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Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: October 22, 2025
Release View
4.3.2
All 4.3.2 cards were marked as Released. Some notable additions:
Assault Rifle "Killshot"
Featuring both a ballistic and energy projectile, this rifle fires each in tandem giving you the best of both worlds with a competitive magazine size, high damage and a punchy aim profile.
This card has been set to Released.
LMG "Pulverizer"
This LMG features a massive drum mag firing 50.cal rounds down range at targets, hitting as hard as it looks with a low RPM and deadly damage. It uses the same profile as the recent VOLT LMG, allowing you to fire at targets from longer distances.
This card has been set to Released.
Blade "VCK-1"
These Vanduul-inspired knives are a new melee weapon using the classic melee mechanics, but with a deadly alien twist.
This card has been set to Released.
Anvil Paladin
Introducing Anvil Aerospace’s latest gunship: the Paladin.
This card has been set to Released.
Esperia Stinger
Implementing Esperia's latest Vanduul replica, the Heavy Fighter Stinger.
This card has been set to Released.
Grey's Market Shiv
Implementing Grey's Market's first ship to the 'verse: the Shiv.
This card has been set to Released.
Mission Pickup on Location
Enabling new missions to be discovered and added to journals when you approach or enter a designated area. This is first being introduced to Wikelo's Imperium.
This card has been set to Released.
Monocular Range Finders
The Monocular Range Finders make surveying the battlefield easier, with a 10x zoom to spot hostiles at distance and light amplification providing greater night visibility.
This card has been set to Released.
4.4.0
New Wikelo Ships Offerings (4.4.0)
Adding multiple new vehicles and equipment to the ever-expanding Wikelo's Emporium: RSI Meteor and the Guardian MX, with upgraded components and a unique base livery. These rewards can be unlocked by completing Wikelo's contracts.
This card has been set to Tentative.
Shotgun Pistol "TripleDown"
Bolt action, mag drum, triple barrel and a buckshot pistol.
This card has been set to Tentative.
Missile Launcher "Boomtube"
Three rockets strapped together in a tube releasing a single deadly payload. This weapon has high spread and an arming distance leaning into its chaotic unpredictable nature of finding the sweet spot distance.
This card has been set to Tentative.
Interstellar Hauling Missions
Implementing hauling missions that start in one system and finish in another.
This card has been set to Tentative.
Exterior Freight Elevators
Adding new ways of loading and unloading cargo in Nyx and Pyro.
This card has been set to Tentative.
Nyx Missions (Pack 1)
Adding a first pack of missions to Nyx, using existing archetypes with a fresh new narrative spin against new enemies.
This card has been set to Tentative.
Nyx Jump Points
Introducing jump points between Nyx and Pyro, and between Nyx and Stanton.
This card has been set to Tentative.
Vanduul NPC Pilots
The Stinger, Glaive, Scythe, and Blade make an appearance as NPC ships flown by Vanduul.
This card has been set to Tentative.
Sworn Enemies
Implementing a new operation welcoming players to Nyx. InterSec is looking for contractors willing to investigate abandoned QV Logistics stations to follow the trail of Vanduul tech that was sold to ASD.
This card has been set to Tentative.
Nyx System
Implementing the Nyx star system into the persistent universe.
This card has been set to Tentative.
Glaciem Ring
Implementing the Glaciem Ring, a dense asteroid belt located in the Nyx system.
This card has been set to Tentative.
Delamar
Implementing Delamar, an inhabited asteroid in the Nyx system, home to the settlement of Levski.
This card has been set to Tentative.
Levski
Implementing Levski, a settlement on the asteroid Delamar in the Nyx system.
This card has been set to Tentative.
QV Services Stations
Implementing abandoned QV Stations across Nyx, some now occupied by a new enemy faction.
This card has been set to Tentative.
Medium Battle Tech Armor
Adding a new Medium Battle Tech Armor.
This card has been set to Tentative.
Wikelo Medium Battle Tech Armor
Adding a new Wikelo Medium Battle Tech Armor that players can obtain by completing the corresponding mission from Wikelo's Emporium.
This card has been set to Tentative.
