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Welcome to Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community. Citizens of the Stars not only highlights these contributions, but also puts a dev in the hotseat for a round of Quantum Questions, which addresses some fun facts about the dev and game.
On this episode, we chat with TheNOOBIFIER1337 about making concise and informative videos on a wide range of Star Citizen subjects. Then Jake Ross looks to do the Austin studio proud in a round of Quantum Questions. Remember, many of the questions used are taken from our Star Citizen Subscribers in this thread here. Don’t forget to add yours for inclusion in future episodes, and remember to keep them short and concise if you want your best chance of having them answered in under two minutes.
Plus, we reveal this week’s MVP, and introduce a new segment Sub-Conscious, which provides a subscriber news update. The links for this week’s content are below:
Discover how a ship like the Drake Buccaneer goes through our production pipeline. Sandi Gardiner and Forrest Stephan host this episode, which also features an update from Jake Ross in our Austin studio.
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Greetings Citizens,
Can you believe it’s already February? January was a month of hard work preparing Star Citizen Alpha 2.6.1 and Spectrum for launch… and it was a month of epic contributions from our incredible community. If you have not been keeping up, I highly encourage you to head over and check out all of the amazing content that has been submitted to the Community Hub.
So what’s going on this week?
Monday brings us the second episode of Citizens of the Stars, our new weekly program exclusively about our favorite part of the Star Citizen Universe, YOU! Does Character Artist Jeremiah Lee take the trophy from Ben Lesnick in another segment of Quantum Questions? You’ll have to watch to find out.
On Tuesday, the Lore team regales us with another installment in one of their many continuing series. One of my favorite things that come from these lore posts is the community voice-over renditions that inevitably follow.
On Wednesday, join Lead Writer Dave Haddock as he explores the Orion system on another informative episode of Loremaker’s Guide to the Galaxy.
On Thursday, we’ll touch base with the Austin studio. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on this all new episode of Around the Verse.
Join us on Friday where we’ll broadcast LIVE at https://www.twitch.tv/starcitizen for another episode of Star Citizen Happy Hour, this time alongside Lead Writer Dave Haddock!
And that’s all for this week!
Wait.. no.. there’s more!? drumroll The January Monthly Report will be released on Friday! These reports provide an in-depth look at the on-going development of Star Citizen, with teams from around the globe sharing updates on their progress in the previous month.
FRIDAY, FEBRUARY 10TH, 2017
Star Citizen Happy Hour w/ Lead Writer David Haddock @ 12pm PST / 8pm UTC (http://twitch.tv/starcitizen)
Monthly Report RSI Newsletter
Community Spotlight: February 6th, 2017 – Craft Citizen
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The amount of contributions we see submitted to the Community Hub on a daily basis continues to amaze us. Last week, we took a look at some incredible videos created by the community; this week the theme is “Craft Citizen,” highlighting some of the detailed work created by all of you! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future.
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We are always excited when we see cosplay submissions on the Community Hub. Ben Valkyre created an album of his first flight suit and armor for Star Citizen using “EVA foam mats and lots of glue.” His flight suit looks great, and we eagerly await what he will come up with next!
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I instantly fell in love with how sleek this Vanduul PC Case is. We’ve been watching his forum thread as he updated his build to completion, and it looks amazing! M0reP0wer UV printed the Vanduul Glaive on top and laser-etched the Esperia logo in the front. Great job!
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Do you hate the Vanduul? Probably not as much as Shadowma, because he has created custom flight jackets dedicated to the citizen initiative to create a Vanduul-free Orion. With the help of his wife, he will take on the Vanduul in style!
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Admiral Wischmop (with the help of wernereisk4lt and KingNerd)created a Hologram map of the Stanton System using a laser cutting machine on acrylic glass, and it looks so sweet! We are constantly blown away by the creativity of our backers, and this is no exception.
Around the Verse explores the art and tech behind the score for Squadron 42. Composer Geoff Zanelli walks us through his process, while Ross Tregenza and Lee Banyard discuss the technical challenges for the CIG Audio team. Sandi Gardiner and Josh Herman host this week’s episode, which also includes an update with Brian Chambers from Foundry 42 in Germany.
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Greetings Citizens,
What. A. Week! A handful of us traveled to San Antonio, TX to attend PAX South and a Bar Citizen event organized by the community. We had a great time, and were honestly shocked by the amount of passion, support, and energy that you all provided us during our visit. The feeling in the air was electric! These events really recharge the ole battery for us, and we are more hyped than ever to be back in the studio today, working to deliver great content for all of you! Big shout-out to Gany and Jorunn for organizing this event, pushing the Bar Citizen movement, and building a level of camaraderie unparalleled in gaming.
