizens of the Stars will have been released on Monday. It features a fun Quantum Questions with Senior Producer Jake Ross from our Austin, TX studio, a look at the collected works of TheNOOBIFIER1337 in this week’s Citizen Spotlight, and a new irregular segment called “Subconscious” with Subscription Manager Alexis Lesnick that will cover all the great things Subscribers are getting each month. I’ll give you one guess as to who named that segment, and if you guess anyone other than Ben Lesnick, you should be ashamed of yourself.
Tuesday not only brings us another entry in our weekly Lore Post series, but it’s also VALENTINE’S DAY and to celebrate, we thought we’d do something a little fun. Be sure to check back here on Tuesday to discover the details of our first-ever Valentine’s Day ship sale. I’ll give you a hint: think ships for two…
Wednesday brings us another episode of Bugsmashers with Mark Abent. I don’t want to spoil it for you, but at the beginning, there’s a bug, and by the end, Mark has smashed the bug. It’s good stuff… I kid, but Bugsmashers is one of my absolute favorite things we put out. It’s a real, no kid gloves, behind-the-scenes look at actual game development, and I learn something with each and every episode. If you’ve never checked it out, I’d encourage you to give it a shot sometime and see something genuinely different.
Thursday is Around the Verse Day in the Star Citizen universe, and we’ve got some fun stuff cooking. Remember, that where our other shows may be fun or informative looks at various aspects of the community, development and game, you’ll always find the meatiest of developmental updates on Around the Verse every Thursday.
Finally on Friday we’ve got one more Happy Hour for ya. It’s your chance to hang out and play the game with some CIG developers and staff, and maybe ask some questions along the way. This Friday we’ll be playing the new Alpha 2.6.1, so if you’d like to play with us, be sure you update your clients! Whether the patch is on PTU or LIVE when this Friday comes, don’t miss your chance to hang out and have some fun with the staff.
And looking ahead at the coming weeks, we’ve got some new offerings in the works, additional tweaks to existing programming, and a concept ship sale on the horizon, so keep checking in to find out more.
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The amount of contributions we see submitted to the Community Hub and Forums on a daily basis continues to amaze us. Last week, we showed off some of the amazing things you are building; this week the theme is “Desktop Citizen,” highlighting cool wallpapers that you have created using concept art and in-game screenshots! Below you will find a few that the developers have as their desktop backgrounds in the office. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future.
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This beautiful and clean wallpaper of a Carrack in a snowy winter showcases how well a MISC explorer ship can handle the many types of environments. Ungineer has done a great job of combining both concept and real life photography!
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This propaganda poster type of wallpaper shows how formidable and rewarding becoming a Pirate may be. Does this make you want to become a Pirate? I am definitely interested!
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Loganawe was able to take a concept picture of the Sabre cockpit and make a few adjustments to create a dramatic wallpaper that really shows off the aggressiveness and detail of the Aegis Sabre. This has long been one of my favorites pictures on our website, and the adjustments from Loganawe makes me love it even more.
You can see more wallpapers of the Sabre from Loganawe here.
Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game.
On this episode, we chat with TheNOOBIFIER1337 about making concise and informative videos on a wide range of Star Citizen subjects. Then Jake Ross looks to do the Austin studio proud in a round of Quantum Questions. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.
Plus, we reveal this week’s MVP, and introduce a new segment Sub-Conscious, which provides a subscriber news update. The links for this week’s content are below:
Discover how a ship like the Drake Buccaneer goes through our production pipeline. Sandi Gardiner and Forrest Stephan host this episode, which also features an update from Jake Ross in our Austin studio.
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Greetings Citizens,
Can you believe it’s already February? January was a month of hard work preparing Star Citizen Alpha 2.6.1 and Spectrum for launch… and it was a month of epic contributions from our incredible community. If you have not been keeping up, I highly encourage you to head over and check out all of the amazing content that has been submitted to the Community Hub.
So what’s going on this week?
Monday brings us the second episode of Citizens of the Stars, our new weekly program exclusively about our favorite part of the Star Citizen Universe, YOU! Does Character Artist Jeremiah Lee take the trophy from Ben Lesnick in another segment of Quantum Questions? You’ll have to watch to find out.
