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Hier könnt ihr euch ein weiteres Behind-the-Scenes-Video zu Star Citizen ansehen. Lead Technical Designer John Crewe verrät darin mehr über neue Schiffsvarianten in der kommenden Alpha 2.6. Vier der beliebtesten Raumschiffe erscheinen in weiteren…
Passend zum vierjährigen Jubiläum der Crowdfunding-Kampagne von Star Citizen hat das Entwicklerteam von Cloud Imperium Games einen neuen Trailer veröffentlicht. Darin stellt der fiktionale Reporter Jax McCleary im Rahmen der "Galactic Tour" eine Auswahl…
As the 2946 Intergalactic Aerospace Expo comes to a close, we’d like to thank all the exhibitors, manufacturers, performers and guests for making this year’s event one of the best on record. We would also like to show our appreciation to the Kiel Governors’ Council for their continued support. But even more importantly, we would like to thank every person who came to Eri City to join us and to the millions more who participated over the spectrum. It’s because of all of you that all of this is possible.
However, even as we take a step back to appreciate the amazing time we had this past week, we have already begun to plan for the 2947 Expo. Our goal is to find new ways to make it bigger and better with more ships, more components, more exclusive announcements and more ways to celebrate all things sky and stars.
We sincerely hope you have enjoyed your time with us, and until next year, fly safe.
New to Star Citizen?
We’re continuing our annual tradition of offering a limited number of Aurora starter packages with a special discount. Join us in the ‘Verse today!
The Ships of 2.6
The following ships will be available in Star Citizen Alpha 2.6 and will be available throughout the week. The lineup includes the Herald information runner, the 85X luxury runabout and the modular Caterpillar transport. You can learn more about all three ships in the video below.
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It’s hard to think that it’s been over 800 years since RSI revealed the Zeus and forever altered Human history by making space travel available to the masses. A lot has changed since those early days, but RSI’s commitment to producing excellent and reliable spacecraft has not.
From our award-winning Aurora to the iconic Constellation, RSI has a spaceship to fit your needs. Yet, we don’t let our extensive experience keep us from innovating. Constant upgrades and improvements have kept RSI ships on the cutting edge for centuries. To put it simply, we know what it takes to make a great ship because nobody’s done it as long as us.
RSI is thrilled to be a part of the Intergalactic Aerospace Expo to not only celebrate our proud history of “Delivering the Stars” but to show you all we have planned for the years to come.
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Where are they now?
The Constellation Aquila is undergoing her final space trials with plans to launch for Star Citizen Alpha 3.0. The RSI Orion mining platform is still in the concept stage, but will enter production as we roll out larger mining mechanics. The current set of Aurora starters will receive a polish pass to bring them to the current standard for flight ready ships and the remaining two Constellation models, the Taurus transport and the Phoenix luxury ship, are scheduled to have their flight passes in the coming months.
RSI Intro Pack
This introductory collection of ships from Roberts Space Industries features an Aurora CL and Constellation Aquila. Everything you need to get around this system and the next.
RSI Mega Pack
Featuring a full range of ships from Roberts Space Industries, this select package offers something for everyone from luxurious rides to hardworking hulls.
The Gladius Valiant
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship.
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Drake Interplanetary continues to defy expectations. When the original Cutlass design lost out on a government contract, we brought it to the civilian market to great success. When the critics claimed no one would buy the Dragonfly because flying it “looked dangerous”, we broke sale records for open canopy ships.
With every year they attend the Expo, Drake’s line up grows more dynamic and diverse. From hauling cargo with the Caterpillar and info with the Herald, to protecting convoys with the Cutlass and Buccaneer, and speeding above planet surfaces on a Dragonfly, we make sure that you can live the life you want to lead.
To those who say it can’t be done, Drake Interplanetary says “challenge accepted.”
Where are they now?
The Cutlass Black is currently flight ready and the Caterpillar and Herald will join it in Star Citizen Alpha 2.6. The Black is also undergoing a major overhaul, which is almost complete. The Red and Blue variants will follow. Work on the Drake Dragonfly (in multiple colors!) has been completed and it will launch alongside planetary exploration in Star Citizen Alpha 3.0. The Drake Buccaneer is undergoing initial modeling and will be one of our next targets for flight ready status.
Drake Intro Pack
This introductory collection of ships from Drake Interplanetary, featuring a Dragonfly, Cutlass Black, and Caterpillar, would make for the perfect start for some enterprising entrepreneurs.
Drake Mega Pack
Featuring a wide variety of ships from Drake’s stable, this select package offers not only the perfect way to move cargo and info through the ’verse, but great options to protect it as well.
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Simple and efficient design has been a MISC cornerstone from the very beginning. Formed in the Centauri System in 2805, the company started by producing heavy industrial machinery and bulk freighters, like the Hull series, that won acclaim for their durability and ease of use. As the company’s ambitions grew, so did their market share. Though some claimed the civilian ship field was saturated, MISC saw the chance to bring their signature style to a wider market.
After signing an unprecedented lend lease agreement with the Xi’An, MISC began to incorporate incredible new xeno-tech into civilian ships like the Freelancer and Reliant. This blend of revolutionary, alien design along with MISC’s signature form and function is why the company has been deemed “the future of spaceflight” by the Terra Gazette.
MISC is honored to be a part of this year’s Intergalactic Aerospace Expo, and excited to show off the ships we’ve worked so hard to perfect.
Where are they now?
MISC’s Starfarer tanker succesfully kicked off a number of Star Citizen’s mutlicrew and larger ship systems earlier this year; it’s flight ready in Crusader today. The base Freelancer and Reliant are also currently flyable. The Freelancer will recieve another pass to bring it up to the current standards, and the variants will be made flight ready as part of this process. The Reliant variants are also in development, although some of them will require additional game systems that have not yet gone live (such as the broadcasting system used in the news van.) The Hull series will serve as an important testbed for our cargo systems, with the Hull A and Hull C being built out as the ‘flagships’ of the line. The Hull B, D and E will follow, based on the artwork and the lessons learned on the first two. The Endeavor and modules are in concept, with additional implementation work planned for next year. MISC also has an unannounced concept ship in the works, aiming to place well in the 2947 Murray Cup!
Endeavor Modules
MISC Intro Pack
This introductory collection of ships from MISC is a great way to get any hauling company off on the right foot. No matter what you’ll need to transport, this package of dependable ships will have you covered.
MISC Mega Pack
There is one thing true about all MISC ships and that is they work hard to help you work smart. This special collection features a wide variety of MISC to meet a wide variety of industrial needs and tackle almost any job.
The Aegis Sabre Comet
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Comet pays tribute to famed pilot Captain Kamur Dalion for his work with Aegis to usher in a new era of combat ship design. This Sabre comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
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Since the company’s inception, the UEE has not waged a military campaign without Anvil Aerospace ships at the forefront. Ships like the Hornet and Gladiator have redefined the battlefield with the Hornet destroying more enemy hardware than all other active Navy space fighters combined. With such a strong track record and reputation, it’s no surprise Anvil has found success in the civilian markets too.
Besides building iconic fighters, Anvil’s ship line-up has expanded to include long-range exploration and scanning ships, like the Carrack and Terrapin respectively, and even a dedicated repair ship, the Crucible. Despite the focus on different disciplines, each spacecraft has been expertly designed and built to last.
If the UEE trusts Anvil Aerospace to protect the Empire, then you can trust it to protect yours.
Where are they now?
Anvil ships fight harder! The entire Hornet lineup and the Gladiator are flyable in Star Citizen Alpha 2.5, and the special edition variant will be added in 2.6. The military version of the Hornet, the F7A, was recently completed for use in Squadron 42. The Carrack, Crucible and Terrapin are in the concept phase and will move on to implementation shortly (likely in that order.) An additional Anvil design is in the works right now, a sturdy, older fighting ship.
Anvil Intro Pack
From patrolling a sector against Vanduul incursion to resolving a conflict with hostiles, this introductory collection of ships from Anvil is ready to tackle a variety of offensive and defensive missions.
Anvil Mega Pack
This collection of ships from Anvil is the perfect opportunity to own and fly the civilian versions of many of the spacecraft that the UEE Navy uses to defend our Empire.