So, what’s going on this week?
Monday introduces Citizens of the Stars, our new weekly program exclusively about you, the Star Citizen Community. Citizens of the Stars not only highlights the contributions of our community, but also puts a developer in the hot-seat for a round of Quantum Questions, which addresses some fun facts about the developer and the game. Whether through bug reports on the issue council, feedback on the forums, or the creation of content inspired by the game, Star Citizen is only possible because of the community.
On Tuesday, the Lore Team is back at it again with another installment in one of their many continuing series. If you’re interested in the narrative that will bring the Star Citizen Universe to life, you’ll want to check these out. You can also browse previous posts here.
On Wednesday, we check in with the man who fears no creature, the resounding champion of pest control, the smasher of all things bugs, Mark “Bugsmasher” Abent! Make sure to tune in to watch another bug get smashed, and take a detailed look at one of the many hurdles involved in game development.
Thursday. Prepare your F5 keys for the first Around the Verse episode of February, where we take an inside look at the on-going development of Star Citizen! These episodes grant us a great opportunity to peek behind closed doors, deep-dive the complexity that is game development, and get to know the people working tirelessly on the project behind the scenes.
Lastly, join us on Friday where we’ll broadcast LIVE at https://www.twitch.tv/starcitizen for another episode of Star Citizen Happy Hour!
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Star Citizen Alpha 2.6 delivered detailed new camera controls, empowering creative citizens to capture stunning moments in the ‘Verse. Last week, we took a look at some of the beautiful screenshots submitted found on the Community Hub; this week the theme is “Capture Citizen,” highlighting some of the fantastic videos created by all of you! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future.
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We’ve seen some amazing content from our Community since we debuted the Director’s Mode. Flyken has done a great job utilizing these new controls to create a music video of “No Plan” by David Bowie, a personal favorite.
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I really enjoyed this intense and action packed short film by Sonari1. From exploring the wreckage of a Starfarer, to space combat, to protecting Comm Arrays from villanous pirates.. It goes to show that there is never a dull moment when exploring the ‘Verse!
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PKawaii shows us how dark and poetic Space can be. In his Director’s Mode Showcase video, he uses unique camera angles, wonderful voice-over narrative, and an eerie soundtrack that will send chills down your spine.
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We frequently see videos of combat and flight, but rarely focused on the environments surrounding Crusader. “Moons of Crusader” is a series by pHON1Cx showcasing the vast and beautiful moons orbiting Crusader in the Stanton System.
We are looking forward to seeing what pHON1Cx will create once we are able to go planetside.
Wie Cloud Imperium Games in einem neuen "Around the Verse"-Video erklären, steht die KI kurz vor der Fertigstellung. Dabei handelt es sich aber nur um die Basis-KI, auf welcher die Entwickler immer weiter aufbauen wollen. Doch diese KI sei sehr wichtig,…
This week’s Around the Verse does a deep dive into subsumption. Persistent Universe Director Tony Zurovec and Lead AI Programmer Francesco Roccucci sit down for an in-depth chat about what to expect and fields questions from the community. Also, our UK studio provides an update on the MISC Razor, VFX for the Caterpillar and Herald, and a glimpse at upcoming surface outposts.
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SHOWDOWN!
Auto-Transcript for S&P and NFSC Submission
EP:61:12 : “Economic Imbalance …”
ERIA QUINT: Hello and welcome to Showdown, the political program that tackles pressing issues from different perspectives. I’m your host, Eria Quint. Today, we examine a recent report from the Senate Committee on Interstellar Commerce (CIC) that highlights the increasing economic disparity around the Empire. Though UEE prosperity reaches far and wide, there are still far too many that struggle to eke out a living.
Various government programs and non-governmental organizations have tried and failed to properly address this issue, leaving many to wonder if careful orchestration between private and public sectors is what’s really needed to raise the living standard for billions around the Empire.
My first guest has spent much of her career dealing directly with these issues. Senator Octavia Beate represents the Ferron System, which has known its fair share of economic hardships, and is a senior member on the Senate committee that released the report. Senator Beate, we appreciate you taking the time out of your busy schedule.
SENATOR OCTAVIA BEATE: Of course. The government is doing a lot of good work on this issue that goes unnoticed. Glad to be here to outline some of the actions we’ve taken.
