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Ahoy, scallywags and starfarers alike!
Pirate Week is in full swing, and fortunes are being made (and stolen!) in every corner of the 'verse. For all you creative corsairs, the ongoing flag designing contest is your chance to compose the colors of your crew, conjure up chromatic combinations no captain has conceived, and claim a coveted craft! Submissions close on Monday, September 22, at 20:00 UTC.
Over in the PTU, Alpha 4.3.1 has made its arrival, offering a look at the fixes, updates, and treasures waiting just beyond the horizon. If testing goes smoothly, this update is set to launch on the live servers later this week!
And if your course takes you planetside to Italy this weekend, the Bar Citizen World Tour makes port this Saturday in Rome, where tall tales and camaraderie flow as freely as the grog.
So ready your ships, rally your mates, and join us as we chart this week's course through the 'verse!
Now, let's see what's going on this week:
Need a patch-up between dogfights, during large-scale team battles, or just from adventuring gone wrong? Meet the RSI Apollo, the 'verse's answer to ouch!, in this Wednesday's Behind the Ships.
On Friday, the weekly RSI Newsletter will zip straight into your inbox for all the news and highlights you won't want to miss.
This Saturday, come and raise a glass with us as the Bar Citizen World Tour touches down in Rome, Italy. Psst... rumor has it Zyloh and Disco have some "shinies" in tow.
-
Avast! A curious sight awaits; reckon ye can make sense of it?
"‘Neath the ground, somethin’ stirs as the storm lashes down. Seek the haunt whose name recalls flames reborn, where legends rise from ashes…
Where hungry crews stop to fill their maws,
What ye seek be found in lucky draws.
Less than a fleet, more than a lone,
Sharp as cutlasses, these glittering stones.
Blood-red jewels mark the path true,
Count them, matey, n' they'll steer ye through."
-VI
Fly low, and fly fast!
The Weekly Community Content Schedule
MONDAY, SEPTEMBER 15, 2025
This Week in Star Citizen
WEDNESDAY, SEPTEMBER 17, 2025
Behind the Ships - RSI Apollo
FRIDAY, SEPTEMBER 19, 2025
RSI Weekly Newsletter
SATURDAY, SEPTEMBER 20, 2025
Bar Citizen World Tour: Rome, Italy
Pirate Orgs of the Week
During Pirate Week, we’re putting the spotlight on pirate orgs, highlighting their playstyles, and the feats that made ’em infamous across the ’verse!
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Tempered by piracy, precision, and plunder, BlightVeil has carved a reputation in blood as one of Star Citizen's most dangerous PvP organizations. To fly with BlightVeil means drilling teamfights, executing ruthless fleet operations, and hunting rival orgs in the 'verse's most dangerous zones.
Famous for waging large-scale combined arms battles, BlightVeil players thrive on discipline, strategy, and the thrill of taking what others can't defend.
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Meet Ordre Noir, a pirate organization driven by one principle: Purge & PvP. Their mission: total war against the UEE and all Empire-allied organizations steeped in corruption and depravity. To some, they are liberators; to others, outlaws of the stars. Masters of boarding, they also run internally organized roleplay and PvP events, combining tactical skill with immersive storytelling.
In addition to their virtual campaigns, members test new gameplay features, train in piloting and "purging heresy", and participate in in-game events and PU/PTU testing.
Action, camaraderie, and galactic chaos await those who join.
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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The saga continues! In this gripping fifth instalment of the Worlds Cracker series, we see the trio reunited, and as alliances shift and secrets unravel, they face challenges that could alter the course of their journey.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Sep 8th 2025 to Sep 15th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 8. September 2025 bis 15. September 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Benoit is back for round two! Join us for a three-hour deep dive discussion on technology related to Star Citizen's development, including Server Meshing, Tech Preview Environment, and more.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: September 10, 2025
Release View
4.3.1
Medical Gameplay Improvements
Implementing MedGel and expanding the overall medical gameplay loop, with deeper mechanics around respawning and tiered injury treatment.
This card has been set to Committed.
RSI Apollo Triage
Implementing the Apollo Triage from Roberts Space Industries.
This card has been set to Committed.
RSI Apollo Medivac
Implementing the Apollo Medivac from Roberts Space Industries; now with superior armor and dual missile racks for deployment on intense battlefields.
This card has been set to Committed.
Behring Laser Cannon Art Refactors
Updating the Behring cannons' art style and geometry.
This card has been set to Committed.
Onyx Facilities (4.3.1)
Update 4.3.1 expands the Onyx Facilities with the addition of Site-B, and additional content to the Research and Engineering wings. Arken Mallor invites players back to the network of abandoned research sites scattered across the Stanton system, hidden on nearly every moon. Though light security still lingers, the facilities have long since been abandoned by Associated Science and Development (ASD). At their deepest point lies Dr. Jorrit’s Lab, where the darkest revelations await.
This card has been set to Committed.
NPC Dropships
Introducing Dropships in Pyro, defending outposts and deploying reinforcements when the local population is attacked.
This card has been set to Committed.
Heavy Utility Armor
Adding a new Heavy Utility Armor.
This card has been set to Committed + new visual.
