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Get ready for mission overload! With over 60 new missions launching in Alpha 4.1.1, join us as we showcase several contracts coming your way, along with new additional features rolling out during Invictus Launch Week.
Get ready for mission overload! With over 60 new missions launching in Alpha 4.1.1, join us as we showcase several contracts coming your way, along with new…
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PU Monthly Report
Welcome to April’s PU Monthly Report! With the UEEN Invictus fleet currently preparing to make the jump to Stanton, most teams touched on the upcoming festivities throughout the month. However, a lot of work was also done toward features and content coming later this year - read on for more details.
AI (Content)
AI Content spent the majority of April preparing the release of Alpha 4.1.1, including the communications that players can now receive from mission givers. Although seemingly straightforward, the underlying tech required to implement this within the various connected systems was highly complicated. The team also supported this development by preparing the captured audio and animation files in DataForge so the designers could implement them into the mission logic.
In keeping with the general directive of looking for more ways to convey the PU’s overarching stories, the team worked on a new approach that, when implemented, will be an exciting new way to update players on storylines and events.
AI Content also continued to refine NPC behavior packs and prototype lines for Design to incorporate into future mission events. Once refined, these scripts will be approved for capture.
AI (Features)
Last month, AI Features focused on refining the juvenile valakkar. Improvements included changes to its idle roam behavior and navigation mesh to reduce the likelihood of it getting stuck. A cooldown was added to its melee attacks, with the creature now reevaluating targets during the cooldown. Issues were fixed with the valakkar not looking at its target when emerging from the ground too.
Technology developed for the juvenile valakkar also proved useful throughout April. Now, values can be set up in DataForge (general purpose data editing tool) and passed to Subsumption (behavior scripting engine). Previously, these values would be set up in Subsumption itself, meaning that it was hard for the designers to adjust the setup and create variations. By exposing more behavior values, such as attack ranges, timeouts, and the use of specific melee and projectile attacks, the designers can rapidly create variants for specific scenarios and gameplay needs.
For Human combat AI, focus was on first reactions and escalation, including resolving bugs with the new system, adding and refining new reaction wildlines, and implementing new methods for controlling which events NPCs respond to. The latter is useful for specific combat scenarios where NPCs are required to focus on a particular task rather than getting drawn into combat.
Refinement and polish continued on compromised cover reactions, while new prototype technology was implemented to lower weapons when friendly fire is detected.
AI (Game Intelligence Development Team)
In April, the Game Intelligence Development (GID) team worked on various StarScript improvements, including allowing users to ‘right click’ task-extension links and search for an existing task to connect it to. They also added edge scrolling to the editor when dragging links and implemented the ability to add a task between two others without manually reconnecting them.
For StarScript, the first pass on MasterGraph visualization and editing was completed.
GID also delivered their vision for a new tool currently called the ‘density profiler.’ This prototype will help validate the visual presentation of the tool, the use of thresholds on metrics, and how to interact with multi-resolutions.
Finally, the team continued their research discussions on the ‘mission system.’ The objective remains to provide the designers with tools to help them easily create entertaining missions for players.
AI (Tech)
AI Tech progressed with the pathfinder system, making various improvements and cleaning up requests involving multiple start and end locations. Based on a path’s start orientation, the devs can now readjust the initial animation for better continuation when exiting a usable.
For the movement system, AI Tech are improving ‘chase target’ requests to allow the chasing of ground-vehicle targets alongside NPCs. The challenge with this is that the position of a ground vehicle could be outside of a navigation mesh triangle.
Multiple improvements were also made to both triangle mesh-based navigation and voxel 3D-based navigation. For triangle mesh, triangle generation issues were fixed that were propagating problems into pathfinding and navigation raycasts. For 3D voxel-based navigation, the team began utilizing the resulted voxels and mesh to improve Ship AI collision avoidance.
On the Subsumption side, the team continued to create a synchronizing and serializing Subsumption behavior state and behavior variables.
Various bugs were fixed for Ship AI (some relating to newly exposed functionality, like Flight Mode) and the spawning/despawning of boids.
Improvements were made to cover generation too, such as excluding door entities from the cover-generation process and reducing the amount generated for long walls. The team is currently checking ground surface inclination to discard cover in areas that are not almost flat.
