Um alle Funktionen des Forums nutzen zu können, sollten Sie sich registrieren. Wenn Sie schon regstriert sind, sollten Sie sich anmelden.
Datenschutzerklärung: Hier
Einstellungsmöglichkeiten zur Privatsphäre finden Sie in Ihren Einstellungen.
Einen maschinenlesbaren Export Ihrer Daten können Sie in Ihrem Profil anfordern. Hier
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Neun Jahre lang war Ashes of Creation das Licht am Ende des Tunnels für alle MMO-Fans. Ein Versprechen von Freiheit, finanziert von Spielern für Spieler, ganz ohne gierige Publisher. Doch plötzlich ist alles vorbei. Steven Sharif ist weg, die Kassen sind leer und 250 Mitarbeiter stehen auf der Straße – ohne ihr letztes Gehalt.
Doch das Timing wirft Fragen auf: Warum passiert das exakt 30 Tage nach dem Steam-Release? War der unfertige Launch nur ein juristischer Trick, um Rückerstattungen zu vermeiden? War es ein Scam?
Gemeinsam mit GameStar-Autor André Baumgartner, Entenburg und Leya Jankowski von MeinMMO blicken wir hinter die Kulissen eines Projekts, das zwischen MLM-Vergangenheit, „Phantom-Investoren“ und dem „Star Citizen“-Syndrom zerbrochen ist. War der Traum von Anfang an zum Scheitern verurteilt?
Das ist die Videoversion unseres GameStar Podcasts.
- Alle Folgen des GameStar Podcasts
- GameStar Podcast bei Apple Podcasts
- GameStar Podcast bei Spotify
- GameStar Podcast bei Podcast Addict
- GameStar Podcast im RSS Feed
Mehr Videotalks findet ihr auf bei GameStar Talk – auch auf Youtube.
Was ist GameStar Talk?
GameStar Talk ist sozusagen die Videofassung des GameStar Podcasts und ein gemeinsames Angebot von GameStar, GamePro und MeinMMO. Wir wollen euch mit jedem Gespräch, mit jedem Video unterhalten und zugleich etwas Neues bieten: Neue Perspektiven, neue Einblicke, neues Wissen über Spiele und die Menschen, die sie entwickeln und spielen, sowie neue Seiten unserer Teammitglieder. Falls ihr Themenwünsche habt, dann schreibt sie gerne in die Kommentare!
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Subscriber Promotions
Welcome to February, Subscribers! Love (and mold) are in the air this month, so we’re helping you embrace the most heartfelt of holidays with Coramor-themed Flair.
Don’t get too cozy though, as Levski needs your help to solve its ongoing outbreak. To get you to Nyx and start tackling the epidemic, all Subscribers can fly MISC’s heavily defended hauler, the Starlancer MAX. Imperator subs can face the threats of the system head-on with the TAC gunship variant.
Carmilla Nightstand
Bring a touch of class to your bedside with this exquisitely designed table. Standing atop two curled legs resembling a heart, this ruby tabletop is perfect for reminding you that love is always within reach.
Current Centurion-level Subscribers get this item as part of their subscriptions.
Pink Heart Lamp
Emitting a soft, sensual pink glow, the curvaceous Pink Heart Lamp is sure to shine a light on any romantic evening.
Current Imperator-level Subscribers get this item and the above Centurion-level itemas part of their subscriptions.
Coramor Décor Collection
Add a romantic ambience to your hangar with this collection of Coramor-themed décor. Includes four Red Heart Plushies, two Carmilla Nightstands, two Pink Heart Lamps, a Coramor ’55 Loveseat, a Heartseeker Double Bed, a Hello Sunshine Cheeky Planter, and a Heartseeker poster.
This item is available for all Subscribers to pledge for in the dedicated Subscriber Store.
Earnable In-Game:
Our goal is to make most items earnable in-game. For this reason, subscriber flair may be added after a three-month exclusivity window.
Centurion Subscribers: MISC Starlancer MAX (with 12-month insurance)
Starlancer MAX: Built for hauling to the most distant and dangerous sectors of space, the Starlancer MAX is the perfect companion on your intersystem adventures. Combining a huge cargo hold and deadly weapons, you can travel safely wherever the mission takes you.
Imperator Subscribers: MISC Starlancer MAX & TAC (with 24-month insurance)
Starlancer TAC: The TAC takes the heavyweight Starlancer chassis and outfits it for pure action. While it lacks the cargo capacity of its sister ship, the added med beds, jump seats, snub hangar, and even more firepower make it a formidable force against any sized adversary.
Starlancer MAX: Built for hauling to the most distant and dangerous sectors of space, the Starlancer MAX is the perfect companion on your intersystem adventures. Combining a huge cargo hold and deadly weapons, you can travel safely wherever the mission takes you.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
SUBSCRIBER
MERCHANDISE DISCOUNT
Two continuous discount levels are available to all Subscribers in the Merch Store. Centurion Subscribers receive 10% off merchandise, while Imperator Subscribers receive 15% off. Take advantage of this perk and peruse the selection of available merchandise including jackets, hoodies, shirts, mugs, hats, mousepads, stickers, and more.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
SUBSCRIBER STORE
All previous flair items going back to 2014 are available to pledge in the Subscriber Store. You can fill in any gaps, pick up store-only items, or grab extras to gift to non-Subscribers from the My Hangar section of your RSI profile.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
NOT A SUBSCRIBER?
