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Chris Roberts hat auf der CitizenCon nun endgültig bestätigt, dass Squadron 42 - Episode 1 nicht mehr im laufenden Jahr erscheinen wird. Einen neuen Release-Termin nannte er nicht. Squadron 42 ist der Name des Singleplayer-Parts des Crowdfunding…
“Fast and lethal. Those were the directives. How do we make something meets both those expectations in a ship this size? It took a massive amount of work and ingenuity, but I think we did it.”
- Jules Parliegh, RSI Lead Ship Designer on the Polaris
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Built to be both a naval patrol ship and a flagship for militia operations, the Polaris’ versatility makes it an ideal vessel to accomplish a wide variety of objectives. Whether on a search and rescue operation, light strike mission, or general security patrol, RSI’s latest cap-ship is ready to help bring safety and security to your system.
The Polaris was fast-tracked for development following last year’s Vanduul attack on the Vega System. The request-for-proposal specified a smaller, first-response alternative to the Idris-class frigates currently serving with both the UEE Navy and private concerns. Roberts Space Industries’ Polaris bid was selected due to its unique combination of a fully equipped small craft hangar and an array of torpedo tubes that let it punch above its weight class.
As part of the recent Militia Mobilization Initiative, the Polaris is being made available to Citizens so they can protect contested and dangerous regions around the Empire. The UEE military will also utilize the Polaris as a standard patrol and picket ship, where it is expected to be especially effective supporting larger fleet movements. A percentage of funds from the Polaris sale will support continued mobilization and relief efforts across the Empire.
To learn more about the Polaris concept and launch, please see the official commissioning brochure available below, the holoviewer model/data sheet, and the turnaround video which reviews the ship’s fighter launch procedure.
Discover the Polaris
Want to learn more about the Polaris? Check out the brochure straight from RSI!
The UEE created the Militia Mobilization Initiative to embolden the general public to help defend the Empire from the Vanduul and other aggressive forces. To facilitate the arming of new militias or home defense units, they will be able to purchase a variety of military-grade and specialty ships. In addition, a government subsidy is being offered to discount the bulk purchase of ships. UEE Navy tactical experts even created specific pre-designed ship teams to aid in fleet formation.
- Fighter Guard
Dominate dogfights with this trio of ships. All three have been battled tested by the Navy so you know they are as reliable as they are deadly.
- Bomber Unit
Be ready to battle bigger targets with this bomber unit. These three ships were built to deliver serious damage without sacrificing mobility.
- Support Ships Flotilla
Fighter jocks and bomber drivers might get the glory, but they wouldn’t be flying without the dedicated professionals who keep their spacecraft armed, fueled and repaired. This pack includes a Starfarer Gemini tanker, a Crucible repair ship, an Avenger Titan light transport and a Hornet Tracker SWACS platform.
- Aggressor Patrol
This exclusive fleet from Drake includes two Dragonflys, which will allow your militia to also patrol planet surfaces.
- Carrier Air Wing
Building a fleet? The Air Wing pack includes the Fighter Pack (Gladius, Sabre, Super Hornet) the bomber pack (Retaliator, Gladiator and Freelancer MIS) and a Polaris flagship.
- Aegis Dynamics Task Force
The engineers at Aegis Dynamics have produced countless military spacecraft throughout history. This exclusive task force encompasses their entire current lineup.
About the Sale
The Polaris is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Polaris poster and then once the in-game model is finished you will also be given an in-game Polaris mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras. The Polaris will be available until the start of Monday, October 17th, 2016.
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Polaris will be entering the ship pipeline now, it may be released after other concept ships have been completed. All decorative ‘flair’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
As Citizen Con approaches, this week’s Around the Verse checks in with the UK studio and unveils a sneak peak at some of the changes to the flight model and the updated Lobby Interface.