A new ‘NavSpline creator’ tool was implemented that will allow the designers to record player ship movements and transform the captured data into a nav spline that can be utilized by Ship AI. StarScript functionality was also extended as requested by the designers creating new missions and behaviors.
Animation
Last month, the Animation team continued to support the studio-wide initiative of focusing on content for the PU. They also progressed with the valakkar, supported various new mission givers and world NPCs, and began working on a new creature.
Art (Ships)
In the EU, the team focused on closing out tasks for Invictus Launch Week, including three new ships planned for release at the event. The MISC Starlancer TAC was also completed for its upcoming flyable release.
Progress was also made on four unannounced vehicles. The first is progressing through whitebox toward full production, while the second is approaching its greybox review and LOD0-complete. The third, which was briefly shown on a recent episode of Inside Star Citizen, is progressing through concept. The fourth vehicle, the first in a while from an existing manufacturer, has been formally kicked off.
The Consolidated Outland Pioneer continued through the pre-production and whitebox phases. The modular kits were solidified alongside some structural changes to improve the flow and movement through the ship. The team also continued to define the core visual elements to inject the Consolidated Outland art style.
Numerous paints were also created for new and existing ships for release in coming events.
The North American Content team began closing out two new variants with polishing and bug fixing. An all-new ship progressed too, with recent decisions being made on cargo capacity and tractor-beam placement.
The RSI Apollo continued through the greybox phase, with new concepts for the med-bay area and bridge.
Finally for Ships, work continued on the RSI Perseus to define the interior look and feel and ensure it functions as intended.
Community
The Community team began April supporting Triggerfish, including the parody patch notes for the scaled-down EZ Hab Arena Commander Map. They also supported the Spring Celebration and Free Fly.
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They then published the Alpha 4.0 Test Universe Champions, honoring the players whose testing efforts made the greatest impact during the PTU phase. The team then announced the first in a series of PTU Stress Tests, which provided valuable feedback to development as progress continued on the next major update. CitizenCon Direct was also announced, which will take the place of our traditional in-person event. The team is currently focused on planning and preparing for this exciting event alongside a variety of other events. Community continues to collaborate closely with Development, analyzing feedback from across channels and forwarding valuable insights to the appropriate teams. Meanwhile, efforts continue to provide general publishing support, ensuring cohesive messaging, consistency across public-facing channels, and the timely delivery of key beats.
In addition to evergreen tasks, such as This Week in Star Citizen, bi-weekly Roadmap Updates and Roundups, and the monthly refresh of the Arena Commander Schedule, the team also supported the ongoing System 7 race series presented by ATMO Esports.
Finally, Community supported the Squadron 42 Newsletter’s Vanduul Interpreter Contest, which yielded some truly creative (and terrifying) submissions as participants offered their best renditions of the Vanduul language.
Core Gameplay
Several of the Core Gameplay teams spent the month stabilizing and improving the new space-themed missions in Alpha 4.1.1. This included closing out the first iteration of several new features, such as communication notifications and new mission rewards.
Outside of new content, the team continued to monitor feedback from the PTU to address community concerns as quickly as possible.
“As always, we are infinitely thankful to the players who take their time to contribute to testing leading up to a release.” Core Gameplay Team
Recent tasks following feedback included investigating new issues with quantum travel and reoccurring problems with freight elevators, ship claiming, and inventory flow.
Elsewhere, the teams analyzed performance captures, seeing where gains could be made for both client and server frame rates, especially focusing on new content.
There are several more ongoing initiatives across the Core Gameplay teams that are either for the next few releases, longer-term, or for Squadron 42. However, much of the work done for Squadron 42 will also be relevant to Star Citizen, so these teams work across both projects.
Elsewhere, Core Gameplay added updates to the engineering UI screen, including countdown warnings for catastrophic explosions, and reinstated and advanced the diagnostic screen MFD.
Further improvements were then made to ship death. For example, fatal damage behaviors now require a significant impact. In addition, catastrophic misfires can now be triggered by nearby items failing due to severe damage. Improvements to deactivating soft death were also completed and its effects can be enabled separately.
For flight experience, the team enabled the new space flight mode in their feature streams. They’re currently resolving bugs related to AI ship motion alongside outstanding work on the takeoff and landing experience. Several new game modes were added to allow them to test the new flight model in the future. Due to the data setup, both the new and existing models can be tested separately without affecting each other.