ERIA QUINT: And offering a perspective from the private sector, we have with us Kavan Aarset, the CEO of Economic Advancement for All (EAA), an NGO focused on ensuring economic equality. Welcome, Kavan.
KAVAN AARSET: Looking forward to a spirited discussion on a problem we can all agree deserves more attention.
ERIA QUINT: Let’s start with you, Senator Beate. It’s been about one hundred years since most major mining operations abandoned the Ferron System. A move that your planet is still reeling from. The report from the CIC claims that two-thirds of the system’s residents are unhappy with their current economic condition. What does the government need to do to provide your constituents with more economic opportunities?
SENATOR OCTAVIA BEATE: The unfortunate truth is that this issue isn’t isolated to Ferron. This issue affects people everywhere from Hyperion to the blocks of Terra. There are billions in the Empire that are in need and the government has to be creative to try and change things. A problem of this magnitude demands an equally big solution.
ERIA QUINT: Are there any “big solutions” that you’ve found to be particularly effective?
SENATOR OCTAVIA BEATE: Absolutely. I’ve been an outspoken supporter of large-scale military and infrasture expenditures. Projects like the Retribution and Synthworld require resources and labor from across the Empire. These government expenditures not only generate economic growth that trickles down to the people who need it most, but also help improve and protect the fabric of the Empire that we all hold so dear.
ERIA QUINT: Mr. Aarset, how would an NGO like the EAA address the economic dissatisfaction in Ferron?
KAVAN AARSET: Not with platitudes, which is unfortunately so often how Senator Beate chooses to respond. This is an issue -
SENATOR OCTAVIA BEATE: I beg your pardon.
KAVAN AARSET: These so-called “big solutions” only serve as a bandage. To really address the root of the issue, we need to take specific action based on the careful examination of a system’s population, economy, resources, infrastructure and a myriad of other factors. Solutions must be tailored to the individual system to guarantee results. So that’s what we’d focus on first and foremost; truly understanding the people we’re trying to help.
SENATOR OCTAVIA BEATE: Mr. Aarset’s goal of personally diagnosing and addressing the specific issues of every system is, well, it’s an admirable mission, but also an infeasible one. Not even the UEE government can accomplish it, which is why we instead do reports like the one just released.
The people of the UEE need help now. These people need jobs and opportunities; not to be the subject of another academic research paper. That’s why I’ve worked hard to direct government resources to these disadvantaged systems, and to do it now.
ERIA QUINT: Mr. Aarset, what specific actions has the EAA taken to help those being left behind?
KAVAN AARSET: We have a strict policy that any credits spent in a system must go directly to local businesses. The problem with Senator Beate’s massive spending plans are that they’re nothing more than a huge payday for mega-corporations. A small, family run company in Ferron doesn’t stand a chance of landing a Synthworld contract when up against multi-system conglomerates like Shubin or ArcCorp.
SENATOR OCTAVIA BEATE: Mr. Aarset is being deceptive here. He knows that most of these massive projects require large corporations to hire local contractors and mercs. That pumps a huge amount of credits into the local economy. That’s in addition to all the credits their workers spend in the system going out to eat or catching a game at the local Sataball arena.
ERIA QUINT: Let’s move on. Also included in the report was a list of systems in need of the most economic help. The list is strikingly similar—
KAVAN AARSET: I’m sorry, Eria, but mega-corps hiring contractors isn’t a recipe for economic success for those most in need. It only makes the economic disparity worse. You don’t need to look any further than the planet of Hurston to see an example of this.
A recent investigation by the Terra Gazette revealed the insultingly low pay and deplorable conditions contract workers on Hurston experience. Large corporations like Hurston are interested in their bottom line; not in helping the economically underserved. Actually, it’s in their interest to keep wages depressed, so they can hold onto a greater percentage of the profits.
SENATOR OCTAVIA BEATE: Using Hurston as an example is nothing more than a red herring. As we all know, the planet of Hurston is owned by the corporation and completely under their control with its own labor laws, rules and regulations. I may not agree with all of their policies, but the company is well within their rights to govern their planet as long as they adhere to the Common Laws of the UEE.
KAVAN AARSET: Which haven’t been updated in how long?
SENATOR OCTAVIA BEATE: If contractors on Hurston aren’t happy with their pay, living conditions or whatever else, it’s completely within their rights to move someplace else.