On Tuesday, the Lore team regales us with another installment in one of their many continuing series. One of my favorite things that come from these lore posts is the community voice-over renditions that inevitably follow.
On Wednesday, join Lead Writer Dave Haddock as he explores the Orion system on another informative episode of Loremaker’s Guide to the Galaxy.
On Thursday, we’ll touch base with the Austin studio. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on this all new episode of Around the Verse.
Join us on Friday where we’ll broadcast LIVE at https://www.twitch.tv/starcitizen for another episode of Star Citizen Happy Hour, this time alongside Lead Writer Dave Haddock!
And that’s all for this week!
Wait.. no.. there’s more!? drumroll The January Monthly Report will be released on Friday! These reports provide an in-depth look at the on-going development of Star Citizen, with teams from around the globe sharing updates on their progress in the previous month.
FRIDAY, FEBRUARY 10TH, 2017
Star Citizen Happy Hour w/ Lead Writer David Haddock @ 12pm PST / 8pm UTC (http://twitch.tv/starcitizen)
Monthly Report RSI Newsletter
Community Spotlight: February 6th, 2017 – Craft Citizen
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The amount of contributions we see submitted to the Community Hub on a daily basis continues to amaze us. Last week, we took a look at some incredible videos created by the community; this week the theme is “Craft Citizen,” highlighting some of the detailed work created by all of you! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future.
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We are always excited when we see cosplay submissions on the Community Hub. Ben Valkyre created an album of his first flight suit and armor for Star Citizen using “EVA foam mats and lots of glue.” His flight suit looks great, and we eagerly await what he will come up with next!
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I instantly fell in love with how sleek this Vanduul PC Case is. We’ve been watching his forum thread as he updated his build to completion, and it looks amazing! M0reP0wer UV printed the Vanduul Glaive on top and laser-etched the Esperia logo in the front. Great job!
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Do you hate the Vanduul? Probably not as much as Shadowma, because he has created custom flight jackets dedicated to the citizen initiative to create a Vanduul-free Orion. With the help of his wife, he will take on the Vanduul in style!
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Admiral Wischmop (with the help of wernereisk4lt and KingNerd)created a Hologram map of the Stanton System using a laser cutting machine on acrylic glass, and it looks so sweet! We are constantly blown away by the creativity of our backers, and this is no exception.
Around the Verse explores the art and tech behind the score for Squadron 42. Composer Geoff Zanelli walks us through his process, while Ross Tregenza and Lee Banyard discuss the technical challenges for the CIG Audio team. Sandi Gardiner and Josh Herman host this week’s episode, which also includes an update with Brian Chambers from Foundry 42 in Germany.
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Greetings Citizens,
What. A. Week! A handful of us traveled to San Antonio, TX to attend PAX South and a Bar Citizen event organized by the community. We had a great time, and were honestly shocked by the amount of passion, support, and energy that you all provided us during our visit. The feeling in the air was electric! These events really recharge the ole battery for us, and we are more hyped than ever to be back in the studio today, working to deliver great content for all of you! Big shout-out to Gany and Jorunn for organizing this event, pushing the Bar Citizen movement, and building a level of camaraderie unparalleled in gaming.
So, what’s going on this week?
Monday introduces Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Citizens of the Stars not only highlights the contributions of our community, but also puts a developer in the hot-seat for a round of Quantum Questions, which addresses some fun facts about the developer and the game. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community.
On Tuesday, the Lore Team is back at it again with another installment in one of their many continuing series. If you’re interested in the narrative that will bring the Star Citizen Universe to life, you’ll want to check these out. You can also browse previous posts here.
On Wednesday, we check in with the man who fears no creature, the resounding champion of pest control, the smasher of all things bugs, Mark “Bugsmasher” Abent! Make sure to tune in to watch another bug get smashed, and take a detailed look at one of the many hurdles involved in game development.
