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Welcome to another edition of Traveler’s Guide to the Galaxy. These dispatches aim to provide early insights into the lore and design shaping new locations coming to the Star Citizen universe. This time, we venture to Nyx, the third star system to join the ‘verse, coming in Alpha 4.4.
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IAE LANDS IN ORISON!
Join us in the breathtaking city of Orison for the biggest spaceship show in the universe! To celebrate the Intergalactic Aerospace Expo 2955, Star Citizen will be FREE TO PLAY throughout the entire event. At the show, everyone can:
Obtain over 150 ships and ground vehicles, and try them for free via rental kiosks
Discover the latest craft from the ‘verse’s finest manufacturers
Pick up exclusive IAE armor, vehicle paints, and in-game items
Explore the manufacturer schedule below, and check back as the show approaches to see the full lineup of ships and ground vehicles you can obtain and try!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: November 5, 2025
Release View
4.4.0
New Wikelo Ships Offerings (4.4.0)
Adding multiple new vehicles and equipment to the ever-expanding Wikelo's Emporium: RSI Meteor and the Guardian MX, with upgraded components and a unique base livery. These rewards can be unlocked by completing Wikelo's contracts.
This card has received a new visual.
MaxOx Neutron Cannon Art Refactors
Updating several MaxOx Neutron Cannons' art style and geometry: Size 1, 2, and 3.
This card has been set to Tentative.
Exterior Freight Elevators
Adding new ways of loading and unloading cargo in the currently available systems: Nyx, Stanton, and Pyro.
This card has been updated to also include Stanton.
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PU Monthly Report
Welcome to the latest PU Monthly Report! Read on for all the behind-the-scenes details of development throughout October, including progress on Nyx, upcoming ships, AI behaviors, the in-game economy, and more.
AI Content
In October, the Narrative and Social AI teams supported several initiatives for the upcoming Alpha 4.4 patch, including landing zone fixes. While technical issues prevented the complete implementation of these updates, they will be added in a future patch.
As unveiled at CitizenCon Direct, the team supported the social AI setup for Levski. They also captured and supported the setup of additional voice packs to support future social and mission content.
Discussions with the Combat AI team kicked off combat voice packs, with the plan to capture new ones in the upcoming year based on the latest version of the behavior. The goal with this new approach is to consolidate FPS and dogfighting triggers while specializing recordings to focus on specific groups.
AI (Features)
Last month, AI Features continued to iterate on first reaction and usable animations. In particular, those where items are being carried.
They also fixed crashes relating to Human combat, changed how NPCs are scanned, and how they react. Accuracy calculations were simplified, while the values used to tweak them are now easier to understand. This will also include a fix to the firerate of burst and single-shot weapons.
Numerous bugs were fixed for the Yormandi, included those introduced by late-in-the-day action refining and the implementation of arena-reset functionality. The team also supported serialization of the skill extenders and began to support the early design considerations for a boss variant.
The Yormandi’s animation set was also vastly improved, including the beam, bite, death, and emerge sequences. The timing, posing, and blending of attacks were enhanced to feel more natural and threatening. Technical and visual bugs were also addressed, such as the weak spots, jitters, and animation playbacks.
AI (Tech)
The AI Team made improvements to navigation-mesh generation, including to the generation algorithm. They also updated navigation links, specifically to the traversal behavior when NPCs go through manual doors, elevators, and interruptibles.
The team then implemented the first working version of the flight pathfinder through the voxel grid.
The first pass of the system that manages AI agent scripting in the flowgraph was completed. This enforces the validation of the action sequence to ensure the correct execution context is set in the systemic activities, providing a more reliable way to manually script agents and an extra guarantee that actions are validated and executed correctly. This included work on the critical flow mode for AI agents as well. While in this mode, failures in action execution are still reported as errors but can be handled with fallbacks, allowing the flow to proceed instead of failing and potentially stalling.
AI (Game Intelligence Development Team)
In October 2025, the Game Intelligence Development team worked toward the next milestone for Mission System v2, focusing on implementing ‘outline properties’, the first pass of a prototype property window for selecting an outline item.