Bei Diskussionen über Star Citizen darf natürlich einer nicht fehlen: Derek Smart. Außerdem gibts für die Entwickler von No Mans Sky potenziell Ärger wegen falscher Bewerbung. Wasteland 3 ist angekündigt worden und in Cyberpunk 2077 warten vielleicht…
Und noch mal zehn Spiele, die so ähnlich funktionieren wie No Man Sky. Diesmal basiert die Liste auf euren Vorschlägen in den Kommentaren zu Teil 1. Mit dabei: Star Citizen, Eve Online, Elite: Dangerous, viele Indie-Spiele und sogar Spore!
Kritiker Derek Smart hält Star Citizen für nicht realisierbar. Warum, das erklärte gegenüber dem schwedischen Magazin Level. Demnach könne das Konzept eines einzigen Universums, in denen alle Spieler unterwegs sind, aufgrund der auf Instanzen basierten…
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START TRANSMISSION:
Welcome to another episode of Kaizen. My name is Aaron Schere and I’m here to help guide you through the jump point to financial solvency.
Today, we’ll talk to Vladimir Millar about the rise of militias across the Empire and discuss if this is a long-term trend worth investing in or just a momentary spike. But, before that, let’s take a look at the latest news — time for Market Breakdown.
Past performance is not indicative of future results. Neither Schere, Kaizen nor Farnes Media Partners guarantees any specific outcome or profit. Before acting on information in this program, you should strongly consider seeking advice from your own financial or investment adviser.
Yesterday, Aciedo announced a series of modifications they’ll be making to the construction pipeline of their comm relay stations. The new design won’t look much different from the stations currently seen across the Empire, but the company insists the changes will be well worth it. The relays will be constructed with new alloys to make the frames both lighter and more durable, as well as incorporate a more modular fabrication technique. Though the updated method does cost more per relay, Aciedo claims it will allow for faster assembly of stations, quicker repair and reduced long-term costs. If it works, Aciedo comm stations may become an even more common sight around the Empire.
Now to the Vega System. Even though the system’s overall economy has lagged since last year’s Vanduul attack, there are growing glimmers of hope. First and foremost, Kastak Arms: the Selene-based personal weapon and armor manufacturer has seen profits surge the last few quarters.
Yesterday, the company announced a handful of initiatives that show the company is not one to simply sit on success. Instead, Kastak revealed that it has bought multiple properties in industrial sectors of Aremis that were heavily damaged or completely destroyed in the Vanduul attack. The company has pledged to use local workers to build and staff their new factories at these locations. This appears to be a win for the company, which has suffered product shortages due to high demand, and the people of Aremis, who desperately want to get back to work.
Kastak Arms also announced a six month extension of its “Homegrown Heroes” initiative. The program deeply discounts their weapons and armor to residents of the Vega System. Their newest ad campaign, which features survivors explaining how they used Kastak products to protect themselves and their family during the Vanduul attack, has been testing extremely well. Residents of the Vega System have bought their products in record numbers due to the deep discounts and reported all-time low confidence in the government’s ability to protect them.
That last sentiment is not reserved for Vega alone. Across the Empire, militia membership is on the rise, eclipsing Navy recruitment numbers in some areas. Here to talk about this trend, and how it’s already affecting the market, is Vladimir Millar. As a research fellow at the Kilian-based Empire Defense Initiative (EDI), he specializes in the intersection of public policy and private security forces. Thanks for joining us, Vladimir.
Vladimir Millar: My pleasure.
Let’s jump right into it. What do you think is responsible for this trend? Many seem to ascribe this to the recent Vanduul attacks.
Vladimir Millar: There are definitely many who are signing up to do their part defending the Empire, but in my eyes, citing the Vanduul as the only driving force oversimplifies the situation. It absolutely is a factor, but so were many other things leading up to the attack, such as the Polo Initiative. The prospect of reduced military spending got a lot of people worried about how the UEE would protect their homeworld. Even though the initiative ultimately failed, many still joined or established militias out of concern that the government would nevertheless reduce funding to the military at some point in the future.
Of course, the opposite has happened since the attack on Vega. Military spending has increased, now becoming a bigger percentage of the UEE’s overall GDP than ever before. Wouldn’t that have alleviated private citizen concerns about their system’s protection?