If you would like to receive this flair as part of a subscription, you cansubscribe before February 10, 2026 (20:00 UTC). Otherwise, you can pick up these and previous months’ flair (going back to 2014) in the dedicated Subscriber Store.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Happy Monday, everyone!
Alpha 4.6 has arrived, and Levski's in trouble. The deadly "Molina Mold" outbreak (caused by faulty Gyson air filters) is spreading rapidly, and now neighboring systems are at risk. Through March 17, Clearing the Air puts you on the front lines of a crisis. Transport medical supplies, defend relief convoys, or gather critical resources; your choice, but make it count. New clothing, armor, vehicle paints, and other rewards await those who step up, but more importantly, there are lives to save. Full details here.
Beyond the relief efforts, February's bringing love, luck, and adventure to the 'verse with Coramor celebrations, the Red Festival, a Free Fly, and more across the coming weeks. Hearts are full, prosperity awaits; it's shaping up to be a spectacular month ahead!
After an incredible 2025 of packed venues, late nights, and unforgettable conversations, we're bringing the Bar Citizen World Tour back for 2026. We've already confirmed stops around the world, with more locations on the way. Check back on the World Tour page as the route expands, and let us know on Spectrum where we should head next.
Now, let’s see what’s going on this week:
Tuesday sees the Subscriber Comm-Link and Newsletter land with fresh perks and new flair for our Subscribers.
This Wednesday, dive into the first PU Monthly Report of 2026 and get the inside track on what the teams were working on in January.
On Thursday, we're sitting down with Chief Technology Officer Benoit Beausejour on a special episode of Star Citizen Live, breaking down last year's highlights, what's on deck for 2026, and the tech that makes the 'verse tick. Join us on Twitch at 15:00 UTC.
Friday delivers the latest RSI Newsletter to your inbox with your weekly update on what's happening across the 'verse.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jan 26th 2026 to Feb 2nd 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 26. Januar 2026 bis 2. Februar 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Bruder high-pressure reintegration maturing
Bacchus piracy dreams
"It's not right. This ship can fly. They are alive. Those Pilgrims need to remember that" herding: That's a word that hasn't been associated much with Human Known locally as Walleye, this Poisonous Super Jupiter is situated on the further edge of the green band and is often overlooked when compared to Oya IV
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Clearing the Air is a system-wide crisis centered on Levski in the Nyx system, where the People’s Ailment caused by the deadly “Molina Mold” has spread through faulty Gyson air filters and now threatens neighboring systems. You've been called in to support relief efforts by transporting medical supplies, delivering treatments, gathering resources, and defending critical operations from hostile forces. New clothing, armor, vehicle paints, and credits await those who answer the call to aid Levski. Every mission helps ease the suffering and rewards those willing to step in.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Love is in the air once more as Coramor returns. Another year to remember the 'verse's favorite star-crossed couple, Yuri and Corazon, separated by cruel circumstance over 500 years ago. Honor their enduring love by celebrating romance and friendship, enjoying a range of new holiday items, and entering our love story contest for a chance to win a vehicle you're sure to fall for.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Discover the 'verse during Coramor with this year's first Free Fly event. Take to the stars and experience life among the spacelanes, from thrilling dogfights to peaceful planetary vistas, all at no cost for a limited time. Whether you're flying solo or sharing the journey with loved ones, there's no better moment to experience your first flight among the stars.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Spread the love this Coramor with our Referral Bonus! Invite a friend to join the adventure, and new recruits will receive the Greycat Aril "Red Alert" Armor Set, while veterans earn the HoverQuad with the Lovestruck Paint.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Red Festival 2956 marks the arrival of a clever and prosperous new year as we celebrate the Year of the Rat. As is tradition throughout the UEE, the Banu have hidden red envelopes across the Stanton System and prepared a variety of festival items and red-and-gold ship paints to bring good fortune in the year ahead. Get ready to capture the spirit of the season with our upcoming themed screenshot contest and start 2956 on a lucky note.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Formerly known as Patch Bundles, Store Bundles are limited-time item and cosmetic packs featuring themed color palettes. Starting in 2026, new bundles release on the second Tuesday of each month. Mark your calendar for these monthly drops you won't want to miss!
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Another new ship, with a silhouette that may look familiar, is set to make its debut in the coming weeks of the Alpha 4.6 era. Can you guess what's coming to the 'verse?
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Enter ATMOSPHERE 2956 lands in Sydney, Australia, on February 21, 2026. This full-day event brings the Star Citizen community together with ship racing, dogfighting showcases, meet-and-greets, and time together in person. It's our first return to Australia in 10 years, and we can't wait to meet the Australian and New Zealand community in person.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
The Bar Citizen World Tour continues this year, with team members visiting local events near you. We've been working closely with Community Bar Citizen Organizers around the world, who are planning a variety of gatherings. Check out full details here.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
See You There!