They also continued implementing the ‘outline declaration,’ which is based on a declarative system where the designers first declare the resources that will be needed for the mission and the context in which they will be used. For example, resources global to the mission are first declared.
The GID team then elaborated on the preliminary technical design for the entity-scripting topic. Furthermore, they fixed issues with the Apollo tool, allowing them to continue debugging StarScript.
The devs are currently analyzing Mannequin to propose UI visuals to improve reading and simplify the overall use of the tool. Finally, bugs were fixed and new features were worked on for StarScript as suggested by the designers.
Animation
Animation worked on the Yormandi throughout October alongside improvements to the kopion. They also discussed dog capture with animal trainers.
Last month saw a major push within the Facial Animation team to complete the new content for Alpha 4.4. This included new animations for the returning ATC character mentioned in September's report.
At the start of the month, the team attended another shoot with the Narrative and Motion Capture teams. This time, they captured content for a new mission giver as well as multiple voice packs for NPCs throughout the Nyx system. These will be released as part of Alpha 4.4, though the mission giver will not appear until a future patch.
Art (Characters)
The Character Art team finalized various armors for a new gang and in-game rewards, and progressed with a new heavy armor and clothing items.
The Concept Art team finalized handoff sheets and began exploring directions for a new gang.
Art (Ships)
In the UK, the Ships team supported the release of the Anvil Paladin, Esperia Stinger, and Grey’s Market Shiv at CitizenCon Direct.
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Work on the Aegis Hammerhead and RSI Aurora continued to bring them up to modern standards. For the Hammerhead, Design are currently setting up the revisions, including the addition of blast doors throughout the corridors and updated component placement. The Aurora is currently awaiting downstream support, particularly for audio and VFX, as these feature some of the oldest in-game assets.
The Hull B is currently being prepared for its whitebox review, with the final touches being made to ensure it hits the required functionality criteria.
Both Drake Ironclad models and the Command Module progressed well into greybox, with geometry and lighting updates to the modular kits helping set the interior tone throughout.
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Four unannounced ships progressed through October. The first is on track for its final review in early November, while the second is art-complete and currently with the downstream teams.
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The third, an upcoming variant, passed its LOD0 review. Following this, the downstream teams began their tasks ahead of its final review.
Art was also completed for an all-new ship before it continued down the pipeline, with paints being created alongside a full pass from QA.
Another new vehicle, the Greycat UTV (which was briefly shown during the introduction of the STV), entered its whitebox phase.
Finally for the UK team, pre-production kicked off for the Anvil Liberator. This phase is before official production begins and aims to get a solid base for the wider team to use for further estimation and concept requests to aid in smoother delivery.
The North American team progressed with two unannounced vehicles. One is currently with downstream teams for closeout ahead of its final review, while the second is approaching its greybox review in early November.
Elsewhere, the RSI Perseus had a large-scale developer and QA playtest this month to check its robustness and intent in combat, which was a great success.
Whitebox work continued on the Drake Kraken, with more developers moving onto it as other projects were completed.
Community
October began with the return of Day of the Vara, the ‘verse’s spirited fall event, which the Community team supported with an informative thread and a pair of creepy contests. Players were invited to create ghastly gourds for a Pumpkin Decorating Contest and to unravel the mystery of the Vara with a Horror Story Contest.
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After months of careful planning and working closely with community organizers, one of Star Citizen’s biggest events of the year finally arrived, CitizenCon Direct, which kicked off on October 11. In the lead-up to the big show, the Community team showcased the winners of the recent video contest, airing these creative commercials just prior to the official broadcast. The team also supported CitizenCon Direct both during and after the show by helping coordinate watch parties, as well as through social media and by publishing a Q&A for the new Anvil Paladin and Esperia Stinger.
"We want to give a huge THANK YOU to everyone who made this CitizenCon Direct special - whether you gathered at watch parties, organized events in your community, or tuned in from home on Twitch or YouTube. You made it a day to remember." - Community Team
Star Citizen Alpha 4.3.2: Fractured Frontiers released to the PU last month, and the Community team published a Patch Watch post about the Structural Salvage Update in preparation for the changes the patch would bring. They further supported the release with a helpful guide to the Frontier Fighters Finale and a catch-all thread. As with every release, the team continues to coordinate across multiple aspects of development, ensuring player feedback from Spectrum and social media reaches the appropriate channels.