VOLT LMG
Introducing VOLT's heavy-hitter, a machine-gun that ramps up the punishment as it heats up, trading rate of fire for raw stopping power. As it nears peak overheat, it unleashes searing energy blasts capable of tearing through hostile forces with terrifying efficiency. Featuring a hefty reload time but with a high capacity magazine.
This card has been set to Committed.
Behring Laser Cannon Art Refactors
Updating the Behring cannons' art style and geometry.
This card has been set to Committed.
Mission Pickup on Location
Enabling new missions to be discovered and added to journals when you approach or enter a designated area.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Numerology
Entity ordnance Arena Commander create
The World shall act as a political neutral zone where representatives can meet to resolve problems through discourse We aren't all Captains So Johnny, ever since Nemesis's announcement, you've been quite critical of the entire concept
"Sir...sir!" One of the Pilots tried to usher Noah back to the Medical bay The Era shall act as a political neutral zone where representatives can meet to resolve problems through discourse We aren't all Inforunners A naturally occurr4.0 Expansive atmosphere Hostile Earth analogue. UEE Marines surveyors were stunned to find abandoned Kr'Thak cities on the planet
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The Skullcrusher paint is back to intimidate yer foes throughout the black. Brandish it on ye Asgards, Corsairs, Avengers, and Ursas to remind passersby of the ne’er-do-wells aboard and that they venture close at their own risk. All previous Pirate Week paints are also available for ye space-worn ships.
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Cast yer one good eye far and wide, ‘cross Spectrum, socials, newsletters, and beyond to find the clues and fathom the salty secrets, savvy? Four clues are already waiting, with more yet to unfurl. Avast! And find the Pirate’s Code to win some hangar décorrrgh to rest yer bootstraps on.
Tail criminals
Parts wing
We know that we have been Fools The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse Claimed entirely for military purposes, Croshaw I is home to the UEE Marines and has the distinction of hous5.0 the largest population of Officers in the Empire The Corrosive atmosphere and swirlLanding bay storms of Nul I make it a popular tourist destination for Merchants and Captains from nearby planets. Though technically not a planet, Koli is considered a local mascot. This Protoplanet's unique shape has given it the nickname Walleye
The Protoplanet's little sister lives near the outer edge of the system's so-called "red band". We know that we have been Intolerant one hundred minutes of debate later, Cal launched from the Launch deck in a Retaliator recently seized for Herding contraband
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Ye might be needing a swig of Radegast to calm yer nerves before going cannon to cannon with the merciless Pirate Swarm. Thrusters willing, you’ll emerge victorious with a Pirate Aggressor badge granting ye access to a fearsome pirate Aegis Gladius or Drake Caterpillar. Mind ye watch yer flank, lest ye become naught but fodder and flotsam.
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Your crest, your symbol, your colors to the sky - design yer flag and hoist it high. The flags that strike the most fear into the delicate wee hearts of landlubbers shall be rewarded with a vessel fit for a reprehensible rapscallion such as yerself.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Hello everyone, xē'suelen nyahyan
When legends clash, only one can emerge victorious. Last week marked the thunderous conclusion of Ship Showdown 2955, where the mighty Asgard faced off against the formidable Polaris in the ultimate test of community loyalty. Congratulations to the RSI Polaris (and associated pilots!) for taking the crown as the official 2955 Ship Showdown champion! You can relive every battle and explore the community creations on the Ship Showdown page.
The August 2025 Monthly Report was also published, offering a behind-the-scenes look at the dev teams’ work: from Hull B progress and the ongoing inventory rework to updates on the Aurora and Hammerhead as they’re brought up to current standards, plus a sneak peek at the Perseus, Paladin, and more. Make sure to give it a read!
You’ve surely explored the Odin System in the latest Squadron 42 newsletter, right? If not, make sure your account is set to receive S42 newsletters!
Alongside the Alpha 4.3.1 PTU release, we’ve published a new Design Brief on Medical Gameplay. Star Citizen’s persistent universe continues to expand with a comprehensive medical system that supports both self-care and treating others. Explore what’s arriving in 4.3.1 and beyond!
Lastly, a huge thank you to everyone who came out to the Bar Citizen World Tour: Lisbon, Portugal on Saturday. The team was sincerely blown away by the warm welcome, and we can't wait to visit again. Congratulations to all of the organizers who put on one of the best Bar Citizen events to date!
Pirates
Long-range
We know that we have been Intolerant The Corrosive atmosphere and swirlMoon storms of Nyx III make it a popular tourist destination for Officers and Adventurers from nearby planets. We aren't all Marines
The Desert Planet's little sister lives near the outer edge of the system's so-called "red band". We offer this Era to the Universe as a place to study and a place to meet The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse
TRYP Lisboa Caparica Mar Hotel (Portugal)
Now, let's see what's going on this week:
This Wednesday, be you a solo Stanton sailor or a Pyro pirate posse, join us for a wondrous, plunderous Pirate week. Also, check out the latest Roadmap Update to see what’s coming next in Star Citizen.