New Hairstyles (4.4.0)
Adding one additional hairstyle, and eleven new facial hair customization for your character.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Last week welcomed Alpha 4.3.2: Fractured Frontiers to the Live servers. This update introduces the mysterious Yormandi encounter, improvements to Structural Salvage and the FPS Tractor Beam, three new ships: the Stinger, Paladin, and Shiv. You will also find new weapons, quality-of-life updates, plenty of bug fixes, and the start of Phase 1 of the Frontier Fighters Finale, concluding the Pyro Must Burn storyline. Read the full Patch Notes and join the initial reconnaissance efforts.
The Day of the Vara 2955 celebration continues across Stanton and beyond, featuring two community contests: pumpkin decorating and horror stories.Players can also earn a Spectrum badge, take on the limited-time Kill Collector mode in Arena Commander to unlock eerie Halloween masks, and enjoy themed ship paints and other festivities through November 3. There’s still time to show off your creativity and claim a spooky reward!
Our teams are also collecting your feedback on Alpha 4.3.2 while preparing for upcoming events and the release of Alpha 4.4.0, which is expected to reach Evocati soon!
Now, let's see what's going on this week:
On Wednesday, the Roadmap Update and Roundup will be a follow-up to the recent announcements made during CitizenCon Direct 2955, along with additional 4.4.0 cards to the Release View, to prepare for the content ahead!
Also on Wednesday, our servers will be offline for approximately four hours starting at 12:00 p.m. UTC. During this maintenance window, all gameplay systems will be unavailable, and you will not be able to access the game until maintenance is complete. We will provide updates on the RSI Status Page as progress continues.
This downtime will allow us to implement several tweaks to the Live build, including fixes for commodities that would not sell at TDD locations, issues preventing datapad pickups, an update to Wikelo’s Emporium featuring the new Mission Pickup on Location feature, and a few other improvements.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next. Don't forget to subscribe to the Newsletter in your account's settings.
a.thl'ē'kol, see you soon,
The Weekly Community Content Schedule
MONDAY, OCTOBER 20, 2025
This Week in Star Citizen
WEDNESDAY, OCTOBER 22, 2025
Roadmap Update
Roadmap Roundup
Maintenance
FRIDAY, OCTOBER 24, 2025
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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The MAMMON is gearing up for new beginnings, reinforcing their organization and sending troops to confront the mysterious creatures lurking at the bottom of the Onyx Facilities. The threat was neutralized in under two minutes by an overwhelming shock unit!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Oct 13th 2025 to Oct 20th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 13. Oktober 2025 bis 20. Oktober 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Join the Citizens for Prosperity or the Headhunters as they finally put an end to Amelia Boyd’s reign of terror. Play through three staggered missions released throughout Alpha 4.3.2 and reap the rewards of your efforts as you go. Each mission remains available to play after the next is released. See Spectrum for more details.
Phase 1 - Recon: Complete outfit of your chosen faction.
Phase 2 - Siege: Paint for the Greycat MTC of your chosen faction.
Phase 3 - Take Down: Paints for the Anvil Arrow and Crusader Spirit of your chosen faction.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy post-CitizenCon Direct, everyone!
This year’s big event may have been beamed digitally, but it didn’t stop the excitement from spreading far and wide. AcrossNorth America and Europe, members of our team joined nine simultaneous CitizenCon Direct 2955 Watch Parties, sharing reactions, cheering on the reveals, and celebrating the 'verse that many of us call a home away from home. The members of our team who were fortunate enough to attend in person and share the day with you were met with a vivid reminder of the energy, creativity, and dedication that make this community truly one of a kind. We'd also like to extend a MASSIVE thank you to all the Watch Party organizers for their incredible efforts in making these events possible!
For those of you who couldn’t make it to a Watch Party, missed the live broadcast, or just want to revisit your favorite bits of the show, the full CitizenCon Direct 2955 stream is available on YouTube.
CitizenCon Direct gave us a glimpse of what’s coming, sooner than you'd expect. Get ready to welcome Nyx, our third star system (and the second to be released in the same calendar year!), in an upcoming PTU patch on the horizon — stay tuned!
And for those eager to jump back into the action, Alpha 4.3.2 is scheduled to hit the live PU later this week, bringing the thrilling conclusion of the Pyro Must Burn storyline, fresh updates, and plenty of reasons to dive back in.
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The Weekly Community Content Schedule
* Alpha 4.3.2 aims to release to the Live servers this week - keep an eye on Spectrum for more information.