Additionally, Community published the September PU Monthly Report and 2026 Buy Back Token Schedule, and continued their evergreen tasks, including This Week in Star Citizen, the Roadmap Update and Roundup, the Arena Commander schedule update, and detailed feedback collection, analysis, and distribution.
Finally, in preparation for the arrival of the Nyx system in Alpha 4.4, the team prepared a Traveler’s Guide to Nyx to close out the month.
Core Gameplay
The Core Gameplay teams pushed forward on the inventory revamp. This involved working on the equipment area where players can add weapons, mods, and equipment, including tractor beams and medical guns.
“We are bringing back the ability to have two weapons stored on your back while you hold a third one in your hands.” Core Gameplay Team
The team also worked on the different inventory tabs and floating item slots, and kicked off the early stages of capital ship repair, rearm, and refueling. This involved getting started on technical documentation to properly break down the necessary tasks.
Economy
The team spent last month building the economy of Nyx and giving the system character. As part of this, mining, refining, and shops received passes to ensure the right story is told through balance and numbers.
For freelance cargo trading, besides the usual changes and new trade routes, the team worked on a journal entry to steer players in the right direction and give insight into how they think about trading.
Several missions were adjusted based on the Salvage career developments. For example, missions should now spawn ships that give fairer rewards for the buy-in, time, and effort invested.
Following positive feedback on the faction competition missions, the team provided support for new missions and events currently in production. At the same time, they continued looking into ways to incentivize cooperative gameplay.
Graphics, VFX Programming & Planet Tech
Folllowing the Preview Channel testing of Vulkan, the graphics team fixed many performance issues, the vast majority of which were caused by running out of video memory.
With Vulkan, all memory is managed manually by the game rather than the driver. In-engine, there were several features that didn’t have a memory cap or correctly report their expected memory usage. This meant that, in the graphics options menu, a lower video memory usage was reported than the reality. And, once players ran out, performance declined significantly. Most of these issues were addressed. However, video memory usage is still higher than desired, so several optimizations are underway to address it.
Alongside Vulkan, the team’s other major PU initiative is the planet-tech aspect of Genesis. While this is still ongoing, the devs are starting to achieve the desired visual quality in a variety of areas, as demonstrated at CitizenCon Direct. In parallel, there are several in-progress systems that will bring performance and memory usage to the desired level.
Mission Design
Mission Design worked on the recent limited-time event, the Frontier Fighters Finale. This included missions in Pyro and Stanton, along with changes to the tracking tech introduced in the Resource Drive event, which allows players to contribute to phases of contracts and earn rewards.
The team also completed a major loot refresh, with the devs updating the UGF and Distribution Centers to give greater future control and bring them up to par with the current design. This is something Missions and Level Design will continue to update each time they use older locations.
The devs also added several more locations, including the space-based ship graveyard, which was updated to support the Ship Ambush archetype. Additional ship graveyards and UGFs were added to generate more missions, supporting the increased player cap and new players.
The Mission team also completed their work on the ‘accept from world' feature. This will allow players to accept missions from physical items in the ‘verse instead of having to just use the Contract Broker (Wikelo’s Emporium is the test case for this). This will enable missions outside of mission providers to improve immersion. For example, it could enable a physical jobs board offering missions around a specific location.
The team also set up the new courier tech at existing locations to make them more robust when they go online. The missions in Pyro were the first step in testing this system.
Work also progressed on the features shown at CitizenCon Direct. System-to-system hauling progressed well, with the devs adding new missions that will require players to take items between star systems. These missions will expand the Hauling career until Reputation v2 is implemented.
Some existing missions will move over to the Nyx system with new narrative elements, while some older content will return, including Missing Person, Blackbox Recovery, and Retrieve Cargo. The upcoming Welcome to Nyx mission progressed well, too.