Meanwhile, on Thursday, tune in for Star Citizen Live’s Tech Talk: Benoit Speaks II, where Chief Technology Officer Benoit Beausejour and Person Who Never Beat NES TMNT Jared Huckaby have a 1-on-1 follow-up to this February's SCL Special Edition, where they'll talk about a variety of tech-related subjects.
This Friday, be sure to check your inbox for the RSI Weekly Newsletter. We will recap the week's highlights, showcase standout community content, and provide a sneak peek at what's coming next.
And finally, this Saturday, join two exciting community-created events! The Grand Prix #1 Race - Super Tofu Run from Anzia Racing! A popular family-run restaurant, Super Dragon, delivered tofu and carafi cube noodles out of the Lorville industrial outskirts. That same day, ATMO Esports offers Fight or Flight - Group Stage, 4pm UTC on Twitch! Get ready for a fast-paced weekend!
a.thl'ē'kol, see you soon,
The Weekly Community Content Schedule
MONDAY, SEPTEMBER 8, 2025
This Week in Star Citizen
WEDNESDAY, SEPTEMBER 10, 2025
Pirate Week
Roadmap Update
Roadmap Roundup
THURSDAY, SEPTEMBER 11, 2025
Star Citizen Live’s Tech Talk: Benoit Speaks II
FRIDAY, SEPTEMBER 12, 2025
RSI Weekly Newsletter
Bring about
Kr'Thak
A further investigation of the planet revealed a cache of Human weapons and war machines. A further investigation of the planet revealed a cache of Banu weapons and war machines. Rumors claim some of the weapons found contains technology made within the last One years Though technically not a planet, Keene is considered a local mascot. This Terrestrial Rocky's unique shape has given it the nickname Bruder
We know that we have been Intolerant Rumors claim some of the weapons found contains technology made within the last Five years Rytif's atmosphere is almost entirely composed of Carbon dioxide, which makes it the most Rolling planet in the Tanga System Though technically not a planet, Terra is considered a local mascot. This Stellar's unique shape has given it the nickname Bombora
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During Pirate Week, we’re putting the spotlight on pirate orgs, highlighting their playstyles, and the feats that made ’em infamous across the ’verse!
IronPoint is a hardcore piracy organization, known for pushing the boundaries of piracy! Whether it’s dogfighting, ship-boarding, scouting, or, of course, reclaiming goods from unsuspecting haulers, with IronPoint you will find an engaging environment to sharpen your skills, test your knowledge, and create unique experiences that one can only have as a pirate in Star Citizen. In 2024 alone, IronPoint logged over 800 successful hits worth more than 3 billion aUEC.
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Where the land wears a Shady veil and the soil hums with quiet growth, the humble outpost tends its bounties indoors. Cast yer eyes up beyond the green, and ye may spy a prize faster than the wind.
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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The Dutch Space Seals had an absolute blast dropping their ATLS GEO IKTI on the Lazarus facilities! Check out this awesome video showing off their org’s skill, teamwork, and pure fun navigating Storm Breaker. Goed zo!
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Sep 1st 2025 to Sep 8th 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 1. September 2025 bis 8. September 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Tier 3 : Minor Injury
This lowest level of injury decreases your maximum health pool and introduces several gameplay effects, depending on where you were injured.
A minor injury (T3) to these areas will have the following effects:
ARMS: Your weapons will become harder to aim, the damage done by melee attacks impaired, and a cumulative reduction in health pool with other injuries.
LEGS: Movement speed will be diminished, and a cumulative reduction in health pool with other injuries.
TORSO: Reduction in overall stamina and regen, audible wheezing, , and a cumulative reduction in health pool with other injuries.
HEAD: Blurring of vision, muffling of audio, reduction in impact effect resistance, delay in stun recovery, and a cumulative reduction in health pool with other injuries.
Minor injuries can be treated on-site or by any medical bed, and do not require stabilization.
Tier 2 : Moderate Injury
Moderate injuries incur all the same penalties and effects of minor ones, with expanded and more pronounced effects, and a few new additions.
A moderate injury (T2) to these areas will have the following effects:
ARMS: Increasing the severity of existing impairments, and limiting your ability to throw items.
LEGS: Increasing the severity of existing impairments, and causing the hurt locomotion effect, involving limping with audible grunts of pain.
TORSO: Increasing the severity of existing impairments, and coughing up blood.
HEAD: Increasing the severity of existing impairments.
Moderate injuries can have their symptoms stabilized by on-site treatment or a medical bed of any size, but require Tier 2 unit or better to heal.
Tier 1 : Severe Injury
Severe injuries escalate the effects of moderate injuries even further with additional complications.
A severe injury (T1) to these areas will have the following effects:
ARMS: Increasing the severity of existing impairments, adding the hurt locomotion effect involving limping with audible grunts of pain, and inflicting arm lock preventing you from being able to hold objects or weapons in your hands.
LEGS: Increasing the severity of existing impairments, and forcing you into a prone state with no ability to stand or crouch.
TORSO: Increasing the severity of existing impairments, and adding the hurt locomotion effect involving limping with audible grunts of pain.
HEAD: Increasing the severity of existing impairments, and adding the hurt locomotion effect involving limping with audible grunts of pain..