Thursday. Prepare your F5 keys for the first Around the Verse episode of February, where we take an inside look at the on-going development of Star Citizen! These episodes grant us a great opportunity to peek behind closed doors, deep-dive the complexity that is game development, and get to know the people working tirelessly on the project behind the scenes.
Lastly, join us on Friday where we’ll broadcast LIVE at https://www.twitch.tv/starcitizen for another episode of Star Citizen Happy Hour!
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Star Citizen Alpha 2.6 delivered detailed new camera controls, empowering creative citizens to capture stunning moments in the ‘Verse. Last week, we took a look at some of the beautiful screenshots submitted found on the Community Hub; this week the theme is “Capture Citizen,” highlighting some of the fantastic videos created by all of you! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future.
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We’ve seen some amazing content from our Community since we debuted the Director’s Mode. Flyken has done a great job utilizing these new controls to create a music video of “No Plan” by David Bowie, a personal favorite.
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I really enjoyed this intense and action packed short film by Sonari1. From exploring the wreckage of a Starfarer, to space combat, to protecting Comm Arrays from villanous pirates.. It goes to show that there is never a dull moment when exploring the ‘Verse!
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PKawaii shows us how dark and poetic Space can be. In his Director’s Mode Showcase video, he uses unique camera angles, wonderful voice-over narrative, and an eerie soundtrack that will send chills down your spine.
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We frequently see videos of combat and flight, but rarely focused on the environments surrounding Crusader. “Moons of Crusader” is a series by pHON1Cx showcasing the vast and beautiful moons orbiting Crusader in the Stanton System.
We are looking forward to seeing what pHON1Cx will create once we are able to go planetside.
Wie Cloud Imperium Games in einem neuen "Around the Verse"-Video erklären, steht die KI kurz vor der Fertigstellung. Dabei handelt es sich aber nur um die Basis-KI, auf welcher die Entwickler immer weiter aufbauen wollen. Doch diese KI sei sehr wichtig,…
This week’s Around the Verse does a deep dive into subsumption. Persistent Universe Director Tony Zurovec and Lead AI Programmer Francesco Roccucci sit down for an in-depth chat about what to expect and fields questions from the community. Also, our UK studio provides an update on the MISC Razor, VFX for the Caterpillar and Herald, and a glimpse at upcoming surface outposts.
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SHOWDOWN!
Auto-Transcript for S&P and NFSC Submission
EP:61:12 : “Economic Imbalance …”
ERIA QUINT: Hello and welcome to Showdown, the political program that tackles pressing issues from different perspectives. I’m your host, Eria Quint. Today, we examine a recent report from the Senate Committee on Interstellar Commerce (CIC) that highlights the increasing economic disparity around the Empire. Though UEE prosperity reaches far and wide, there are still far too many that struggle to eke out a living.
Various government programs and non-governmental organizations have tried and failed to properly address this issue, leaving many to wonder if careful orchestration between private and public sectors is what’s really needed to raise the living standard for billions around the Empire.
My first guest has spent much of her career dealing directly with these issues. Senator Octavia Beate represents the Ferron System, which has known its fair share of economic hardships, and is a senior member on the Senate committee that released the report. Senator Beate, we appreciate you taking the time out of your busy schedule.
SENATOR OCTAVIA BEATE: Of course. The government is doing a lot of good work on this issue that goes unnoticed. Glad to be here to outline some of the actions we’ve taken.
ERIA QUINT: And offering a perspective from the private sector, we have with us Kavan Aarset, the CEO of Economic Advancement for All (EAA), an NGO focused on ensuring economic equality. Welcome, Kavan.
KAVAN AARSET: Looking forward to a spirited discussion on a problem we can all agree deserves more attention.
ERIA QUINT: Let’s start with you, Senator Beate. It’s been about one hundred years since most major mining operations abandoned the Ferron System. A move that your planet is still reeling from. The report from the CIC claims that two-thirds of the system’s residents are unhappy with their current economic condition. What does the government need to do to provide your constituents with more economic opportunities?
SENATOR OCTAVIA BEATE: The unfortunate truth is that this issue isn’t isolated to Ferron. This issue affects people everywhere from Hyperion to the blocks of Terra. There are billions in the Empire that are in need and the government has to be creative to try and change things. A problem of this magnitude demands an equally big solution.