For years, Bar Citizen has been about more than just Star Citizen. It's about shared stories, new friendships, and unforgettable nights with the community that brings the ’verse to life. From packed pubs to rooftop lounges across the globe, meeting you face to face has been one of our favorite traditions.
This year, the tour continues! We've already started charting our course, but we're still open to suggestions and plan to update this page as more events take shape, so check back often. In the meantime, head over to the 2026 Bar Citizen World Tour suggestion thread on Spectrum and let us know where else we should visit.
For more details on gaining access to a particular event, or to speak to the Community Organizer directly, you can browse the events on barcitizen.org, or use the links below.
*All times listed below are local time
Upcoming Events
Tempor Incididunt
Quis Nostrud Exercitation
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.
Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
June 13-14, 2026
Details coming soon!
Shader
Ground vehicles nut job three
The Era shall act as a political neutral zone where representatives can meet to resolve problems through discourse The Ship shall act as a political neutral zone where representatives can meet to resolve problems through discourse Paul Steed woke up on a table
Sol VI has a very Rolling atmosphere, causTransmission greenhouse effects to heat its surface to temperatures that are consistently higher than even Abyss's scorchNetwork heat. water and fluids leaked through cracks in the Hull We offer this Ringworld to the Civilization as a place to study and a place to meet herding: That's a word that hasn't been associated much with Human
International Bar Citizen Weekend - Manchester, UK
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
November 13-15, 2026
Details coming soon!
Chthonian Planet
At the quantum level
Known locally as Sheperd, this Stable Chthonian Planet is situated on the further edge of the green band and is often overlooked when compared to Fora II Known locally as Bombora, this Poisonous Evaporating Planet is situated on the further edge of the green band and is often overlooked when compared to Castra I Tal VII has a very Non-breathable atmosphere, causLunatic greenhouse effects to heat its surface to temperatures that are consistently higher than even Bruder's scorchJoaquim Steiger heat.
Johnny shoved his way through more Inforunners, Travellers, a couple Pilgrims who gathered to watch, and finally got to the Medical bay and the wreckage of the Scythe We know that we have been Violent The Entity shall act as a political neutral zone where representatives can meet to resolve problems through discourse
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Every two weeks, we accompany the Roadmapupdate with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.
Just a reminder: The 1.0 column showcases features and content planned for inclusion in or before Star Citizen 1.0. This means you may not have to wait for the 1.0 release to experience them. As features/content in the 1.0 column become ready, they will migrate left into a point patch column for release.
Be sure to check back every two weeks for the latest updates.
With that, let’s dive into this week’s Roadmap Roundup!
-CIG Community Team
Notable Changes: January 28, 2026
Release View
4.6.0
RSI Aurora Series - Gold Standard
Updating the Aurora series to Gold Standard, and implementing improvements including updated art, gameplay updates, physicalized components, a refreshed HUD, and more.
This card has been set to Released.
RSI Hermes
Implementing RSI's new medium freighter: large capacity, fast pace, high endurance.
This card has been set to Released.
MXOX Neutron Cannon Size 3
Implementing a new weapon to Arena Commander, giving players a chance to test it ahead of its future release on the LIVE servers in a future update.
This card has been set to Released in Arena Commander.
Ground Vehicles Missiles
Implementing ground-vehicle-only missile variants available to the Cyclone AA/MT, Nova, Storm AA, and Ballista, with improved tuning to make atmospheric anti-air threats more dangerous.
This card has been set to Released.
New Resource Gathering Missions
Implementing an expanded list of missions to our Resource Gathering archetype. Find, gather and deliver raw or refined mineable ores or salvageable ship pieces for a variety of corporations. Scheduled to come in a 4.6.x patch.
This card has been set from Tentative to Committed.
4.7
QV Breaker Stations
Implementing QV Breaker Stations in the Nyx system, throughout the Keeger Belt.
This card has been set to Tentative.
Nyx Missions (Pack 2)
Adding a second pack of new missions to Nyx, while also expanding some existing missions to be system-wide, with the return of courier missions and other delivery missions.
This card has been set to Tentative.
New Wikelo Ships Offerings (4.6.0)
Adding a new vehicle and new equipment to the ever-expanding Wikelo's Emporium: RSI Apollo, with upgraded components and a unique base livery. This reward can be unlocked by completing Wikelo's contracts.
This card has been set to Tentative.
New Hairstyles (4.7.0)
Adding six new hairstyles.
This card has been set to Tentative.
People's Service Station
Implementing a social station in Nyx. Managed by members of the People's Alliance, this Service Station offers a safe haven with basic restock, rearm, and refueling operations for pilots traveling through Nyx.
This card has been set to Tentative.
Heavy Combat Armor
Implementing a heavy combat armor in the persistent universe.
This card has been set to Tentative.