An overhaul of control-surface tech began. As such, flying in atmosphere and especially gliding is now much more realistic thanks to believable aerodynamic behaviors, such as the nose falling in turns or accurate drag on large AOAs, especially in regards to changing atmospheric densities. There's still outstanding work on the control systems and interaction with thrusters and the AI systems.
April also saw an update to the new quantum tech. In addition to adding a slow-speed variant of quantum boosting, the devs resolved several bugs and improved reliability and performance. It also features improved ways for the mission designers to control the flow for AI ships. Further work will focus on improving the current experience and make it compatible with multiplayer.
Core Gameplay optimized the ScanWave mechanic to be as responsive as possible, with focus on overwhelming contact environments where hundreds or thousands of contacts are processed in a short period.
Alongside this, the team continued to polish FPS Radar & Scanning gameplay via regular playtests. April’s work included adjusting the detection formula, highlighting visuals, and disabling the ‘influence signature’ system to improve it to better serve the intended gameplay.
The team then made improvements to inclusion checks, such as adding a mechanic to skip checks for radar contacts within the same room. This allows for a smoother-flowing experience when searching for items or objectives out of direct line of sight, which would previously require a fully charged scan to detect.
Lastly, the team iterated on the boxout display for radar contacts, optimizing and refining the marker placement. Design also began setting up which objects will be detectable by radar and scanning in the PU.
Several major bugs were fixed, including one causing the MISC Hull C to spawn with its spindle extended, which prevented flight in certain ports. A commodities issue stopping ships being selectable as a destination was fixed too.
For refineries, the team added the location inventory to the list of sources and destinations, while refining no longer consumes the ore bag so that it can be reused. For cargo, items placed on grids now take item pivot into consideration if the data is available.
Economy
Last month, the Economy team were involved in the new content coming in Alpha 4.1.1, including items and vehicles for Invictus.
They also supported the design of several new mission archetypes, some of which have the chance to impact the universe in a more permanent manner.
The team then began looking into making the economy more dynamic, testing various things.
“We are studying different economic models from history and fiction to get a better impression of how the economy will feel when it is fully fledged.” Economy Team
The team also discussed the next iteration of Item Recovery and how it will influence the prices and exclusivity of different items. Work then continued on the backend shop refactor that will provide the tools to start building a better shopping experience.
Finally, the Economy and Data Solution teams continued to create a comprehensive data plan to provide better and faster information about what players like the most.
Mission Design
With most of their recent fundamental tech work complete, the team focused on improving mission quality. For example, players in the PTU will see the return of comms notifications. While the previous system (used for XenoThreat and Siege of Orison) was difficult to update and maintain, it’s now a lot easier to implement content into the game. The team are planning to slowly roll out this update across the game to globally improve mission quality.
Alpha 4.1.1 will see new mission types focused on PVE ship battles. These include ‘ambush,’ which sees players set up a trap to kill a priority target, and ‘patrol,’ where players travel between different coordinates and take on activities at each point.
Work on these missions also allowed the team to find and fix longstanding issues with spawning ship-based reinforcements, so ‘ship wave’ missions should now function better.
In April, a few of the designers began fixing missions that missed the Alpha 4.0 release.
“Hopefully some of these will be in a good enough state for a release soon, but we are committed to the quality and stability of the missions.” Mission Design
Updates were also made to Wikelo, including the things they are willing to trade. To prevent the farming of rare components, ships rewarded by Wikelo will now only feature their unique paint, while the components will be added to the Emporium.
Narrative
In April, the Narrative team’s main focus was on a suite of new missions and support for Invictus Launch Week.
Looking ahead, the team prepared for their next capture session, which involved confirming trigger lists with Design, writing scripts, casting actors, and coordinating with the various downstream departments tasked with processing the captured material. They will also be recording unique dialogue for an upcoming event as well as adding a new NPC archetype for use across multiple missions.
The team also entered the polish phase on locations that will be arriving later this year, improving the narrative flow of the area and helping the Branding team with the final signage pass to create a more immersive environment. Additionally, they continued to work on two new location archetypes, guiding the design and art with backstory elements to help drive the tone as well as establishing story details. Also, with 2025 well underway, the team dedicated time to progressing their 2026 planning, including new story opportunities.
Finally, the Narrative team made an appearance on Star Citizen Live to answer questions about this year’s ongoing storylines.