MONDAY, OCTOBER 13, 2025
This Week in Star Citizen
FRIDAY, OCTOBER 17, 2025
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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MrKraken keeps it on-brand with his one-page summary of the CitizenCon Direct 2955 highlights, perfect for a quick catch-up or a refresher. Check it out on the Community Hub.
Top Images from the Community Hub
Don't forget to submit your content to our Community Hub for the chance to see it here!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Oct 6th 2025 to Oct 13th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 6. Oktober 2025 bis 13. Oktober 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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The Anvil Paladin is a gunship truly deserving of its moniker. This flying stronghold delivers immense multi-turreted firepower alongside heavy armor for sustained barrage and ultimate fortification, as you lead your fleet into new systems and beyond.
Since the original concept reveal, have there been any notable changes or additions to the Paladin?
The main noticeable change to the Paladin has been the adjustment of the lower deck to accommodate a dedicated 4-SCU cargo grid.
How does the Paladin differ from existing gunships?
The Paladin’s primary competitor is the Redeemer, but they tackle the gunship role in different ways. The Paladin favors firepower and durability over the more agile Redeemer that, while packing slightly less firepower, has the edge in avoiding incoming fire.
Is the Paladin intended to shine more in coordinated group play, or can it still be effective for smaller crews?
Whether being flown solo or in a group, the Paladin is capable of delivering firepower to where it’s needed. A solo player has slaved control of the two remote wing turrets, providing firepower in the forward arc, but this is improved with additional players taking control of the turrets to provide full 360° coverage.
What interior features does the Paladin provide for its crew?
The lower deck houses an armory equipped with suit lockers and weapon racks, while the upper deck provides crew amenities including a food machine, toilet, bunk beds, and personal storage.
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The Esperia Stinger is a heavy fighter where durability and deadly force combine in this closely replicated Vanduul powerhouse. Fortified armor and robust wings withstand damage, while a customizable loadout of Human and Vanduul weaponry delivers it.
Aside from its aggressive appearance, what characteristics distinguish the Stinger from Human ships?
The Stinger is a relatively faithful recreation of the original Vanduul Stinger, so while externally and internally you will see a very strong alien aesthetic, there are touches that Esperia added for Human comfort, such as the weapon rack and relay access.
Does it come equipped with alien-style weapons, and which of its gun and missile components are bespoke versus swappable?
Six of the seven guns found on the Stinger are generic swappable weapons, coming with Esperia laser cannons. Only the single Size 5 weapon is bespoke and locked to the ship. The missile racks, whilst bespoke, allow the missiles to be swapped with any other suitable S2 missile.
How does the Stinger compare in handling and firepower to Human-designed Heavy Fighters, such as the Ares, F8C Lightning, or Guardian?
Due to the sheer size and firepower of the Stinger, its handling feels much heavier than the Human-designed Heavy Fighters at this time. As such, it’s suited to taking on other Heavy Fighters and larger targets.
Will the Stinger feature an updated MFD UI?
Yes! The Stinger has an updated Esperia MFD style incorporating typefaces and graphical elements from the Vanduul language.
With the release of the Stinger, are there any updates planned for the other Vanduul replicas, such as the Blade and Glaive?
We still plan to bring these over to the PU once Squadron 42 has been released.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
What does it mean when a product is “officially licensed”?
An officially licensed product is approved by us and developed in collaboration with our team. Each partner works under a license agreement that ensures accuracy, quality, and respect for the Star Citizen universe and its designs.
How can I tell if a product is genuine?
Official items will clearly identify the licensee and may include our logo or an ‘Officially Licensed Product’ mark. If in doubt, check this page - if a company isn’t listed here, their products may not be officially licensed.
Where can I buy licensed products?
Licensed products are sold directly through each partner’s own store or official retail channels. Links to partner websites are provided on this page.
Who handles customer service or shipping for these products?
Each partner manages their own sales, shipping, and support. Please contact the relevant licensee directly with any product-specific questions.
Are there regional or shipping restrictions?
Most licensees offer worldwide shipping, but availability and costs may vary by region. We recommend checking each partner’s store for details.
Will more partners be added in the future?