KAVAN AARSET: Except many of them can’t afford to because of the suppressed wages and the strong arm tactics of local company security. The last military expenditure Senator Beate advocated for included billions in contracts that were awarded to Hurston, so don’t go saying there’s nothing the government can do to apply pressure. Denying government contracts to companies that treat their workers inhumanely would be a great place to start.
ERIA QUINT: This is a fascinating discussion, but we need to take a quick commercial break. When we return, I’ll challenge Senator Beate and Kavan Aarset to set their ideological differences aside, and see if they can agree on a way the public and private sectors can work together to help those that are economically disadvantaged.
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Greetings Citizens,
Now that the 2.6.1 schedule is out, we are moving forward and focusing on making 2017 an epic year! It’s pretty busy around here while development focuses on the major milestones being laid out. If you have not seen the updated production schedule – you can check check it out here!
For the Community Team, we are also preparing, refining, and building processes to ensure we are best equipped to be able to deliver interesting content to all of you. In the coming weeks we’ll be premiering a fun show that focuses on highlighting one of our favorite aspects of the Star Citizen Universe: YOU! No, not you. YOU. Yes, YOU! Stay tuned for more information on that soon.
With that, let’s take a look at this week!
On Tuesday, the Lore Team will release another installment in one of their many continuing series. The Star Citizen Universe is rich with history and a past/future worth exploring. If you find yourself easily immersed in a good story, fascinated by the design of Star Citizen, or just hungry for more information, these posts are made for you! You can also browse previous posts here.
On Wednesday, we’ll be exploring the Helios System alongside our resident Archivist, Cherie Heiberg, in an all new episode of Loremaker’s Guide to the Galaxy.
Around the Verse has returned to its regular schedule. If you want to stay in the loop or deep dive the development of Star Citizen with us, you won’t want to miss the second episode of 2017! You can catch these on our website, or our Official YouTube Channel.
Last Friday we went live on Twitch and YouTube for our second Star Citizen Happy Hour alongside guest streamer GrayHeadedGamer and Technical Director Sean Tracy. We had a great time hanging out with the two of them and are really enjoying the fun combination of game-play and guests from the community. Additionally, Sean Tracy took the time to explain the often misunderstood Megamap feature, scheduled to arrive in Star Citizen Alpha 2.6.2. If you want to learn more about this exciting new feature, you can catch the replay on our Official YouTube channel. A huge perk of doing these shows live is that you never know who might stop by.. Make sure to tune in at 10am PST, 6pm UTC at twitch.tv/starcitizen to catch this week’s show!
Lastly, this Saturday, Community Managers Jared Huckaby and myself will be traveling to San Antonio, TX for PAX South. Keep an eye out for us! We may have some cool goodies to give away. Additionally, we’re very excited to meet many of you for the first time at the community organized Bar Citizen event Saturday night! You can find more info about this meetup here.
That’s all for this week, we’ll see you in the ‘Verse!
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This week’s theme is “Screenshot Citizen.” No matter where you go.. the forums.. the Community Hub.. Social Media.. you have most likely seen a massive influx of beautiful screenshots in the Star Citizen Universe. Star Citizen Alpha 2.6 brought an abundance of new camera controls, empowering creative citizens to capture stunning moments in the ‘Verse, and we couldn’t be more excited! Below you will find a few that stood out to us as being especially epic. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future.
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We frequently see screenshots of environments, exteriors, and characters. ChrisGoingSpace has gone the route less traveled and successfully captured a stunning shot of the interior of a Vanguard Hoplite that makes many of us question what our favorite ship actually is.
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The last time I saw the ring this close was upon a take-off gone wrong.. AwesomeAD has captured a perspective of the ring interior at Port Olisar that most people don’t explore, and you can’t help but get excited about the potential exploration that the Star Citizen Universe will offer.
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Hasgaha is back to regale us with another epic screenshot, this time highlighting an interaction between the Aegis Sabre and a human. This shot really stands out as a unique moment, capturing an untold narrative.
Fantastic stuff as always Mr. Hasgaha. Keep em’ coming!
You can check our more of Hasgaha’s beautiful screenshots here!
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Aelanna-Tesla managed to capture this beautiful shot of a Xi’an Scout blasting past Cellin. The only word that appropriately describes this shot.. EPIC!
Thank you Aelanna-Tesla for helping me choose my new desktop wallpaper. We hope to see more of your work make its way to our Community Hub soon.