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The Intergalactic Aerospace Expo is a celebration of flight, and as much as it is a chance for us at Origin Jumpworks to show off our own ships, getting together with others who love flying as much as we do is equally important. It is that love that’s truly at the heart of everything we do here at Origin. The thrill of an M50 roaring to life as your hand slides the throttle forward. The joy as you watch a new sunrise crest over the horizon for the first time in your 890 Jump. The quickening of your heart as the afterburner kicks on in the 85X. We understand that we’re not just building ships, but that we are crafting experiences.
With our Empire-renowned design team at the helm, their passion for flight translates directly into some of the most elegant and exciting ships available today. We encourage you to come experience our distinct line of vehicles here at the Expo and join us in celebrating.
Where are they now?
The 300i and variants are currently flyable in Star Citizen Alpha 2.5. They will recieve a polish update to bring them to current standards in the future. The M50 is flyable (and raceable) today and the 85X is on track to be included with Star Citizen Alpha 2.6. The 890 JUMP is still in concept and will be built out by the artists and designers at Foundry 42. The team at ORIGIN may have the smallest lineup of the initial set of companies today… but they intend to change that with the launch of a dedicated multicrew ship for 2947.
Origin Intro Pack
This introductory collection from Origin Jumpworks offers pilots with exacting standards and distinguished taste the opportunity to race through the Empire in comfort and luxury.
Origin Mega Pack
Speed and elegance. Refinement and precision. Customers have come to expect only the best from Origin Jumpworks, and this select collection of ships delivers just that.
AEGIS AVENGER TITAN RENEGADE VARIANT
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
A Word from The Exotic Ship Manufacturers Council …
Space is a vast and diverse place, so why fly the same ship as everyone else? The Exotic Ship Manufacturers Council (ESMC) represents a wide range of companies producing everything from the ARGO utility vehicle to AopoA’s Khartu-Al. The Council’s goal is to raise awareness about the diverse array of ships being crafted throughout the universe.
The ESMC was formed after the 2941 Intergalactic Aerospace Expo when Crusader Industries and Consolidated Outlands were unable to get space in the main Expo hall to display their ships. By uniting together and forming a coalition with other more unique manufactures they were able to return in 2942 and rent the entirety of the main hangar to highlight their diverse array of ships and vehicles. The alliance has stayed firm ever since, as the increased exposure has brought intriguing and unusual ships, like the Banu-crafted Merchantman, to a wider audience.
Where are they now?
The Merlin snub fighter, the Khartu-al, both Argos and the entire Mustang lineup are currently flyable in Star Citizen 2.5. The Merchantman, Archimedes and Starliner are awaiting resources for implementation. A third Argo module is in development, as are two further alien ships which will be offered on the human market. There has also been a great deal of discussion about Starliner options, although none of them are scheduled yet.
Exotic Intro Pack
This introductory collection features offerings from Kruger Intergalactic, Consolidated Outlands, and AopoA to fill your hangar with three of the fastest and most agile ships on offer from these unique manufacturers.
Exotic Mega Pack
The Exoctic Ship Manufacuter Council has selected a wide range of ships to offer as part of this collection that features ships from six separate manufacturers.
A Word from Aegis Dynamics…
When Aegis Dynamics attended its first Intergalactic Aerospace Expo in 2787, we used it as an opportunity to give the public a chance to see many of our ships that were reserved for military use. We have returned every year since, and in that time, we, as a company, have undergone many changes. For example, several of our Naval combat ships have become available for purchase in civilian models, including the Sabre light fighter which we premiered at last year’s Expo.
We are thrilled to be able to continue this proud tradition at the 2946 IAE and hope you enjoy getting up close with ships like the Reclaimer, as much as we enjoy creating them. In addition, fans are encouraged to stop by the Aegis booth for a chance to meet some of the Navy’s most decorated veteran pilots and hear their experiences flying Aegis ships, as well as their tips for getting the most out of these powerful machines. Look forward to seeing you there!
Where are they now?
Aegis’ powerful military lineup is coming online rapidly! The Avenger, Gladius, Retaliator, Sabre, Vanguard and Starfarer Gemini are flight ready as of Star Citizen Alpha 2.5. The Redeemer is hangar ready, but will require a significant update to take flight. The Reclaimer and additional Retaliator and Vanguard modules are also in production. Concept artists are working on a top secret Aegis design to launch next year.
Aegis Intro Pack
For those looking to expand their combat options, this introductory collection of ships from Aegis Dynamics is a great place to start.
Aegis Mega Pack
One of the most prolific ship manufacturers in the Empire, Aegis Dynamics has put together this expansive curated collection of some of their most notable vehicles.
ANVIL HORNET WILDFIRE VARIANT
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Wildfire pays tribute to famed pilot Aria Reilly for her distinguished service with the legendary Squadron 42. This Hornet comes equipped with her own personally selected loadout preferences and a custom special edition livery honoring her iconic ship.
Capital Ships
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
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Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
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There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Merchandise Sale
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Prowler will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
DUE TO SOLAR FLARE INTERFERENCE, TODAY’S GALACTIC GEAR TRANSMISSION WILL BE SLIGHTLY DELAYED. CHECK BACK SHORTLY FOR JAX’S REPORT FOR THE DAY.
A Word from Aegis Dynamics…
When Aegis Dynamics attended its first Intergalactic Aerospace Expo in 2787, we used it as an opportunity to give the public a chance to see many of our ships that were reserved for military use. We have returned every year since, and in that time, we, as a company, have undergone many changes. For example, several of our Naval combat ships have become available for purchase in civilian models, including the Sabre light fighter which we premiered at last year’s Expo.
We are thrilled to be able to continue this proud tradition at the 2946 IAE and hope you enjoy getting up close with ships like the Reclaimer, as much as we enjoy creating them. In addition, fans are encouraged to stop by the Aegis booth for a chance to meet some of the Navy’s most decorated veteran pilots and hear their experiences flying Aegis ships, as well as their tips for getting the most out of these powerful machines. Look forward to seeing you there!
Where are they now?
Aegis’ powerful military lineup is coming online rapidly! The Avenger, Gladius, Retaliator, Sabre, Vanguard and Starfarer Gemini are flight ready as of Star Citizen Alpha 2.5. The Redeemer is hangar ready, but will require a significant update to take flight. The Reclaimer and additional Retaliator and Vanguard modules are also in production. Concept artists are working on a top secret Aegis design to launch next year.
Aegis Intro Pack
For those looking to expand their combat options, this introductory collection of ships from Aegis Dynamics is a great place to start.
Aegis Mega Pack
One of the most prolific ship manufacturers in the Empire, Aegis Dynamics has put together this expansive curated collection of some of their most notable vehicles.
ANVIL HORNET WILDFIRE VARIANT
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Wildfire pays tribute to famed pilot Aria Reilly for her distinguished service with the legendary Squadron 42. This Hornet comes equipped with her own personally selected loadout preferences and a custom special edition livery honoring her iconic ship.
Meet the Pilot
Outside of Cal Mason and Selon McClintock, no other pilot is as synonymous with Squadron 42 than Aria Reilly. Interestingly, Reilly was one of the few who not only served as a combat pilot in the renowned squadron for eight years, but as their commanding officer when she was promoted to captain the carrier, UEES Caspian.
During Aria’s early tours as a combat pilot, she obsessively tested all of the ships that she was assigned, meticulously testing various loadouts and configurations to push the limits of the ship. For one reason or another, all the ships would ultimately fail her rigorous series of tests… until she tackled the Anvil Hornet. “There wasn’t a scenario or loadout that I could put [the Hornet] through that it couldn’t find its way out of. Like the damn ship was doomed to succeed,” she recalled in an interview. Needless to say, Aria Reilly’s Wildfire Hornet became her mainstay ship and her default configuration (swapping energy cannons for ballistic repeaters and varying up her missile systems) became her ‘all-purpose loadout,’ capable of handling whatever situation met her in the field.