Finally, a design review was done for Siege of Orison, with the team looking at player feedback and seeing how to improve the event to support instancing.
Narrative
Last month, the Narrative team focused on the final preparations for the release of Nyx.
“Since Levski was first added to the Stanton system years ago, we have been eagerly awaiting the egalitarian society settling into its proper place among the stars. We have been coordinating with Design not only on the featured mission shown off at CitizenCon, but on dozens of other contracts that will become available to players once they enter the system.” Narrative Team
Narrative also worked alongside the Branding and Environment Art teams to create unique environmental storytelling and signage throughout the new locations.
The team then spent time on several future initiatives that will be coming in later patches alongside planning for next year’s new content.
Finally, members of the Narrative team attended the CitizenCon watch party in León, Spain, and were thrilled to have met so many wonderful people who support the project.
Online Technology
October saw the Online Services team progress with Item Recovery T1 and the early stages of instancing. They also finalized ‘stow context’ and fixed bugs.
With the error-reporting pipeline currently live on staging, the Live Tools team spent time making the final few adjustments. Deployment to production is scheduled for November, alongside the initial release of the new web-app tool. This will allow teams to create, update, and delete crash ownership rules based on the stream where the crash occurred.
For Hex, the ‘audit logs’ feature was fully implemented and is set for deployment in December. The devs are currently monitoring recent changes to item recovery and the new contact service, with the goal of integrating the updates into the Network Operation Center.
The Network team progressed toward the first iteration of their new Server Meshing technology, which will be moving into initial testing in early November. While players will not experience any significant changes, this is an important first step in laying the groundwork toward Dynamic Server Meshing.
R&D
In October, the R&D team worked on engine optimizations that will eventually make their way into the PU. For example, the bit-field decompression of animation key data was optimized utilizing the CPU's SSE instruction set. Tangent reconstruction was also optimized to reduce the need for runtime allocations and to execute faster. Strings embedded in model animation headers were replaced with name table entries to allow cheap, shallow copies that don't trigger excessive runtime allocations.
For rendering, material constant update processing was improved, while related internal structures were optimized to cut down on memory cost, saving dozens of MB of system memory. Gas cloud light updates were refactored to remove the need for temporary memory allocations, which often introduced intermittent stutter, and to significantly optimize the CPU processing cost.
Several key optimizations were implemented to cut down on the number of draw calls as well as the number of vertices being sent to the vertex shader each frame, resulting in triangles outside the current viewport. The first batch of updates relates to the submission of casters in shadow-map render passes. This will generate a more efficient hull to cull sunlight shadow casters during shadow map rendering. This helps with the shadow rendering cost on planets, culling hundreds of unnecessary draw calls at high level and avoids rendering of millions of irrelevant triangles.
Hull culling was also implemented for shadow casters of point, projector, and area lights. As above, this helps indoors areas with many local lights, cutting down both the CPU and GPU processing cost.
The team also added support for hull culling in the cube map and static shadow map gen passes. They also implemented a projected pixel area estimator to cull objects if the projected area of their bounds is below a configurable pixel threshold.
The second batch of optimizations concern the sub-object culling of complex meshes to reduce draw call and poly count in general and shadow passes. Previously, the engine aimed to merge complex meshes as much as possible, taking material boundaries into account. This helped reduce draw call counts massively but also meant that a lot of sub parts were processed by the GPU, even if they were outside the current viewport. The new approach tests visibility of sub parts first and then uses a heuristic approach to decide whether to render the merged mesh or its individual sub parts. While this slightly increases draw call count, it saves processing 10s of millions of triangles by the GPU when many shadow casting lights are active in dense scenes, such as indoors.
Lastly, 4MB of video memory was saved for the planet terrain height map render target. Some of these optimizations were added to the Star Citizen alpha streams and will be available in PU. Others will appear in the next SQ42-to-Star Citizen integration. Various smaller optimizations were also implemented to improve runtime performance, memory usage, and load times.
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The Yormandi was a huge achievement for the VFX team. In particular, the beam attack and body emissions required additional care to bring them up to quality.