Star Citizen ist so etwa wie der wahr gewordene Traum vieler Weltraum-Fans. Chef-Entwickler Chris Roberts hat in einem Interview neue Details zum Online-Universum verraten. Unter anderem sollen Spieler und Gamemaster die Galaxien kräftig aufmischen.
In dieser neuen Folge von Subscribers Town Hall geht es um das Persistent Universe, kurz PU. Dieses bildet gewissermaßen das Rückgrat von Star Citizen. Zu Wort kommen Chris Roberts (Global Head of Production), Erin Roberts (Design Director), Todd Papy…
Laut einem Interview mit Chris Roberts plant Star Citizen-Entwickler Cloud Imperium Games fest mit einem 2017-Release für den Einzelspielermodus Squadron 42. Zumindest der erste von mindestens drei Teilen soll dieses Jahr erscheinen.
Von Cloud Imperium Games gibts heute ein Entwickler-Update zu Star Citizen. In einer neuen Folge von Subscribers Town Hall geht es um das Persistent Universe, kurz PTU. Chris Roberts beantwortet gemeinsam mit einigen Angestellten von CIG von der…
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2017 is certainly in full swing. In Los Angeles, we’ve been hosting a number of folks from studios around the world in our traditional “beginning-of-the-year” summits where we plot out many of the project milestones for the year. It’s always terrific to see the people you spend so much time with over Skype and email in person, and the value of these face-to-face meetings can’t be overstated. We’ve got some exciting plans for 2017 certainly, and you’ll learn more about them in upcoming episodes of Around the Verse.
For the Community Team, we’re making preparations now for attending PAX South. While there is no formal presentation this year, Community Managers Tyler Witkin and Jared Huckaby are attending as fans, as well as many members of the CIG Austin team that will be in attendance to meet up with members of the Star Citizen community and enjoy all that these tremendously fun events have to offer, including a local Bar Citizen. You can find more info about the related Bar Citizen here.
With that, let’s take a look at what this week has in store.
Each Tuesday, the Lore Team releases another installment in one of their many continuing series. These lore posts have been a tradition since Star Citizen was first announced, and if you haven’t checked out some of the older series, like the Tales of Kid Crimson, you can find all the previous entries here.
This Tuesday also brings with us a special treat: another Subscriber’s Town Hall, this time focused on the Persistent Universe with special guests Chris Roberts, Erin Roberts, Tony Zurovec and Todd Papy. Due to the scheduling of our 2017 summits, this edition will be pre-taped with questions collected from our Subscriber’s Den last week, so don’t miss your next chance to hear many of the latest updates on our Persistent Universe development.
On Wednesdays, we alternate between the death and destruction of bugs everywhere with episodes of our edutainment series, Bugsmashers! and The Loremaker’s Guide to the Galaxy, where members of the CIG Lore Team explore the design, story and science of one of Star Citizen’s planetary systems. For this week, it’s Senior Gameplay Engineer Mark Abent doing what he does best in Bugsmashers.
Around the Verse, our flagship weekly program comes to us every Thursday, and after last week’s Special Edition look at the Vanduul and Xi’an languages, we return to form with our first full episode of 2017. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on Around the Verse, every week on our YouTube channel.
Last Friday, we kicked off the Star Citizen Happy Hour. We were excited to carve out a small stitch of time every week to play the game we work so hard on, and share that experience not only with you, but with our community streamers as well. If you tuned in, you saw that we certainly needed the practice, as Senior Producer Alex Marschal and Design Director Todd Papy stopped by not only to answer questions and give insight into Star Marine’s future, but ridicule Jared for his l33t skillz. While every week won’t have special guests that can swing by in this regard, it’s safe to say you never know who will stop by. Special thanks to Myre of TEST Squadron for taking the time to be there with us. Join us again this Friday as Community Managers Jared Huckaby and Tyler Witkin play Star Citizen with the fans LIVE on Twitch with a special guest streamer from the community, and get your chance to win a free Star Citizen game package and ship! But you have to be watching to claim your prize. Tune in at 12pm PST, 8pm UTC at http://twitch.tv/starcitizen and don’t miss out!
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This week’s theme is “Talk Citizen.” Whether viewed on Twitch, hosted on YouTube, streamed via Internet Radio, downloaded on iTunes, etc. there are many, many Star Citizen podcasts out there for you to enjoy. Below are just a few of the ones that permeate the Star Citizen community. Don’t forget to check the Community Hub for more and upvote your favorites. You just might see them here in the near future.
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Guard Frequency is one of the oldest Star Citizen podcasts around, recently hitting their own milestone 150th episode.