Light Combat Armor
Implementing a light combat armor in the persistent universe.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Olympian deity. Herald of the gods. Protector of travelers, merchants, and…this is getting a bit too serious. Just take a look at this tough-cookie freighter with a whopping cargo bay and the speed to keep you out of trouble.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Hermes
Large capacity, fast pace, high endurance; the Hermes redefines Medium Freight for our increasingly fractured universe. True to form, RSI delivers opportunities for new endeavors with this small-crew, large-payoff hauler. Whatever it takes, wherever it takes you, the Hermes gets it done.
We asked the Vehicle and Gameplay teams a few questions about this new RSI medium hauler. Here are the answers, straight from the devs themselves.
While the Hermes is designated as Medium Freight, the term Blockade Runner has been used throughout its development. What does that mean?
A Blockade Runner is a cargo ship used to circumvent enemy forces surrounding a port or other heavily defended location. This suits the Hermes well, as it has a large cargo capacity, powerful main thrusters, and improved hull health and armor, making it ideal for safely transporting payloads to dangerous places.
With 288 SCU, how does its cargo capacity stack up against other medium haulers? What are its direct competitors, and what sets the Hermes apart?
It sets itself apart from other Medium Freighters, such as the Argo RAFT and MISC Hull B, as its cargo is stored internally rather than externally. Compared to the RSI Constellation Taurus and MISC Starlancer MAX, it provides much more capacity despite being physically shorter.
Where could the Hermes fit into an individual or group fleet?
Capable of carrying any standard cargo crate size from 1-32 SCU, the Hermes allows players to accept a wide range of hauling missions, either solo or part of a group. The size of the cargo hold also allows it to carry a wide range of non-standardised cargo easily, such as vehicles or mission rewards, that are awkward to pack into other ships, such as Valakkar fangs.
How does the Hermes compare to the Apollo in terms of performance and handling, and will Apollo paints be compatible with the Hermes?
Compared to the Apollo, the Hermes gains additional hull health, as well as higher SCM and NAV speeds, at the expense of lower accelerations.
Manoeuvrability is improved compared to the Apollo Triage, allowing for easier manoeuvres around stations and landing zones.
The Hermes is a separate chassis rather than an Apollo variant, so paints are not compatible between them.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
What's the maximum container size you can fit into the interior cargo?
The Hermes is designed around 32 SCU containers, which can be loaded and stored inside it.
Does the cargo bay support standard containers only, or can it handle vehicles too?
Players are free to park any vehicle that fits through the rear ramp, which includes most vehicles up to and including the Tumbril Cyclone series.
What drove the design philosophy of the Hermes, and the short and wide cargo hold, compared to other haulers?
The design of the cargo bay is a function of the ship’s shape and the desire to keep the cargo bay metrics to standard SCU volumes, rather than min-maxing all the available space. Some older ships have taller cargo grids, but feedback from players has been that these are a challenge to manage, so for the Hermes, we tried to avoid that.
When the Hermes is fully loaded with cargo, do players still have clear access to components for Engineering gameplay?
Yes, the components are easily accessible throughout the ship, even when fully loaded, due to the remaining central floorspace in the main cargo grid. Of course, players can place additional unsecured cargo in that area, with the downside of impeding flow through the ship.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
How does the tractor beam on rails work? Is it similar to the Scorpius’ turret?
Like the Scorpius' rail system, the tractor beam has two dedicated positions that players can move between.
Can the pilot handle all cargo operations solo, including controlling the tractor beam, or does efficient loading require a dedicated co-pilot?
The Hermes is fully soloable as you can fly and land the ship from the pilot seat, then jump over to either the co-pilot seat or the dedicated station in the rear of the ship, where you can control the tractor beam. Allowing you to move cargo back and forth until the job is complete, then setting off to the next job. With that said, things can be easier with a second player to aid you.
What's the Hermes' ability to fight back when intercepted during a cargo run?
The Hermes is not a dogfighter, its maneuverability doesn’t grant it that ability easily, but anyone caught in front of it will have to deal with four Size 4 guns firing at them - two from the pilot and two from the (optionally slaved) remote turret.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Hello everyone, xē'suelen nyahyan
Over the last week, the ’verse has been busy on all fronts, from high-speed racing on Daymar to the first Inside Star Citizen of the year, alongside fresh updates as we step into 2026.
We kicked off our first show of the year with Inside Star Citizen: Alpha 4.6 Patch Report, giving a first look at what’s coming in Alpha 4.6: Lifeline for Levski, including a growing threat spreading through Levski.
We shared the first Monthly Report of 2026 as well, reflecting on the final two months of 2025 as teams wrapped features and continued progress on Alpha 4.5, 4.6, and beyond. We’ll be back soon with January’s report and a look at how development kicked off this year.
This past Saturday, the Daymar Rally once again pushed crews to their limits with a brutal 510 km run across Crusader’s moon. With 754 competitors, more than 2,400 vehicles mobilized, and participants from 38 countries, it was an incredible display of endurance and teamwork. Huge congratulations to everyone involved, whether you were racing, running security, handling logistics, or supporting behind the scenes. You proved what it takes to tackle the filthiest race in the ’verse, and every kilometer earned was hard-fought. If you missed it, you can catch the replay on Twitch, with official results and more content coming soon from ATMO Esports.