Vladimir Millar: Not at all. Those in systems behind the lines that already saw the military’s efforts as ineffectual have been able to dismiss the higher budget by claiming that military resources are leaving their system for places like Vega or Elysium. The most extreme segment of the militia movement even believes the extra funds aren’t being spent on protecting the Empire and are, instead, lining the pockets of corrupt businessmen and bureaucrats.
Meanwhile, militia membership in systems on the Vanduul front has also increased dramatically. So, even those seeing an increased military presence are following the trend.
Any clue as to their motivation?
Vladimir Millar: Some are just anxious to help. They see the Vanduul and crime as the main threats to the Empire and are devoted to helping stop them. The Navy itself has been actively cooperating with these militia groups and many in the military see them as another asset in the ongoing war effort.
Others militias simply see the military as ineffectual or incompetent. They point to the sharp rise in Vanduul aggressions last year as proof that the military isn’t up to the task alone.
To follow up then with an obvious question —
Vladimir Millar: Why not join the actual military?
Exactly.
Vladimir Millar: In many cases the hurdles for joining a militia are significantly lower than for joining the Navy or the Army. Outside of physical standards and other skill requirements, signing up for the military is often seen as a major commitment. You have to leave your home, train for months, if not years, and you may be assigned to serve anywhere in the Empire. With militias, people can serve, maintain their home life and even have another job.
Then why not join security contractors or another type of mercenary group?
Vladimir Millar: For many of these people, even if they’re receiving a salary, they are fighting for an ideology rather than for profit. They’re not interested in protecting some mining outfit’s shipment of ore, but rather making sure that people like them can live safe and secure lives.
This is fascinating stuff, but let’s pivot to how the uptick in militias could affect the market. Earlier, I mentioned Kastak Arms’ soaring profits. It’s not hard to see why they’re doing well in the current climate. So, the question I want to ask is if we’ve enter a personal security bubble? Do you believe this enthusiasm for militias is a short or a long term trend?
Vladimir Millar: As a researcher, I’m not in the business of making predictions. I collect data, analyze it and try to contextualize it. That said, in all my years at the EDI, I’ve never seen people so eager to take security into their own hands.
Obviously, in the short term, this benefits companies like Kastak Arms that provide those products, yet it could also have long terms effects on how companies sell their products to the public.
How so?
Vladimir Millar: Take RSI as an example, and their newest line of capital ships, the Polaris. The ship’s size would normally mean that the Navy would be its primary purchaser, but RSI realized very early on that it would also be ideal for militias. They brought in consultants from various militias to consult on the design of the ship. RSI wouldn’t do that unless they believed there’s a significant civilian market out there for a ship this size.
Investors certainly think so too. RSI’s stock has been on the rise since the recent reveal of the Polaris. One last question, how long do you see this surge in militias lasting?
Vladimir Millar: That’s a complicated one. There are people joining militias because they don’t have faith in the UEE to protect them, and there are people joining because they want to help and support the military. Since there’s significant pro-militia momentum on both sides of this issue, I’ve got a feeling they’ll be here to stay for a while.
Thanks to Vladimir from the Empire Defense Initiative for joining us today. We need to go to commercial. When we come back, we’ll see if microTech’s latest line of mobi are meeting investor expectations. That and more when Kaizen returns.
On today’s Bugsmashers, Programmer Mark Abent tackles a new bug arising from the updated Enter-Ship Animations where the Player’s avatar is off-set when attempting to enter the ship.