Yes! We’re actively expanding our licensing program and will announce new partners as they join. Keep an eye on this page for updates.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
We go where the parts are, no matter how dangerous.
If you want a ship fit for the most troublesome tyrant out there, then we’re the ones to hammer it together. The dirtiest hands make the coolest ships, and our hands are never clean.
Guts and gear, that’s the Grey’s way.
This market, we proudly present our latest space-ready build. Our blood, sweat, and oil; more than the sum of its stripped parts - the shuddersome Shiv.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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DEFEND THE EMPIRE
DEPEND ON ANVIL
Lead the charge and secure your defenses in this commanding craft, forged to carry Humanity’s strength into new frontiers. A gunship truly deserving of the moniker, this flying stronghold offers immense multi-turreted firepower alongside heavy armor for ultimate fortification.
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YOU’RE SURROUNDED
Full Coverage
With its track-mounted quad and dual wing-turrets covering additional angles, the Paladin virtually eliminates blind spots, giving your crew the advantage no matter how deep into dangerous territory your mission takes you.
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ALL OR ONE
Crew Flexibility
Whether flown solo or with a full crew, the Paladin brings staggering firepower to any fight. A single pilot can operate missiles and wing-turrets alone, or bring aboard three gunners to maximize its full multi-targeting potential.
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BE PREPARED
Battle Ready
With enduring armor, deployable blast shields for added protection, and an on-board armory equipped with suit lockers and weapon racks, the Paladin’s potential for adaptability in battle is unquestioned.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: October 8, 2025
Release View
4.3.2
Structural Salvage
Additional balancing of structural salvage as part of ongoing refining changes related to upcoming work on crafting.
This card has been set to Tentative.
Klaus & Werner Laser Repeater Art Refactors
Updating several Klaus & Werner Laser Repeaters' art style and geometry: Size 1, 2, and 3.
This card's visual has been updated.
New Wikelo Ships Offerings (4.3.2)
Adding multiple new ships, equipment, and vehicles to the ever-expanding Wikelo's Emporium: Crusader A2 Hercules, Crusader Ares Starfighter Inferno and Ion, Esperia Prowler Utility, with upgraded components and a unique base livery. These rewards can be unlocked by completing Wikelo's contracts.
This card's visual has been updated.
AI FPS Turret
Adding anti-personnel turrets for players to avoid or destroy, providing additional PvE challenges.
This card's visual has been updated.
Heavy Battle Tech Armor "Palatino"
Adding a new Heavy Battle Tech Armor.
This card's name has been updated.
Frontier Fighters Finale
A new event in 4.3.2 related to the Fight for Pyro storyline.
This card's name has been updated.
Yormandi
A large creature introduced in Alpha 4.3.2, the Yormandi lurks in the depths of the Onyx Facilities.
This card has been set to Tentative.
Yormandi Cave
Deep within Site-B at the Onyx Facilities lies the hidden lair of the Yormandi, waiting to be uncovered.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Subscriber Promotions
October is shaping up to be one of the biggest months of the year for spacefaring citizens, with Day of the Vara, CitizenCon Direct, and the Alpha 4.3.2 patch. To help you embrace the adventure, every Subscriber can traverse the ‘verse in RSI’s battle-proven quantum enforcer, the Mantis, while Imperators get the heavy hitting Meteor to fend off ghouls and aggressors.
This month’s Flair items are a creature-themed jacket and hangar diorama, giving you a glimpse into the perils that await in an upcoming release.
Vaporwear Creese ‘Yormandi’ Jacket
Make a splash with this Yormandi-themed jacket. Featuring the ferocious creature erupting from water, this predator snakes around the side of the dark teal jacket to showcase Vaporwear's logo on the back.
Current Centurion-level Subscribers get this item as part of their subscriptions.
This item will be delivered in an upcoming patch.
Yormandi Diorama
Artfully hewn from rock with resin accents, this fiercely realistic statue captures the indomitable spirit of the Yormandi as it faces down unseen prey.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
This item will be delivered in an upcoming patch.
Yormandi Collection
This pack contains both the Vaporwear Creese ‘Yormandi’ Jacket featuring the ferocious creature erupting from water, and Yormandi Diorama artfully hewn from rock with resin accents.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
These items will be delivered in an upcoming patch.