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Subscriber Promotions
The jump point to Nyx is almost open, with citizens from Stanton and Pyro preparing to make the dangerous journey to explore the Levski settlement, Glaciem ring asteroid belt, and more.
With so much adventure on the horizon, we’re giving Subscribers the perfect ship to traverse and survive the upcoming challenges - the ferocious Mirai Guardian. Alongside the original Mirai Heavy Fighter, Imperator Subs can also fly the interdiction-focused QI and harder-hitting MX variants.
This month’s Flair is inspired by the infamous Headhunters gang as the Pyro Must Burn storyline heads to its dramatic conclusion.
Misfit ‘Bonefire’ Jacket
Durable synthetic leather combines with anarchic stylings for a jacket meant to send a message. Favored by members of the infamous Headhunters gang, the Bonefire edition features a stylized image of skulls and spines surrounded by red streaks on the back.
Current Centurion-level Subscribers get this item as part of their subscriptions.
This item will be delivered in an upcoming patch.
Warlord Throne
Reign over your subjects from the haughty heights of your very own throne. Fabricated from a disused engine, animal bones, scavenged metal parts, and a swathe of vibrant red feathers, this chair's menacing presence is reinforced by a golden-plated skull sculpted into the back.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
This item will be delivered in an upcoming patch.
Headhunter Collection
This pack contains both the Misfit ‘Bonefire’ Jacket featuring a stylized image of skulls and spines inspired by the Headhunters gang, and Warlord Throne, fabricated from a disused engine, animal bones, scavenged metal parts, and a swathe of vibrant red feathers.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
These items will be delivered in an upcoming patch.
Mirai Guardian: The Guardian takes Mirai’s performance-obsessed approach to shipbuilding and focuses it on the Heavy Fighter market. Built to take on the biggest threats in the ‘verse, it’s more than a match for anything you’ll come across in outlaw systems.
Imperator Subscribers: Mirai Guardian, MX, and QI (with 24-month insurance)
Mirai Guardian QI and MX: The QI and MX take the heavy hitting Guardian chassis and focus it for specialized pursuits. The QI interdictor strands enemy ships before taking them out, while the MX amps up the already ample firepower to make a devastatingly single-minded fighter.
Mirai Guardian: The Guardian takes Mirai’s performance-obsessed approach to shipbuilding and focuses it on the Heavy Fighter market. Built to take on the biggest threats in the ‘verse, it’s more than a match for anything you’ll come across in outlaw systems.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before November 11, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
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Hello everyone, xē'suelen nyahyan
The Frontier Fighters Finale event continues as Amelia Boyd, the leader of the dangerous Frontier Fighters, has been spotted in Stanton. In response, Citizens for Prosperity and Headhunters have mobilized, aiming to take down Boyd and her forces once and for all. Operations now focus on disabling the enemy’s ability to regen by destroying MedGel recharge stations and intercepting key targets along flight routes. Enlist now and read our FAQ for the latest mission updates to help slow the Frontier Fighters' redeployment.
The Day of the Vara 2955 has come to an end, along with its two community contests: pumpkin decorating and horror stories!Our team will now review your fang-tastic creations to attribute the last spooky rewards to the winners. Have a look at what's been brewing in the Community Hub!
In the meantime, the Evocati group has begun testing on two new builds, with initial bug fixes and refinements underway
Tech Preview Engineering
Alpha 4.4.0 PTU, which is expected to reach the public PTU later this week!
On the community front, we also want to give a huge shout-out to the TTO Community for their recent 400+ player event in Lorville! We love to see everyone come together and enjoy such unique moments while stress-testing the server, which handled the massive player count impressively well. You can find the photo album and videos in our MVP section further down!
Speaking of awesome events, sign-ups for the Daymar Rally 2956 are open! Do you have what it takes to brave Daymar's challenging and rugged terrain in one of the toughest endurance races around? Gather your crew and sign up before the 3rd of January for a chance to prove your mettle.
Now, let's see what's going on this week:
On Tuesday, we'll publish the Subscriber Monthly Newsletter and Subscriber Comm-Link.