Online Technology
In April, the Live Tools team worked on various features, including new sanction types and improvements to scheduling global system messages.
The Network Team delivered the ‘entity teleport’ feature, which is used to move replicated entities that may or may not be streamed out. This enables systems, like respawn, to directly reparent a player to a medical bed without needing to wait for it to stream in, streamlining and simplifying the respawn process. The team is currently finalizing the related API.
R&D
In April, various improvements were made to the lightning evaluation that's part of the cloud and atmosphere raymarch. As such, the energy fall-off function was generalized and an extra highlight was added to separate the center of bright lightning from much dimmer long-range impact.
For dynamic weather, the temporal stability of the CPU-accessible weather map was improved, extra helpers for CPU weather queries were implemented, and robustness was improved when creating query contexts.
Work also began on adding texture streaming support for volumetric cloud and ground-fog rendering. Sun disc rendering behind sufficiently dense planetary clouds was improved and should result in softer transitions than before. Similarly, the sun disc behind gas clouds should occlude correctly again. This fix corrects animated noise and banding that was observable when looking at dense clouds with the sun shining through.
UI
Last month, the UI team worked to implement unique UI styles for several upcoming vehicles. They also supported upcoming events and created environmental UI to support the gameplay and storytelling.
VFX
Last month, VFX worked toward completing their tasks on vehicles and weapons for Invictus Launch Week.
Pre-production VFX work also began for an upcoming major release, including locations, creatures, and weather.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: May 7, 2025
Release View
4.1
Missions - Local Site Maintenance
Implementing new missions into the persistent universe, first appearing in Pyro's outposts. Players will be tasked with going to the location and fixing equipment with fuses and repairing pipes (RMC Repair) with the your multi-tool.
The card has been set to Committed.
Missions - Animal Population Control
Enabling animal population control Missions.
The card has been set to Committed.
Mission - Hunt The Polaris
Adding a new Fleet Week mission. A Polaris has been stolen by the Frontier Fighters and the CDF are tasked by the UEE Navy to hunt it through the Stanton system, isolate it, and kill it. The mission will be offered rarely, can be shared, and will only have one active at a time. Once completed, a temporary stand-in reward will be given.
The card has been set to Committed.
New Hairstyles (4.1.1)
Adding four additional hairstyles with Update 4.1.1.
The card has been set to Committed.
VOLT SMG "Quartz"
A compact, yet devastating firearm designed for those who need maximum firepower in a minimal frame.
The card has been set to Committed.
Components Balance Pass
Balancing ships components, and shield generators, based on their class types.
The card has been set to Committed.
Wikelo Special Ships (4.1.1)
Adding the following Special Ships to Wikelo's Emporium: MISC Starlancer MAX, Aegis Sabre Firebird, Aegis Sabre Peregrine, RSI Zeus ES, RSI Zeus CL, Crusader Intrepid, with top-grade components. These ships can be unlocked by bringing the NPC Wikelo a number of favors in exchange of rewards.
The card has been set to Committed.
Retroactively (4.1.0)
"Armor with Horn and String" Wikelo Special
Adding Wikelo's Special version of the Antium armor, the Ana Armor Endro.
The card has been set to Released.
Item Recovery T0
Adding Item Recovery T0, allowing players to respawn with the gear they had equipped at the time of death.
The card has been set to Released.
Collision Physics Update
Updating ship collision damage handling, with full collision data passed down by physics. This means that mass and speed is now calculated in the collision, to make the damage more realistic.
The card has been set to Released.
Heavy Fighter Archetype Balance Pass
Balancing Heavy Fighters joint health, thruster power, and max speed.
The card has been set to Released.
Grenade Launcher Balance Pass
Balancing the Grenade Launcher's damage output and handling to reward aiming rather than spamming.
The card has been set to Released.
Ships and Vehicles Update
Updating the Caterpillar's side elevators to improve its cargo management. Removing the 300i cargo railing to allow for better cargo gameplay, and greatly increasing the SRV fuel storage. Further Hornet and Starlancer MAX flight mass changes.
The card has been set to Released.
Ship Turret Updates
Updating the Reclaimer, Carrack, Valkyrie, Raft, and Starlifter to have several of their turrets linked to the main pilots' weapons.
The card has been set to Released.