Capital Ships
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
SALE SCHEDULE
Day Eight – FRIDAY, NOVEMBER 25th – AEGIS DYNAMICS & HORNET WILDFIRE
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Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Merchandise Sale
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Prowler will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
In der Folge 3.14 der Serie Around the Verse behandeln die Entwickler von Star Citizen wieder viele verschiedene Themen, ein Schwerpunkt bilden Infos von Foundry 42 in Frankfurt. So werden die Arbeiten an den Waffen oder auch das Greycat Industrial…
A Word from The Exotic Ship Manufacturers Council …
Space is a vast and diverse place, so why fly the same ship as everyone else? The Exotic Ship Manufacturers Council (ESMC) represents a wide range of companies producing everything from the ARGO utility vehicle to AopoA’s Khartu-Al. The Council’s goal is to raise awareness about the diverse array of ships being crafted throughout the universe.
The ESMC was formed after the 2941 Intergalactic Aerospace Expo when Crusader Industries and Consolidated Outlands were unable to get space in the main Expo hall to display their ships. By uniting together and forming a coalition with other more unique manufactures they were able to return in 2942 and rent the entirety of the main hangar to highlight their diverse array of ships and vehicles. The alliance has stayed firm ever since, as the increased exposure has brought intriguing and unusual ships, like the Banu-crafted Merchantman, to a wider audience.
Where are they now?
The Merlin snub fighter, the Khartu-al, both Argos and the entire Mustang lineup are currently flyable in Star Citizen 2.5. The Merchantman, Archimedes and Starliner are awaiting resources for implementation. A third Argo module is in development, as are two further alien ships which will be offered on the human market. There has also been a great deal of discussion about Starliner options, although none of them are scheduled yet.
Exotic Intro Pack
This introductory collection features offerings from Kruger Intergalactic, Consolidated Outlands, and AopoA to fill your hangar with three of the fastest and most agile ships on offer from these unique manufacturers.
Exotic Mega Pack
The Exoctic Ship Manufacuter Council has selected a wide range of ships to offer as part of this collection that features ships from six separate manufacturers.
AEGIS AVENGER TITAN RENEGADE VARIANT
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
Meet the Pilot
Assigned to the Bremen System in the mid-29th century, Danny Solomon was an Advocacy Agent renowned for being rough around the edges. He was the perfect embodiment of the system’s independent, frontier spirit, typified by his now famous quote, “sometimes you need to take a few shots at someone to get them to listen.”
The sight of Solomon’s ship struck fear into the hearts of outlaws across the Bremen System. Unlike most Advocacy agents, Solomon didn’t fly the standard Avenger Stalker with holding cells in the back. Instead he piloted the Avenger Titan, which he nicknamed Renegade, then stripped out the holding cells in favor of extra cargo space. Outlaws saw this as a statement of his intention to not take any prisoners.
In reality, Solomon flew the Titan because the lack of holding cells allowed him a faster cruising speed. This choice was only possible because the Advocacy worked so closely with the Bremen Defense Force, who happily transported arrested outlaws for the Advocacy. Still the name Danny Solomon became ingrained in popular culture as a hard charging Advocacy agent, famous for bringing swift justice down on those who deserved it.
Capital Ships
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
SALE SCHEDULE
Day Seven – THURSDAY, NOVEMBER 24th – EXOTIC MANUFACTURERS & AVENGER TITAN RENEGADE
Day Eight – FRIDAY, NOVEMBER 25th – AEGIS DYNAMICS & HORNET WILDFIRE
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Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
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There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Merchandise Sale
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Prowler will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
Chris Roberts and Forrest Stephan host this week’s Around the Verse, which travels to our studio in Frankfurt, Germany. The show includes updates to weapon and environment art and a special feature focused on Star Marine and its progress.
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The Intergalactic Aerospace Expo is a celebration of flight, and as much as it is a chance for us at Origin Jumpworks to show off our own ships, getting together with others who love flying as much as we do is equally important. It is that love that’s truly at the heart of everything we do here at Origin. The thrill of an M50 roaring to life as your hand slides the throttle forward. The joy as you watch a new sunrise crest over the horizon for the first time in your 890 Jump. The quickening of your heart as the afterburner kicks on in the 85X. We understand that we’re not just building ships, but that we are crafting experiences.
With our Empire-renowned design team at the helm, their passion for flight translates directly into some of the most elegant and exciting ships available today. We encourage you to come experience our distinct line of vehicles here at the Expo and join us in celebrating.
Where are they now?
The 300i and variants are currently flyable in Star Citizen Alpha 2.5. They will recieve a polish update to bring them to current standards in the future. The M50 is flyable (and raceable) today and the 85X is on track to be included with Star Citizen Alpha 2.6. The 890 JUMP is still in concept and will be built out by the artists and designers at Foundry 42. The team at ORIGIN may have the smallest lineup of the initial set of companies today… but they intend to change that with the launch of a dedicated multicrew ship for 2947.
Origin Intro Pack
This introductory collection from Origin Jumpworks offers pilots with exacting standards and distinguished taste the opportunity to race through the Empire in comfort and luxury.
Origin Mega Pack
Speed and elegance. Refinement and precision. Customers have come to expect only the best from Origin Jumpworks, and this select collection of ships delivers just that.
AEGIS AVENGER TITAN RENEGADE VARIANT
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Renegade pays tribute to famed pilot Danny Solomon for his notable work with the Advocacy to bring justice to Bremen. This Avenger Titan comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
Meet the Pilot
Assigned to the Bremen System in the mid-29th century, Danny Solomon was an Advocacy Agent renowned for being rough around the edges. He was the perfect embodiment of the system’s independent, frontier spirit, typified by his now famous quote, “sometimes you need to take a few shots at someone to get them to listen.”
The sight of Solomon’s ship struck fear into the hearts of outlaws across the Bremen System. Unlike most Advocacy agents, Solomon didn’t fly the standard Avenger Stalker with holding cells in the back. Instead he piloted the Avenger Titan, which he nicknamed Renegade, then stripped out the holding cells in favor of extra cargo space. Outlaws saw this as a statement of his intention to not take any prisoners.
In reality, Solomon flew the Titan because the lack of holding cells allowed him a faster cruising speed. This choice was only possible because the Advocacy worked so closely with the Bremen Defense Force, who happily transported arrested outlaws for the Advocacy. Still the name Danny Solomon became ingrained in popular culture as a hard charging Advocacy agent, famous for bringing swift justice down on those who deserved it.
Capital Ships
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
SALE SCHEDULE
Day Six – WEDNESDAY, NOVEMBER 23rd – ORIGIN JUMPWORKS & AVENGER TITAN RENEGADE
Day Seven – THURSDAY, NOVEMBER 24th – EXOTIC MANUFACTURERS & AVENGER TITAN RENEGADE
Day Eight – FRIDAY, NOVEMBER 25th – AEGIS DYNAMICS & HORNET WILDFIRE
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Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Merchandise Sale
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Prowler will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
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Another Concept Sale, another Question & Answer session. Since last Friday, we’ve been collecting questions from the dedicated Q&A post here and today our designers working on the ship will answer 10 questions for the community. Tune back in this Friday to see the answers to 10 more questions.
Named after the UPE military designation, the Prowler is a modernized version of the infamous Tevarin armored personnel carrier. Esperia’s astroengineers were given unmitigated access to study original versions of the ship recently discovered in the Kabal system to help meticulously reconstruct the vehicle. Now, the Prowler is the perfect fusion of two cultures: the elegance and effectiveness of the Tevarin war machine combined with the reliability of modern Human technology.
Special thanks to Calix Reneau and Steven Kam for taking the time to answer these questions for us.
Question & Answer
Will the Prowlers “Grav Levs” allow it to act similar to a dragonfly, turning it into a “ground” vehicle of sorts?
As noted in the literature that accompanies the Prowler’s IAE posting, “the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification.” While, like the Dragonfly, the Prowler is not strictly a ground vehicle, the Grav-Lev plates allow for a similar mode of traversing planetary or very large surfaces. They also improve the Prowler’s maneuverability while interacting with the surface, adding their net impulse to the ship’s standard maneuvering thrusters. In effect, this gives the ship slightly better “traction” than when maneuvering free in space or atmosphere.
The Prowler in the lore is described having amazing and unrivaled stealth capabilities. Can we expect the reproduction from Esperia to be just as good? Does the reproduction differ performance wise in any way?