Der Kotaku-Report zum Jahrhundertprojekt Star Citizen fördert neue Vorwürfe und Kritik von (Ex-)Mitarbeitern zu Tage. Dabei geht es besonders um die Wahrscheinlich für eine Fertigstellung von Star Citizen. Ein Entwickler ist überzeugt: "Wenn sich Cloud…
Star Citizen hat im Verlauf seiner Entwicklung mit einigen Problemen zu kämpfen, die PC-Version von Street Fighter 5 sollte dringend gepatcht werden, in Destiny: Rise of Iron ist der Boss im neuen Raid "Zorn der Maschine" bereits besiegt und Rocksteady…
Chris Roberts gibt sich nicht mit einfachen Lösungen zufrieden und macht "keine Kompromisse" bei seiner Online-Weltraum-Simulation Star Citizen. Im Interview gibt der kreative Kopf hinter einem der aktuell spannendsten PC-Projekte eine gewisse…
Neue Details aus dem großen Star Citizen-Report der Webseite Kotaku.co.uk verraten, wie Chris Roberts & Co. seit zwei Jahren versuchen, fünf weltweit operierende Studios unter einen Hut zu bekommen und warum die Technik der Weltraum-Sim so viele…
Wirbel um Star Citizen: In einem neuen Report werden von ehemaligen und aktuellen Mitarbeitern bei Cloud Imperium Games Schuldzuweisungen und engstirnige Entscheidungen seitens Firmenchef Chris Roberts angeprangert. Ein Grund für die vielen Probleme…
This week, we go out to our Frankfurt Studio, where Brian Chambers updates us on the studio’s progress and we get a complete look at the Vision Stabilization system from Ivo Herzeg himself.
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While it may not be a well known company among the general population, since their products are traditionally manufactured for industrial purposes, it is almost a guarantee that Argo Astronautics’ hard work and effort has impacted your life. From the fresh shipment of beans in your morning coffee to the connector ferry you take to the office, Argo has become an institution in its seven centuries of existence, thanks to its varied line of rolling stock, shuttles and utility vehicles. Yet as widespread as the company is now, it all started with a single train.
In 2243, after close to one hundred years of moving people and cargo across the expanses of North and South America, the aging and complex Trans-America maglev rail line was in desperate need of an overhaul. Spanning from Barrow, USA, to Punta Arenas, Chile, it was the third longest stretch of continuous mono-track on planet Earth and transported tons of freightage daily. However, with sub-orbital transfers gaining a larger share of the overall cargo shuttling market, and the train crossing through so many different territorial governments, few companies wanted to take on the herculean task of upgrading the complex line.
While various governmental bodies tried to gain traction for investment into the infrastructure, the plans never gained the critical mass needed to achieve funding. All eyes had turned to the new growing community on Mars, Meanwhile, the new, faster quantum drives from RSI drove more interest, and with it money, toward establishing our place in the solar system, and focusing further and further away from Earth. As delays and breakdowns on the rail line became more and more frequent, it seemed like its fate was sealed. However, a young train engineer thought she had the solution.
A Step in the Right Direction
Alana Redmond had grown up on the Trans-Am line, spending much of her youth accompanying her mother, who worked as a shift manager aboard the train. Moving from town to town, Alana was fascinated by the way the rails served to bring the world together. How, even as data and information could be beamed around the globe almost instantaneously, it still took people like her mom working tirelessly to physically move goods from one continent to another. It was a fact she would happily discuss with anyone who asked what it was like to ride the rails, so it was little surprise to her family that after finishing her studies, Alana began working at Trans-Am as an assistant engineer.
It wasn’t uncommon for the crew to have to halt the train to make emergency spot repairs of the aging mono-track when their sensors detected vibrational anomalies from coils warping out of alignment. Difficult and requiring exact precision, the patching process would set the whole schedule back as the prepping, bonding and aligning all took time. Plus, the older the track got, the more patching they were required to do, which compounded the delays. This meant that a single patch could lead to a huge monetary loss for the run, but to continue on without repairing the line was risking a complete break and even bigger delays.
One day, while waiting for a levitation coil to set, Alana noticed a piece of scrap metal that had been twisted by the magnetic forces from where a train had inadvertently run over it. The curve of bent metal was about as good of a result as the repair equipment they were using on the composite patch. The wheels in her head began to turn and she theorized that she could use the forces being generated by the train to complete the patch instead of the current process, which was time and labor intensive. Inspired, she drew up her plans immediately, even though she knew she couldn’t test her idea on an active run. Instead, she reached out to a friend who worked in the stock yard and sorted out some time with one of the retired engines. With design specs and a test track, Alana cashed in all her saved up vacation time and spent two weeks fusing track bond.