Severe injuries can have their symptoms stabilized by on-site treatment or a medical bed of any size, but require Tier 1 unit or better to heal.
Stabilization
Stabilization is a temporary way to manage the effects of injuries. By administering the correct drugs, you can suppress these effects for a limited time, allowing you to keep moving, fighting, or escaping danger. Stabilization is not a cure. The injury still exists and will need proper treatment later, but it can buy you a crucial window of time where you can perform at full capacity.
Blood-Drug Level
While stabilization is crucial and necessary, it does carry it's risks, as all drugs will increase your Blood-Drug Level (BDL).
Your BDL is tracked next to your health status on your helmet HUD. Once this level reaches 50% of maximum, you enter an Overdosed state. This will affect your traversal speed, blur your vision, add a weapon sway effect, and may even cause you to pilot your ship or vehicle erratically. Additionally, you will begin to take damage slowly unless these overdose effects are countered.
Using the Curelife Medical Tool
The Curelife Medical Tool can detect injuries and diagnose the health status of any person by targeting specific limbs to see inflicted injuries. This tool has two separate modes: Basic and Advanced.
Basic mode simply applies Hemozal quickly, similar to the Multi-Tool's capability.
Advanced mode lets you apply five different medical drugs (Canoiodide excluded) deliberately in precise doses of your choosing.
To switch between the two modes, as well as adjust drug quantity, hold the tool up using the Right Mouse Button, then hold the F key to interact with the tool's screen.
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Supra- Battle of Centauri Beacon pseudo-
Rachel MacLaren Messer 2.0 exterminate
Rumors claim some of the weapons found contains technology made within the last One thousand years We know that we have been Cruel Shepherd's atmosphere is almost entirely composed of Carbon compounds, which makes it the most Highly acidic planet in the Tanga System herding: That's a word that hasn't been associated much with Kr'Thak Neptune's atmosphere is almost entirely composed of Carbon dioxide, which makes it the most Breathable planet in the Pallas System
Though technically not a planet, Gen is considered a local mascot. This Terrestrial Rocky's unique shape has given it the nickname Bruder exploiting: That's a word that hasn't been associated much with Xi'An A naturally occurrOne Turbulent atmosphere Habitable Earth analogue. UPE surveyors were stunned to find abandoned Tevarin cities on the planet
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For over two centuries, the Apollo chassis has been the industry standard for rapid response and medivac operations. With classic RSI styling and a modular room system that allows custom medical bed configurations, the Apollo are the most versatile option for first responders and medical support staff around.
Treatment and Respawning Options: A choice of two (2x) Tier 1 Medical Beds, four (4x) Tier 2 Medical Beds and six (6x) Tier 3 Medical Beds or customized mixture therein.
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Maintaining the famed toughness of the original Terrapin, the Medic has been crafted to undertake intense rescue missions. Featuring advanced medical beds, the Terrapin can extract injured allies from the most hazardous situations.
Treatment and Respawning Options: Two (2x) Tier 2 Medical Beds.
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The Cutlass Red is Drake's answer for transporting injured patients across the ‘verse quickly and safely. Like a space ambulance, this ship can be used to conduct combat pick ups with it’s hefty shields and armor.
Treatment and Respawning Options: Two (2x) Tier 3 Medical Beds.
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The Pisces Rescue is smallest and most agile of the currently available medical ships, making it ideal for search and rescue operations. With seating for a 2-person crew plus patient, it’s perfect for beginner groups looking to make a career in the medical gameplay profession.
Treatment and Respawning Options: One (1x) Tier 3 Medical Beds.
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The RSI Ursa Medivac is the first ground vehicle equipped with a medical bed for intense search and rescue operations. Roll through the battlefield to locate and treat friendlies in need of medical aid. With seating for a 2-person crew plus patient, it’s perfect for beginner groups looking to make a career in the medical gameplay profession.
Treatment and Respawning Options: One (1x) Tier 3 Medical Beds.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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PU Monthly Report
From Ship Showdown 2955 to Alpha 4.3: Dark Territory, August was packed with action and adventure. Read on for all the details on what was done to finalize last month’s content alongside ongoing progress on the wealth of new vehicles, locations, missions, and features coming in the near and not-so-near future.
AI Content
AI Content continued to progress with several ongoing initiatives, including refactoring one of the NPC archetypes important to landing-zone infrastructure. When complete, it will provide additional character to the various landing zones around the ’verse. AI Content are currently working closely with Core Gameplay to ensure there are contingencies in case the system fails while live.
Development continued on a new set of voice packs to refine what was learned from the dynamic conversations added throughout the year. The team also looked into developing new behavior types and re-examined existing behaviors to look for improvements.
Finally, they looked into the upcoming environments to make sure they’re properly set up for AI populations.
AI (Features)
The AI Features team began the month by improving NPC weapon overheating, a feature initially developed for Squadron 42. Alongside this, a new firing validator was also introduced for charged weapons, the logic for trigger control was reworked, and various issues were fixed. A pre-firing stage was also added for NPCs using weapons, as previously, they would only use charged weapons while in cover. A fix was also submitted to tackle an issue preventing NPCs from shooting after their first trigger pull.