Wikelo Special Ships (4.1.0)
Adding the following Special Ships to Wikelo's Emporium: Anvil F8C Lightning (Sneak), Anvil F8C Lightning (War), RSI Polaris, RSI Scorpius, RSI Constellation Taurus, Mirai Guardian, Crusader C1 Spirit, with top-grade components. These ships can be unlocked by bringing the NPC Wikelo a number of favors in exchange of rewards.
The card has been set to Released.
Progress Tracker
We've made a few additions to the Progress Tracker, which you can review below. Just a reminder: when progress on a deliverable is marked as complete, it doesn’t necessarily mean it’s ready for release. It may still require downstream support, transition to another team for further work, or other additional steps before completion.
REDACTED Sandbox Activity
REDACTED Sandbox Location
Radiation Gameplay
REDACTED Vehicle
REDACTED Creature
That's all for this week. Join the discussion on Spectrum.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Subscriber Promotions
The UEE Navy fleet returns to Stanton! From May 15 to 27, we’re celebrating everything military in the ‘verse throughout Invictus Launch Week. What began as local gatherings to wave off new troops to the naval flight academy is now an official holiday, featuring a huge vehicle convention on ArcCorp, fleet flybys, in-service ship tours, and more.
To help you make the trip to Area18, all active subscribers get access to Origin’s iconic grand tourer, the 600i. Imperators can also explore the distant reaches in the expedition variant, the 600i Explorer.
Plus, decorate your ship (and yourself) for the occasion with May’s military-inspired Flair.
Idris-P T-Shirt
Celebrate 80 years of the Idris-P with this limited-edition t-shirt, featuring a schematic-style image on the front and the Aegis Dynamics logo on the back.
Current Centurion-level Subscribers get this item as part of their subscriptions.
This item will be delivered in an upcoming patch.
Invictus Patch Collection
Mounted inside a beautiful display case, this collection features three patches honoring the naval bases used over the centuries to train recruits into the brave starmen who dedicate their lives to defending Humanity.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
This item will be delivered in an upcoming patch.
Invictus Launch Week 2955 Collection
Contains the Invictus Patch Collection with display case, Second Tevarin War Service Uniform (jacket & trousers), Idris-P t-shirt, and Gemini LH86 ‘Voyager Edition’ pistol.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
These items will be delivered in an upcoming patch.
Origin 600i Touring: Travel the length and breadth of the galaxy in a ship built for extreme-distance journeys. Comfortable, luxurious, and generously equipped, the Origin 600i Touring is the perfect way to travel to the Invictus Launch Week celebrations in style.
Imperator Subscribers: Origin 600i Explorer & Touring (with 24-month insurance)
Origin 600i Explorer: Extra cargo capacity, upgraded scanning, and a more focused interior turn the comfort-oriented 600i into a truly capable deep-space traveler. Visit the Invictus expo before jumping to Pyro to experience the best and worst the ‘verse has to offer.
Origin 600i Touring: Travel the length and breadth of the galaxy in a ship built for extreme-distance journeys. Comfortable, luxurious, and generously equipped, the Origin 600i Touring is the perfect way to travel to the Invictus Launch Week celebrations in style.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive a 10% off discount, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, posters, stickers, and more. Check out the now.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before May 12, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
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Hello everyone, xē'suelen nyahyan
Last week, we shared a few details about the upcoming Invictus Launch Week 2955 to help you prepare for the festivities, and with it, our first Behind the Ships: Starlancer TACshow highlighting the first new vehicle arriving at this year's event.
We're fast approaching the live release of Alpha 4.1.1 thanks to all of your support and participation on the PTU. It's an incredibly rewarding process for our teams to be able to dive into the wealth of feedback you all share with us each and every day. Thank you!
Lastly, this past weekend, we had the pleasure of meeting many of you in person during Bar Citizen stops in both Seoul, Korea, and Nashville, Tennessee. These events mean more to us than we can say - getting to talk ship, share stories, and nerd out over all things space with fellow pilots always recharges our batteries. We’re already counting down the days until we can do it all again next week in Beijing, China, and Madrid, Spain!
Aligned
Slavery
inhabiting: That's a word that hasn't been associated much with Tevarin We know that we have been Fools piracy is a growOrigin 300i epidemic in the UEE Navy Headquarters exploiting: That's a word that hasn't been associated much with Human Though technically not a planet, Rytif is considered a local mascot. This Ice Giant's unique shape has given it the nickname Walleye
terraforming: That's a word that hasn't been associated much with Vanduul We know that we have been Cruel smuggling: That's a word that hasn't been associated much with Tevarin
Seoul, Korea
May 3, 2025
Nashville, Tennessee
May 3, 2025
Now, let's see what's going on this week:
On Tuesday, keep an eye out for the May Subscriber Comm-Link and the latest Subscriber Newsletter.