When the time was up, she knew she was on to something, but had a choice to make. Nervous and excited, Alana quit her job and used all the money she and her mother had saved up to begin working on developing her new patching process full time. Six months later, in September 2243, a patent was filed by AR-Go Technologies for an automated mono-track repair system that could be mounted to a rail car. The company’s name was a play off Alana’s initials, an idea compliments of her mother. Not only could the system she developed replace the traditional patching method, but by equipping all the cars with the tech, the line could be rebuilt to almost like-new conditions while the trains continued to run, prolonging their operation indefinitely while also finally allowing for some of the newer generation superconducting trains to use the older mono-track as well. Demand for the repair system was enormous, with orders coming in from every major train ine. AR-Go Technologies became a massive success and single-handedly revitalized the rail industry almost overnight.
Next Stop
Over the next several decades, Alana and AR-Go Technologies continued to introduce new innovations — a faster cargo latch and lock method, new passenger management systems, and a vibratory recharger just to name a few. Eventually, with the acquisition of Todairo Manufacture and a name change to Argo Transportation, they would transition to producing full rolling stock themselves. The exacting standards and durability of the maglev cars they produced quickly made them an industry leader. This rapid success and expansion would eventually lead to Alana’s boldest (and last) project with the company she founded. A project that would take AR-Go in an entirely new direction — off-world.
Port Retanus, Mars had grown large enough that the city was seeking bids for a public transit system. Though Argo had never before built a complete transit system from the ground up, Alana’s impassioned presentation to the city’s governing board saw to it that they won the contract. Sadly, she would not live to see her vision for what she called a “radial networked transit hub” come to fruition, but the Port Retanus Rapid Transit System is still heralded to this day by city planners as one of the most elegant public transportation designs.
While Alana Redmond was no longer there to oversee operations, Argo’s success on Mars ensured that the company would be able to continue to move along without her. Other major contracts on several planets would soon follow, including the Prime Transit Metrorail on Terra and the Municipal Transit Line on Angeli. However, following Alana’s lead, the new leaders of company would soon take another major step forward as, for the first time, they would leave the rails behind.
Going Farther
Seeking to further improve their services and networks, Argo had a dedicated team of designers seeking problem spots that could be candidates for improvements. While analyzing delays with their cargo trains, they discovered that the biggest impact to schedule was often not with their rail systems, but with hold-ups incurred during the transfer process at various ports. Moving goods on and off the trains could take significant time and often be subject to a wide array of traffic problems. In order to streamline the process, Argo sought a way to control the transfers themselves.
The solution was found in the purchase of Telluman Shipworks, a struggling company that manufactured recreational shuttlecraft. Retrofitting Telluman’s facilities on Cassell, Argo’s engineering team created an orbital utility craft (OUC) that could move cargo storage containers directly from long haulers onto their train cars. Incorporating their lock and latch system into the craft’s frame, it streamlined the loading process significantly. It wasn’t long before the OUC found a wider audience than just Argo’s own transit systems.
As more and more pilots experienced the rugged ease with which the OUC operated, they soon started purchasing the crafts secondhand and outfitting them for their own purposes. Argo, seeing that the demand was there, ramped up production and in 2619 released the Argo Multi-Purpose Utility Vehicle, their first publicly available model. At the time of the craft’s initial launch, only a cargo module was available, but before long, people carriers, recovery pods, repair modules and more varieties were sold. If there was work to do, there was an Argo to do it.
The success of the MPUV led Argo to continue to expand their ship department till it overtook their ground transit division. A restructuring of internal priorities led to one more name change, and in 2665 the Argo Astronautics name that graces so many transportation mainstays emerged.
Today, Argo produces a wide range of utility crafts and transport vehicles — from shuttle crafts and low-atmosphere skippers to reentry pods — all working together to get the people and goods of the Empire where they need to go. Even the military has come to depend on the MPUV for their utility needs. And while Argo Astronautics’ scope has certainly expanded from the days of Alana, their dedication to ensuring things are done the best way possible still remains well and firmly intact.