Speaking of ATMO Esports, Enter ATMOSPHERE 2956 lands in Sydney, Australia on February 21, 2026. This full-day event brings the Star Citizen community together with ship racing, dogfighting showcases, meet-and-greets, and time together in person. It’s our first return to Australia in 10 years, and we can’t wait to meet the Australia and New Zealand community face to face.
Now, let’s take a look at what’s coming up this week:
On Wednesday, Alpha 4.6: Lifeline for Levski will make its grand entrance on the LIVE servers! Get ready for new adventures and features with the Clearing the Air event, a wide range of improvements across ships, weapons, and professions, the Light Amplification System, VR updates, ground vehicle missile balance changes, plenty of bug fixes, and more… plus a brand-new Behind the Ships episode! Another Greek god?
As usual, we’ll also have the full Patch Notes, a catch-all thread, and an FAQ to keep you in the loop on everything included. The Roadmap Update will follow shortly after the build goes live, with new cards for Alpha 4.6 and 4.7.
This Friday, don’t forget that the latest RSI Weekly Newsletter lands in your inbox. If you’re not subscribed yet, you can enable it at any time through your account settings.
Sign-ups will also open for new races from Anzia Racing: Crux Cup TEC 2956, Crux Cup 24H (which I’ll be joining again this year!), and the new Koa e Kue’xyiing 2956 race. Is it race day yet?!
And finally, on Saturday, the community is hosting two Bar Citizens: Bordeaux (France) and Euless, Texas (USA). If you can make it, go say hi and have fun with fellow citizens!
a.thl'ē'kol, see you soon.
The Weekly Community Content Schedule
MONDAY, JANUARY 26, 2026
This Week in Star Citizen
WEDNESDAY, JANUARY 28, 2026
Alpha 4.6: Lifeline For Levski
Behind The Ships
Roadmap Update
Roadmap Roundup
FRIDAY, JANUARY 30, 2026
RSI Weekly Newsletter
Vision quest truth
Smuggling Origin 300
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jan 19th 2026 to Jan 26th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team
es ist wieder an der Zeit, unsere aktivsten Mitglieder der vergangenen Woche ins Rampenlicht zu stellen! Vom 19. Januar 2026 bis 26. Januar 2026 haben viele von euch fleißig an den Diskussionen teilgenommen, wertvolle Beiträge geleistet und unser Forum zu einem lebendigen Ort gemacht. Hier sind die Top-Poster dieser Woche:
Wir möchten uns bei allen Top-Postern herzlich bedanken. Ihr habt die Diskussionen bereichert und unser Forum aktiv und interessant gestaltet. Euer Einsatz ist wirklich bemerkenswert!
Vielen Dank an alle, die sich beteiligt haben. Lasst uns weiterhin spannende Diskussionen führen und voneinander lernen. Vielleicht schaffst du es ja nächste Woche in die Top 5!
Einen schönen Tag noch und viel Spaß im Forum! Euer Community-Team
Something is spreading through Levski. Will you step up to protect citizens from the growing fungal threat? Tune in to see what awaits in Alpha 4.6 Lifeline for Levski.
Something is spreading through Levski. Will you step up to protect citizens from the growing fungal threat? Tune in to see what awaits in Alpha 4.6 Lifeline…
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
PU Monthly Report
Welcome to the first Monthly Report of 2026! As usual, we’re starting by looking back at the final two months of the outgoing year, during which teams across CIG finalized features and progressed with content for Alpha 4.5, 4.6, and beyond. We’ll be back before you know it with January’s report, giving you a glimpse into how the Star Citizen devs began 2026.
AI Content
AI Content closed out the year working toward the Alpha 4.5 release. With the addition of Nyx, the team revisited the social behaviors in Levski to ensure they were utilizing all the usables available to them.
They also implemented new Nyx-specific voice packs, representing a new approach to ambient dynamic conversations. While the initial sets were designed to be used anywhere, the team is developing targeted voice packs so that conversations provide a unique narrative experience depending on the location. AI Content also worked alongside the Missions team to support the setup of new mission reps and story-based content for upcoming releases.
AI (Tech & Features)
Through November and December, AI Tech & Features worked on the valakkar, improving its ability to utilize submerge positions while avoiding hills. They also ‘unrotted’ the ChaseTarget behaviour and removed the movement hearing filter concept. The valakkar can now also attack inanimate objects. Furthermore, new placeholder behaviors were implemented and further developed.
For the creature pipeline, known as Star Paws, work was done on the AI Triggered Actor State, radial formations were ported from SQ42, and the AI Skill Extender was refactored and renamed ‘AI Motive.’ The team also added a ‘health lost this phase’ boss motive condition.
Updates were then made to the anti-personnel turret, with the devs fixing an issue that caused the guns to fire above the target's head. Numerous missing hints were added to Subsumption activity tasks, while general bug fixing was done across the board, including to navigational links and traversal behaviors.
AI planetary navigation improvements were made to allow easier changes to physics terrain patch resolution. Although currently only available on the valakkar, this update is planned for release in the Alpha 4.6 patch.