Various behavioral combat improvements were made, including the implementation and bug fixing of reactions to weak-spot destruction and distortion damage. The team are also improving the overall experience for the kopion, starting with fixes to stabilize the ‘flee’ behavior.
Communication-channel improvements were then implemented to allow for the better coordination of NPC groups with leaders. The devs also added improvements to automatically calculate when an NPC is alone or not to better filter what they can say and when.
A bug was fixed for NPCs executing audio triggers when dead. This is not yet available in PU builds but will be integrated soon.
AI (Tech)
The AI Tech team progressed with cross-navigation volume pathfinding. Previously, this used a heuristic approach to predict which navigation volumes would be used for pathfinding followed by multiple pathfinding steps, with one for each navigation volume. However, they now use a single pathfinder step through all navigation volumes to guarantee the shortest path. Navigation links will be temporarily disabled after failed use to prevent NPCs from repeatedly trying to use them, which would result in them getting stuck.
General improvements to Ship AI behaviors were made, including when the AI is within a defend area but the target falls outside of it. In this case, the AI will actively find a position in range to target them.
The team also polished the ‘punishidle’ behavior. Instead of statically circling the target, the AI will perform more maneuvers, particularly when targeted. In addition, bug fixes were done for NPCs flying in formations and following at distance, while detailed investigations were made into the current state of AI ship combat. Following this, the team improved AI ship combat tactic commitments for the ‘strafer’ and ‘jouster’ behaviors.
For turrets, a vision adapter specialized for unmanned turrets was added, which allows vision perception to be enabled for security systems.
For the usable builder, several improvements were made. For example, the helper geo code was changed to fix collision issues. The team also made the usable group coordinator (UGC) not reset when ‘none’ was selected as the end condition. Usable data was added for links via the UGC editor, additional fixes were made to some debug GUI issues, and the string input was changed to a dropdown list of tags. Finally, the devs implemented a way to load layouts in the usable builder.
Dedicated work began on the voxel-based 3D pathfinder, starting with preliminary refactoring for the path follower that will support both the simple and new pathfinder.
On the tech side, bug fixing was done for StarScript to ensure developers can use the tool as fruitfully as possible. The team also optimized the Subsumption initialization of AI actors and made further improvements to scripted control for the flowgraph, such as adding functionality to mark global function availability.
AI (Game Intelligence Development Team)
In August, the Game Intelligence Development team continued to work on the density profiler, developing new IMGUI control. They also improved the visuals of the Mission System v2 UI prototype and outlined the properties design.
In pursuit of the team’s goals of unifying the overall scripting tool language, they also began working on the design of the new entity scripting UX.
Game Intelligence Development also continued to fix some small bugs and worked on features requested and suggested by the game designers to improve StarScript.
Animation
Throughout August, Animation worked on improvements to the kopion as well as a new creature. They also created assets for the upcoming MedGel dispenser and made a pass on death reactions to ensure they appear as expected.
Facial Animation worked alongside Mo-cap and Narrative to capture additional content for releases coming soon and into early next year. They also worked through previously captured dialogue that will soon be available in-game, including for brand-new mission givers and additional lines for Amelia Boyd.
In addition, they continued to support the Narrative team with SSN Newsflash reports that will be visible in-game during timed events.
Art (Characters)
Last month, the Character Art team progressed with armor for a new gang and supported requests for subscriber flair items and CitizenCon Direct. They also continued to work on variants for gameplay rewards and store items.
The Concept Art team started the exploration phase for new heavy armor.
Art (Ships)
In the UK, three unannounced ships progressed throughout August. All are currently in various stages within the greybox phase: one is approaching its final review, one is receiving improvements to component accessibility, and the other recently entered following its whitebox gate review.
For announced ships, the Anvil Paladin progressed into the LOD0 stage, having had feedback from the greybox gate review actioned. The exterior, which was slightly behind the interior, has now caught up, allowing for further refinement between the two.
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The Kruger L-21 Wolf was released, with the team excited to see the reception to the new ship. They also continued to bug-fix issues found during the release, such as the glass shader being excessively worn, alongside implementing the component bays.
The Drake Ironclad and Ironclad Assault progressed toward their whitebox reviews, with the team finalizing the asset kit that will be used across this and other Drake ships.
Work on the RSI Aurora and Aegis Hammerhead kicked off to bring them up to current standards, focusing first on their cockpit and dashboard views as well as physicalizing components.
The MISC Hull B entered pre-production following the approval of its updated concept.
In North America, the RSI Apollo Medivac and Triage continued to be prepared for release, with testing and bug fixing being the focus. Ships also supported the Gameplay teams with medical gameplay adjustments.
Some of the team then moved onto a related-but-unannounced ship.
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The RSI Perseus was prepared for its LOD0 gate review, with additional lighting and detail passes being done across both the interior and exterior.
The Drake Kraken’s pre-production phase continued too.