Esperia is committed to living up to the legends, and the Prowler’s remarkable stealth was one of its strongest assets during the various conflicts between the Tevarin and the UPE. In general, Esperia is motivated to maintain the “experience of the ship” when deciding whether to apply a technical update to the ship (read the brochure page, “A Break from Convention” for some background on Esperia’s philosophy regarding reproductions in general).
Part of Esperia’s work necessarily means adapting alien ships for human use to some degree, as you may remember from seeing Esperia’s Glaive reproduction. For the Glaive, the cockpit’s ergonomics were adjusted and a human-compatible (although still quite alien) avionics suite were installed. The Prowler is similar; fittings and ergonomics were adjusted to suit human operators and many of the avionics and some materials were updated to match current technical standards of efficiency and safety; remember that at the time of the Tevarin conflicts, in many ways the Tevarin were not as technologically advanced as the UPE. We haven’t completely determined whether or not there will be literally zero difference between the “original” Prowler and the Esperia Prowler in performance due to these updates and adaptations; it’s entirely possible that present-day equipment standards result in some very slight differences or deviations in signature, durability, or other factors, but they’re as likely to work in your favor as not, all in very minor ways.
Why would someone buy the Prowler over a Redeemer or Hoplite?
The Prowler is built for stealth deployment and emergency extraction – if you’re going in quiet or coming out loud, the Prowler is an excellent choice. But just as with any other area where there are a variety of ships that can serve a certain role, each has its strengths and weaknesses and what you’ll favor may depend on your play style, particular skills, and overall strategy with your fellow players, if any. It’s just a cool ship, for one thing. The Prowler definitely gets style points. For another, it’s a very dedicated personnel carrier that carries quite a lot of troops for its size compared to the Redeemer or Hoplite. And further, the Prowler, due to its Grav-Lev plates has a handling edge when it comes to getting through that last part of the landing approach, including fast landing and positioning, as well as hugging terrain features for cover from enemy defensive emplacements, which can be a significant advantage in a tight situation. On the flip side, the Redeemer and Hoplite are designs that more heavily incorporate considerations for direct ship-to-ship combat, being a gunship and fighter, respectively. While the Prowler does sport some pretty solid weaponry, as many fighter jocks will tell you, firepower is only one of the variables in ship-to-ship combat. What you’ll want depends greatly on how you like to play – as well as what the opposition has arrayed against you.
The sales page says the Prowler is fast. How will it compare to other ships such as the Vanguard, Redeemer or Cutlass.
The Prowler has a unique flight style relative to its fellow troop carriers, using low acceleration rates with a high SCM cap to stay stealthy, and boosting for exceptional acceleration when stealth is no longer the concern. So it is both faster and slower than those ships listed depending on what kind of speed you’re talking about. Be judicious with that boost though – the Prowler holds a fair amount of fuel, but it’s powerful boost nevertheless consumes fuel far more quickly than its intakes will regenerate.
Will the Prowler have enough modularity for other roles or is it solely used for dropping/boarding?
Like all Star Citizen ships, the Prowler is intended to offer plenty of customization options through configurable hardpoints and options relating to different types of equipment, including avionics, thrusters, power plants, and weapons. That said, the Tevarin designed it as a dedicated armored personnel carrier/dropship first and foremost, and as such many of its core and integral features, from its airshielded deployment portals to its Grav-Lev plates are designed to help it excel in that role. Some ships are very modular, while others are much more specialized, and you can already see that in the range and variety of ships previously introduced. Players are a creative lot, however, and we hope and expect that you will find creative uses for your ships that defy convention and occasionally wisdom.
What type of travel range will the Prowler be capable of?
The Prowler is a short-range craft, more akin to a landing craft than a long-range transport (in contemporary terms, think of a beach invasion). It’s meant for assaults and boarding, not long-duration or long-distance patrol. Like many ships, it can be fitted with a jump drive and is capable of quantum travel, so it’s got longer legs than a snub fighter or Argo of course, but you should think of the Prowler as a short-range ship, developed originally by the Tevarin to operate with military fleet support, as many small military ships are (like most fighters).
Will the Prowler have room/racks to store extra weapons, ammo and explosives for the boarders?
Absolutely, the Prowler is a dedicated armored personnel carrier and boarding ship. It’s understood that in many cases the troops may need different equipment loadouts depending on the job and the Prowler can carry plenty of troops, so there is some space for additional infantry gear on board, to expand your options or ammo supply.
How powerful are the scanners/sensors on the Prowler? Can the top weapons turret be replaced with a scanning array similar to the Vanguard Sentinel, Cutlass Red, or Hornet Tracker?
The top turret mount is piped for power and weapons, but not sophisticated scanners and datalines. Remember that the Prowler design hails from a period in history where the UPE and Tevarin were in conflict, and at that time, the UPE was technologically superior to the Tevarin in many ways. While the Tevarin had some unique and interesting shield tech, they lagged behind the UPE in others, and raw avionics power was one of them. Additionally, Tevarin use of Prowlers was focused on the taking of objectives identified by other ships and operatives in the fleet, and powerful (and potentially noisy) scanning arrays that could interfere with its stealth were rejected in favor of providing more space for troops, their equipment, improved stealth features, and effective Grav-Lev plates.
Can players use weapons, like the sniper rifle, while the personal doors are open?
Indeed they can. The Prowler is an unusually effective and specialized dropship and combat personnel carrier for many reasons, and that’s one of them.
Utilizing the back-ramp, is it possible to fit a Dragonfly inside of the Prowler?
This is not yet fully determined, but we’d advise against expecting it. The interior of the Prowler is still subject to further implementation and the Prowler’s first design priority is carrying troops. It’s not a cargo ship, so it doesn’t have cargo-style locking plates, and the troop deck is not a hangar, so even if a Dragonfly could sit physically on the Prowler’s troop bay, this would not be a very practical or safe way of transporting one.
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Since the company’s inception, the UEE has not waged a military campaign without Anvil Aerospace ships at the forefront. Ships like the Hornet and Gladiator have redefined the battlefield with the Hornet destroying more enemy hardware than all other active Navy space fighters combined. With such a strong track record and reputation, it’s no surprise Anvil has found success in the civilian markets too.
Besides building iconic fighters, Anvil’s ship line-up has expanded to include long-range exploration and scanning ships, like the Carrack and Terrapin respectively, and even a dedicated repair ship, the Crucible. Despite the focus on different disciplines, each spacecraft has been expertly designed and built to last.
If the UEE trusts Anvil Aerospace to protect the Empire, then you can trust it to protect yours.
Where are they now?
Anvil ships fight harder! The entire Hornet lineup and the Gladiator are flyable in Star Citizen Alpha 2.5, and the special edition variant will be added in 2.6. The military version of the Hornet, the F7A, was recently completed for use in Squadron 42. The Carrack, Crucible and Terrapin are in the concept phase and will move on to implementation shortly (likely in that order.) An additional Anvil design is in the works right now, a sturdy, older fighting ship.
Anvil Intro Pack
From patrolling a sector against Vanduul incursion to resolving a conflict with hostiles, this introductory collection of ships from Anvil is ready to tackle a variety of offensive and defensive missions.
Anvil Mega Pack
This collection of ships from Anvil is the perfect opportunity to own and fly the civilian versions of many of the spacecraft that the UEE Navy uses to defend our Empire.
The Aegis Sabre Comet
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Comet pays tribute to famed pilot Captain Kamur Dalion for his work with Aegis to usher in a new era of combat ship design. This Sabre comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
Meet the Pilot
One of the many heroes to emerge from the infamous Battle of Idris IV, famed dogfighter Captain Kamur Dalion was recruited by Aegis Dynamics to be a military advisor upon his retirement from the Navy. Company historians have shown that his original recruitment owed more to his personal relationship to Ivar Messer, but within a few years of working for the ship manufacturer, Dalion had ingratiated himself with the design team. He would repeatedly insist that if Aegis was going to be paying him, he was damn well going to work.
His decades of combat experience provided the company with keen insight about how real starmen would use the crafts in the field. Dalion was even known to do off-the- records test piloting of ships himself, but the lasting monument to his time with the company has to be the Aegis Comet light fighter.