AI (Game Intelligence Development)
In November and December, the Game Intelligence Development (GID) team mostly worked toward the next milestone for Mission System v2.
This involved prototype validation before MVP fine-tuning. The next step was to integrate the UX script before building the prototype infrastructure. The mission system dashboard prototype also received a visual update.
In addition, the team worked on a reactive expression prototype, specifically the design and visual interface with icons for each category. This will be the base template for other tools that enable the designers to easily create triggerable expressions.
GID also supported the integration of Tiny Machine into the Starscript UX, which will allow the tools to use the same visual language.
As usual, bugs were fixed and Starscript features were developed as suggested by the game designers.
Animation
November saw Facial Animation back on set for their final performance-capture shoot of the year alongside the Narrative team. They captured content for two new characters alongside two new voice packs that will populate the NPCs found in the Nyx system.
Off-set, they completed animation tasks for ArcCorp's Ella Tieno, who players will be able to see during comms calls. Going into December, the team began processing the content captured in November, starting with one of the new named characters who will be seen in an upcoming release.
On the gameplay side, the Animators worked toward finalizing the spec-ops AI Combat set as well as two other Human sets. Progress was also made on melee and mechanized enemy types, player swimming and navigation, new weapon animations, and creature improvements for the kopion-type enemy. Development continued on the background-life AI too.
Art (Characters)
The Character Art team closed out the year by finalizing event rewards and promotion items while progressing with new gangs for 2026.
The Concept Art team began exploring ideas for new armors and finalized hand-off sheets for Subscriber flair items.
Art (Ships)
November and December were extremely busy months, with the Ships teams completing the Perseus, Clipper, Golem OX, MDC, L-22 Alpha Wolf, and Salvation for IAE, alongside supporting the push for the first release of Engineering.
“A big shout out to virtually the whole Vehicle Content, Design, and QA teams, who undertook the herculean effort of multiple sweeps across the entire fleet of vehicles to validate and make changes to support fire, dynamic room atmosphere, resource network, and engineering features, as well as the artists who helped spot-fix the most egregious errors!” Ships Team
In the UK, progress was also made on numerous vehicles coming later this year, including the Gatac Railen, which entered production in mid-November, with the initial artist building on the pre-production work done during the whitebox phase.
Gold-standard work on the Aegis Hammerhead continued. Areas were refined across the ship, as well as breaking out various parts into an Aegis kit for use across future ships as per MISC, RSI, and Drake.
The MISC Hull B passed its whitebox review and moved into greybox, while the Drake Ironclad, Ironclad Assault, and Command Module progressed toward their greybox reviews. In December, the Ironclad Assault received particular focus after the base ship resolved a lot of the required core setup. The first playable review gate of the Command Module’s functionality was completed in mid-December.
The Greycat UTV also continued through development, including updates to the dashboard after discussions with UI on how to best integrate the required screens, as well as a motion capture session to add a new enter/exit animation.
As mentioned during CitizenCon, the third in the series of larger RSI ships, the Galaxy, entered pre-production.
Four currently unannounced vehicles progressed through the pipeline too. The ship closest to release passed both its whitebox and greybox reviews, with only a few minor technical details needing further iteration. The second is progressing quickly due to the availability of its existing brand kit, the third passed whitebox following a hugely successful concept stage, and the fourth (from a manufacturer that hasn’t been worked on for a while) entered production after the initial concept phases resolved issues with its interior components.
The North American teams continued work on the Kraken. Drake’s capital ship continued through whitebox with the goal now set for its whitebox review in February. The team made changes to the interior to aid navigation throughout, as well as simplifying methods of moving vehicles and cargo, especially with the latter traversing through the ship. A lot of work was done to ensure changes have no impact on the Privateer variant when that goes into production in the future. The team also held a walkthrough meeting to show the ship ahead of the formal gate review, preparing the downstream teams for the sheer scope of work required.
Two unannounced vehicles were also worked on. The first ended 2025 with a review gate in preparation for its early-2026 release, while the second moved through whitebox, with the team focusing on its unique ‘hero’ rooms.
Community
The Community team began November preparing players for the Nyx system with a Traveler's Guide to the Galaxy. Following the release, they published a catch-all post to support the patch. To celebrate the system's arrival, they launched Star Citizen's first-ever Twitch Drops campaign. They also partnered with CLX Gaming to give away a custom PC, which was built during a live stream alongside its twin, together forming a panoramic tribute to Nyx, with one half inspired by Levski and the other by the Vanduul.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
The Bar Citizen World Tour 2025 made its final stop in Prague, Czech Republic, on November 8. The team had a great time meeting passionate community members in person and reconnecting with the spirit that makes these gatherings so special. Looking ahead to 2026, they published a post inviting the community to suggest cities and regions for next year’s tour, ensuring the tradition of bringing citizens together continues worldwide.
"From the arrival of Nyx to the introduction of engineering gameplay, this year brought some truly significant milestones. Your feedback and engagement have been essential every step of the way. Thank you for helping us build the 'verse together. Here's to 2026!" Community Team
Core Gameplay
During November and December, the Core Gameplay teams supported multiple releases, progressed toward the release of a variety of features, and supported the remaining development team across multiple initiatives.