This Wednesday, the Roadmap Update will be a light follow-up to the recent update from October 22.
Also on Wednesday, look forward to the October Monthly Report for Star Citizen for a behind-the-scenes look at what the dev teams have been working on across the Persistent Universe!
On Thursday, get ready for Phase 3 of Frontier Fighters Finale: "Take Down" starts at 16:00 UTC.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next. Don't forget to subscribe to the Newsletter in your account's settings.
And finally on Saturday, join us in Prague, Czech Republic, as the Bar Citizen World Tour makes its last stop of the year! We'll be raising a glass and celebrating with the community before planning our 2026 tour. The World Tour 2026 post is now live on Spectrum, where you can share your suggestions for the cities, regions, and events you'd love to see us visit next. Every year, these gatherings remind us just how incredible this community is, and we cannot wait to see where you lead us next.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Another massive event was organized by Illusive-Man and the TTO community. More than 400 players gathered in Lorville this past weekend, celebrating the joy of playing Star Citizen together, hosting giveaways, and even teaming up for battles in space.
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Im Oktober 2012 wurde Star Citizen erstmals öffentlich vorgestellt. Das ist jetzt 13 Jahre her und weiter als bis zur Alpha hat es das ambitionierte Weltraum-Projekt immer noch nicht geschafft. Also, wie lange noch bis zur 1.0 Release Version, kommt 2026 endlich die Story-Kampagne Squadron 42 und was wurde eigentlich aus der “Qualitätsoffensive”, die für 2025 angekündigt war?
- Mehr von Knebel zu Star Citizen und Squadron 42 gibt's bei ihm auf YouTube und Twitch.
Alles berechtigte Fragen und deshalb lohnt sich ein Blick in die Zukunft von Star Citizen aktuell genauso, wie die Auswertung der letzten Updates für die spielbare Alpha-Version. Welche versprochenen Inhalte & Features haben es seit der 2024er CitizenCon tatsächlich ins Spiel geschafft und wo wurden wir wieder nur vertröstet? Und sind die neuen Pläne fürs kommende Jahr überhaupt realistisch?
Star-Citizen-Experte Knebel stellt die Neuankündigungen in diesem Gastbeitrag vor und ordnet die letzten Entwicklungen des Weltraum-MMOs für uns uns.
It's time again to shine a spotlight on our most active members from the past week! From Oct 27th 2025 to Nov 3rd 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 27. Oktober 2025 bis 3. November 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Happy Day of the Vara!
Across the 'verse tonight, candles flicker, costumes hide familiar faces, and stories of those no longer with us drift through the air in time-honored tradition. As spirit cakes and iced wine are shared and the vigil stretches into the first light of morning, we honor our dearly departed while feeling the weight of the shadows they leave behind.
* An Engineering Tech-Preview build is bubbling away. If all goes well, it'll be ready for Evocati playtest as early as today!
On Tuesday, the Frontier Fighters Finale continues with Phase 2. Don't miss your chance to tackle fresh challenges and grab exclusive, time-limited rewards.
This Friday, something wickedly informative this way comes for Subscribers: the October edition of Jump Point magazine.
Also on Friday, the latest weekly RSI Newsletter is creeping into your inbox full of treats, no tricks (maybe).
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Oct 20th 2025 to Oct 27th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 20. Oktober 2025 bis 27. Oktober 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: October 22, 2025
Release View
4.3.2
All 4.3.2 cards were marked as Released. Some notable additions:
Assault Rifle "Killshot"
Featuring both a ballistic and energy projectile, this rifle fires each in tandem giving you the best of both worlds with a competitive magazine size, high damage and a punchy aim profile.
This card has been set to Released.
LMG "Pulverizer"
This LMG features a massive drum mag firing 50.cal rounds down range at targets, hitting as hard as it looks with a low RPM and deadly damage. It uses the same profile as the recent VOLT LMG, allowing you to fire at targets from longer distances.
This card has been set to Released.
Blade "VCK-1"
These Vanduul-inspired knives are a new melee weapon using the classic melee mechanics, but with a deadly alien twist.
This card has been set to Released.