RSI Mantis: As RSI’s premier quantum enforcer, the Mantis is built to snare enemy ships from quantum and keep them from jumping again to safety. Though a vital part of any combat fleet, its agility and QED make it a hard target to pin down when flying solo too.
Imperator Subscribers: RSI Meteor and Mantis (with 24-month insurance)
RSI Meteor: A Medium Fighter with the firepower of the class above, the RSI Meteor hits hard against any sized foe thanks to its bespoke ballistic cannons, laser repeaters, and sizeable missile payload. Plus, its onboard habitation makes it ideal for exploring dangerous new locations.
RSI Mantis: As RSI’s premier quantum enforcer, the Mantis is built to snare enemy ships from quantum and keep them from jumping again to safety. Though a vital part of any combat fleet, its agility and QED make it a hard target to pin down when flying solo too.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before October 14, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
Last week brought the PU Monthly Report, offering an in-depth look at September’s development progress across our teams, while Day of the Vara 2955 ushered Halloween into the ‘verse.
The celebration of Day of the Vara 2955 continues with spooky vibes across Stanton and beyond, featuring two community contests (pumpkin decorating and horror stories),an earnable Spectrum badge, the return of the limited-time FPS Kill Collector mode in Arena Commander that unlocks eerie Halloween masks, themed ship paints, and plenty of fun running through November 3.
Meanwhile, the Alpha 4.3.2 PTU cycle is now open to all waves, introducing new stories to experience, mysteries to unravel, and a host of quality-of-life improvements. Check the regularly updated PTU Patch Notes for the latest changes, and share your feedback on the Frontier Fighters finale event, FPS Beam Tractor improvements, Structural Salvage updates, and other new features currently in testing.
Now, let's see what's going on this week:
On Tuesday, the Subscriber Comm-Link and Newsletter launch the month with exclusive perks and fresh flair for our subscribers.
On Wednesday, the Roadmap Update and Roundup will provide a follow-up on Alpha 4.3.2, which is currently available to all waves in the PTU environment.
On Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next. Don't forget to subscribe to the Newsletter in your account's settings.
And finally on Saturday, it's time for CitizenCon Direct 2955! Tune in at 1900 UTC for a ~two-hours broadcast live on Twitch and YouTube. We're also heading out to nine Bar Citizen Watch Parties across North America and Europe to celebrate with the community in person. Whether you're a veteran pilot or just beginning your journey, join us to connect with fellow Citizens, share stories, and experience the excitement together. Whether you're at home, or at a Watch Party, we'll see you there!
a.thl'ē'kol, see you soon,
The Weekly Community Content Schedule
MONDAY, OCTOBER 6, 2025
This Week in Star Citizen
TUESDAY, OCTOBER 7, 2025
October Subscriber Comm-Link
October Subscriber Newsletter
WEDNESDAY, OCTOBER 8, 2025
Roadmap Update
Roadmap Roundup
FRIDAY, OCTOBER 10, 2025
RSI Weekly Newsletter
SATURDAY, OCTOBER 11, 2025
CitizenCon Direct 2955
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Get in the mood for CitizenCon Direct 2955 with LensNation’s hilarious doodle animation of CitizenCon 2954! Seven months of hand-drawn frames full of references and nods to last year's event!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Sep 29th 2025 to Oct 6th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 29. September 2025 bis 6. Oktober 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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PU Monthly Report
With Alpha 4.3.1: Virtue's Descent live and another thrilling update this month, the Star Citizen universe has never been more packed with adventure. Read on for everything done at CIG’s studios throughout September in pursuit of this new content, from updated backend code to all-new missions and more.
AI Content
The AI Content team continued to test updates to some of the landing-zone NPCs, looping in the QA team to help stress test the setup to ensure it can take the strain of extensive use and trigger any potential issues.
To make stations and cities feel more alive, the team leveraged the med-station behavior used during the regen crisis. Now, shopkeepers will interact more with the people frequenting their store. The team is also looking at an underutilized aspect of landing-zone archetypes and are preparing a proposal to make better use of guards.
In addition to the ongoing task of setting up comms-call characters for missions, the devs also started looking at mission providers in general and built a new behavior to support face-to-face interactions in the future.
AI (Features)
AI Features updated numerous features last month, beginning with AIWeaponComponent, which will now remain in sync with weapon statuses, allowing them to work better in unison.