Built from the ground up with Dalion’s supervision, the Comet was an entirely new kind of fighter and the proving ground for much of the tech and design that would distinguish Aegis in the centuries to come. Nimble and deadly, the Comet was an instant hit with pilots and remains a much loved ship of the era, earning almost a revered status in large part to its extremely short production run. Considered expensive even for a military ship and requiring highly specialized parts and repair, the Comet was quickly retired in favor of later generation ships, but its legacy remains apparent even in Aegis Dynamics’ most recent fighter, the Sabre. To honor his numerous contributions to the field, a special Kamur Dalion edition Sabre has been commissioned featuring a custom hull that matches the original look of the Comet and a select armament that the decorated combat pilot would have surely approved of.
Capital Ships
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
SALE SCHEDULE
Day Five – TUESDAY, NOVEMBER 22nd – ANVIL AEROSPACE & SABRE COMET
Day Six – WEDNESDAY, NOVEMBER 23rd – ORIGIN JUMPWORKS & AVENGER TITAN RENEGADE
Day Seven – THURSDAY, NOVEMBER 24th – EXOTIC MANUFACTURERS & AVENGER TITAN RENEGADE
Day Eight – FRIDAY, NOVEMBER 25th – AEGIS DYNAMICS & HORNET WILDFIRE
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Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
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There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Merchandise Sale
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Prowler will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
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Simple and efficient design has been a MISC cornerstone from the very beginning. Formed in the Centauri System in 2805, the company started by producing heavy industrial machinery and bulk freighters, like the Hull series, that won acclaim for their durability and ease of use. As the company’s ambitions grew, so did their market share. Though some claimed the civilian ship field was saturated, MISC saw the chance to bring their signature style to a wider market.
After signing an unprecedented lend lease agreement with the Xi’An, MISC began to incorporate incredible new xeno-tech into civilian ships like the Freelancer and Reliant. This blend of revolutionary, alien design along with MISC’s signature form and function is why the company has been deemed “the future of spaceflight” by the Terra Gazette.
MISC is honored to be a part of this year’s Intergalactic Aerospace Expo, and excited to show off the ships we’ve worked so hard to perfect.
Where are they now?
MISC’s Starfarer tanker succesfully kicked off a number of Star Citizen’s mutlicrew and larger ship systems earlier this year; it’s flight ready in Crusader today. The base Freelancer and Reliant are also currently flyable. The Freelancer will recieve another pass to bring it up to the current standards, and the variants will be made flight ready as part of this process. The Reliant variants are also in development, although some of them will require additional game systems that have not yet gone live (such as the broadcasting system used in the news van.) The Hull series will serve as an important testbed for our cargo systems, with the Hull A and Hull C being built out as the ‘flagships’ of the line. The Hull B, D and E will follow, based on the artwork and the lessons learned on the first two. The Endeavor and modules are in concept, with additional implementation work planned for next year. MISC also has an unannounced concept ship in the works, aiming to place well in the 2947 Murray Cup!
MISC Intro Pack
This introductory collection of ships from MISC is a great way to get any hauling company off on the right foot. No matter what you’ll need to transport, this package of dependable ships will have you covered.
MISC Mega Pack
There is one thing true about all MISC ships and that is they work hard to help you work smart. This special collection features a wide variety of MISC to meet a wide variety of industrial needs and tackle almost any job.
The Aegis Sabre Comet
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Comet pays tribute to famed pilot Captain Kamur Dalion for his work with Aegis to usher in a new era of combat ship design. This Sabre comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring this iconic ship.
Meet the Pilot
One of the many heroes to emerge from the infamous Battle of Idris IV, famed dogfighter Captain Kamur Dalion was recruited by Aegis Dynamics to be a military advisor upon his retirement from the Navy. Company historians have shown that his original recruitment owed more to his personal relationship to Ivar Messer, but within a few years of working for the ship manufacturer, Dalion had ingratiated himself with the design team. He would repeatedly insist that if Aegis was going to be paying him, he was damn well going to work.
His decades of combat experience provided the company with keen insight about how real starmen would use the crafts in the field. Dalion was even known to do off-the- records test piloting of ships himself, but the lasting monument to his time with the company has to be the Aegis Comet light fighter.
Built from the ground up with Dalion’s supervision, the Comet was an entirely new kind of fighter and the proving ground for much of the tech and design that would distinguish Aegis in the centuries to come. Nimble and deadly, the Comet was an instant hit with pilots and remains a much loved ship of the era, earning almost a revered status in large part to its extremely short production run. Considered expensive even for a military ship and requiring highly specialized parts and repair, the Comet was quickly retired in favor of later generation ships, but its legacy remains apparent even in Aegis Dynamics’ most recent fighter, the Sabre. To honor his numerous contributions to the field, a special Kamur Dalion edition Sabre has been commissioned featuring a custom hull that matches the original look of the Comet and a select armament that the decorated combat pilot would have surely approved of.
Capital Ships
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
SALE SCHEDULE
Day Four – MONDAY, NOVEMBER 21st – MISC & SABRE COMET
Day Five – TUESDAY, NOVEMBER 22nd – ANVIL AEROSPACE & SABRE COMET
Day Six – WEDNESDAY, NOVEMBER 23rd – ORIGIN JUMPWORKS & AVENGER TITAN RENEGADE
Day Seven – THURSDAY, NOVEMBER 24th – EXOTIC MANUFACTURERS & AVENGER TITAN RENEGADE
Day Eight – FRIDAY, NOVEMBER 25th – AEGIS DYNAMICS & HORNET WILDFIRE
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Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
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There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Merchandise Sale
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Terrapin will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
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Drake Interplanetary continues to defy expectations. When the original Cutlass design lost out on a government contract, we brought it to the civilian market to great success. When the critics claimed no one would buy the Dragonfly because flying it “looked dangerous”, we broke sale records for open canopy ships.
With every year they attend the Expo, Drake’s line up grows more dynamic and diverse. From hauling cargo with the Caterpillar and info with the Herald, to protecting convoys with the Cutlass and Buccaneer, and speeding above planet surfaces on a Dragonfly, we make sure that you can live the life you want to lead.
To those who say it can’t be done, Drake Interplanetary says “challenge accepted.”
Where are they now?
The Cutlass Black is currently flight ready and the Caterpillar and Herald will join it in Star Citizen Alpha 2.6. The Black is also undergoing a major overhaul, which is almost complete. The Red and Blue variants will follow. Work on the Drake Dragonfly (in multiple colors!) has been completed and it will launch alongside planetary exploration in Star Citizen Alpha 3.0. The Drake Buccaneer is undergoing initial modeling and will be one of our next targets for flight ready status.
Drake Intro Pack
This introductory collection of ships from Drake Interplanetary, featuring a Dragonfly, Cutlass Black, and Caterpillar, would make for the perfect start for some enterprising entrepreneurs.
Drake Mega Pack
Featuring a wide variety of ships from Drake’s stable, this select package offers not only the perfect way to move cargo and info through the ’verse, but great options to protect it as well.
The Gladius Valiant
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship.
Meet the Pilot
Condi Hillard never expected to be on the frontlines of an interspecies conflict when she bought an old Aegis Gladius from a scrapyard in 2677. Looking for a vessel she could leverage into a job, Hillard had fixed up and outfitted the old hull herself and found work in the Orion system as a security contractor for Orion Defense Protection. For the next 4 years, she was assigned to a distant outpost and things were relatively quiet for Hillard as she mostly dealt with scrubbers, roundhats, or pilots who had too much to drink. That changed the day Vanduul attacked Armitage.
This being the first time Humanity had ever encountered the Vanduul, no one was sure at that point if the attack on Armitage was going to be an isolated incident or the start of something greater. Most settlements in the system decided to wait and see as the UEE dispatched resources to study the new threat. It was two weeks later when a Vanduul raiding party attacked Hillard’s outpost.