Anvil Paladin
Introducing Anvil Aerospace’s latest gunship: the Paladin.
This card has been set to Released.
Esperia Stinger
Implementing Esperia's latest Vanduul replica, the Heavy Fighter Stinger.
This card has been set to Released.
Grey's Market Shiv
Implementing Grey's Market's first ship to the 'verse: the Shiv.
This card has been set to Released.
Mission Pickup on Location
Enabling new missions to be discovered and added to journals when you approach or enter a designated area. This is first being introduced to Wikelo's Imperium.
This card has been set to Released.
Monocular Range Finders
The Monocular Range Finders make surveying the battlefield easier, with a 10x zoom to spot hostiles at distance and light amplification providing greater night visibility.
This card has been set to Released.
4.4.0
New Wikelo Ships Offerings (4.4.0)
Adding multiple new vehicles and equipment to the ever-expanding Wikelo's Emporium: RSI Meteor and the Guardian MX, with upgraded components and a unique base livery. These rewards can be unlocked by completing Wikelo's contracts.
This card has been set to Tentative.
Shotgun Pistol "TripleDown"
Bolt action, mag drum, triple barrel and a buckshot pistol.
This card has been set to Tentative.
Missile Launcher "Boomtube"
Three rockets strapped together in a tube releasing a single deadly payload. This weapon has high spread and an arming distance leaning into its chaotic unpredictable nature of finding the sweet spot distance.
This card has been set to Tentative.
Interstellar Hauling Missions
Implementing hauling missions that start in one system and finish in another.
This card has been set to Tentative.
Exterior Freight Elevators
Adding new ways of loading and unloading cargo in Nyx and Pyro.
This card has been set to Tentative.
Nyx Missions (Pack 1)
Adding a first pack of missions to Nyx, using existing archetypes with a fresh new narrative spin against new enemies.
This card has been set to Tentative.
Nyx Jump Points
Introducing jump points between Nyx and Pyro, and between Nyx and Stanton.
This card has been set to Tentative.
Vanduul NPC Pilots
The Stinger, Glaive, Scythe, and Blade make an appearance as NPC ships flown by Vanduul.
This card has been set to Tentative.
Sworn Enemies
Implementing a new operation welcoming players to Nyx. InterSec is looking for contractors willing to investigate abandoned QV Logistics stations to follow the trail of Vanduul tech that was sold to ASD.
This card has been set to Tentative.
Nyx System
Implementing the Nyx star system into the persistent universe.
This card has been set to Tentative.
Glaciem Ring
Implementing the Glaciem Ring, a dense asteroid belt located in the Nyx system.
This card has been set to Tentative.
Delamar
Implementing Delamar, an inhabited asteroid in the Nyx system, home to the settlement of Levski.
This card has been set to Tentative.
Levski
Implementing Levski, a settlement on the asteroid Delamar in the Nyx system.
This card has been set to Tentative.
QV Services Stations
Implementing abandoned QV Stations across Nyx, some now occupied by a new enemy faction.
This card has been set to Tentative.
Medium Battle Tech Armor
Adding a new Medium Battle Tech Armor.
This card has been set to Tentative.
Wikelo Medium Battle Tech Armor
Adding a new Wikelo Medium Battle Tech Armor that players can obtain by completing the corresponding mission from Wikelo's Emporium.
This card has been set to Tentative.
New Hairstyles (4.4.0)
Adding one additional hairstyle, and eleven new facial hair customization for your character.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Last week welcomed Alpha 4.3.2: Fractured Frontiers to the Live servers. This update introduces the mysterious Yormandi encounter, improvements to Structural Salvage and the FPS Tractor Beam, three new ships: the Stinger, Paladin, and Shiv. You will also find new weapons, quality-of-life updates, plenty of bug fixes, and the start of Phase 1 of the Frontier Fighters Finale, concluding the Pyro Must Burn storyline. Read the full Patch Notes and join the initial reconnaissance efforts.