Support was then added for NPCs to systematically target vehicles in combat. Improvements were made to the ‘rocketeer’ behavior, allowing NPCs to switch between using a rocket launcher and pistol depending on the situation. Adjustments to the visuals of various behaviors were made, improving cover usage and fixing multiple asserts.
Default behaviors were then introduced to the Buddy AI, allowing NPCs to follow their leader and stay in close proximity during combat. ‘TPS Covers Along Path’ was finalized based on feedback, while ammo-looting updates are underway too. This will affect holstering and stowing primary weapons and prevent NPCs from switching to their pistols when looting if they still have primary-weapon ammo.
Formerly mentioned in previous Monthly Reports as an upcoming creature, the new Yormandi now uses different fire modes in its attacks. Issues with perception giving false positives were also fixed. Further improvements are currently underway for this and existing creatures.
In addition, new functionality was added for testing first reactions by generating test-cell level variants, making rapid iteration and testing easier for each situation. This includes testing for first reactions and animation flows.
AI (Tech)
September saw AI Tech improve NPCs using elevators by simplifying the set up of the transit carriage. Focus is currently on 3D navigation and NPCs flying ships.
The team continued to improve the flight-path finder system and 3D collision avoidance using the newer voxel-grid approach for custom environments. The focus is to unify the process flow with the one used for ground requests and pre-emptive adaptation of the pathfinder structure. This will deal with the paths generated if a spatial voxel grid is present. This also includes the introduction of distinct parallel jobs for search and refinement, and how the flight path is constructed. Additionally, hard turns have been introduced alongside allowing ships to get ‘nose on target’ more quickly.
Development was done on AI perception code, with the team fixing issues with knowledge escalation when seeing enemies between the primary and secondary fields of view.
Direct perception was also introduced, which simulates knowledge at distance. For example, when NPCs communicate via comms. This enables systemic reactions to NPCs being killed while talking, even without direct line of sight.
Improvements were then made to the way assignments are queued in relation to the usable builder tool. Crashes during general use were also fixed, such as when changing alignment slots and expanding the line popup edit for geom and helper geom editing.
Updates were made to the AI sequence system, which manages AI agent scripting in the flowgraph. This enforces the validation of action sequences and ensures the correct execution context is set in the systemic activities, providing a more reliable way to manually script agents and to guarantee actions are validated and executed correctly.
The critical flow mode for AI agents was brushed up too. While in this mode, action-execution errors are still reported but can now be handled with specific fallback, allowing the flow to proceed instead of failing and potentially stalling. This is still in progress and will be further enhanced going forward.
StarScript improvements are still being made as the team improve the tool following feedback from the devs. Finally, Subsumption content data improvements were made to reduce errors going forward.
AI (Game Intelligence Development Team)
In September, the Game Intelligence Development team focused on completing the next milestone for Mission System 2.0. They’re currently breaking down the work and discussing the best possible path to approach the implementation.
They also continued to fix bugs and performance issues, and worked on features suggested by the designers to improve StarScript.
Animation
The Animation team continued to work on an upcoming creature and ‘boss’ fight alongside supporting a new mission giver.
Facial Animation progressed through new performances that were captured in late August. These include characters that will be present in multiple upcoming releases, including a returning air-traffic control voice.
The Animation, Narrative, and Mo-cap teams also planned for their next shoot, which will be held at the beginning of October.
Art (Characters)
The Character Art team finalized both new armors and a new gang. Work also continued on polishing the Yormandi.
The Concept Art team continued iterating on new armors.
Art (Ships)
In the UK, work continued to bring the RSI Aurora and Aegis Hammerhead up to modern standard. The Aurora progressed through the LOD0 and Final stages as improvements were made to the component bays, bed access, dashboard placement, entrance method, VTOL setup, and cargo access on the underside.
For the Hammerhead, focus was on implementing the improvements made to the base corridor kit from the recent Idris release, alongside making sure the component bays and relays are suitably placed and accessible.
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The Paladin progressed into the LOD0 phase, with final adjustments being made to the main quad turret to ensure its movement is unhindered in both flight and landed states. The downstream teams kicked off their work on the ship too.
The MISC Hull B is now well into the whitebox phase. The majority of the interior was implemented to the required level, while adjustments are currently being made to the exterior mesh to meet the gate requirements.