Luckily, Hillard had increased her patrolling so she was ready when the clutch of Scythe appeared on her scans. Utilizing the mobility of her Gladius, Hillard was able to lead her team to destroy the Vanduul ships before they could strike the heart of the outpost. Only 15 lives were lost in the raid, and Hillard and her compatriots became the first pilots to successfully defeat a Vanduul force. It was in large part thanks to her success that the Navy decided to dispatch Squadron 36 to the system where the Gladius unit would eventually develop their highly effective ‘carry and leap’ technique. In recognition of Condi Hillard’s bravery and resourcefulness, a limited edition Gladius with a special tactical loadout has been issued that will proudly bear her name.
Capital Ships
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
SALE SCHEDULE
Day Four – MONDAY, NOVEMBER 21st – MISC & HORNET WILDFIRE
Day Five – TUESDAY, NOVEMBER 22nd – ANVIL AEROSPACE & HORNET WILDFIRE
Day Six – WEDNESDAY, NOVEMBER 23rd – ORIGIN JUMPWORKS & AVENGER TITAN RENEGADE
Day Seven – THURSDAY, NOVEMBER 24th – EXOTIC MANUFACTURERS & AVENGER TITAN RENEGADE
Day Eight – FRIDAY, NOVEMBER 25th – AEGIS DYNAMICS & SABRE COMET
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Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Merchandise Sale
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Terrapin will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
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It’s hard to think that it’s been over 800 years since RSI revealed the Zeus and forever altered Human history by making space travel available to the masses. A lot has changed since those early days, but RSI’s commitment to producing excellent and reliable spacecraft has not.
From our award-winning Aurora to the iconic Constellation, RSI has a spaceship to fit your needs. Yet, we don’t let our extensive experience keep us from innovating. Constant upgrades and improvements have kept RSI ships on the cutting edge for centuries. To put it simply, we know what it takes to make a great ship because nobody’s done it as long as us.
RSI is thrilled to be a part of the Intergalactic Aerospace Expo to not only celebrate our proud history of “Delivering the Stars” but to show you all we have planned for the years to come.
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Where are they now?
The Constellation Aquila is undergoing her final space trials with plans to launch for Star Citizen Alpha 3.0. The RSI Orion mining platform is still in the concept stage, but will enter production as we roll out larger mining mechanics. The current set of Aurora starters will receive a polish pass to bring them to the current standard for flight ready ships and the remaining two Constellation models, the Taurus transport and the Phoenix luxury ship, are scheduled to have their flight passes in the coming months.
RSI Intro Pack
This introductory collection of ships from Roberts Space Industries features an Aurora CL and Constellation Aquila. Everything you need to get around this system and the next.
RSI Mega Pack
Featuring a full range of ships from Roberts Space Industries, this select package offers something for everyone from luxurious rides to hardworking hulls.
The Gladius Valiant
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship.
Meet the Pilot
Condi Hillard never expected to be on the frontlines of an interspecies conflict when she bought an old Aegis Gladius from a scrapyard in 2677. Looking for a vessel she could leverage into a job, Hillard had fixed up and outfitted the old hull herself and found work in the Orion system as a security contractor for Orion Defense Protection. For the next 4 years, she was assigned to a distant outpost and things were relatively quiet for Hillard as she mostly dealt with scrubbers, roundhats, or pilots who had too much to drink. That changed the day Vanduul attacked Armitage.
This being the first time Humanity had ever encountered the Vanduul, no one was sure at that point if the attack on Armitage was going to be an isolated incident or the start of something greater. Most settlements in the system decided to wait and see as the UEE dispatched resources to study the new threat. It was two weeks later when a Vanduul raiding party attacked Hillard’s outpost.
Luckily, Hillard had increased her patrolling so she was ready when the clutch of Scythe appeared on her scans. Utilizing the mobility of her Gladius, Hillard was able to lead her team to destroy the Vanduul ships before they could strike the heart of the outpost. Only 15 lives were lost in the raid, and Hillard and her compatriots became the first pilots to successfully defeat a Vanduul force. It was in large part thanks to her success that the Navy decided to dispatch Squadron 36 to the system where the Gladius unit would eventually develop their highly effective ‘carry and leap’ technique. In recognition of Condi Hillard’s bravery and resourcefulness, a limited edition Gladius with a special tactical loadout has been issued that will proudly bear her name.
Capital Ships
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
SALE SCHEDULE
Day Three – SUNDAY, NOVEMBER 20th – DRAKE INTERPLANETARY & GLADIUS VALIANT
Day Four – MONDAY, NOVEMBER 21st – MISC & HORNET WILDFIRE
Day Five – TUESDAY, NOVEMBER 22nd – ANVIL AEROSPACE & HORNET WILDFIRE
Day Six – WEDNESDAY, NOVEMBER 23rd – ORIGIN JUMPWORKS & AVENGER TITAN RENEGADE
Day Seven – THURSDAY, NOVEMBER 24th – EXOTIC MANUFACTURERS & AVENGER TITAN RENEGADE
Day Eight – FRIDAY, NOVEMBER 25th – AEGIS DYNAMICS & SABRE COMET
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Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Merchandise Sale
Disclaimer
Remember: We these pledge ships to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Prowler will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
Cloud Imperium Games und Chris Roberts zeigten während eines Live-Streams zu Star Citizens viertem Geburtstag neue Videos zu kommenden Features des Weltraum-Spiels. Seht euch hier die spannenden Clips zu Großkampfschiffen, einigen kleineren Schiffen und…
Four years ago today the initial Crowd Funding Campaign for Star Citizen came to a close with equal amounts of exhilaration and exhaustion.
I am always humbled by the incredible response that Star Citizen received from space sim fans and PC gamers. The groundswell that swept up the project from its announcement and carried it forward ever since has been something the team and I have never taken for granted.
Thanks to all of your support, we’ve been able to expand the scope of Star Citizen to create a living, breathing universe. No other game tries to deliver the scale and fidelity that Star Citizen does with its detailed worlds that can have you walking through a dense jungle, wandering the dark alleyways of a futuristic city, landing on a space station orbiting a moon, or piloting a space ship across vast star systems teeming with activity, all from a seamless first person viewpoint.
Your contributions have enabled us to hire some of the best and brightest in the video game business. The planetary tech we showed at Gamescom and CitizenCon is a prime example of something that only became possible with your continued support. We now stand at four internal studios and 377 employees all dedicated to building the best game we can. We are not building something to be played for a week and then discarded, we are building Star Citizen to be an online destination that can grow and flourish for years to come.
With this ambition comes a price. Not just in the salaries of the hundreds of people pouring their hearts into the project, but in the unpredictability of the groundbreaking technology that we need to develop to achieve a game of this scale and detail. We have taken a lot of flak over the last couple of years for the extending timeline of Star Citizen, but the simple fact is that game development, especially game development on the scale of Star Citizen, is complicated. If you talk to any developer that works on large titles they will tell you that schedules, especially early in the development cycle, move all the time. Most people never see this because a publisher won’t announce a project publicly until it is very far along; normally at least in Alpha, with all the technology and gameplay R&D completed. Even then, the timelines can be unpredictable as can be seen in the delays on big name titles from publishers.
With Star Citizen, we never had the luxury of developing behind closed doors until all the technology has been built. We’ve been public since before we opened the doors of our first office in early 2013.
Having the participation and feedback from all of you as we build Star Citizen block by block is vital to making a game that will stand the test of time. Polish and iteration help make good games great and we have the opportunity to do this with the participation of an engaged and active user base. That’s a luxury that most other games don’t have.
Open Development does have its drawbacks. Not everyone understands the process or how difficult it can be. We have always tried to be open and share our progress. We refactored Around the Verse to focus more on developers showing and talking about their work to help give insight into the process. Our monthly reports have more information than any monthly report I had to do for Electronic Arts or Microsoft when at Origin or Digital Anvil.
The only thing we currently don’t share is internal estimates on completion and dates.
As you know we’ve not been keen to give hard dates on the project after the initial set of dates which we had estimated when the project was a lot smaller in scope. When I’ve talked about releases, I’ve always qualified any discussion of timing with “we’re hoping to” or “the goal is” to give a rough timeline for people, but unfortunately some people often tend to forget the qualifiers and treated my comments nonetheless as a promise.
Because of this we have been reticent to share our internal timelines, even with caveats, as it always seems to cause trouble; one section of the community gets annoyed because things are perceived as late while another gets annoyed wondering why we shared dates at all if they aren’t solid. Of course even when we don’t give dates we have yet another part of the community getting annoyed because they feel left in the dark and have no idea when the next build will drop.