Known as, “a place where you can just tune in and know that you’re going to get help from the community,” the guys at Priority One Productions have been stalwart companions on our collective journey to Star Citizen.
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Hosted by Nikki “Batgirl” D’Angelo, Star Citizen Addicts Anonymous encompasses a series of podcasts, including “Bensday” where she chats with Director of Community Engagement Ben Lesnick, “Ask Sandi” with VP of Marketing Sandi Gardiner, Lightspeed Lunatics with other members of the community and more.
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Those Guys with Ships began in the summer of 2014 with three guys, some ships, and a whole lot of excitement for the best damn space sim ever!
With over 130 episodes, Gleep, Jimi, Ace and Mark bring a fun discussion of the project that is available on iTunes, Google Play Music, Stitcher Radio and more.
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Lastly, Star Citizen GrayHeadedGamer hosts Not So Sober Saturdays on… Saturdays.
It’s a fun and laidback discussion that often highlights the contributions of other community members to the Star Citizen experience, with the best collection of Star Citizen beanies you’re likely to find anywhere.
In dieser Spezialausgabe von Around the Verse geht es um die verschiedenen Alien-Sprachen in Star Citizen. Zu Wort kommt Der Sprachwissenschaftler und Xenolinguist Britton Watkins, der bei Cloud Imperium Games dafür sorgt, dass sich das Gebrabbel von…
In der neuen Ausgabe von "Around the Verse" erfahren wir mehr über die Alien-Sprachen in Star Citizen und wie diese überhaupt ihren Weg ins Spiel finden. Federführend hierfür ist der Sprachwissenschaftler und Xenolinguist Britton Watkins verantwortlich,…
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January 10, 2935 SET
Despite its discovery over five centuries ago, the Nexus System has maintained a reputation for being untamed territory, a distinction that has persisted to this day. The two most notable events to occur in the system this century not only have criminal connotations but are also connected.
The first incident was Kellar’s Run in 2931. Dean Kellar’s multi-system tussle with UEE law enforcement famously ended in the Nexus System. What had started as a simple dogfight had spiraled across multiple systems and involved dozens of ships of criminals, police and even civilians. The government’s inability to contain the incident brought into focus just how little control the Empire had over the Nexus System. Within months, the UEE Senate approved a measure to bring law and order back to the system.
One of the UEE’s first orders of business was reclaiming Nexus III. Across the naturally habitable planet, outlaw factions had moved into facilities abandoned by the Hathor Group. When the UEE assault began, feuding outlaw crews put their differences aside to defend their planet. The Horizon Crew became the de facto ringleaders and led this patchwork defense force in a spirited fight. Eventually, they were overmatched by the UEE military. Outlaws that didn’t flee were either captured or killed resisting.
The criminal diaspora spread to the dark corners of the Nexus System or slipped into one of the neighboring unclaimed systems. The Horizon Crew attempted to set up operations elsewhere but were rebuffed by larger syndicates controlling those sectors of space. That left them with only one acceptable option: fight to reclaim their turf in Nexus. Three years after Kellar’s run, on January 10, 2935, Nexus’s second notable event of the 30th century occurred: the Horizon Crew perpetrated the infamous Walzer Massacre.
Operation (OP) Station Demien was built in the 25th century to be an operations hub, transfer point and temporary housing location for government workers trying to terraform the smog planet of Nexus II. After the experimental terraforming techniques failed, the UEE eventually sold the entire system to the Hathor Group, which then used the station as a security outpost. Beginning in 2672, when the Hathor Group abandoned the system, various squatters and outlaw packs rotated through the station for the next few centuries. After the UEE pushed into the system, OP Station Demien became one of the first ‘secure’ stations in the extended police action. The station housed supplies and military families waiting for an official residence on Lago (Nexus IV). Yet, the station’s remote location and soft security made it an ideal target for the Horizon Crew’s ruthless plan.
January 10, 2935, started like any other day for those aboard OP Station Demien. Security personnel conducted their routine patrols around the station, but (based on security accounts), everything was quiet. Haulers offloaded supplies and stayed to enjoy a hot meal outside of their ship. Station staff restocked vending machines and reshuffled cargo containers for pick up. Little did they know, a stealth dropship silently drew nearer.