ERIA QUINT: Are there any “big solutions” that you’ve found to be particularly effective?
SENATOR OCTAVIA BEATE: Absolutely. I’ve been an outspoken supporter of large-scale military and infrasture expenditures. Projects like the Retribution and Synthworld require resources and labor from across the Empire. These government expenditures not only generate economic growth that trickles down to the people who need it most, but also help improve and protect the fabric of the Empire that we all hold so dear.
ERIA QUINT: Mr. Aarset, how would an NGO like the EAA address the economic dissatisfaction in Ferron?
KAVAN AARSET: Not with platitudes, which is unfortunately so often how Senator Beate chooses to respond. This is an issue -
SENATOR OCTAVIA BEATE: I beg your pardon.
KAVAN AARSET: These so-called “big solutions” only serve as a bandage. To really address the root of the issue, we need to take specific action based on the careful examination of a system’s population, economy, resources, infrastructure and a myriad of other factors. Solutions must be tailored to the individual system to guarantee results. So that’s what we’d focus on first and foremost; truly understanding the people we’re trying to help.
SENATOR OCTAVIA BEATE: Mr. Aarset’s goal of personally diagnosing and addressing the specific issues of every system is, well, it’s an admirable mission, but also an infeasible one. Not even the UEE government can accomplish it, which is why we instead do reports like the one just released.
The people of the UEE need help now. These people need jobs and opportunities; not to be the subject of another academic research paper. That’s why I’ve worked hard to direct government resources to these disadvantaged systems, and to do it now.
ERIA QUINT: Mr. Aarset, what specific actions has the EAA taken to help those being left behind?
KAVAN AARSET: We have a strict policy that any credits spent in a system must go directly to local businesses. The problem with Senator Beate’s massive spending plans are that they’re nothing more than a huge payday for mega-corporations. A small, family run company in Ferron doesn’t stand a chance of landing a Synthworld contract when up against multi-system conglomerates like Shubin or ArcCorp.
SENATOR OCTAVIA BEATE: Mr. Aarset is being deceptive here. He knows that most of these massive projects require large corporations to hire local contractors and mercs. That pumps a huge amount of credits into the local economy. That’s in addition to all the credits their workers spend in the system going out to eat or catching a game at the local Sataball arena.
ERIA QUINT: Let’s move on. Also included in the report was a list of systems in need of the most economic help. The list is strikingly similar—
KAVAN AARSET: I’m sorry, Eria, but mega-corps hiring contractors isn’t a recipe for economic success for those most in need. It only makes the economic disparity worse. You don’t need to look any further than the planet of Hurston to see an example of this.
A recent investigation by the Terra Gazette revealed the insultingly low pay and deplorable conditions contract workers on Hurston experience. Large corporations like Hurston are interested in their bottom line; not in helping the economically underserved. Actually, it’s in their interest to keep wages depressed, so they can hold onto a greater percentage of the profits.
SENATOR OCTAVIA BEATE: Using Hurston as an example is nothing more than a red herring. As we all know, the planet of Hurston is owned by the corporation and completely under their control with its own labor laws, rules and regulations. I may not agree with all of their policies, but the company is well within their rights to govern their planet as long as they adhere to the Common Laws of the UEE.
KAVAN AARSET: Which haven’t been updated in how long?
SENATOR OCTAVIA BEATE: If contractors on Hurston aren’t happy with their pay, living conditions or whatever else, it’s completely within their rights to move someplace else.
KAVAN AARSET: Except many of them can’t afford to because of the suppressed wages and the strong arm tactics of local company security. The last military expenditure Senator Beate advocated for included billions in contracts that were awarded to Hurston, so don’t go saying there’s nothing the government can do to apply pressure. Denying government contracts to companies that treat their workers inhumanely would be a great place to start.
ERIA QUINT: This is a fascinating discussion, but we need to take a quick commercial break. When we return, I’ll challenge Senator Beate and Kavan Aarset to set their ideological differences aside, and see if they can agree on a way the public and private sectors can work together to help those that are economically disadvantaged.