For Alpha 4.4, the team collaborated on the release of the Boomtube rocket launcher and fixed various weapon-related issues. As part of the ongoing initiative to significantly improve weapon handling, a variety of changes were made to tighten up weapon feel, such as ADS control, and expose more controls to the designers.
Engineering gameplay went through multiple Tech Preview publishes and was ultimately released in its first iteration in Alpha 4.5. This included an extensive list of changes based on internal and external feedback. For example, MFDs will now enter an emergency state instead of turning off when out of power. The devs updated the relay behavior to no longer break the resource network when fuses are destroyed but instead limit the effectiveness of connected items.
The automatic re-assignment of Power Pips is now optional via the game options so that, by default, players have to first unassign power to reassign it. Ship light states were also tweaked for better audio and visual feedback during emergencies.
The first version of Ship Armor and Life Support was also implemented, providing multi-crew gameplay with additional dynamism and depth. Alongside Player Experience, Core Gameplay identified critical feedback that was either addressed in time for the Alpha 4.5 release or has been added to a future iteration of Engineering.
“We’re thankful for the feedback provided by the community. Getting Engineering released was no small feat, and seeing players really push the system to its limits has exposed areas of the feature that needed more refinement. We’re looking forward to improving the feature over the next few releases.” Core Gameplay Team
Throughout November and December, the team progressed its next major feature, Crafting, to Tech Preview readiness, which enabled a limited round of Evocati testing conducted yesterday. The initial preview included the core loop of creating various items and adjusting their stats based on material quality. Additional recent work on the feature includes shop support for material quality and the ability to sell partially full or mixed containers.
Progress was also made on the main Crafting UI, including the queue screen, selecting the delivery destination for crafted items, refunding materials, and functionality to dismantle previously crafted items. At this stage, the core functionality is present; the devs are preparing to review player feedback before polishing the feature ahead of its eventual release.
For flight gameplay, the team continued their efforts towards the improved Flight Model, including various adjustments to Control Surfaces. This also included exposing more options to Design to allow for more control over atmospheric flight behaviors.
The team also continued their tasks for the Command Module, used by the Drake Caterpillar and Ironclad. The first playable version of the feature was presented, showcasing seamless handover of the controls from the host ship to the Command Module and vice versa. This work also allowed them to address various docking-related issues and improve the debug tools.
Toward the end of the year, time was dedicated to addressing issues with the existing transit and freight elevator system, which were either reported by players using the Issue Council, the Player Experience team, or internal QA staff as major issues affecting various gameplay loops. Working with the QA team, Core Gameplay addressed bugs with very high reproductions or issues that had the tendency to manifest permanently. However, there are still many issues present that continue to be addressed.
For the Mission System, the designers now have the ability to specify conditional mission completions. For instance, Alpha 4.6 includes missions that can be completed by fulfilling one objective or an alternative objective. The team also investigated some of the root issues behind drop-off lockers that caused courier missions to be disabled. They also provided support for the various new missions and content deliverables, such as improvements to the progress tracker used for various events.
Work continued on the Inventory Rework, with internal reviews and bug-hunting sessions. Early steps were also established on capital-ship refueling, leading to a task breakdown and scheduling.
Finally, Core Gameplay delivered a feature-complete version of ‘cockpit light amplification,’ which enables players to better see their surroundings in low-light conditions.
Economy
Based on community feedback, the Economy team overhauled Wikelo’s rewards. Most recipes now require fewer of each ingredient, some items were redistributed into the loot pool, and the Idris and Wolf were added as rewards over the holiday period.
The commodity price boost generated a wide range of feedback, with the strongest responses tied to the increased profitability of previously undervalued free‑trade resources. These insights are already being factored into future balance adjustments. Contested zones also received a few new vehicles as possible drops.
The team spent time in December on the Nyx social station that will populate the system with safe trading zones and economic incentives.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
The devs are also looking into vehicle ballistic weapons to give them the proper caliber designations and operational costs associated with their size and type.
Mission Design
Mission Design ended the year focusing on quality-of-life fixes for Alpha 4.5, alongside bringing the derelict space station missions back to Stanton. Work then continued on content planned for 2026.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Narrative
The end of the year was a busy time for the Narrative team as they worked toward the momentous release of Star Citizen’s third star system, Nyx. A complex undertaking, the team wrote dozens of new missions, helped bring the new Shattered Blade outlaw faction to life, and oversaw the return of some classic characters to Levski.
Additionally, the team supported the new content shown at IAE and the introduction of system-to-system hauling missions.
In December, the team focused on setting themselves up for success in the new year with the PTU launch of Alpha 4.6.
The team also wrote several NPC scripts in support of upcoming gameplay mechanics and missions.
“2956 is going to be an exciting year in the empire!” Narrative Team
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Online Technology
Last month, the Online Services team shared an internal tech demo, demonstrating what will be coming with Item Recovery T1. With this, they were able to properly establish the priority needs of downstream teams.
Work also continued on instancing, with the Instance Manager working as the cornerstone to validate the feature’s inner workings.