Meanwhile, in the temporary housing habs, the family of Advocacy Agent Emily Walzer received good news. A permanent residence on Lago had been secured for them, and a military transport on a supply run would bring them in the following day. Francis Walzer and his three children had been waiting at OP Station Demien for days. Though they knew the system was still dangerous, sweetheart land deals on Lago offered to government officials and their families were too good to pass up. Now that their lot had been secured, the family could all be together for the first time since Agent Emily Walzer transferred to Lago the previous year.
Following the call with his wife, Francis Walzer sent his son, Arjun, to grab a few bottles of Pips while he read to twins Joyce and Joanne. Arjun rushed out of the hab, as if going faster also accelerated time. Though only fourteen, Arjun wanted to join the Advocacy like his mother. Friends and family described him as observant and endless inquisitive, so the fact that he was the first civilian aboard the station to notice that things weren’t quite right seems fitting. At some point in his journey to the Pips machine, he became aware that the hallways were eerily quiet and that select security doors had been closed and elevators deactivated. Not long after, Arjun spotted the now-famous bloody handprint.
Ten minutes earlier, the station’s security officers had stepped away from their posts for a shift change. It was during that vulnerable window that a small squad of well-armed outlaws took the security team by surprise. Security footage showed that the speed and precision of the attack was such that none of the security officers even had a chance to raise their weapon.
With the station’s security apparatus under their control, additional Horizon Crew ships landed. Assault teams spread across the station, systematically moving from room to room and killing anyone they encountered. Many victims were found executed, a single shot in the back of the head, never knowing what hit them.
Supposedly, the Horizon Crew’s plan was to secretly take over OP Station Demien, fortify and secure it and then use it at a new center for their operations in the Nexus System. Essential to the plan’s success was ensuring that word of their assault didn’t leave the station. It would afford them the time to entrench and notify others that the station was now under their control. It almost happened too, if it hadn’t been for Arjun Walzer and that bloody handprint.
Over 20 different retellings of the Walzer massacre have appeared on the spectrum since this fateful day. Each one uses the iconic image of the bloody handprint that reportedly begins Arjun’s comm to his mother. Incredibly, Arjun stayed on the comm with his mother for nearly 50 minutes. With her guidance, he documented the horrors the Horizon Crew inflicted on the station and evaded the assailants. Arjun’s brave efforts continued until an outlaw noticed an unknown signal coming from the station and decided to hunt it down. Although the final moments of that fateful comm are known only by those who have seen it, there is one word consistently used to describe it: devastating.
Sadly, Arjun’s tragic demise was far from unique, as no one on OP Station Demien during the assault would survive it. Yet, thanks to Arjun’s bravery, local law enforcement officials received word of the assault and launched their counterattack before the Horizon Crew could fully enact their security plan for the entire station. A local militia was first on the scene but had little warning of what awaited them. Within moments of exiting their ships, most militia members found themselves caught in a kill zone. The outlaws’ strategically advantageous position proved to be too much for inexperienced local law enforcement to overcome, making it apparent that the UEE Marines were needed.
The Marine assault to retake OP Station Demien lasted six hours. The battle-hardened Horizon Crew fought for every last inch of space and surface. With nowhere else to go, the Crew knew their plan would either work or be their ultimate demise. Thanks to the Marines, it proved to be the latter. After three years of perceived progress against outlaw elements in the Nexus System, the Walzer Massacre, as it came to be called, was a stark reminder that there was much work still to be done.
Despite its impact on the UEE at the time, the Walzer Massacre is now only the second most famous thing associated with OP Station Demien. Today, it’s better known as a location in the popular video game Star Marine and the recent vid Star Marine 2: BloodLock. This distinction isn’t without controversy, as some believe InterDimension Software intentionally chose to base their game level on the station to stir controversy and receive free publicity for the title.
Regardless of its portrayal in popular culture, OP Station Demien still stands as a symbol of the battle to tame the Nexus System, and the events of January 10th, 2935, will remain an important chapter in the history of the system.
Cloud Imperium Games wird Cheater im Weltraum-MMO Star Citizen nicht tolerieren. Wer cheatet, der fliegt und zwar permanent. Es wird dann auch keine Rückerstattung des Geldes geben, welches der Betrüger schon in das Onlinespiel investiert hat. Doch…
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First off, HAPPY NEW YEAR!
We returned to offices last week to resume the process of bringing Star Citizen and Squadron 42 to life, with stories of holiday cheer and more than a few personal adventures. With every New Year comes the inevitable resolutions, and this year the Community Team aims to continue improving the content we release to you each and every week.