Basically it is a Kobayashi Maru.
I’ve reflected long and hard on this dilemma and have concluded, to quote another Eighties film, “the only winning move is not to play.”
What if we didn’t give you just an estimated date, but instead shared our internal schedule? No filter, no hedging. You see what we see.
Whether or not to share this kind of information has been a long running debate among the team here at Cloud Imperium Games. Target dates are not release dates, and everything you see will shift at some point, sometimes slightly and sometimes wildly. The danger in doing this has always been that casual observers will not understand this, that there will be an outcry about delays every time we update the page.
We’ve taken stock, thought through everything and decided that, while that is a risk, above all we trust the community that has given us so much support. The community that has let us focus our passions on this incredible project. You have allowed us to take this journey, you have tracked and followed so much of how game development works… and now we think it is right to further part the curtain and share with you our production process.
So for Star Citizen Alpha 2.6 we’re going to share our internal schedule and its breakouts on a weekly basis. These are the very same schedules we update daily and are circulated internally on our intra-studio hand-offs with a few exceptions: the individual developer names assigned to the tasks will be omitted (for obvious reasons), we’ll remove the JIRA details and we’ll modify the technical wording to make it readable for a wider audience, but otherwise, when something changes, slips or is completed, you will know.
This schedule will always be available on the RSI Website and we will be updating this page weekly with a snap shot of our internal schedule.
We take the process of production very seriously and spend a lot of time on improving our ability in this area. Our worldwide Production Team is twenty-five strong and they are the backbone that drives our development forward. They work closely with developers to break down and create tasks, chase up task completion daily, update their respective team’s schedules, encourage and strengthen open communication by organizing meetings, agendas, and creating action items to help push the project forward day by day. The Production Team has many collective years with some of the biggest developers, publishers and games. They are like the rest of the CIG team, World Class.
Game development is, at its very heart, a process of constant improvement. We view our communications as part of this process, whether that means improving the quality of our videos or finding new ways to share information with our community. I hope you enjoy this new, even more detailed look at Star Citizen’s development.
If this initiative is well received, then we will continue this process as we move onto the next milestone.
The Anniversary Livestream
This afternoon, at 1 PM Pacific, we are kicking off the fourth Star Citizen Anniversary Livestream. If you’ve discovered Star Citizen more recently, the anniversary livestream celebrates the last day of Star Citizen’s original crowd funding campaign. Back in 2012, we celebrated the incredible support we received with a 24-hour livestream. Today, we have too much work to do to break from it for a full day, but we want to honor the spirit of the campaign by appearing live and celebrating our passion for what we’re doing.
The livestream will be followed by a weeklong sale. This year, we are patterning the event after an in-universe ‘air show’ called the Intergalactic Aerospace Expo. All of our companies, from Esperia to Aegis, will present their ship lineups with a different company’s spacecraft showcased each day (along with some special surprises you’ll learn more about during the stream). If you’ve missed out on a ship in the past that you’ve been itching to pick up, this is your chance; if you’re happy with your current fleet, I hope you enjoy some of the additional materials and content we have put together for the event.
With that in mind, I wanted to take a moment to address a common question: why we do ship sales.
First and foremost, I want to stress that the universe will always be open to anyone with a starter package. No backer is being asked to pay more to enter the game world or to unlock some otherwise unavailable endgame content. Your initial Aurora or Mustang is your ticket to a bigger universe where you can earn your fortune and make your name.
If you chose to buy an additional or bigger ship, you are doing this primarily to support the project. The backers that choose to purchase concept ships are helping us add top tier talent to the game, expand our development tools and facilities and give us the time and bandwidth to pursue the kind of pure creativity that continues to make this project so exciting.
The additional ships are rewards for helping expand our dream, to make sure we continue to go above and beyond what we set out to create. Every ship you can buy now will be available in the finished game, for purchase with in game currency. But early supporters receive some convenient rewards (such as LTI) and the option of having a different starting experience with larger or role-specific ship designs. We feel this is the least we can do for the portion of the community that continues to support us well past what they need to contribute to play Star Citizen. We feel comfortable with this exchange as Star Citizen is not a stats based MMO with typical end game content. Just like real life there is no real end game in Star Citizen. It is more about what you want to do. Do you want to be a fighter? A trader? An explorer? A miner? A pirate? Player skill counts heavily as well as the role the ship was designed for. There is no ship that will sweep all before it. Different ships are needed for different situations. Having an Idris does not mean you will crush all before you, but an Idris manned by a group of friends that work together will be formidable. However, it’s a pretty bad bulk cargo carrier or mining ship, and if you’re chasing nimble outlaws through a dense asteroid field, you’re likely to take quite a bit of collateral damage and be left in the dust.
The desire to continue to improve Star Citizen is also why we have begun offering an incentive to purchase a new concept with fresh money rather than melting a ship and using store credit. We offer backers a more comprehensive system for melting and refactoring their pledges than we had ever dreamed possible back in 2012, which is a system I believe no other game offers, and as a result you can often swap to a more favored ship without impacting funding at all. We built this to allow you all to be able to purchase a ship with confidence, knowing that if something you like better comes along you can switch out to it with minimal hassle and no loss. We do not intend to change this system, but maintaining it means that we need to find other ways to encourage new contributions rather than just recycling old ones as the continued funding means we can continue to make the game as good as it possibly can be. Going forward, these cash sales will focus on newly introduced concept ships and top tier limited capital ships.
Having said all this I want to reinforce that you should only participate in the anniversary sale as a way of supporting the project. There is no need to own anything other than basic starter ship if you just want to have some fun. You will be able to earn all the ships we offer in these sales once Star Citizen goes live.
With that, I would like to wish every backer a happy fourth anniversary and thank our subscribers whose additional support allows us to put on events like this. To all of you, Star Citizen is what you are making it… and you are making it something that I believe will provide an incredible escape to people around the world. Every day, we get closer to our shared dream of a living, breathing science fiction universe where we can immerse ourselves like never before. That’s the dream that keeps us working as hard as we can on this project and it’s something I hope you will continue to support and celebrate. There’s more work to do, but with every production milestone, with every community event, with every bright idea made code I know we are getting closer to that most important promise: we’ll see you in the ‘Verse.
Since the late 28th century, the Intergalactic Aerospace Expo has been the place for pilots, ship enthusiasts, and manufacturers to gather and celebrate the thing they love most – flying. The 2946 IAE is no exception. With universal premieres of brand ships like the Prowler, limited edition variants, and hard to find favorites on full display, this year’s Expo not only offers a lot to see, but arguably the widest selection for those looking to purchase a brand new ship of their own.
Check out the schedule below to start planning your week!
Day 1
For the first day of the sale, we are introducing the brand new Esperia Prowler concept ship, the limited edition Gladius Valiant and a range of ships currently being prepared for Star Citizen Alpha 2.6. Additional variants and existing ships from other manufacturers will be available each day for the following week.
The Gladius Valiant
Created as part of the ‘Masters of Flight’ series in conjunction with the flight-sim Arena Commander, the Valiant pays tribute to famed defense pilot Condi Hillard for being the first Human on record to defeat a Vanduul in combat. This Gladius comes equipped with a specialized dogfighting focused loadout and a custom special edition livery honoring her iconic ship.
The Ships of 2.6
The following ships will be available in Star Citizen Alpha 2.6 and will be available throughout the week. The lineup includes the Herald information runner, the 85X luxury runabout and the modular Caterpillar transport. You can learn more about all three ships in the video below.
Capital Ships
As announced during the anniversary livestream, a limited number of Idris-P and Javelin class capital ships will be available over the weekend. UEE War Bond editions will be available in four allotments to allow Citizens around the world an opportunity. Each allotment will include 200 Idris-P frigates and 50 Javelin destroyers. War Bond times are 3pm Pacific on Friday, 9pm Pacific on Friday, 3am Pacific on Saturday and 9am Pacific on Sunday. A final allotment which may be purchased with store credit will be available at 9am Pacific on Sunday.