The Live Tools team successfully launched the new error-reporting pipeline. Development of the WebApp tool continued, with the team expanding its scope beyond the initial crash ownership rules functionality. The tool will now incorporate additional capabilities to automate ticket assignment workflows, replacing existing manual and difficult-to-maintain processes for routing tickets to users.
The audit-logs feature for Hex is now live in production too, providing enhanced tracking and monitoring capabilities for the team.
R&D
In November, the R&D team’s PU focus remained on optimization. Texture streaming support was added for volumetric cloud and ground fog, including support for streaming 3D volume textures.
Various optimizations were done to allow the inlining of C++ lambdas and to prevent allocations in situations where they must be captured as functions. This, among other things, improves the runtime of IFCS thruster updates, Subsumption mission updates, and item resource generation and consumption.
Read access to voxel trees can now be made concurrently, which helps with CPU gas cloud reads for radiation volumes, atmospheric flight data, door hazard state updates, and more. Also, lowercase CRC32 computations were optimized significantly. Threading-related OS call overheads were removed when updating vehicle parts and when checking for active impacts in damage maps.
Overheads in evaluating AI tactical queries were fixed, while the refactor of gas cloud light updates to remove the need for temporary memory allocations and significantly optimize CPU processing cost was brought to the PU.
In December, more code was optimized for both projects. Among other things, context capture for immediately executed lambdas in various systems was improved to avoid unnecessary allocations.
Priority and deferred action queues were cleaned up and optimized to allow directly emplacing passed lambdas and to avoid unnecessary temporary copies. Entity classes are now also stored more compactly in the registry and allow for more efficient lookups.
AI local variables no longer cause excessive allocations and locking cost. The time slicing of monitored zone updates (mission updates) is now handled more efficiently. Finding the closest shadow region node is now executed more efficiently, and work is also underway to speed up projected decal rendering, saving interpolators.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
Happy Monday, everyone!
The PTU for Alpha 4.6 has officially opened to all waves, giving everyone the chance to jump in, explore what’s new, and help put the latest updates through their paces. If you’re gearing up to test, you can catch the full rundown in the Patch Notes right here. As for Crafting, work is steadily progressing on bringing this to the Tech Preview servers, with some limited testing rolling out to Evocati imminently.
On the community front, THE filthiest race in the ’verse is roaring back to life. Tune in to the live broadcast of the Daymar Rally 2956 this Saturday, January 24, where drivers and pilots take on the moon’s unforgiving sands in a test of speed and endurance. Find all event details on the official Daymar Rally page.
And with Daymar Rally kicking up dust, ATMO esports isn’t stopping there. The countdown to Enter ATMOSPHERE 2956 is officially on. This February 21, Sydney becomes the backdrop for a full day of high‑speed action and in‑person celebration of the ANZ community. It’s our first return to Australia in a decade, and we can’t wait to see you there.
Now, let’s see what’s going on this week:
This Wednesday, we’re welcoming back the Star Citizen Monthly Report, catching up on how the dev teams wrapped up 2025 before we dive deeper into the new year.
On Thursday, Inside Star Citizen returns with a soft glide through what’s coming in Alpha 4.6, perfect for getting your bearings before your next adventure among the stars. And, since good things deserve an encore, In Case You Missed It is also returning with a selection of 2025’s offerings… just in case, you know, you missed them!
Friday will have the latest RSI Newsletter zip into your inbox with your weekly hit of what’s happening across the ’verse.
We offer this World to the Galaxy as a place to study and a place to meet We offer this World to the Entity as a place to study and a place to meet Known locally as Pinecone, this Poisonous Main Sequence Dwarf is situated on the further edge of the green band and is often overlooked when compared to Kallis VI Damn right it is. Point is, no damn AI system's ever gonna be as good as an experienced Chief engineer
Known locally as The Hive, this High-pressure Coreless Planet is situated on the further edge of the green band and is often overlooked when compared to Kilian XIII "Maybe you should have a Engineer have a look at you. Be sure." said Hester Polaris A further investigation of the planet revealed a cache of Kr'Thak weapons and war machines. "We don't have anythCore." Ernst said. The Being didn't like that answer.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.
Inhalte von externen Seiten werden ohne Ihre Zustimmung nicht automatisch geladen und angezeigt.
A curated journey through Alpha 4.0 to 4.5, these 42 shots showcase Hasgaha’s signature style: cinematic, precise, and almost unfairly good. A stunning reminder of just how much wonder 2025 held… and how Hasgaha somehow keeps finding angles some of us swear don’t exist.
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
It's time again to shine a spotlight on our most active members from the past week! From Jan 12th 2026 to Jan 19th 2026, many of you diligently took part in the discussions, made valuable contributions and made our forum a lively place. Here are this week's top posters:
We would like to thank all of the top posters. You have enriched the discussions and made our forum active and interesting. Your effort is truly remarkable!
Thank you to everyone who took part. Let's continue to have exciting discussions and learn from each other. Maybe you'll make it into the top 5 next week!
Have a nice day and have fun in the forum! Your community team