What this means right off the bat is an evolution of the “Community Manager’s Log and Schedule” that went up at the beginning of the week into a front-page post, “This Week in Star Citizen.” As always, it’ll be a chance to give you some of the highlights to look out for in the week ahead, but we’ll also use it to highlight specific content you may have missed out on in the past, as well as bring a much deserved spotlight to the work our Citizens do to enhance the overall Star Citizen experience.
In addition to the change in our Monday posts, we’ll be pushing the continuing evolution in our video content as we move through 2017, including popular hits like Around the Verse, Bugsmashers and Loremaker’s Guide to the Galaxy, as well as debuting some new additions to those stalwarts. We’ll discuss one of those additions farther down below, but be certain you come back here in the coming weeks to find out more.
Each Tuesday, the Lore Team releases another installment in one of their many continuing series. These lore posts have been a tradition since Star Citizen was first announced, and if you haven’t checked out some of the older series, like Cassandra’s Tears, you can find all the previous entries here.
On Wednesdays, we alternate between the death and destruction of bugs everywhere with episodes of our edutainment series, Bugsmashers! and The Loremaker’s Guide to the Galaxy, where members of the CIG Lore Team explore the design, story and science of one of Star Citizen’s planetary systems. For this week, it’s Associate Writer Adam Wieser with a story of exploration and expansion with the Ark Starmap as his guide.
If you haven’t seen the Ark Starmap in action, you can check it out for yourself here.
Around the Verse, our flagship weekly program comes to us every Thursday, and this week we return from hiatus with more behind-the-scenes goodness. If you’re looking for all the latest development news on Star Citizen, you don’t want to miss out on Around the Verse, every week on our YouTube channel.
EDIT 2017.01.10 – This week’s ATV will be a “special edition” featurette.
We will return to your regularly scheduled Around the Verses next week.
That brings us to Friday. The end of the traditional work week, and if you’re anything like me, you like to kick back and relax a bit playing some video games, and that’s just what we’re gonna do, only we’re gonna Star Citizen with YOU. Join Community Managers Jared Huckaby and Tyler Witkin on Happy Hour Friday as they play Star Citizen with the fans LIVE on Twitch with a special guest streamer from the community, and get your chance to win a free Star Citizen game package and ship! But you have to be watching to claim your prize. Tune in at 10am PST, 6pm UTC at http://twitch.tv/starcitizen and don’t miss out!
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Those of you that have been following the project for awhile might remember the old Community Spotlight program, where we highlight several of our Community Content Creators who bring their own unique additions to the Star Citizen experience. We enjoyed this opportunity to share these with you each and every week, and so one of our New Year’s Resolutions is to bring this fine tradition back included with every This Week in Star Citizen post.
This week’s theme is “Storytellers,” those fan-fiction creations that see to further flesh out the potential Star Citizen universe. From prose to webcomics to video-series, storytelling is at the very heart of the Star Citizen experience, and what we have for you this week is just a small sampling of many of the tremendous creations throughout the years, from the very old, to one that just began yesterday!
So take a look, and don’t forget to check the Community Hub for all the latest contributions and upvote your favorites. You just might see them here in the near future.
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Under the leadership of Captain Kenny, an Outlaw Coalition seizes control of the planet ArcCorp. UEE Marine and Naval forces must unite in a desperate attempt to prevent innumerable casualties.
The Fleet Arrives is Part I of a three-part film series directed by Terallian, and backed by the immensely talented team, Little Armada.
You can check out his post on the Community Hub here, with additional links so you don’t miss out on future episodes.
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“The Citizens” is a brand-new webcomic series dedicated to showing the humorous side of Star Citizen’s universe.
The Citizens is produced entirely by Star Citizen Rurquiza using screenshots captured with our new “Director Mode” recently added in Star Citizen Alpha 2.6, and we suspect, a decent amount of post-production after the fact.
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Finally for this week, we go way, way back into the Storytellers archive for TOG in Space, a work of Star Citizen Fan Fiction that ran on our forums from June 2013 to January 2015.
Created by Star Citizen cmopatrick, the adventures that began on a shipping platform in the Baker System and expanded into a 400+ page PDF document before all was said and done!
If you’re a fan of fan fiction, I’d encourage you to check out one of the most dedicated legacy contributions from our community content creators since this project began.
Cloud Imperium Games zeigt ein aktualisiertes Vorstellungsvideo zu Star Citizen, in dem aktuelle Spielszenen gezeigt werden. Mastermind Chris Roberts stellt im Video die "epische First Person Experience" vor und betont die 1,6 Millionen Spieler starke…