The Day of the Vara 2955 celebration continues across Stanton and beyond, featuring two community contests: pumpkin decorating and horror stories.Players can also earn a Spectrum badge, take on the limited-time Kill Collector mode in Arena Commander to unlock eerie Halloween masks, and enjoy themed ship paints and other festivities through November 3. There’s still time to show off your creativity and claim a spooky reward!
Our teams are also collecting your feedback on Alpha 4.3.2 while preparing for upcoming events and the release of Alpha 4.4.0, which is expected to reach Evocati soon!
Now, let's see what's going on this week:
On Wednesday, the Roadmap Update and Roundup will be a follow-up to the recent announcements made during CitizenCon Direct 2955, along with additional 4.4.0 cards to the Release View, to prepare for the content ahead!
Also on Wednesday, our servers will be offline for approximately four hours starting at 12:00 p.m. UTC. During this maintenance window, all gameplay systems will be unavailable, and you will not be able to access the game until maintenance is complete. We will provide updates on the RSI Status Page as progress continues.
This downtime will allow us to implement several tweaks to the Live build, including fixes for commodities that would not sell at TDD locations, issues preventing datapad pickups, an update to Wikelo’s Emporium featuring the new Mission Pickup on Location feature, and a few other improvements.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next. Don't forget to subscribe to the Newsletter in your account's settings.
a.thl'ē'kol, see you soon,
The Weekly Community Content Schedule
MONDAY, OCTOBER 20, 2025
This Week in Star Citizen
WEDNESDAY, OCTOBER 22, 2025
Roadmap Update
Roadmap Roundup
Maintenance
FRIDAY, OCTOBER 24, 2025
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
The MAMMON is gearing up for new beginnings, reinforcing their organization and sending troops to confront the mysterious creatures lurking at the bottom of the Onyx Facilities. The threat was neutralized in under two minutes by an overwhelming shock unit!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Oct 13th 2025 to Oct 20th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 13. Oktober 2025 bis 20. Oktober 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Join the Citizens for Prosperity or the Headhunters as they finally put an end to Amelia Boyd’s reign of terror. Play through three staggered missions released throughout Alpha 4.3.2 and reap the rewards of your efforts as you go. Each mission remains available to play after the next is released. See Spectrum for more details.
Phase 1 - Recon: Complete outfit of your chosen faction.
Phase 2 - Siege: Paint for the Greycat MTC of your chosen faction.
Phase 3 - Take Down: Paints for the Anvil Arrow and Crusader Spirit of your chosen faction.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Happy post-CitizenCon Direct, everyone!
This year’s big event may have been beamed digitally, but it didn’t stop the excitement from spreading far and wide. AcrossNorth America and Europe, members of our team joined nine simultaneous CitizenCon Direct 2955 Watch Parties, sharing reactions, cheering on the reveals, and celebrating the 'verse that many of us call a home away from home. The members of our team who were fortunate enough to attend in person and share the day with you were met with a vivid reminder of the energy, creativity, and dedication that make this community truly one of a kind. We'd also like to extend a MASSIVE thank you to all the Watch Party organizers for their incredible efforts in making these events possible!
For those of you who couldn’t make it to a Watch Party, missed the live broadcast, or just want to revisit your favorite bits of the show, the full CitizenCon Direct 2955 stream is available on YouTube.
CitizenCon Direct gave us a glimpse of what’s coming, sooner than you'd expect. Get ready to welcome Nyx, our third star system (and the second to be released in the same calendar year!), in an upcoming PTU patch on the horizon — stay tuned!
And for those eager to jump back into the action, Alpha 4.3.2 is scheduled to hit the live PU later this week, bringing the thrilling conclusion of the Pyro Must Burn storyline, fresh updates, and plenty of reasons to dive back in.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
The Weekly Community Content Schedule
* Alpha 4.3.2 aims to release to the Live servers this week - keep an eye on Spectrum for more information.
MONDAY, OCTOBER 13, 2025
This Week in Star Citizen
FRIDAY, OCTOBER 17, 2025
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
MrKraken keeps it on-brand with his one-page summary of the CitizenCon Direct 2955 highlights, perfect for a quick catch-up or a refresher. Check it out on the Community Hub.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Oct 6th 2025 to Oct 13th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team