Wednesday brings the latest Roadmap Update and Roadmap Roundup, keeping you up to date on what’s ahead in development. Also, you can look forward to the April Monthly Report for Star Citizen!
Thursday, Defend the Future when ISC returns with a look at the upcoming Alpha 4.1.1 release, including a whopping 60+ new mission contracts and a glimpse into this year's Invictus showfloor and Idris Tour events. And as we lead up to the release of the new patch, we’ll also be dropping a new Patch Watch, showcasing upcoming features, improvements, and fixes that aren’t listed on the Public Roadmap.
On Friday, keep an eye on your inbox for the RSI Weekly Newsletter, featuring the week’s highlights, standout community content, and a sneak peek of what’s ahead.
This Saturday, we're continuing the Bar Citizen World Tour with the next two stops: Beijing, China and Madrid, Spain. Find more details on the locations and times here. We hope to see you there! Also, don't miss System Seven Race #1 and #2.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Myre has emerged as the winner of our recent Vanduul Interpreter Contest, delivering one of the most accurate and creative interpretations — we absolutely loved it! Huge congratulations as well to Nydula and Zwigs, who also each earned their well-deserved Vanduul Scythe.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Apr 28th 2025 to May 5th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 28. April 2025 bis 5. Mai 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Star Citizen hat mit der Alpha 4.0 einen Schritt in Richtung Release getan – doch der Weg ist noch weit. Dennoch zeigt sich in unserem Early-Access-Test für GameStar-Plus, dass das Langzeitprojekt schon heute richtig Spaß machen kann.
Die Welt von Chris Roberts besticht schon heute durch ihre dichte Atmosphäre und Freiheit. Wir nehmen euch hier mit auf eine kleine Reise vom Gasriesen Crusader in Stanton durchs Wurmloch nach Pyro, um dort in einer heruntergekommenen Station zu landen. In wenigen Minuten erlebt ihr so viele Aspekte, die Star Citizen im Genre hervorheben.
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Colossal stardust Positional
Pinecone ultra- supra- trading
engineers hovered over him, about to work, surprised at his Self-actualization mining: That's a word that hasn't been associated much with Vanduul We know that we have been Cruel Transport of illegal Engines has become a great way for Pirates in Tactical Mining platforms to earn Credits on the side
Gear Up for Invictus
Show your allegiance to the shipbuilders that serve the Empire. Don your favorite manufacturer's gear and stride through the expo with style.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Peek inside the new base of operations for any aspiring or well-established strike force. With its deluge of weaponry, drop seat deployment capability and hangar to fit a Mirai Fury, you can see where the Starlancer TAC-tical gets its name.
Peek inside the new base of operations for any aspiring or well-established strike force. With its deluge of weaponry, drop seat deployment capability and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Weaponry evolution
Visitor Space Anomaly
"It's not right. This ship can fly. They are alive. Those Pilots need to remember that" Rumors claim some of the weapons found contains technology made within the last One years
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Monday, everyone!
Alpha 4.1.1 is now open to all waves on the PTU! If you haven’t jumped in yet, now’s the time to help us put the patch through its paces. Your feedback helps the dev team tighten the bolts and screws in preparation for release to the Live servers. As always, we look forward to hearing your thoughts!
As previously announced, the Bar Citizen World Tour is continuing this year, giving us more chances to connect with all of you. We always look forward to meeting in person and sharing the energy that makes these events so much fun. This weekend, our team will be headed to Nashville, Tennessee, and Seoul, South Korea!
Furthermore, this week, we'll share more information about our International Bar Citizen Weekend events, which will take place near each of our studios around the world during the weekend of June 14–15. Keep an eye out for that in the days ahead! Also, word is, Wikelo has something special for those who join us at events where our team is present, so come by and say hi, and be among the first to receive this year's exclusive in-game item!
Now, let's see what's going on this week
This Thursday, we'll be sharing a few details about the upcoming Invictus Launch Week 2955 to help you prepare for the festivities, and with it, our first Behind the Ships show highlighting the new vehicles arriving at this year's event.