Community
Throughout August, the Community team continued to capture community sentiment, track feedback, and relay it to development teams, ensuring that player input continues to inform future updates. The team also carried on with their evergreen publishing tasks, including This Week in Star Citizen, the Roadmap Update and Roundup, the Arena Commander schedule update, and Monthly Reports like this one. Alongside this, the team delivered a steady flow of content and communications across channels, highlighting important beats and spotlighting community-driven moments. This included preparing messaging for development updates, amplifying announcements, supporting player-organized events (both online and in real life), and keeping the community informed and connected.
A primary focus last month involved ongoing work on upcoming improvements to Spectrum and other web tools. The team collaborated closely with colleagues in Montreal to revisit the suite of applications available on the website, ensuring they remain effective, intuitive, and aligned with player needs.
Further, the Community team supported Ship Showdown 2955, which began with creative submissions rallying behind the players’ favorite ships. A dedicated contest was also hosted during this phase. The community once again exceeded expectations with their creativity, and the team showcased the top submissions as the battle transitioned to live voting in head-to-head matchups. The Live Showdown commenced with an announcement of the Top 16 vehicles. The team celebrated each phase of the competition through the Elite Eight and Free Fly, the Final Four, and ultimately announced the RSI Polaris as the Ship Showdown 2955 Champion.
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Community also supported the release of Alpha 4.3: Dark Territory, including publishing an FAQ on the sprawling new Onyx facilities. The patch also marked the flyable release of the Kruger L-21 Wolf, which was accompanied by a comprehensive Q&A.
Preparation for CitizenCon Direct 2955, scheduled for October 11, 2025, is well underway. As part of the lead-up, the team kicked off a machinima-style video contest that resulted in many incredibly creative submissions, with the top videos set to be showcased during the event. Key members of CIG staff will also be attending CitizenCon Direct Watch Parties across North America and Europe to experience the event live with the community.
Finally, the Bar Citizen World Tour continued with two stops in August: Gamescom in Cologne, Germany, and PAX West in Seattle, Washington.
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Core Gameplay
Throughout August, the Core Gameplay teams were heavily involved in the Alpha 4.3 release, though they also made significant progress across many large gameplay systems.
The team’s focus continued on freight elevators, with further fixes to the issues that put them into an unusable state as well as improvements to the debug tooling. They’re continuing to look into a large range of other widely reported issues, such as unreliable medical beacons and physics exploits.
Improvements to medical ship functionality are in progress, including the addition of MedGel, which will be required to allow respawning. This will further differentiate the utility of the various medical vehicles in the game. These improvements also prompted some general improvements to the respawn flow.
The devs are working to close out the functionality required to support a new creature’s unique behaviors and attack moves.
The engineering screen was then updated to show the rate of heat change for components and fixed various bugs.
For item recovery, the team added the ability to disable components for ships that have been claimed. Additionally, items will now display a timer until they become ‘bricked’ after they’ve been claimed by the original owner. This is also displayed to the player as part of a notification when an item is bricked and a player attempts to use it.
For crafting, the team implemented an offline version of the Blueprint service, which is used as a stand-in to support the player-bound Blueprint Library until the actual service starts development. They also finished the first playable prototype of crafting in a multiplayer environment.
For Control Surfaces, improvements to the aerodynamic simulation were implemented, which should address jittering observed at low frame rates. Support for g-limiter was added to the new atmospheric flight mode, and NPCs now fly using Control Surfaces when in atmosphere. Internally, the team integrated the necessary work from Squadron 42 to conduct an internal playtest with various changes. These, in turn, prompted additional tuning improvements and bug fixes.
IFCS saw further support work for Maelstrom. Destroyed parts will now reduce thrust effectiveness, which also addresses a common exploit where non-critical ship parts are destroyed to improve acceleration. This also helps Design in better defining when a ship is considered inoperable, even when not fully destroyed.
Cockpit dashboards will now support the ability to physically animate and vibrate based on various factors, adding another level of fidelity and realism. Examples of triggers include spaceships shooting their weapons or maneuvering at high angles of attack.
For quantum travel, the team worked on various bug-fix and polish tasks, such as NPCs not being able to perform solo jumps.
Quantum interdiction saw further improvements to address the reliability of the system, especially in situations where new quantum-interdiction fields appear or disappear after the initial jump has been initiated. Interdicted ships will also now have markers on them to make them more obvious to players who are performing the interdiction.
Turret weapons are now prevented from firing when aimed at the host vehicle. This will reduce the need for complex turret angle maps, which have caused turrets to aim up and down erratically as players rotated around.
For Radar & Scanning, the team worked on various improvements and polish tasks, such as improved UI information about targets and better positioning of the scan information for very large targets.
Transport also made good progress toward feature parity with the legacy transit system. This included bringing it at parity with the current behaviors for instanced hangars, scripting support for Design, and also making necessary preparations for Dynamic Server Meshing. Part of this initiative involves moving away from interpolated movement to utilize the physics system, which saw a first-pass implementation.
The inventory rework is progressing well too, with the team implementing proximity looting, which will allow players to loot from multiple nearby inventory containers simultaneously. The new UI has also had filters and search implemented.
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An upcoming event was given additional support to improve existing mission archetypes and better support mission availability scaling.
Economy
Last month, the Economy team progressed with the new iteration of the economy based on data they recently gathered. They’re currently looking into changes to the buy and sell prices of FPS weapons, armor, and consumables. They’re also updating profit margins for salvage vehicles (including components) and the effort vs. reward algorithm.