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Hello and welcome to Spectrum Spectator. Thanks for joining us! That fine gentleman is Lars Gonall, and I, as always, am the indomitable Daisy Wences. If you were looking for a show with all the latest spectrum news, reviews, and a bunch of opinionated arguing, then you’ve found the right place.
Lars: If, however, you were hoping for a show about cooking aboard your starship, then you are in the completely wrong place. What you probably want is Dinner Adrift with Chef Carmilla.
Good point, Lars. We are not Dinner Adrift.
Lars: Now that I think about it, have we ever reviewed Dinner Adrift?
I don’t believe we have. We don’t really talk too often about cooking shows.
Lars: Well, at least ones that aren’t competition cooking shows.
True, we both got a little too invested in Hot Out the Oven last season. Still think Beatrice should have won Best Baker. Her scones were objectively a million times better.
Lars: Did you hear that neither host will be returning for the premiere of Celebrity Hot Out the Oven this season?
Yeah, my guess is that neither one of them were willing to risk trying a cake that Ellroy Cass baked.
Lars: What would that even taste like?
Glitter and sadness.
Lars: For those of you keeping track of the score, that’s Daisy one hundred and fifteen and Ellroy Cass zero.
It’s pretty easy to win an insult contest when the other person doesn’t even know you’re alive.
Lars: Sure, you say that now, but for all we know Cass is out there right now crying in a bathroom.
Safe money is always on Cass being in a bathroom doing something.
Lars: One hundred and sixteen.
All right, playful banter achieved! Shall we move on to today’s actual reviews? I’ll even let you pick where we start.
Lars: Oh boy!
What do you say? Rory or Star Marine?
Lars: Definitely going with the return of one my childhood heroes here. How could I not? I used to devour old Rory Nova episodes when I was a kid. People used to actually call me Rory.
I’m sure they did. For those of you who didn’t catch it, this weekend marked the premiere of a brand new Rory Nova series titled Rory Nova: Ready to Blast Off. This is the first time an original Rory Nova program has been on the spectrum in over 15 years, and it’s changed a fair bit from the wacky cat who flies a ship. Featuring a completely different animation style and a brand new cast of characters, this version has been updated to appeal to the kids of today, which apparently means a ton more missiles and transforming suits.
Lars: Yeah, they upped the action a bit, but that’s to be expected when you see the other shows that RTBO is going up against.
RTBO?
Lars: It’s what people are calling the new show on the message boards. RNOS is the original series.
Right …
Lars: Don’t give me that look. I love Rory Nova, no apologies. So trust me when I say as a fan, even I was in impressed by how deep RTBO dove into the show’s mythology. All these little winks and nods to RNOS have been used to create this incredibly rich setting. For example, in the original, Rory flew out of Spaceport Ringeroo, and you never knew what it was there for or who was in charge. Now in the new series, the writers have gone out of their way to give a full backstory to the owner of the station, Chief Grummels, who was only featured once before as a guy who kept slipping in Rory’s spilled soda. There is real storytelling going on here, and this is just the first episode. Makes me excited to see where they take it.
I wasn’t so sold. It felt like the show didn’t know who they were trying to appeal to: kids who probably don’t remember Rory at all, or the adults who do. I was expecting to see a silly cat get into trouble aboard his good ship Scootaloo, and instead there were all these new characters with complicated backstories. All of whom, I might add, just happened to be deeply scarred by personal tragedies they were trying to avenge.
Lars: I think a lot of the show’s original whimsy is still there, they just added depth to it so that the laughs mean more.
You laughed?
Lars: If you go back and watch some of the older stuff, and then watch the new premiere, there’s a lot of DNA being shared beneath the surface. The showrunners even went so far as having Eli Talloway, the widow of the original voice of Rory, Arthur Vin, come in to give the show her blessing.
I can see you are well gone on this one, which is quite touching in sort of a weird way. So, the verdict is, if you are an adult who remembers the original or a kid who loves missiles, then Rory Nova: Ready to Blast Off may be just right for you. For everyone else … meh.
Lars: Always exciting when we have a split decision.
You mean pretty much every show.
Lars: Yup. Every show we do is exciting.