Following last month’s work, the Drake Ironclad and Ironclad Assault (plus the updated Command Module) are approaching their combined whitebox gate review.
Four unannounced vehicles also continued development throughout September. The first is approaching its LOD0 review, while the second progressed through the LOD0 gate and is now in its final stage.
The third, a variant of a popular recent release, is receiving greybox and LOD0 work in tandem due to the nature of the changes. The fourth passed its greybox review early in September, with the LOD0 work due early October. Some of the downstream teams began their tasks too.
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The North American teams began the month finalizing fixes for the RSI Apollo ships ahead of their release. Various optimizations were also made following player use in the PTU.
LOD0 for the RSI Perseus was also passed early on in the month, with the team moving onto the final touches and downstream teams beginning to close out the ship.
The whitebox phase officially kicked off for the Drake Kraken in the latter half of the month. Last month’s preproduction phase led to numerous improvements and adjustments to navigation, flow, and interactions throughout the ship.
Two unannounced vehicles progressed too. One moved through the greybox phase, while the second entered whitebox.
Community
The team kicked off the month with the grand finale of this year’s Ship Showdown, where the RSI Polaris claimed the crown. To honor the champion, all backers will receive an in-game commemorative Polaris-themed holographic banner at this year’s Intergalactic Aerospace Expo (IAE). The Anvil Asgard, Anvil Gladiator, and RSI Zeus MK II ES rounded out the top four - all four will receive new 2955 Best in Show paints and posters at IAE.
Ship Showdown was not the only race to reach its conclusion. The Race for Stanton also crowned its champion, with Hurston Dynamics amassing a staggering 337,131,104 SCU to secure victory, followed by microTech, Crusader, and ArcCorp.
Pirate Week sailed into port as crew and corsairs proudly flew their colors in the Pirate Flag Design Contest. The team charted the course for the Treasure Hunt by crafting riddles and clues that sent players searching across Stanton and Pyro, while each This Week in Star Citizen during the event spotlighted a pirate organization.
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To support the release of Alpha 4.3.1: Virtue’s Descent, the team published a catch-all post, updated the Onyx Facilities FAQ, and released a dedicated Q&A for the newly flyable RSI Apollo. They also worked closely with internal teams to track sentiment and community feedback, ensuring community notes landed in the right developer hands.
The team also continued their evergreen tasks, which included publishing This Week in Star Citizen, bi-weekly Roadmap Updates and Roundups, and other updates, such as Monthly Reports like this one. They also gathered pressing questions from the community, followed up with developers, and assembled Comms-Dive #3, which provided detailed answers on topics ranging from ship lights to upcoming UI improvements.
The Bar Citizen World Tour made two exciting stops in Lisbon, Portugal, and Rome, Italy.
“We had an incredible time connecting with the community in Portugal and Italy, both of which hosted incredible events!” Community Team
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Finally, CitizenCon Direct 2955 is almost here. The team is working closely with community organizers on several CitizenCon Direct Watch Parties, with key members of CIG attending events across North America and Europe. Be sure to check the locations to join the celebration.
Core Gameplay
As part of ongoing medical gameplay improvements, the team provided support for bespoke ‘take’ and ‘place’ animations, and reworked the implementation of players clearing their respawn point in vehicles. Bug fixes were implemented for the medical screen, along with improved validation to make it easier to spot errors.
Tiered medical bed spawn ranges were reimplemented for more robust compatibility with Server Meshing. Additionally, new controls were exposed to the designers that allow them to control healing cost per medical bed tier, while additional data was exposed to the UI designers to add new information to the medical screens.
For engineering, the team continued iterating on playtest feedback and hardening the feature ahead of wider-scale testing.
The Vehicle Command Module feature continued through its pre-production phase, with the devs completing the prototype and technical design. Additional debug tooling revealed various issues with the underlying docking system, prompting an effort to fix critical flow issues.
Flight gameplay also progressed throughout September. AI can now correctly utilize Control Surfaces in-atmosphere and adhere to their velocity goals. Annunciators are no longer required to be attached to a dashboard to be functional, allowing for more flexibility in cockpit design. The team also prepared for focus testing of the improved flight model.