Friday, you'll find a copy of weekly RSI Newsletter delivered straight to your inbox.
As mentioned above, on Saturday, we're kicking off this year's Bar Citizen World Tour with TWO stops; one in Nashville, Tennessee and another in Seoul, South Korea. Find more details on the locations and times here.
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
A Hitchhiker’s Guide to Star Citizen: First Steps (Without Dying)
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Whether you're completely new to Star Citizen or you just need a refresher, this guide covers the basics on how to survive your first steps in the 'verse, delivered with a delightful tongue-in-cheek narration.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Apr 21st 2025 to Apr 28th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 21. April 2025 bis 28. April 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Craving more knowledge about the stories that are unfolding this year? Join us as the Narrative Team answers your questions about the ongoing Regen Crisis, Wikelo's arrival in Stanton, and more.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: April 23, 2025
Release View
4.1
Space Combat Mission - Patrol
Adding a Patrol mission that takes the player through a series of patrol points. At each waypoint, players can run into a variety of objectives and encounters.
The card has been set to Committed.
Space Combat Mission - Ambush
Adding an Ambush mission that tasks players to set up a trap in an asteroid cluster and ambush high value target ships as they pass by.
The card has been set to Committed.
Space Combat Mission - UEE Training Missions
Adding a suite of UEE Training Missions that teach players about various ship combat scenarios, introducing new challenges as the player progresses.
The card has been set to Committed.
New Hairstyles (4.1.0)
Adding three additional hairstyles with Update 4.1.0.
The card has been set to Released.
New Hairstyles (4.1.1)
Adding four additional hairstyles with Update 4.1.1.
The card has been set to Tentative.
Progress Tracker
No changes this week.
That's all for this week. Join the discussion on Spectrum.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Alpha 4.1.1 continues to take shape and is now available to all Wave 2 testers on the PTU. The team remains focused on improving overall performance and the gameplay experience, and we’re incredibly grateful to everyone who joined us for this weekend’s stress test. We rallied the community, and you all showed up! We’ll keep you posted on future stress tests, which we plan to run periodically throughout the year.
Meanwhile, Invictus Launch Week is fast approaching. Expect massive ships, memorable moments, and a few surprises along the way. In the meantime, dive into the latest Patch Notes and keep the feedback coming—it makes all the difference!
Last week also saw the release of a new episode of Inside Star Citizen, featuring Lead Hair Artist André Pires, who had “locks” to talk about when it comes to customizing your identity in the 'verse.
We also kicked off our first Free Fly of the year, running through April 28! New players can explore the 'verse with six time-limited ships available to try. If you're looking to begin your journey, check out the official Free Fly guide to get started!
Now, let's see what's going on this week:
Wednesday brings the latest Roadmap Update and Roadmap Roundup, keeping you up to date on what’s ahead in development.
Join us this Thursday at 8 AM Pacific / 4 PM UTC for a new episode of Star Citizen Live on on Twitch. This week, Dave Haddock and Will Weissbaum from the Narrative Team will be answering questions about this year's ongoing story narratives: The Frontier Fighters' efforts to run everyone out of Pyro and their rumored attack on Invictus, the ongoing Regen Crisis and what's being done to address it, as well as Wikelo's arrival in Stanton. We’re currently gathering questions on Spectrum, so if there’s something you’d like to ask, head over and add yours!
On Friday, keep an eye on your inbox for the RSI Weekly Newsletter, featuring the week’s highlights, standout community content, and a sneak peek of what’s ahead.
There’s also a major racing event hitting the track on Saturday, as System Seven – Race 4 tears through Clio’s Valley Pass. Serene landscapes, roaring Tumbril Cyclones, and precision sprint sections will put every racer's skills and nerves to the test.
a.thl’ē’kol, see you soon,
The Weekly Community Content Schedule
TUESDAY, APRIL 22, 2025
This Week In Star Citizen
WEDNESDAY, APRIL 23, 2025
Roadmap Update
Roadmap Roundup
THURSDAY, APRIL 24 2025
Star Citizen Live - Narrative Team, 8 AM Pacific / 4 PM UTC on Twitch
FRIDAY, APRIL 25, 2025
RSI Weekly Newsletter
Fifty bridge countermeasures deepening
Info-running human
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Apr 14th 2025 to Apr 21st 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team