Speaking of pure unadulterated excitement, Star Marine 2: BloodLock premiered last week. This is the sequel to Star Marine, which itself was of course the financially successfully yet critically panned film version of the popular sim franchise with the same name.
Lars: Unadulterated? If anything I’d say the action was full adulterated. Too adulterated even. They fell into the classic sequel trap of trying to outdo the first film by blowing up more stuff and killing even more people and lost sight of what made the first film such enjoyable camp.
I actually liked the first Star Marine, too. It was a mess structurally, but the action sequences really captured the feeling of playing the game. Like during the big second set piece when Captain Bledsoe races down the corridor, snags the ammo, dives into zero g, pops the clip as he spins upside down, and unloads just as the thug lines up his rocket launcher. I swear I’ve done that exact thing in the game.
Lars: It was a lovely bit of action choreography. Sadly, all the action in the sequel was a confused mess of dark close-ups, frantic cutting, random explosions and wide shots where you have no idea what you’re supposed to be looking at.
And it was just so much harder to get into the characters this time around. The story picks up where the first one left off: Captain Bledsoe has retired from the Star Marines and he’s now trying to forget his blood-soaked past on a transfer station in Nexus, when they get attacked by a gang looking to take it over. Bledsoe has no choice but to form up a squad with some of the ne’er do wells hanging around and take the outlaws down himself. Notice, I’m saying outlaws here. That’s because for the life of me I could not tell you what their name or motivation was in the film. I know from the press release that it was supposed be the Blinders, and that their fearsome leader lost an eye to Bledsoe in the past or something, but I’d be hard pressed to say if any of that was in the movie.
Lars: Yeah, the generic-to-the-point-of-bland bad guys were bad, but nothing compared to the cliché spewing compatriots. Were we actually supposed to root for these people to live? Holy crap, if I heard that mechanic say, “Screw it twice with a wrench!” one more time, I was going to snap my screen in half.
You don’t screw things with a wrench!
Lars: I know!
One thing they did get right was the station itself, which was directly modeled off the OP Station Demien level from the game. Everything from the door placements, to the weapon stash, to the path they take to get the advantage in the final shoot out, all lined up pretty perfectly with what you can experience in-game. It made me wonder though, why didn’t they just use the lore from that station in-game for the movie?
Lars: What do you mean?
If you dive into the Star Marine fiction, they have all this great stuff about how there was this terrible massacre there when these gang members slipped aboard the station and murdered almost everyone. One survivor managed to make it to a comm station and alert the authorities, and that’s when they send in the Star Marines. How cool would that have been? Bledsoe being the lone survivor and having to hold out till the Star Marines arrive?
Lars: Well we can only hope they do better with the inevitable Star Marine 3.
That’s a perfect spot to take a break. When we come back, we go from sequels to another remake; this time of the classic film One Way to Go which itself was a remake of another, even earlier film.
Lars: I actually didn’t know that until Daisy pointed it out to me. Turns out nothing is original ever.
Pretty much. We’ll give you plenty of history tidbits, and let you know how the new one stacks up, when Spectrum Spectator returns.
Cloud Imperium Games zeigt in einem neuen 60fps-Video die Neuerungen im First-Person-Gunplay von Star Citizen. Lasst euch auf die Raumstation Port Olisar entführen, wo die neuesten Effekte in einem ungefähr fünfminütigem Video demonstriert werden.…
This week, we go out to our Austin Studio where John Erskine gives us an update on what the studio is working on. We go into the code with DevOps, take a look at the Herald as it nears completion and take a first look at our Music Logic system.
Die aktuelle Alphaversion 2.5 von Star Citizen enthält mehr als bislang gedacht. Beim Durchforsten des Programmcodes stießen Dataminer auf zahlreiche nicht verwendete Assets, die offenbar zu einer futuristischen Metropole gehören. Per Sketchfab könnt…
Die neue Episode 3.6 der Webshow "Around the Verse" behandelt zahlreiche Neuerungen rund um das ambitionierte Weltraumprojekt Star Citizen. Unter anderem sprechen die Entwickler über die überarbeiteten Rüstungen der Marines, neue Gameplay-Systeme und…