This is being done as part of an ongoing initiative to ensure crafting is profitable, revitalize the salvage of vehicle components, and prevent exploits.
Mission Design
The Mission team worked hard toward the release of Alpha 4.3, including the new ASD Onyx facilities.
They also continued their initiative to improve the mission-generation system to help ease the current pain points that affect both the Mission team and players.
“This work is ongoing but is very exciting already.” Missions Team
The devs also continued their work to bring existing missions back to older locations, which will expand the pool of available locations for players and bring back various interesting encounters.
Narrative
With the release of ASD’s Onyx facilities, the Narrative team turned their focus to polishing the next round of content that players will discover there. The team also wrote and captured several new mission characters that will be making their debut later this year as they continue to focus on improving storytelling across Star Citizen. This month’s performance-capture session also saw the return of an already-released character to pick up some additional lines. While not yet captured, Narrative began writing new scripts for NPCs to help flesh out the lore of specific areas in the game. The hope is that they will continue to expand the collection of conversations that players can overhear across the ’verse.
The team also continued to work on developing a new hostile faction that will be making its debut in a later patch, establishing its unique voice and supporting the Branding and Character Art teams.
Last month, the team also worked with Design on updating the text of a few older contracts to align with improved gameplay flows as well as tutorial missions that will help players understand a new gameplay mechanic being introduced in a future patch. The team additionally crafted a new fiction piece for this month’s subscriber Jump Point magazine that expands upon the current happenings in the empire.
Online Technology
In August, the Online Services team collaborated with QA to test the stow-context API. Item Imprint v1 development continued as expected.
With the Blueprint Library development done on the service side, related API development began. Online Technology also started the discovery phase for the instancing feature. The team is currently working on making the Inventory API only accept calls if they affect a specific inventory ID. This is being done ahead of the EntityGraph global database sharding.
Regarding the Lazy Inventory Creation project, the team worked on updating calls that could handle it and changed the API accordingly. Essentially, the team wants inventories to be created if needed on certain calls.
As usual, the Online Services team worked on various bug fixes and improvements, including items for the mission system and for trace/analytics.
Meanwhile, Live Tools continued to enhance their internal support tool.
“These improvements will help our support staff monitor activity within the tool more effectively, ensuring fair play and a better experience for everyone.” Live Tools Team
The team also kicked off the discovery and early design of a new entitlement service within the Hex NOC entitlements module. This service will support item recovery workflows by tracking entitlement history, status, and source, making it easier to resolve issues quickly and accurately.
Live Tools also began restructuring the error reporting system. This upgrade aims to significantly boost the speed and volume of crash processing. As part of this, they’re migrating to a new framework that’s more scalable and easier to maintain.
Finally, in August, the Network team progressed with bug fixing and maintenance alongside support for Online Services' item imprinting tasks.
They also focused on mapping out their path toward instancing and Dynamic Server Meshing.
R&D
In August, the R&D team’s focus remained on analyzing performance and optimizing engine and game code.
VFX
Multiple locations, props, and gameplay elements integral to the entire Alpha 4.3/4.3.1 flow required VFX support, which resulted in incredible visuals that the community have already given great feedback on. Support was also given to the Vehicle and Creature teams.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Subscriber Promotions
In the wake of another thrilling Ship Showdown, excitement is rising again for this month’s Alpha 4.3.1 content drop, which includes previously sealed-off sections of the Onyx facilities. To help you explore safely and discreetly, this month’s Flair is a matching Quirinus Tech 'Daybreaker' helmet and undersuit, along with an all-new memento from the labs themselves.
September’s Vehicle of the Month is the heavy lifting Argo ATLS, with Imperator subscribers also getting their hands on the mining variant, the ATLS GEO.
Quirinus Tech ‘Daybreaker’ Undersuit and Helmet
The Sabine undersuit and Cava helmet embody the advanced look and performance you expect from Quirinus Tech. This cutting-edge combo provides reliable protection while remaining lightweight. The Daybreaker edition features subtle yet striking gold highlights.
Current Centurion-level Subscribers get this item as part of their subscriptions.
This item will be delivered in an upcoming patch.
GRX Prototype
Developed by ASD scientists, this experimental power core showed promise thanks to its exceptional output rates, but suffers from energy fluctuations and gravity anomalies that proved to be insurmountable issues rendering it unusable. ASD has ceased all future development of this technology.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
This item will be delivered in an upcoming patch.
Quirinus Tech ‘Daybreaker’ Set & GRX Prototype
Includes the Quirinus Tech ‘Daybreaker’ Undersuit and Helmet Set and the GRX Prototype. The Sabine undersuit and Calva helmet embody the advanced look and performance you expect from Quirinus Tech. The GRX Prototype is based on an experimental power core developed by ASD scientists who have ceased all future development of this technology.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
These items will be delivered in an upcoming patch.
Argo ATLS: Equipped with an integrated tractor beam, Argo’s ATLS powersuit makes lifting heavy simple. From loading tons of cargo to unloading industrial vessels, it’s a must-have for any serious hauling operation.