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Greetings Citizens,
Now that the 2.6.1 schedule is out, we are moving forward and focusing on making 2017 an epic year! It’s pretty busy around here while development focuses on the major milestones being laid out. If you have not seen the updated production schedule – you can check check it out here!
For the Community Team, we are also preparing, refining, and building processes to ensure we are best equipped to be able to deliver interesting content to all of you. In the coming weeks we’ll be premiering a fun show that focuses on highlighting one of our favorite aspects of the Star Citizen Universe: YOU! No, not you. YOU. Yes, YOU! Stay tuned for more information on that soon.
With that, let’s take a look at this week!
On Tuesday, the Lore Team will release another installment in one of their many continuing series. The Star Citizen Universe is rich with history and a past/future worth exploring. If you find yourself easily immersed in a good story, fascinated by the design of Star Citizen, or just hungry for more information, these posts are made for you! You can also browse previous posts here.
On Wednesday, we’ll be exploring the Helios System alongside our resident Archivist, Cherie Heiberg, in an all new episode of Loremaker’s Guide to the Galaxy.
Around the Verse has returned to its regular schedule. If you want to stay in the loop or deep dive the development of Star Citizen with us, you won’t want to miss the second episode of 2017! You can catch these on our website, or our Official YouTube Channel.
Last Friday we went live on Twitch and YouTube for our second Star Citizen Happy Hour alongside guest streamer GrayHeadedGamer and Technical Director Sean Tracy. We had a great time hanging out with the two of them and are really enjoying the fun combination of game-play and guests from the community. Additionally, Sean Tracy took the time to explain the often misunderstood Megamap feature, scheduled to arrive in Star Citizen Alpha 2.6.2. If you want to learn more about this exciting new feature, you can catch the replay on our Official YouTube channel. A huge perk of doing these shows live is that you never know who might stop by.. Make sure to tune in at 10am PST, 6pm UTC at twitch.tv/starcitizen to catch this week’s show!
Lastly, this Saturday, Community Managers Jared Huckaby and myself will be traveling to San Antonio, TX for PAX South. Keep an eye out for us! We may have some cool goodies to give away. Additionally, we’re very excited to meet many of you for the first time at the community organized Bar Citizen event Saturday night! You can find more info about this meetup here.
That’s all for this week, we’ll see you in the ‘Verse!
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This week’s theme is “Screenshot Citizen.” No matter where you go.. the forums.. the Community Hub.. Social Media.. you have most likely seen a massive influx of beautiful screenshots in the Star Citizen Universe. Star Citizen Alpha 2.6 brought an abundance of new camera controls, empowering creative citizens to capture stunning moments in the ‘Verse, and we couldn’t be more excited! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future.
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We frequently see screenshots of environments, exteriors, and characters. ChrisGoingSpace has gone the route less traveled and successfully captured a stunning shot of the interior of a Vanguard Hoplite that makes many of us question what our favorite ship actually is.
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The last time I saw the ring this close was upon a take-off gone wrong.. AwesomeAD has captured a perspective of the ring interior at Port Olisar that most people don’t explore, and you can’t help but get excited about the potential exploration that the Star Citizen Universe will offer.
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Hasgaha is back to regale us with another epic screenshot, this time highlighting an interaction between the Aegis Sabre and a human. This shot really stands out as a unique moment, capturing an untold narrative.
Fantastic stuff as always Mr. Hasgaha. Keep em’ coming!
You can check our more of Hasgaha’s beautiful screenshots here!
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Aelanna-Tesla managed to capture this beautiful shot of a Xi’an Scout blasting past Cellin. The only word that appropriately describes this shot.. EPIC!
Thank you Aelanna-Tesla for helping me choose my new desktop wallpaper. We hope to see more of your work make its way to our Community Hub soon.
Star Citizen ist so etwa wie der wahr gewordene Traum vieler Weltraum-Fans. Chef-Entwickler Chris Roberts hat in einem Interview neue Details zum Online-Universum verraten. Unter anderem sollen Spieler und Gamemaster die Galaxien kräftig aufmischen.