SALE SCHEDULE
Day Two – SATURDAY, NOVEMBER 19th – RSI & GLADIUS VALIANT
Day Three – SUNDAY, NOVEMBER 20th – DRAKE INTERPLANETARY & GLADIUS VALIANT
Day Four – MONDAY, NOVEMBER 21st – MISC & HORNET WILDFIRE
Day Five – TUESDAY, NOVEMBER 22nd – ANVIL AEROSPACE & HORNET WILDFIRE
Day Six – WEDNESDAY, NOVEMBER 23rd – ORIGIN JUMPWORKS & AVENGER TITAN RENEGADE
Day Seven – THURSDAY, NOVEMBER 24th – EXOTIC MANUFACTURERS & AVENGER TITAN RENEGADE
Day Eight – FRIDAY, NOVEMBER 25th – AEGIS DYNAMICS & SABRE COMET
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Straight from annals of history comes one of the most legendary ships of the First Tevarin War, beautifully and meticulously recreated by the dedicated craftsman and astroengineers at Esperia. Designated “Prowler” by the UPE Navy pilots who first encountered it in battle, this Tevarin armored personnel carrier developed a fearsome reputation for infiltrating enemy stations and ships and delivering teams of Naulle, elite Tevarin boarders, to wreak havoc on unsuspecting Humans.
Now, centuries later, Esperia is making this unique ship once again available to collectors and military enthusiasts alike, preserving the feel and design of the Tevarin original while updating it to modern standards of efficiency and safety. And like all of Esperia’s ships, these are more than mere showpieces, these works of art were made to fly.
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There is a reason that the Prowler made its mark on history. At the time, the ship was one of the most advanced and cutting edge pieces of combat technology to grace a battlefield, and Esperia’s Prowler continues that tradition today. An ideal vessel for infiltration, boarding, troop deployment, extraction, fleet security and stealth missions, the Prowler’s distinctive hull can not only hold 16 persons, but it can rapidly deploy them thanks to its series of airshield portals. While common today, airshields were first developed by the Tevarin and changed the face of war thanks to the ease in which their troops could move in and out of the Prowler.
Overall, the Tevarin’s expertise in shields far outpaced Humanities own as exemplified by the Phalanx Shield that comes standard with the Prowler. A point defense shield that provides a very strong but limited protective face, the Phalanx Shield was one of the reasons that the Prowler became such a significant defensive force when flown in a squad with shields deployed and its wide variety of defensive countermeasures at the ready.
In addition, the Prowler’s Grav-Lev plates give additional flight control when traversing along uneven surfaces. This comes quite in handy when trying to position the Prowler alongside a large capital ship or inside a planetary fortification. As does the remote turret positioned along the upper spine for full 360 offense.
From silently infiltrating an unsuspecting enemy hangar to charging in to get forces where they’re most needed, the Esperia Prowler is a piece of history ready to make a whole bunch more.
The Prowler is being offered for the first time as a limited concept sale. This means that the ship design meets our specifications, but it is not yet ready to display in your Hangar, fight in Arena Commander or fly in the Alpha. The sale includes Lifetime Insurance on the ship hull and a pair of decorative items for your Hangar. A future patch will add a Prowler poster and then once the in-game model is finished you will also be given an in-game Prowler mini ship model! In the future, the ship price will increase and the offer will not include Life Time Insurance or these extras.
Merchandise Sale
Disclaimer
Remember: we are offering this pledge ship to help fund Star Citizen’s development. The funding generated by sales such as this is what allows us to include deeper, non-combat oriented features in the Star Citizen world. Concept ships will be available for in-game credits in the final universe, and they are not required to start the game.
Additionally, please note that the Terrapin will be entering the ship pipeline now, it will ultimately be released after other concept ships have been completed. All decorative ‘flare’ items will also be available to acquire in the finished game world. The goal is to make additional ships available that give players a different experience rather than a particular advantage when the persistent universe launches.
Gareth Bourn hat Hello Games verlassen, wo er in den vergangenen Jahren unter anderem als Verantwortlicher für die Qualitätssicherung an No Mans Sky mitarbeitete. Neuer Arbeitgeber von Bourn ist die ebenfalls in England beheimatete CIG-Tochter Foundry…
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That tingle in your toes can only mean one thing. Your very own Callie C is back again with another delicious dosage of StarWatch waiting to melt your mind with the hottest happenings on the frostiest celebs. And thanks to you, our flotilla of fact finders scouring the ‘verse for the tastiest tips, we know the inside scroll before just about anyone else.
Point in case, this tidbit that just hit the waves from Kiel. Preparations for this year’s big Intergalactic Aerospace Expo are underway on Severus but it seems one notable ship lover will no longer be attending the event. The rumor is that host of Something Every Tuesday, Esen Landari, was all set to spend the week viewing the latest and greatest in all things flying, but a mix-up at the boutique hotel Bon V Bon led to her usual room being given away to lovable loudmouth and host of Galactic Tour, Jax McCleary. It seems that Esen refuses to stay anywhere else in town and would rather not go than suffer the indignity of less distinguished digs. The hotel refused to comment, but we wouldn’t be surprised if this one’s true. We’ll update you next week after the Expo to see how it all pans out.
Of course, the Aerospace Expo is far from the biggest thing happening this month. Since 2930, November has also been Imperial Tevarin Heritage Month but to be honest, it has felt more like a full on Year of the Tevarin with how much the Empire has been going crazy for our conquered cousins recently. Want proof? Just look at Suj Kossi’s successful senate seat snag. Without a doubt, everything Tevarin has been rapidly rising up everyone’s ‘love it’ lists and StarWatch is no exception. So for today’s episode, we’re going to be celebrating all things related to the UEE’s finest xeno-xitizens. It’s enough to make you say “Purge? What purge?”
First off, since we were just talking about the ship expo, what finer example of our hunt for authentic Tevarin experiences than Esperia’s brand new Prowler. This faithful reproduction of a centuries old Tevarin ship is set to premiere later this week on Severus, but it seems that some celebs couldn’t wait that long. Star sataball player Sam Tonvi arrived to last night’s match riding in his very own hot-off-the-production-line model. Guardian fans went wild as Sam and the full offensive squad jumped out of the Prowler to “board” the arena. Maybe the next step will be for a Tevarin to join their team.
And speaking of joining team T-var, this season’s freshest fashion is showing much love for the traditional garments of these people. The segmented color blocking, thick gold trim and wide pauldrons of DeNoNo’s recent collection are a fantastic homage to the Tevarin warriors of yesteryear. These are styles that would look fierce from the boardroom to the night club. Talk about being able to clear some space on the dance floor. Not to be left out, Venti also featured a new Tevarin designer, Kev, as part of their Generations campaign. While he was able to make a splash with his bold use of shimmering fabrics, even the most successful trends are bound to have their darker side. Let’s not forget the lesson designer Ralston Nado taught us all on how homage can quickly turn to horror with his poor decision to incorporate Tevarin symbols into his stint boots without fully researching their meaning. Turns out people don’t want footwear that says “I killed my father.”
The highlight of the heritage celebration has to be the former Tevarin homeworld of Jalan, or should I say Kaleeth, hosting a Tevarin Cultural Festival at the end of the month. Some of the recent artifacts discovered in Kabal will be on display along with a whole gaggle of artwork, crafts and music. Headlining the big concert at the Temple of Rijora is none other than Warbird whose bass player, Leej Kava, is aTevarin. This is the first concert they’ve done since lead singer David Mason got out of the hospital, so I have a feeling they’re going to burn the house down. Musically. Not in a culturally insensitive way or anything. There will of course also be a selection of Tevarin food to try such as koleevar which are these seedball things that sort of taste like peanut butter mixed with ketchup. They’re weird and delicious. Or at least weird to us Humans. On top of all that, Senator Kossi is expected to give a speech. Chances are it will be all kinds of inspiring for people of all species.
We have to take a quick break but to keep this Tevarin trend treading along, when StarWatch returns we will be going behind the scenes of the new drama Love Me for Now to talk to Nele Suti about what’s it like to be breaking new ground for Tevarin actors across the ‘verse and if the rumors of a budding romance with co-star Char Nawston are true? So much to talk about, so stay right there. See you in a sec.