Imperator Subscribers: Argo ATLS Geo and ATLS (with 24-month insurance)
Argo ATLS GEO: The classic ATLS outfitted for mining. Reach otherwise inaccessible sites and effortlessly strip treacherous rocks thanks to the GEO’s jump pack, integrated mining laser, and built-in ore storage.
Argo ATLS: Equipped with an integrated tractor beam, Argo’s ATLS powersuit makes lifting heavy simple. From loading tons of cargo to unloading industrial vessels, it’s a must-have for any serious hauling operation.
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SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
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SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
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NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before September 09, 2025 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
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Happy Monday, everyone!
Strap in pilots, because Ship Showdown 2955 has reached its final face-off! Legendary machines have gone head-to-head, and now it's up to you to decide this year's champion. Today's finale battle is one where steel and strategy collide: The RSI Polaris, the capital commander, takes on the Anvil Asgard, the armored advocate of the front line. Besides glory, a special champion's prize awaits the victor, along with exclusive manufacturer-themed rewards for the Final Four, to be delivered at this year's Intergalactic Aerospace Expo (IAE). Plus, there’s still time to take the Elite Eight out for a spin in the ongoing Free Fly event.
Speaking of events, CitizenCon Direct 2955 is fast approaching! This year's event is a special digital showcase, and we're sending out key CIG team members to select Watch Parties - we can’t wait to connect with you in person! And, don't miss your chance to be part of this year's show; submit your video by September 30 to our currently ongoing contest for a shot to be featured on the livestream and win a hot new ship!
Lastly, a huge thank you to everyone who came out to the PAX West Bar Citizen in Seattle last Friday. It was fantastic catching up with familiar faces and meeting new ones! The Bar Citizen World Tour rolls on, with our next stop in Lisbon, Portugal this Saturday. We hope to see you there!
Now, let's see what's going on this week
Fury, fire, and fortitude - the Polaris and the Asgard square off in the final fight this Monday. Only one can be crowned the Ship Showdown champion of 2955, so don't forget to cast your vote TODAY and ensure your victor claims their place in the hall of legends!
On Tuesday, Subscribers can catch the latest update, including the Subscriber Comm-Link, Newsletter, and the August 2025 issue of Jump Point. Also on Tuesday, we'll see the ultimate champion of Ship Showdown 2955 announced!
On Wednesday, our servers and platform services will be offline for maintenance for approximately 4 hours starting from 11:00 UTC. During this maintenance window, all gameplay systems will be unavailable; you will not be able to access the game until maintenance is complete. We will provide updates on the RSI Status Page as the maintenance progresses. Thanks for your patience as we carry out this work.
Also on Wednesday,we'll be publishing the August 2025 PU Monthly Report for a behind-the-scenes look at what the dev teams worked on for Star Citizenlast month.
Thursday will see the publish of the latest Squadron 42 Newsletter.
On Friday, theweekly RSI Newsletter will zipstraight into your inbox for all the news and highlights you won't want to miss.
We offer this Universe to the Era as a place to study and a place to meet A naturally occurrChakras Stable atmosphere Lethal Earth analogue. The Advocacy surveyors were stunned to find abandoned Humanity cities on the planet trafficking Spatial cargo is a risky proposition
Claimed entirely for military purposes, Rihlah VI is home to the United Planets of Earth and has the distinction of housRoam the largest population of Officers in the Empire The Universe shall act as a political neutral zone where representatives can meet to resolve problems through discourse Though technically not a planet, Keene is considered a local mascot. This Ice Giant's unique shape has given it the nickname Sheperd
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We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
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Who said taking on baddies has to mean looking frumpy? This collection of portraits by LeMage proves you can slay in style with some of the coolest armors in the 'verse.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Aug 25th 2025 to Sep 1st 2025, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 25. August 2025 bis 1. September 2025 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
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Deses Wochenende spielt ihr 11 Titel kostenlos bei Steam & Epic, darunter das allererste Gratis-Event für Path of Exile 2 und ein großes Free-Fly-Event in Star Citizen.
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Man könnte meinen, No Man's Sky hätte inzwischen per Update alle Features bekommen, die es in Weltraumspielen überhaupt gibt. Aber weit gefehlt, Entwickler Hello Games hat immer noch neue Ideen. Im neuesten Update namens Voyagers geht es in erster Linie um den Weltraum und eure Schiffe.
Während ihr bisher auf kleinere Schiffe oder riesige Frachter beschränkt wart, um den Weltraum zu erobern, gibt es jetzt eine ganz neue Schiffsklasse. Korvetten könnt ihr selbst aus vorgefertigten Teilen zusammenbasteln, ähnlich wie in Starfield. Sie können außerdem von einer mehrköpfigen Crew gesteuert werden und haben richtige Innenräume, die ihr während euren Reisen auch betreten könnt. Zusätzlich gibt es noch die Möglichkeit, das Raumschiff im Weltall zu verlassen und in der Leere herumzufliegen.
Man könnte meinen, No Man's Sky hätte inzwischen per Update alle Features bekommen, die es in Weltraumspielen überhaupt gibt. Aber...