The ongoing inventory rework progressed with the implementation of equipment and equipped-item slots. Further functionality was added to the paperdoll UI and search bar. The team also exposed controls to help Design define the rules for proximity looting.
Economy
The Economy team began the month exploring how to make the players’ impact on freelancing commodity trading more impactful and longer lasting. In the process, they adjusted offer and demand at some locations while tuning profits to fit the current level of the economy.
The team then evaluated the data on the drop rates of some rare items and made them more prevalent.
The cargo manifests found in spawned ships were also redesigned so their value doesn’t undermine the intended gameplay for certain missions.
Mission Design
Mission Design began September finalizing the last narrative mission for the ASD facilities before looking forward to the rest of the year’s content. They also began removing old factions players will no longer work with and reorganizing the ones they will.
Alongside this, the team reviewed bounty missions and added comms notifications for the mission provider. This is part of the ongoing initiative to bring older missions up to standard.
Mission Design also worked alongside Engineering to solve long-standing issues with spawn closets and made more fixes to the mission-generation systems.
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Narrative
In September, the Narrative team focused on tasks to help close out the rest of the year strongly. They focused on crafting scripts that will add additional dynamic conversations, a new Covalex mission representative, vendors, and customers to the game, and spent time generating mission text and lore discoverables for several upcoming events.
Narrative then worked alongside with the Environment Art and Branding teams on the signage and environmental storytelling for several incoming levels.
Time was also spent planning narrative initiatives for the next year. This was an excellent opportunity to learn from the recent releases and continue to strengthen the players' narrative experiences across the game.
Online Technology
Last month, the Live Tools team updated the error reporting pipeline, including moving panic migration from Heap to Laravel. The panic webapp tool can now configure stream settings, removing dev time by allowing users to define the configuration of each stream themselves. The symbolizer was also rewritten to be event-driven, making it more stable and scalable.
Progress was made on a new webapp to configure Bootstrap settings, which will provide a more accessible display for its users.
For Hex, implementation began of the audit-log UI that will extend the system’s filtering and sorting capabilities. Concepting for Hex 4.0 continued too.
The Online Services team continued to work on item recovery and the blueprint service, alongside continued bugfixing and support.
R&D
In September, the R&D team’s focus remained exclusively on analyzing performance and optimizing engine and game code.
VFX
For Alpha 4.3.2, VFX finished up their tasks for the ASD locations and final event work, while the RSI Apollo Triage and Medivac received their VFX passes. Production continued on the Yormandi and its related locations too.
VFX passes also began for vehicles coming later in the year alongside pre-production for upcoming locations and missions starting in the next week or so.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Snubs nut job reflect
Non-local Atmospheric
"Maybe you should have a Customs agent have a look at you. Be sure." said Kelos Costigan "It's not right. This ship can fly. They are alive. Those Marines need to remember that" Mercury's atmosphere is almost entirely composed of Carbon compounds, which makes it the most Turbulent planet in the Osiris System
Harroway's heart sank Crucible, like most Surgical Snubs, come equipped with Homing beacons keyed to their Hull The Rolling atmosphere and swirlShields storms of Tamsa II make it a popular tourist destination for Merchants and Merchants from nearby planets. herding: That's a word that hasn't been associated much with Banu
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Shroud yourself in the colors of the season with the new macabre Black Magic paint for the Polaris and the Guardian and Sabre series so you can pass through those galactic graveyards unharmed. If black and orange aren't your colors, have no fear; the eye-popping Purple Haze and ghastly Ghoulish Green paints return from the dead.
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Sharpen your knives and leave your mark. Whether carved, painted, or bedazzled, enter your Star Citizen-decorated pumpkin to gain a Pumpkino Spectrum badge and maybe even a top prize. Cast your candlelight over Spectrum for the details.
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Sticks and stones may break your bones, but Arena Commander could kill you. Take on the deadly deluge in FPS Kill Collector mode and prove yourself a warrior, inside and out. Make it out alive to unlock classic Halloween masks. Learn more over on Spectrum.
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What is the terrible truth behind the Vara’s sudden vanishing? Some believe we’ll never know, some are afraid to find out. Now it’s your turn to share your theories and campfire fables. Submit a short story from the perspective of the crew, the captain, or the ship herself. Petrifying prizes go to the most chilling reads.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…